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2017-02-19 19:33:36 +00:00
common Fix check_header_includes=1 fwd-valptridx.h 2017-02-19 19:33:36 +00:00
contrib Update Xcode project for recently added/removed files 2017-01-07 15:30:18 +08:00
d1x-rebirth Simplify redundant ehostage.cpp conditional 2017-02-08 23:34:41 +00:00
d2x-rebirth Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
Documentation Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
similar Made scrape_player_on_wall() based on a timer. Due to the player being pushed away from the lava/water surface in every frame in a random vector (wrong, too), player movement per frame was not enough to counter this on FPS rates > ~120 which made damage scaling per frame nonsensical in these situations. Instead, execute scrape results in intevals based on DESIGNATED_GAME_FRAMETIME (or per frame if FrameTime>DESIGNATED_GAME_FRAMETIME) which fixes the issues and generally works much better for the purpose of this function. 2017-02-13 11:00:21 +01:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt
INSTALL.markdown Fix Ubuntu package name in INSTALL.markdown 2016-12-23 02:56:55 +00:00
SConstruct Tighten test for warning -Wuseless-cast 2017-02-08 23:34:41 +00:00