dxx-rebirth/d1x-rebirth/main/hostage.c

177 lines
4.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code to render and manipulate hostages
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "dxxerror.h"
#include "3d.h"
#include "inferno.h"
#include "object.h"
#include "game.h"
#include "player.h"
#include "fireball.h"
#include "gauges.h"
#include "hostage.h"
#include "lighting.h"
#include "sounds.h"
#include "vclip.h"
#include "newdemo.h"
#include "text.h"
#include "piggy.h"
#include "playsave.h"
//------------- Globaly used hostage variables --------------------------------------------------
int N_hostage_types = 0; // Number of hostage types
int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; // vclip num for each tpye of hostage
hostage_data Hostages[MAX_HOSTAGES]; // Data for each hostage in mine
//------------- Internally used hostage variables --------------------------------------------------
static fix Hostage_animation_time=-1; // How long the rescue sequence has been playing - units are frames, not seconds - -1 means not playing
//---------------- Initializes the hostage system ----------------------------------------------------
void hostage_init()
{
Hostage_animation_time=-1;
}
//-------------- Renders a hostage ----------------------------------------------------------------
void draw_hostage(object *obj)
{
Assert( obj->id < MAX_HOSTAGES );
draw_object_tmap_rod(obj, Vclip[obj->rtype.vclip_info.vclip_num].frames[obj->rtype.vclip_info.framenum], 1);
}
//------------- Called once when a hostage is rescued ------------------------------------------
void hostage_rescue( int hostage_number )
{
if ( (hostage_number<0) || (hostage_number>=MAX_HOSTAGES) ) {
Int3(); // Get John!
return;
}
PALETTE_FLASH_ADD(0, 0, 25); //small blue flash
Players[Player_num].hostages_on_board++;
// Do an audio effect
if (Newdemo_state != ND_STATE_PLAYBACK)
digi_play_sample(SOUND_HOSTAGE_RESCUED, F1_0);
HUD_init_message(HM_DEFAULT, TXT_HOSTAGE_RESCUED);
}
#define LINEBUF_SIZE 100
//------------------- Useful macros and variables ---------------
void hostage_remove_char( char * s, char c )
{
char *p;
p = strchr(s,c);
if (p) *p = '\0';
}
int hostage_is_valid( int hostage_num ) {
if ( hostage_num < 0 ) return 0;
if ( hostage_num >= MAX_HOSTAGES ) return 0;
if ( Hostages[hostage_num].objnum < 0 ) return 0;
if ( Hostages[hostage_num].objnum > Highest_object_index ) return 0;
if ( Objects[Hostages[hostage_num].objnum].type != OBJ_HOSTAGE ) return 0;
if ( Objects[Hostages[hostage_num].objnum].signature != Hostages[hostage_num].objsig ) return 0;
if ( Objects[Hostages[hostage_num].objnum].id != hostage_num) return 0;
return 1;
}
int hostage_object_is_valid( int objnum ) {
if ( objnum < 0 ) return 0;
if ( objnum > Highest_object_index ) return 0;
if ( Objects[objnum].type != OBJ_HOSTAGE ) return 0;
return hostage_is_valid(Objects[objnum].id);
}
int hostage_get_next_slot() {
int i;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if (!hostage_is_valid(i))
return i;
}
return MAX_HOSTAGES;
}
void hostage_init_info( int objnum ) {
int i;
i = hostage_get_next_slot();
Assert( i > -1 );
Hostages[i].objnum = objnum;
Hostages[i].objsig = Objects[objnum].signature;
//Hostages[i].type = 0;
Hostages[i].vclip_num = -1;
//Hostages[i].sound_num = -1;
strcpy( Hostages[i].text, "\0" );
Objects[objnum].id = i;
}
void hostage_init_all()
{
int i;
// Initialize all their values...
for (i=0; i<MAX_HOSTAGES; i++ ) {
Hostages[i].objnum = -1;
Hostages[i].objsig = -1;
//Hostages[i].type = 0;
Hostages[i].vclip_num = -1;
//Hostages[i].sound_num = -1;
strcpy( Hostages[i].text, "\0" );
}
//@@hostage_read_global_messages();
}
#ifdef EDITOR
void hostage_compress_all() {
int i,newslot;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) ) {
newslot = hostage_get_next_slot();
if ( newslot < i ) {
Hostages[newslot] = Hostages[i];
Objects[Hostages[newslot].objnum].id = newslot;
Hostages[i].objnum = -1;
i = 0; // start over
}
}
}
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) )
;
}
}
#endif