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ai.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
aipath.cpp
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automap.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
bm.cpp
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cntrlcen.cpp
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collide.cpp
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config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
effects.cpp
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endlevel.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
fireball.cpp
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fuelcen.cpp
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fvi.cpp
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game.cpp
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gamecntl.cpp
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gamefont.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
gamemine.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
gamerend.cpp
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gamesave.cpp
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gameseg.cpp
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gameseq.cpp
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gauges.cpp
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hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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kconfig.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
kmatrix.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
laser.cpp
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lighting.cpp
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menu.cpp
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mglobal.cpp
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mission.cpp
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Fix crash parsing bad mission file
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2014-07-22 23:48:23 +00:00 |
morph.cpp
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multi.cpp
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multibot.cpp
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net_udp.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
newdemo.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
newmenu.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
object.cpp
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paging.cpp
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physics.cpp
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piggy.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
player.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
playsave.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
polyobj.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
powerup.cpp
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render.cpp
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robot.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
scores.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
slew.cpp
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songs.cpp
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state.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Use unique_ptr<> for briefing
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2014-07-22 23:48:23 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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