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ai.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
aipath.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
automap.cpp
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Default construct g3s_codes to 0/ff
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2014-08-16 18:14:11 +00:00 |
bm.cpp
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Remove unnecessary throw
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2014-08-09 21:22:25 +00:00 |
cntrlcen.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
collide.cpp
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Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :))
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2014-08-18 12:09:54 +02:00 |
config.cpp
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Fix end-of-record check in config LastPlayer
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2014-08-19 02:47:26 +00:00 |
console.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
controls.cpp
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Return vms_matrix from vm_matrix_x_matrix
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2014-07-14 02:17:40 +00:00 |
credits.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
digiobj.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
dumpmine.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
effects.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
endlevel.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
fireball.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
fuelcen.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
fvi.cpp
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Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :))
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2014-08-18 12:09:54 +02:00 |
game.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamecntl.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
gamefont.cpp
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
gamemine.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamerend.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
gamesave.cpp
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Explicitly delete vvalptridx(valptridx&&)
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2014-08-17 19:32:16 +00:00 |
gameseg.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
gameseq.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
gauges.cpp
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Fix cosmetic bug in vulcan ammo display
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2014-07-27 01:20:46 +00:00 |
hostage.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
hud.cpp
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
iff.cpp
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Unify IFF palette handling
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2014-07-05 03:48:57 +00:00 |
inferno.cpp
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Use d_fname for DOS filenames
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2014-07-25 02:54:31 +00:00 |
kconfig.cpp
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Change gr_fade_table to array<array<>>
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2014-08-08 02:50:27 +00:00 |
kmatrix.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
laser.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
lighting.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
menu.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
mglobal.cpp
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Use array<> for Segment_points
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2014-08-08 03:02:43 +00:00 |
mission.cpp
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Fix crash on exiting game
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2014-08-16 18:32:24 +00:00 |
morph.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
multi.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
multibot.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
net_udp.cpp
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Change isyou to your_index and promote it out a layer
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2014-08-16 21:56:46 +00:00 |
newdemo.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
newmenu.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
object.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
paging.cpp
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Use object helper to iterate in paging_touch_segment
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2014-08-03 03:17:34 +00:00 |
physics.cpp
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Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime)
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2014-08-17 23:57:56 +02:00 |
piggy.cpp
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Replace hashtable with std::map
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2014-08-02 00:46:56 +00:00 |
player.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
playsave.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
polyobj.cpp
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Use array<> for textures_list
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2014-08-16 22:18:14 +00:00 |
powerup.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
render.cpp
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Fix render build failure for +debug no-editor
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2014-08-18 00:11:51 +00:00 |
robot.cpp
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
scores.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
slew.cpp
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
songs.cpp
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
state.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
switch.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
terrain.cpp
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Propagate NULL arguments to g3_check_and_draw_poly
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2014-08-16 21:54:48 +00:00 |
texmerge.cpp
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Use unique_ptr to manage grs_bitmap
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2014-07-22 23:48:24 +00:00 |
text.cpp
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Use unique_ptr for text strings
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2014-07-25 02:54:31 +00:00 |
titles.cpp
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Fix array underrun in redraw_messagestream
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2014-08-08 02:54:50 +00:00 |
vclip.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
vers_id.cpp
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Pick default extra_version from git tag
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2014-07-26 22:53:41 +00:00 |
wall.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
weapon.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |