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editor
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:48:35 +08:00 |
tracker
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3d.h
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Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
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2011-04-07 22:32:47 +02:00 |
alloca.h
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archinc.h
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args.h
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Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue
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2012-01-09 15:19:12 +01:00 |
bcd.h
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byteswap.h
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Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw)
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2011-01-22 18:14:14 +01:00 |
checker.h
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clipboard.h
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compare.h
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console.h
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Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
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2011-01-14 22:55:55 +01:00 |
d1x.xpm
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descent.xpm
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dl_list.h
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error.h
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
fix.h
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func.h
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gr.h
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Execute set_dynamic_light 60 times per second max since more would just be a waste of CPU time; When executing set_dynamic_light, process ALL lights; Instead of storing light color in objects, do it on-thy-fly but store bitmap-based color in grs_bitmap - vastly speeds up colored dynamic lights; Improved saturation for vertex lighting to make light color a bit more subtile
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2011-04-12 03:02:49 +02:00 |
grdef.h
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hmp.h
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:45 +01:00 |
i86.h
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iff.h
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ignorecase.h
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internal.h
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loadgl.h
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:55 +01:00 |
makesig.h
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
maths.h
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
ogl_init.h
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Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
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2011-04-07 22:32:47 +02:00 |
palette.h
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pcx.h
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Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h
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2010-07-27 11:41:43 +00:00 |
physfsx.h
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Actually add editor data files and make sure DXX can find them
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2012-03-03 16:02:16 +08:00 |
pstypes.h
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Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
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2010-12-04 21:58:59 +01:00 |
rbaudio.h
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rle.h
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strio.h
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strutil.h
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
texmap.h
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Additional commit for last revision - didn't selected all files properly
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2011-01-19 21:51:59 +01:00 |
timer.h
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
u_dpmi.h
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u_mem.h
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
ui.h
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:48:35 +08:00 |
vecmat.h
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