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ai.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
aistruct.h
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automap.h
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bm.h
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Move Num_tmaps to d_level_unique_tmap_info_state
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2018-12-30 00:43:59 +00:00 |
cast_range_result.h
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cli.cpp
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cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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collide.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
config.h
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controls.h
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credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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d_srcloc.h
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digi.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
effects.h
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Move Effects to d_level_unique_effects_clip_state
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2019-03-03 00:31:09 +00:00 |
endlevel.h
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Generate unique starfield per level
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2019-02-02 18:36:39 +00:00 |
escort.h
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Move Escort_special_goal to d_unique_buddy_state
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2019-03-03 00:31:09 +00:00 |
fireball.h
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fuelcen.h
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Move Num_robot_centers to d_level_shared_robotcenter_state
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2019-03-12 04:01:07 +00:00 |
fvi.h
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Pass vcvertptr to sphere_intersects_wall
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2019-02-02 18:36:39 +00:00 |
fwd-object.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
fwd-player.h
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fwd-segment.h
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Move Delta_lights into d_level_shared_destructible_light_state
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2018-12-30 00:43:58 +00:00 |
fwd-vclip.h
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fwd-wall.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
fwd-weapon.h
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game.h
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Move Vertices out of global scope
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2018-12-30 00:43:57 +00:00 |
gamefont.h
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gamemine.h
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gamepal.h
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gamesave.h
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Move Delta_lights into d_level_shared_destructible_light_state
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2018-12-30 00:43:58 +00:00 |
gameseg.h
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Tighten input for set_segment_depths
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2019-02-02 18:36:39 +00:00 |
gameseq.h
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Simplify copy_defaults_to_robot
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2019-03-03 00:31:07 +00:00 |
gauges.h
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Only use update_laser_weapon_info for quad laser change
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2019-03-03 00:31:08 +00:00 |
hostage.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hudmsg.h
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inferno.h
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kconfig.h
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kmatrix.h
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laser.h
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Rename ObjectState to LevelUniqueObjectState for consistency
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2018-12-30 00:43:57 +00:00 |
lighting.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
menu.h
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mission.h
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morph.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
multi.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
multibot.h
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multiinternal.h
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net_udp.h
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newdemo.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
newmenu.h
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nvparse.h
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object.h
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Move Last_buddy_message_time to d_unique_buddy_state
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2019-03-03 00:31:09 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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player-callsign.h
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player-flags.h
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player.h
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playsave.h
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Fix fortification crash loading missions with long filenames
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2019-03-09 23:39:16 +00:00 |
polyobj.h
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Avoid crash loading polymodels with invalid subcalls
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2019-03-06 05:03:48 +00:00 |
powerup.h
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render.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
render_state.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
robot.h
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Move robot_create out of line
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2019-03-03 00:31:09 +00:00 |
scores.h
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screens.h
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segiter.h
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segment.h
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Move Delta_lights into d_level_shared_destructible_light_state
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2018-12-30 00:43:58 +00:00 |
segpoint.h
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selfiter.h
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slew.h
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songs.h
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sounds.h
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state.h
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Move Dl_indices into d_level_shared_destructible_light_state
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2018-12-30 00:43:58 +00:00 |
switch.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
terrain.h
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Move Viewer_eye to local scope
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2018-12-30 00:43:57 +00:00 |
texmerge.h
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text.h
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textures.h
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titles.h
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valptridx.tcc
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vclip.h
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Remove obsolete draw_vclip_object parameter lighted
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2019-04-13 18:00:07 +00:00 |
vers_id.h
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wall.h
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Move Triggers to d_level_unique_trigger_state
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2018-12-30 00:43:58 +00:00 |
weapon.h
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weapon_id.h
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