9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
200 lines
6.2 KiB
C
200 lines
6.2 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _KEY_H
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#define _KEY_H
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#include "pstypes.h"
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#include "fix.h"
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//==========================================================================
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// This installs the int9 vector and initializes the keyboard in buffered
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// ASCII mode. key_close simply undoes that.
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extern void key_init();
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extern void key_close();
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//==========================================================================
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// These are configuration parameters to setup how the buffer works.
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// set keyd_buffer_type to 0 for no key buffering.
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// set it to 1 and it will buffer scancodes.
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extern char keyd_buffer_type;
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extern char keyd_repeat; // 1=allow repeating, 0=dont allow repeat
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// keyd_editor_mode... 0=game mode, 1=editor mode.
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// Editor mode makes key_down_time always return 0 if modifiers are down.
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extern char keyd_editor_mode;
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// Time in seconds when last key was pressed...
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extern volatile int keyd_time_when_last_pressed;
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//==========================================================================
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// These are the "buffered" keypress routines. Use them by setting the
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// "keyd_buffer_type" variable.
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extern void key_putkey (unsigned short); // simulates a keystroke
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extern void key_flush(); // Clears the 256 char buffer
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extern int key_checkch(); // Returns 1 if a char is waiting
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extern int key_getch(); // Gets key if one waiting other waits for one.
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extern int key_inkey(); // Gets key if one, other returns 0.
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extern int key_inkey_time(fix *time); // Same as inkey, but returns the time the key was pressed down.
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extern int key_peekkey(); // Same as inkey, but doesn't remove key from buffer.
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extern char key_to_ascii(int keycode );
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extern void key_debug(); // Does an INT3
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//==========================================================================
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// These are the unbuffered routines. Index by the keyboard scancode.
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// Set to 1 if the key is currently down, else 0
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extern volatile unsigned char keyd_pressed[];
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extern volatile unsigned char keyd_last_pressed;
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extern volatile unsigned char keyd_last_released;
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// Returns the seconds this key has been down since last call.
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extern fix key_down_time(int scancode);
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// Returns number of times key has went from up to down since last call.
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extern unsigned int key_down_count(int scancode);
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// Returns number of times key has went from down to up since last call.
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extern unsigned int key_up_count(int scancode);
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// Clears the times & counts used by the above functions
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// Took out... use key_flush();
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//void key_clear_times();
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//void key_clear_counts();
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#define KEY_SHIFTED 0x100
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#define KEY_ALTED 0x200
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#define KEY_CTRLED 0x400
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#define KEY_DEBUGGED 0x800
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#define KEY_0 0x0B
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#define KEY_1 0x02
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#define KEY_2 0x03
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#define KEY_3 0x04
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#define KEY_4 0x05
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#define KEY_5 0x06
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#define KEY_6 0x07
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#define KEY_7 0x08
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#define KEY_8 0x09
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#define KEY_9 0x0A
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#define KEY_A 0x1E
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#define KEY_B 0x30
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#define KEY_C 0x2E
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#define KEY_D 0x20
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#define KEY_E 0x12
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#define KEY_F 0x21
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#define KEY_G 0x22
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#define KEY_H 0x23
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#define KEY_I 0x17
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#define KEY_J 0x24
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#define KEY_K 0x25
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#define KEY_L 0x26
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#define KEY_M 0x32
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#define KEY_N 0x31
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#define KEY_O 0x18
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#define KEY_P 0x19
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#define KEY_Q 0x10
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#define KEY_R 0x13
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#define KEY_S 0x1F
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#define KEY_T 0x14
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#define KEY_U 0x16
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#define KEY_V 0x2F
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#define KEY_W 0x11
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#define KEY_X 0x2D
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#define KEY_Y 0x15
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#define KEY_Z 0x2C
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#define KEY_MINUS 0x0C
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#define KEY_EQUAL 0x0D
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#define KEY_DIVIDE 0x35
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#define KEY_SLASH 0x2B
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#define KEY_COMMA 0x33
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#define KEY_PERIOD 0x34
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#define KEY_SEMICOL 0x27
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#define KEY_LBRACKET 0x1A
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#define KEY_RBRACKET 0x1B
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#define KEY_RAPOSTRO 0x28
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#define KEY_LAPOSTRO 0x29
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#define KEY_ESC 0x01
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#define KEY_ENTER 0x1C
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#define KEY_BACKSP 0x0E
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#define KEY_TAB 0x0F
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#define KEY_SPACEBAR 0x39
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#define KEY_NUMLOCK 0x45
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#define KEY_SCROLLOCK 0x46
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#define KEY_CAPSLOCK 0x3A
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#define KEY_LSHIFT 0x2A
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#define KEY_RSHIFT 0x36
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#define KEY_LALT 0x38
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#define KEY_RALT 0xB8
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#define KEY_LCTRL 0x1D
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#define KEY_RCTRL 0x9D
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#define KEY_F1 0x3B
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#define KEY_F2 0x3C
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#define KEY_F3 0x3D
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#define KEY_F4 0x3E
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#define KEY_F5 0x3F
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#define KEY_F6 0x40
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#define KEY_F7 0x41
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#define KEY_F8 0x42
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#define KEY_F9 0x43
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#define KEY_F10 0x44
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#define KEY_F11 0x57
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#define KEY_F12 0x58
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#define KEY_PAD0 0x52
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#define KEY_PAD1 0x4F
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#define KEY_PAD2 0x50
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#define KEY_PAD3 0x51
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#define KEY_PAD4 0x4B
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#define KEY_PAD5 0x4C
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#define KEY_PAD6 0x4D
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#define KEY_PAD7 0x47
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#define KEY_PAD8 0x48
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#define KEY_PAD9 0x49
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#define KEY_PADMINUS 0x4A
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#define KEY_PADPLUS 0x4E
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#define KEY_PADPERIOD 0x53
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#define KEY_PADDIVIDE 0xB5
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#define KEY_PADMULTIPLY 0x37
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#define KEY_PADENTER 0x9C
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#define KEY_INSERT 0xD2
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#define KEY_HOME 0xC7
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#define KEY_PAGEUP 0xC9
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#define KEY_DELETE 0xD3
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#define KEY_END 0xCF
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#define KEY_PAGEDOWN 0xD1
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#define KEY_UP 0xC8
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#define KEY_DOWN 0xD0
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#define KEY_LEFT 0xCB
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#define KEY_RIGHT 0xCD
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#define KEY_PRINT_SCREEN 0xB7
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#define KEY_PAUSE 0x61
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#endif
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