dxx-rebirth/d1x-rebirth/main/gauges.h

99 lines
2.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes and defines for gauges
*
*/
#ifndef _GAUGES_H
#define _GAUGES_H
#include "fix.h"
#include "gr.h"
#include "piggy.h"
#include "hudmsg.h"
//from gauges.c
#define MAX_GAUGE_BMS_PC 80 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
#define MAX_GAUGE_BMS_MAC 85
#define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC)
extern bitmap_index Gauges[MAX_GAUGE_BMS_MAC]; // Array of all gauge bitmaps.
extern void show_score();
extern void show_score_added();
extern void add_points_to_score();
extern void add_bonus_points_to_score();
void render_gauges(void);
void init_gauges(void);
void close_gauges(void);
void cockpit_decode_alpha(grs_bitmap *bm);
void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);
extern void check_erase_message(void);
extern void draw_hud(); // draw all the HUD stuff
extern void player_dead_message(void);
//extern void say_afterburner_status(void);
// fills in the coords of the hostage video window
void get_hostage_window_coords(int *x, int *y, int *w, int *h);
// from testgaug.c
void gauge_frame(void);
extern void update_laser_weapon_info(void);
extern void play_homing_warning(void);
typedef struct {
ubyte r,g,b;
} rgb;
extern rgb player_rgb[];
#define GAUGE_HUD_NUMMODES 3
typedef struct span {
int l,r;
} span;
extern span weapon_window_left[],weapon_window_left_hires[],weapon_window_right[],weapon_window_right_hires[];
#define WinBoxLeft (HIRESMODE?weapon_window_left_hires:weapon_window_left)
#define WinBoxRight (HIRESMODE?weapon_window_right_hires:weapon_window_right)
// defines for the reticle(s)
#define RET_TYPE_CLASSIC 0
#define RET_TYPE_CLASSIC_REBOOT 1
#define RET_TYPE_NONE 2
#define RET_TYPE_X 3
#define RET_TYPE_DOT 4
#define RET_TYPE_CIRCLE 5
#define RET_TYPE_CROSS_V1 6
#define RET_TYPE_CROSS_V2 7
#define RET_TYPE_ANGLE 8
#define RET_COLOR_DEFAULT_R 0
#define RET_COLOR_DEFAULT_G 32
#define RET_COLOR_DEFAULT_B 0
#define RET_COLOR_DEFAULT_A 0
#endif