dxx-rebirth/include
2013-01-03 16:55:14 +01:00
..
editor Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c 2012-04-14 13:46:20 +08:00
3d.h Removed redundant/obsolete declarations - patch by Kp 2013-01-03 16:55:14 +01:00
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:16 +01:00
checker.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.h Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:51 +01:00
d1x.xpm initial import 2006-03-20 17:12:09 +00:00
d_glob.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d_io.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
descent.xpm initial import 2006-03-20 17:12:09 +00:00
dl_list.h Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
error.h Renamed __format to __attribute_gcc_format due to possible C++ conflict; allow arguments - patch by Kp 2012-11-02 18:16:16 +01:00
fix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
func.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gr.h Removed 'new' from prototypes; Declared ogl_do_palfx(), ogl_close_pixel_buffers(), ogl_init_pixel_buffers() in gr.h - patches by Kp 2012-11-02 17:51:24 +01:00
grdef.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hash.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hmp.h Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function 2011-01-09 17:51:48 +01:00
i86.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
iff.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
ignorecase.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
internal.h Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this 2012-05-14 12:20:30 +02:00
interp.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
libmve.h Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately 2010-06-19 16:42:07 +00:00
loadgl.h include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
makesig.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
maths.h Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:43 +01:00
ogl_init.h Moved pow2ize declaration to ogl_init.h - patch by Kp 2013-01-03 16:18:07 +01:00
pa_enabl.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
palette.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
pcx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
physfsrwops.h Link to PhysicsFS static library and use header from source for Mac OS X 2010-09-17 10:44:21 +00:00
physfsx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
pngfile.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
psmacros.inc initial import 2006-03-20 17:12:09 +00:00
pstypes.h Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:59:07 +01:00
pstypes.inc initial import 2006-03-20 17:12:09 +00:00
rbaudio.h Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
rle.h Move declaration of gr_rle_expand_scanline_generic() to rle.h - patch by Kp 2012-11-02 18:41:43 +01:00
strio.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
strutil.h using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:43 +02:00
texmap.h Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:43 +01:00
timer.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:17 +01:00
u_dpmi.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_mem.h Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this 2012-10-31 16:26:48 +01:00
ui.h Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:43 +01:00
vecmat.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00