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data
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Actually add editor data files
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2012-03-03 16:04:28 +08:00 |
autosave.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
centers.c
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Make do_trigger_window into a proper callback
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2012-03-17 17:39:24 +08:00 |
curves.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
eglobal.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
ehostage.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
elight.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
eobject.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
eswitch.c
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Make do_trigger_window into a proper callback
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2012-03-17 17:39:24 +08:00 |
fixseg.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
func.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
group.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
info.c
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:31:39 +08:00 |
kbuild.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kcurve.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kfuncs.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kgame.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kgroup.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
khelp.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kmine.c
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
ksegmove.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
ksegsel.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
ksegsize.c
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changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly
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2011-06-30 12:23:38 +02:00 |
ktmap.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
kview.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
macro.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
med.c
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Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler()
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2012-03-18 12:13:12 +08:00 |
meddraw.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
medmisc.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
medrobot.c
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Make do_robot_window and do_object_window into proper callbacks, doing both in the same commit because of global recycling
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2012-03-17 19:43:03 +08:00 |
medsel.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
medwall.c
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Make do_wall_window into a proper callback. Only one dialog left - the main one.
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2012-03-17 21:34:45 +08:00 |
mine.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
objpage.c
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:42:18 +08:00 |
segment.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
seguvs.c
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
texpage.c
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Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler()
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2012-03-18 12:13:12 +08:00 |
texture.c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |