dxx-rebirth/config.linux
2006-03-20 16:43:15 +00:00

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# NOERROR: make sure there are no warnings in compile
#NOERROR = 1
# NO_ASM: don't use assembler
NO_ASM = 1
# MAKE_EDITOR: build editor into game be sure to comment RELEASE
#MAKE_EDITOR = 1 # not enabled by default - causes SEGVs...
# DEBUG: enable asserts, int3, etc. and include debugger data
DEBUG = 1
# DEBUGABLE: compiles an executable that is suitable for debugging, but
# without including all the extra debug asserts/etc
#DEBUGABLE = 1
# PROFILE: compiles an executable suitable for profiling
#PROFILE = 1
# MONO:
#MONO = 1
# SHAREWARE: build for shareware files and remove registered only features
#SHAREWARE = 1
# RELEASE: release build. removes debug/editor things
#RELEASE = 1
# OGL_RUNTIME: use runtime dynamic loading, or link at compile time? (Also
# allows -gl_library command line to choose which opengl lib to use, and allows
# you to build d1x-ogl without having a compiler specific opengl32.a)
# Windows only, currently.
#OGL_RUNTIME=1
# linux video/input options (choose one)
#GGI_IO = 1
#SDL_IO = 1
SDLGL_IO = 1
#SVGALIB_IO = 1
#opengl support is still incomplete, you should only enable if you actually
#want to work on the code, or can tolerate missing/partially implemented
#features. Uses GII for input. (note if you are using libgii0.6 (and possibly
#others, including the 990922 snapshot (in which the xwin input method is
#completely unchanged from 0.6)) you must edit libgii-0.6/input/xwin/input.c
#(line 373), and change "ggUnlock(priv->lock);" to "if (priv->lock)
#ggUnlock(priv->lock);"
#GLX_IO = 1
# linux audio options (chose one)
SDL_AUDIO = 1
#ALSA_AUDIO = 1
# secondary compiler options
#STATICSDL: a static SDL lib can be made by typing "make static" in the obj/x11 directory.
#STATICSDL = ../SDL-0.9.9/obj/x11/libSDL.a
#music options for linux:
HMIPLAY = 1
#suboptions for HMIPLAY:
#WANT_AWE32 = 1
WANT_MPU401 = 1
#linux-glibc: for newer Linux distributions
GLIBC = 1
#another thing you should comment if you don't have it (likely only comment for some linux compilers)
HAVENETIPX = 1
#network
NETWORK = 1