dxx-rebirth/similar
Arne de Bruijn cce8acf908 Make sure gun point is calculated when firing
Gun point calculation is skipped in do_ai_frame if
dist_to_player >= 200 but a bot might still fire a homing weapon
if it is further away.
Add extra call to calc_gun_point in ai_do_actual_firing_stuff when
a homing weapon is fired without visibility to make sure a valid
gun point is used.

This is an original game bug, shown for example in this video:
https://www.youtube.com/watch?v=2dP51znGh7o
2022-11-28 00:08:43 +01:00
..
2d Use RAII_SDL_Surface to track SDL-only main canvas surface 2022-11-06 18:18:57 +00:00
3d Pass std::span to g3_validate_polygon_model 2022-09-24 17:47:52 +00:00
arch Defer allocating resample output until replicateChannel begins 2022-11-12 19:31:52 +00:00
editor Fix OS X clang build 2022-10-31 00:51:32 +00:00
main Make sure gun point is calculated when firing 2022-11-28 00:08:43 +01:00
misc Fix OS X clang build 2022-10-31 00:51:32 +00:00