dxx-rebirth/common/main
2019-04-13 18:00:07 +00:00
..
ai.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
aistruct.h
automap.h
bm.h Move Num_tmaps to d_level_unique_tmap_info_state 2018-12-30 00:43:59 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h
digi.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
effects.h Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.h Generate unique starfield per level 2019-02-02 18:36:39 +00:00
escort.h Move Escort_special_goal to d_unique_buddy_state 2019-03-03 00:31:09 +00:00
fireball.h
fuelcen.h Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.h Pass vcvertptr to sphere_intersects_wall 2019-02-02 18:36:39 +00:00
fwd-object.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
fwd-player.h
fwd-segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
fwd-vclip.h
fwd-wall.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
fwd-weapon.h
game.h Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
gameseg.h Tighten input for set_segment_depths 2019-02-02 18:36:39 +00:00
gameseq.h Simplify copy_defaults_to_robot 2019-03-03 00:31:07 +00:00
gauges.h Only use update_laser_weapon_info for quad laser change 2019-03-03 00:31:08 +00:00
hostage.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
lighting.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
menu.h
mission.h
morph.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
multi.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
multibot.h
multiinternal.h
net_udp.h
newdemo.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
newmenu.h
nvparse.h
object.h Move Last_buddy_message_time to d_unique_buddy_state 2019-03-03 00:31:09 +00:00
objnum.h
paging.h
physics.h
piggy.h
player-callsign.h
player-flags.h
player.h
playsave.h Fix fortification crash loading missions with long filenames 2019-03-09 23:39:16 +00:00
polyobj.h Avoid crash loading polymodels with invalid subcalls 2019-03-06 05:03:48 +00:00
powerup.h
render.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
render_state.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
robot.h Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h
segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h
state.h Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
switch.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Remove obsolete draw_vclip_object parameter lighted 2019-04-13 18:00:07 +00:00
vers_id.h
wall.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h