dxx-rebirth/common/main
2019-03-12 04:01:07 +00:00
..
ai.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
aistruct.h
automap.h Generalize marker object number init 2018-09-09 01:00:39 +00:00
bm.h Move Num_tmaps to d_level_unique_tmap_info_state 2018-12-30 00:43:59 +00:00
cast_range_result.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cntrlcen.h
collide.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
config.h Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
controls.h Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
credits.h
cvar.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cvar.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_enumerate.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_srcloc.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
digi.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
effects.h Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.h Generate unique starfield per level 2019-02-02 18:36:39 +00:00
escort.h Move Escort_special_goal to d_unique_buddy_state 2019-03-03 00:31:09 +00:00
fireball.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
fuelcen.h Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.h Pass vcvertptr to sphere_intersects_wall 2019-02-02 18:36:39 +00:00
fwd-object.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
fwd-player.h Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
fwd-segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
fwd-vclip.h Add fwd-vclip.h 2018-10-21 00:24:07 +00:00
fwd-wall.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
fwd-weapon.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
game.h Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
gamefont.h Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.h
gamepal.h
gamesave.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
gameseg.h Tighten input for set_segment_depths 2019-02-02 18:36:39 +00:00
gameseq.h Simplify copy_defaults_to_robot 2019-03-03 00:31:07 +00:00
gauges.h Only use update_laser_weapon_info for quad laser change 2019-03-03 00:31:08 +00:00
hostage.h Fix check_header_includes=1 build 2018-12-13 02:31:38 +00:00
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
lighting.h Move Dynamic_light into LevelUniqueLightState 2018-12-30 00:43:58 +00:00
menu.h
mission.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
morph.h Move morph_objects into LevelUniqueMorphObjectState 2018-12-30 00:43:58 +00:00
multi.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
multibot.h Fix check_header_includes=1 build 2018-12-13 02:31:38 +00:00
multiinternal.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
net_udp.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
newdemo.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
newmenu.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
nvparse.h
object.h Move Last_buddy_message_time to d_unique_buddy_state 2019-03-03 00:31:09 +00:00
objnum.h
paging.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
physics.h
piggy.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
player-callsign.h
player-flags.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
player.h Raise player life count storage from uint8_t to uint16_t 2018-12-01 01:58:37 +00:00
playsave.h Fix fortification crash loading missions with long filenames 2019-03-09 23:39:16 +00:00
polyobj.h Avoid crash loading polymodels with invalid subcalls 2019-03-06 05:03:48 +00:00
powerup.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
render.h Pass vcvertptr as context 2018-12-30 00:43:57 +00:00
render_state.h
robot.h Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
segpoint.h
selfiter.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.h
songs.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
sounds.h
state.h Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
switch.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
vclip.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
vers_id.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h