4c34875c84
Previous commits eliminated all uses of it. Remove the unused stubs.
2227 lines
60 KiB
C++
2227 lines
60 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Game Controls Stuff
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*
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*/
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#include <algorithm>
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#include <stdio.h>
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#include <cstdlib>
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#include <string.h>
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#include <stdarg.h>
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#include "window.h"
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#include "console.h"
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#include "collide.h"
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#include "strutil.h"
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#include "game.h"
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#include "player.h"
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#include "key.h"
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#include "object.h"
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#include "menu.h"
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#include "dxxerror.h"
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#include "joy.h"
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#include "timer.h"
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#include "render.h"
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#include "laser.h"
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#include "screens.h"
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#include "textures.h"
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#include "slew.h"
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#include "gauges.h"
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#include "texmap.h"
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#include "3d.h"
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#include "gameseg.h"
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#include "wall.h"
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#include "ai.h"
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#include "rbaudio.h"
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#include "digi.h"
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#include "u_mem.h"
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#include "palette.h"
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#include "morph.h"
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#include "robot.h"
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#include "lighting.h"
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#include "newdemo.h"
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#include "weapon.h"
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#include "sounds.h"
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#include "args.h"
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#include "gameseq.h"
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#include "automap.h"
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#include "text.h"
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#include "powerup.h"
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#include "songs.h"
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#include "newmenu.h"
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#include "gamefont.h"
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#include "endlevel.h"
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#include "config.h"
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#include "hudmsg.h"
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#include "kconfig.h"
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#include "titles.h"
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#include "gr.h"
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#include "playsave.h"
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#include "multi.h"
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#include "cntrlcen.h"
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#include "fuelcen.h"
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#include "state.h"
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#include "piggy.h"
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#include "ai.h"
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#include "rbaudio.h"
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#include "switch.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "escort.h"
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#include "movie.h"
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#endif
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#include "window.h"
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#if DXX_USE_EDITOR
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#include "editor/editor.h"
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#include "editor/esegment.h"
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#endif
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#include "compiler-range_for.h"
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#include "d_levelstate.h"
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#include "d_range.h"
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#include "partial_range.h"
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#include <array>
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#include <utility>
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#include <SDL.h>
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#if defined(__GNUC__) && defined(WIN32)
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/* Mingw64 _mingw_print_pop.h changes PRIi64 to POSIX-style. Change it
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* back here.
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*
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* Some outdated mingw32 users are also affected.
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*/
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#undef PRIi64
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#define PRIi64 "I64i"
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#endif
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using std::min;
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namespace dcx {
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namespace {
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struct pause_window : window
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{
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using window::window;
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std::array<char, 1024> msg;
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};
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}
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}
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namespace dsx {
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namespace {
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struct pause_window : ::dcx::pause_window
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{
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using ::dcx::pause_window::pause_window;
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virtual window_event_result event_handler(const d_event &) override;
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};
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#ifndef RELEASE
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static void do_cheat_menu(object &plrobj, grs_canvas &cv_canvas);
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static void play_test_sound();
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#endif
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int allowed_to_fire_flare(player_info &player_info)
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{
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auto &Next_flare_fire_time = player_info.Next_flare_fire_time;
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if (Next_flare_fire_time > GameTime64)
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return 0;
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#if defined(DXX_BUILD_DESCENT_II)
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if (player_info.energy < Weapon_info[weapon_id_type::FLARE_ID].energy_usage)
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#define FLARE_BIG_DELAY (F1_0*2)
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Next_flare_fire_time = GameTime64 + FLARE_BIG_DELAY;
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else
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#endif
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Next_flare_fire_time = GameTime64 + F1_0/4;
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return 1;
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}
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}
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}
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#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
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// Functions ------------------------------------------------------------------
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#if defined(DXX_BUILD_DESCENT_II)
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#define CONVERTER_RATE 20 //10 units per second xfer rate
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#define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
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#define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
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namespace dsx {
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namespace {
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static void transfer_energy_to_shield(object &plrobj)
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{
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static fix64 last_play_time=0;
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auto &player_info = plrobj.ctype.player_info;
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auto &shields = plrobj.shields;
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auto &energy = player_info.energy;
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//how much energy gets transfered
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const fix e = min(min(FrameTime*CONVERTER_RATE, energy - INITIAL_ENERGY), (MAX_SHIELDS - shields) * CONVERTER_SCALE);
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if (e <= 0) {
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if (energy <= INITIAL_ENERGY) {
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HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
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}
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else if (shields >= MAX_SHIELDS)
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{
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HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
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}
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return;
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}
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energy -= e;
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shields += e / CONVERTER_SCALE;
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if (last_play_time > GameTime64)
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last_play_time = 0;
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if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) {
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digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
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last_play_time = GameTime64;
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}
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}
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}
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}
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#endif
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namespace {
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// Control Functions
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static fix64 newdemo_single_frame_time;
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static void update_vcr_state(void)
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{
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if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step)
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Newdemo_vcr_state = ND_STATE_FASTFORWARD;
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else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step)
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Newdemo_vcr_state = ND_STATE_REWINDING;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
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else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
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Newdemo_vcr_state = ND_STATE_PLAYBACK;
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}
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}
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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namespace {
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//returns which bomb will be dropped next time the bomb key is pressed
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template <typename T>
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secondary_weapon_index_t read_update_which_proximity_mine_to_use(T &player_info)
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{
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//use the last one selected, unless there aren't any, in which case use
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//the other if there are any
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auto &Secondary_last_was_super = player_info.Secondary_last_was_super;
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const auto mask = 1 << PROXIMITY_INDEX;
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const auto bomb = (Secondary_last_was_super & mask) ? SMART_MINE_INDEX : PROXIMITY_INDEX;
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auto &secondary_ammo = player_info.secondary_ammo;
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if (secondary_ammo[bomb])
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/* Player has the requested bomb type available. Use it. */
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return bomb;
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const auto alt_bomb = static_cast<secondary_weapon_index_t>(SMART_MINE_INDEX + PROXIMITY_INDEX - bomb);
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if (secondary_ammo[alt_bomb])
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{
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/* Player has the alternate bomb type, but not the requested
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* bomb type. Switch.
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*/
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if constexpr (!std::is_const<T>::value)
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Secondary_last_was_super ^= mask;
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return alt_bomb;
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}
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/* Player has no bombs of either type. */
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return bomb;
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}
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}
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secondary_weapon_index_t which_bomb(const player_info &player_info)
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{
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return read_update_which_proximity_mine_to_use(player_info);
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}
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secondary_weapon_index_t which_bomb(player_info &player_info)
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{
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return read_update_which_proximity_mine_to_use(player_info);
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}
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#endif
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namespace {
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static void do_weapon_n_item_stuff(object_array &Objects, control_info &Controls)
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{
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auto &vmobjptridx = Objects.vmptridx;
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auto &vmobjptr = Objects.vmptr;
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auto &plrobj = get_local_plrobj();
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auto &player_info = plrobj.ctype.player_info;
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if (Controls.state.fire_flare > 0)
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{
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Controls.state.fire_flare = 0;
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if (allowed_to_fire_flare(player_info))
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Flare_create(vmobjptridx(ConsoleObject));
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}
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if (Controls.state.fire_secondary && allowed_to_fire_missile(player_info))
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{
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Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[player_info.Secondary_weapon]].fire_count;
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}
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if (Global_missile_firing_count) {
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do_missile_firing(0);
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Global_missile_firing_count--;
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}
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if (Controls.state.cycle_primary > 0)
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{
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for (uint_fast32_t i = std::exchange(Controls.state.cycle_primary, 0); i--;)
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CyclePrimary(player_info);
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}
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if (Controls.state.cycle_secondary > 0)
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{
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for (uint_fast32_t i = std::exchange(Controls.state.cycle_secondary, 0); i--;)
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CycleSecondary(player_info);
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}
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if (Controls.state.select_weapon > 0)
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{
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const auto select_weapon = std::exchange(Controls.state.select_weapon, 0) - 1;
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const auto weapon_num = select_weapon > 4 ? select_weapon - 5 : select_weapon;
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if (select_weapon > 4)
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do_secondary_weapon_select(player_info, static_cast<secondary_weapon_index_t>(select_weapon - 5));
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else
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do_primary_weapon_select(player_info, static_cast<primary_weapon_index_t>(weapon_num));
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}
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#if defined(DXX_BUILD_DESCENT_II)
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if (auto &headlight = Controls.state.headlight)
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{
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if (std::exchange(headlight, 0) & 1)
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toggle_headlight_active(plrobj);
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}
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#endif
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if (Global_missile_firing_count < 0)
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Global_missile_firing_count = 0;
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// Drop proximity bombs.
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if (Controls.state.drop_bomb > 0)
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{
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for (uint_fast32_t i = std::exchange(Controls.state.drop_bomb, 0); i--;)
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do_missile_firing(1);
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}
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#if defined(DXX_BUILD_DESCENT_II)
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if (Controls.state.toggle_bomb > 0)
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{
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auto &Secondary_last_was_super = player_info.Secondary_last_was_super;
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auto &secondary_ammo = player_info.secondary_ammo;
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int sound;
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if (!secondary_ammo[PROXIMITY_INDEX] && !secondary_ammo[SMART_MINE_INDEX])
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{
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HUD_init_message_literal(HM_DEFAULT, "No bombs available!");
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sound = SOUND_BAD_SELECTION;
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}
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else
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{
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const auto mask = (1 << PROXIMITY_INDEX);
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const char *desc;
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const auto bomb = (Secondary_last_was_super & mask) ? (desc = "Proximity bombs", PROXIMITY_INDEX) : (desc = "Smart mines", SMART_MINE_INDEX);
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if (secondary_ammo[bomb] == 0)
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{
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HUD_init_message(HM_DEFAULT, "No %s available!", desc);
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sound = SOUND_BAD_SELECTION;
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}
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else
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{
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Secondary_last_was_super ^= mask;
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sound = SOUND_GOOD_SELECTION_SECONDARY;
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}
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}
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digi_play_sample_once(sound, F1_0);
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Controls.state.toggle_bomb = 0;
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}
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if (Controls.state.energy_to_shield && (player_info.powerup_flags & PLAYER_FLAGS_CONVERTER))
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transfer_energy_to_shield(plrobj);
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#endif
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}
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}
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}
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namespace dcx {
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namespace {
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static void format_time(char (&str)[9], unsigned secs_int, unsigned hours_extra)
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{
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auto d1 = std::div(secs_int, 60);
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const unsigned s = d1.rem;
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const unsigned m1 = d1.quot;
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auto d2 = std::div(m1, 60);
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const unsigned m = d2.rem;
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const unsigned h = d2.quot + hours_extra;
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snprintf(str, sizeof(str), "%1u:%02u:%02u", h, m, s);
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}
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#ifndef RELEASE
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#if DXX_USE_EDITOR
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struct choose_curseg_menu_items
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{
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std::array<char, 40> caption;
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std::array<char, sizeof("65535")> text;
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std::array<newmenu_item, 2> m;
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choose_curseg_menu_items(const d_level_shared_segment_state &LevelSharedSegmentState) :
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m{{
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newmenu_item::nm_item_text{(snprintf(caption.data(), caption.size(), "Enter target segment number (max=%hu)", LevelSharedSegmentState.get_segments().get_count()), caption.data())},
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newmenu_item::nm_item_input{(text.front() = 0, text)},
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}}
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{
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}
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};
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struct choose_curseg_menu : choose_curseg_menu_items, passive_newmenu
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{
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choose_curseg_menu(const d_level_shared_segment_state &LevelSharedSegmentState, grs_canvas &src) :
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choose_curseg_menu_items(LevelSharedSegmentState),
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passive_newmenu(menu_title{nullptr}, menu_subtitle{nullptr}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
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{
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}
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virtual window_event_result event_handler(const d_event &) override;
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};
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window_event_result choose_curseg_menu::event_handler(const d_event &event)
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{
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switch (event.type)
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{
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case EVENT_WINDOW_CLOSE:
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{
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char *p;
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const auto s = strtoul(text.data(), &p, 0);
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if (*p)
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break;
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if (s >= Segments.get_count())
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break;
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Cursegp = Segments.vmptridx(static_cast<segnum_t>(s));
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break;
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}
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default:
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break;
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}
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return newmenu::event_handler(event);
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}
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#endif
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#endif
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}
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}
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namespace dsx {
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namespace {
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//Process selected keys until game unpaused
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window_event_result pause_window::event_handler(const d_event &event)
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{
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switch (event.type)
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{
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case EVENT_WINDOW_ACTIVATED:
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game_flush_inputs(Controls);
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break;
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case EVENT_KEY_COMMAND:
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switch (event_key_get(event))
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{
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case 0:
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break;
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case KEY_ESC:
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return window_event_result::close;
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case KEY_F1:
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show_help();
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return window_event_result::handled;
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case KEY_PAUSE:
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return window_event_result::close;
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default:
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break;
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}
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break;
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case EVENT_IDLE:
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timer_delay2(50);
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break;
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case EVENT_WINDOW_DRAW:
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show_boxed_message(msg.data(), 1);
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break;
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case EVENT_WINDOW_CLOSE:
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songs_resume();
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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static void do_game_pause()
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{
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &vcobjptr = Objects.vcptr;
|
|
char total_time[9],level_time[9];
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
netplayerinfo_on= !netplayerinfo_on;
|
|
return;
|
|
}
|
|
|
|
auto p = window_create<pause_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
|
|
songs_pause();
|
|
|
|
auto &plr = get_local_player();
|
|
format_time(total_time, f2i(plr.time_total), plr.hours_total);
|
|
format_time(level_time, f2i(plr.time_level), plr.hours_level);
|
|
auto &player_info = vcobjptr(plr.objnum)->ctype.player_info;
|
|
if (Newdemo_state!=ND_STATE_PLAYBACK)
|
|
snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s", MENU_DIFFICULTY_TEXT(GameUniqueState.Difficulty_level), player_info.mission.hostages_on_board, level_time, total_time);
|
|
else
|
|
snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\n\n\n");
|
|
set_screen_mode(SCREEN_MENU);
|
|
|
|
// Keycode returning ripped out (kreatordxx)
|
|
}
|
|
|
|
static window_event_result HandleEndlevelKey(int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case KEY_COMMAND+KEY_P:
|
|
case KEY_PAUSE:
|
|
do_game_pause();
|
|
return window_event_result::handled;
|
|
|
|
case KEY_ESC:
|
|
last_drawn_cockpit=-1;
|
|
return stop_endlevel_sequence();
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static int HandleDeathInput(const d_event &event, control_info &Controls)
|
|
{
|
|
const auto input_aborts_death_sequence = [&]() {
|
|
const auto RespawnMode = PlayerCfg.RespawnMode;
|
|
if (event.type == EVENT_KEY_COMMAND)
|
|
{
|
|
const auto key = event_key_get(event);
|
|
if ((RespawnMode == RespawnPress::Any && !key_isfunc(key) && key != KEY_PAUSE && key) ||
|
|
(key == KEY_ESC && ConsoleObject->flags & OF_EXPLODING))
|
|
return 1;
|
|
}
|
|
|
|
if (RespawnMode == RespawnPress::Any
|
|
? (
|
|
#if DXX_MAX_BUTTONS_PER_JOYSTICK
|
|
event.type == EVENT_JOYSTICK_BUTTON_UP ||
|
|
#endif
|
|
event.type == EVENT_MOUSE_BUTTON_UP)
|
|
: (Controls.state.fire_primary || Controls.state.fire_secondary || Controls.state.fire_flare))
|
|
return 1;
|
|
return 0;
|
|
};
|
|
if (Player_dead_state == player_dead_state::exploded && input_aborts_death_sequence())
|
|
{
|
|
GameViewUniqueState.Death_sequence_aborted = 1;
|
|
}
|
|
|
|
if (GameViewUniqueState.Death_sequence_aborted)
|
|
{
|
|
game_flush_respawn_inputs(Controls);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if DXX_USE_SCREENSHOT
|
|
static void save_pr_screenshot()
|
|
{
|
|
gr_set_default_canvas();
|
|
auto &canvas = *grd_curcanv;
|
|
render_frame(canvas, 0);
|
|
auto &medium2_font = *MEDIUM2_FONT;
|
|
gr_string(canvas, medium2_font, SWIDTH - FSPACX(92), SHEIGHT - LINE_SPACING(medium2_font, *GAME_FONT), "DXX-Rebirth\n");
|
|
gr_flip();
|
|
save_screen_shot(0);
|
|
}
|
|
|
|
static void save_clean_screenshot()
|
|
{
|
|
game_render_frame_mono(CGameArg.DbgNoDoubleBuffer, Controls);
|
|
save_screen_shot(0);
|
|
}
|
|
#endif
|
|
|
|
static window_event_result HandleDemoKey(int key)
|
|
{
|
|
switch (key) {
|
|
KEY_MAC(case KEY_COMMAND+KEY_1:)
|
|
case KEY_F1: show_newdemo_help(); break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_2:)
|
|
case KEY_F2: do_options_menu(); break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_3:)
|
|
case KEY_F3:
|
|
if (Viewer->type == OBJ_PLAYER)
|
|
toggle_cockpit();
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_4:)
|
|
case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_7:)
|
|
case KEY_F7:
|
|
Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
|
|
break;
|
|
case KEY_ESC:
|
|
if (CGameArg.SysAutoDemo)
|
|
{
|
|
int choice;
|
|
choice = nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_YES, TXT_NO), menu_subtitle{TXT_ABORT_AUTODEMO});
|
|
if (choice == 0)
|
|
CGameArg.SysAutoDemo = false;
|
|
else
|
|
break;
|
|
}
|
|
newdemo_stop_playback();
|
|
return window_event_result::close;
|
|
break;
|
|
case KEY_UP:
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
break;
|
|
case KEY_DOWN:
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
break;
|
|
case KEY_LEFT:
|
|
newdemo_single_frame_time = GameTime64;
|
|
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
|
|
break;
|
|
case KEY_RIGHT:
|
|
newdemo_single_frame_time = GameTime64;
|
|
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
|
|
break;
|
|
case KEY_CTRLED + KEY_RIGHT:
|
|
return newdemo_goto_end(0);
|
|
break;
|
|
case KEY_CTRLED + KEY_LEFT:
|
|
return newdemo_goto_beginning();
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_P:)
|
|
case KEY_PAUSE:
|
|
do_game_pause();
|
|
break;
|
|
|
|
#if DXX_USE_SCREENSHOT
|
|
#ifdef macintosh
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
#endif
|
|
case KEY_PRINT_SCREEN:
|
|
{
|
|
if (PlayerCfg.PRShot)
|
|
{
|
|
save_pr_screenshot();
|
|
}
|
|
else
|
|
{
|
|
int old_state;
|
|
old_state = Newdemo_show_percentage;
|
|
Newdemo_show_percentage = 0;
|
|
save_clean_screenshot();
|
|
Newdemo_show_percentage = old_state;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED + KEY_I:
|
|
Newdemo_do_interpolate = !Newdemo_do_interpolate;
|
|
HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//switch a cockpit window to the next function
|
|
static int select_next_window_function(const gauge_inset_window_view w)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
switch (PlayerCfg.Cockpit3DView[w]) {
|
|
case cockpit_3d_view::None:
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Rear;
|
|
break;
|
|
case cockpit_3d_view::Rear:
|
|
if (find_escort(vmobjptridx, Robot_info) != object_none)
|
|
{
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Escort;
|
|
break;
|
|
}
|
|
//if no ecort, fall through
|
|
DXX_BOOST_FALLTHROUGH;
|
|
case cockpit_3d_view::Escort:
|
|
Coop_view_player[w] = UINT_MAX; //force first player
|
|
DXX_BOOST_FALLTHROUGH;
|
|
case cockpit_3d_view::Coop:
|
|
Marker_viewer_num[w] = game_marker_index::None;
|
|
if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Coop;
|
|
for (;;)
|
|
{
|
|
const auto cvp = ++ Coop_view_player[w];
|
|
if (cvp == MAX_PLAYERS - 1)
|
|
{
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Marker;
|
|
goto case_marker;
|
|
}
|
|
if (cvp == Player_num)
|
|
continue;
|
|
if (vcplayerptr(cvp)->connected != CONNECT_PLAYING)
|
|
continue;
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
break;
|
|
else if (get_team(cvp) == get_team(Player_num))
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
//if not multi,
|
|
DXX_BOOST_FALLTHROUGH;
|
|
case cockpit_3d_view::Marker:
|
|
case_marker:;
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Marker;
|
|
auto &mvn = Marker_viewer_num[w];
|
|
const auto gmi0 = convert_player_marker_index_to_game_marker_index(Game_mode, Netgame.max_numplayers, Player_num, player_marker_index::_0);
|
|
if (!MarkerState.imobjidx.valid_index(mvn))
|
|
mvn = gmi0;
|
|
else
|
|
{
|
|
++ mvn;
|
|
if (!MarkerState.imobjidx.valid_index(mvn))
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
}
|
|
}
|
|
else
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
break;
|
|
}
|
|
write_player_file();
|
|
|
|
return 1; //screen_changed
|
|
}
|
|
#endif
|
|
|
|
//this is for system-level keys, such as help, etc.
|
|
//returns 1 if screen changed
|
|
static window_event_result HandleSystemKey(int key)
|
|
{
|
|
if (Player_dead_state == player_dead_state::no)
|
|
switch (key)
|
|
{
|
|
case KEY_ESC:
|
|
{
|
|
const bool allow_saveload = !(Game_mode & GM_MULTI) || ((Game_mode & GM_MULTI_COOP) && Player_num == 0);
|
|
const auto choice = nm_messagebox_str(menu_title{nullptr}, allow_saveload ? nm_messagebox_tie("Abort Game", TXT_OPTIONS_, "Save Game...", TXT_LOAD_GAME) : nm_messagebox_tie("Abort Game", TXT_OPTIONS_), menu_subtitle{"Game Menu"});
|
|
switch(choice)
|
|
{
|
|
case 0:
|
|
return window_event_result::close;
|
|
case 1:
|
|
return HandleSystemKey(KEY_F2);
|
|
case 2:
|
|
return HandleSystemKey(KEY_ALTED | KEY_F2);
|
|
case 3:
|
|
return HandleSystemKey(KEY_ALTED | KEY_F3);
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
// fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
|
|
case KEY_SHIFTED+KEY_F1:
|
|
select_next_window_function(gauge_inset_window_view::primary);
|
|
return window_event_result::handled;
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
|
|
case KEY_SHIFTED+KEY_F2:
|
|
select_next_window_function(gauge_inset_window_view::secondary);
|
|
return window_event_result::handled;
|
|
#endif
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
KEY_MAC( case KEY_COMMAND+KEY_PAUSE+KEY_SHIFTED: )
|
|
case KEY_PAUSE+KEY_SHIFTED:
|
|
if (Game_mode & GM_MULTI)
|
|
show_netgame_info(Netgame);
|
|
break;
|
|
KEY_MAC( case KEY_COMMAND+KEY_P: )
|
|
case KEY_PAUSE:
|
|
do_game_pause();
|
|
break;
|
|
|
|
|
|
#if DXX_USE_SCREENSHOT
|
|
#ifdef macintosh
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
#endif
|
|
case KEY_PRINT_SCREEN:
|
|
{
|
|
if (PlayerCfg.PRShot)
|
|
{
|
|
save_pr_screenshot();
|
|
}
|
|
else
|
|
{
|
|
save_clean_screenshot();
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_1:)
|
|
case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_2:)
|
|
case KEY_F2:
|
|
{
|
|
do_options_menu();
|
|
break;
|
|
}
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_3:)
|
|
|
|
case KEY_F3:
|
|
if (Player_dead_state == player_dead_state::no && Viewer->type == OBJ_PLAYER)
|
|
{
|
|
toggle_cockpit();
|
|
}
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_5:)
|
|
case KEY_F5:
|
|
if ( Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_stop_recording();
|
|
else if ( Newdemo_state == ND_STATE_NORMAL )
|
|
newdemo_start_recording();
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
|
|
case KEY_ALTED + KEY_F4:
|
|
Show_reticle_name = (Show_reticle_name+1)%2;
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_7:)
|
|
case KEY_F7:
|
|
Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
|
|
if (Game_mode & GM_MULTI)
|
|
multi_sort_kill_list();
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_8:)
|
|
case KEY_F8:
|
|
multi_send_message_start();
|
|
break;
|
|
|
|
case KEY_F9:
|
|
case KEY_F10:
|
|
case KEY_F11:
|
|
case KEY_F12:
|
|
multi_send_macro(key);
|
|
break; // send taunt macros
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_9 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
case KEY_SHIFTED + KEY_F9:
|
|
case KEY_SHIFTED + KEY_F10:
|
|
case KEY_SHIFTED + KEY_F11:
|
|
case KEY_SHIFTED + KEY_F12:
|
|
multi_define_macro(key);
|
|
break; // redefine taunt macros
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
|
|
case KEY_ALTED+KEY_F2:
|
|
if (Player_dead_state == player_dead_state::no)
|
|
state_save_all(secret_save::none, blind_save::no); // 0 means not between levels.
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_S:)
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_F2:
|
|
if (Player_dead_state == player_dead_state::no)
|
|
state_save_all(secret_save::none, blind_save::yes);
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
|
|
case KEY_ALTED+KEY_F3:
|
|
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
state_restore_all(1, secret_restore::none, nullptr, blind_save::no);
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_O:)
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_F3:
|
|
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
state_restore_all(1, secret_restore::none, nullptr, blind_save::yes);
|
|
break;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED:
|
|
do_escort_menu();
|
|
break;
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
|
|
change_guidebot_name();
|
|
break;
|
|
#endif
|
|
|
|
#if DXX_USE_OGL
|
|
case KEY_SHIFTED + KEY_F5:
|
|
VR_eye_offset -= 1;
|
|
reset_cockpit();
|
|
break;
|
|
case KEY_SHIFTED + KEY_F6:
|
|
VR_eye_offset += 1;
|
|
reset_cockpit();
|
|
break;
|
|
case KEY_SHIFTED + KEY_ALTED + KEY_F5:
|
|
VR_eye_width -= (F1_0/10); //*= 10/11;
|
|
reset_cockpit();
|
|
break;
|
|
case KEY_SHIFTED + KEY_ALTED + KEY_F6:
|
|
VR_eye_width += (F1_0/10); //*= 11/10;
|
|
reset_cockpit();
|
|
break;
|
|
case KEY_SHIFTED + KEY_F7:
|
|
case KEY_SHIFTED + KEY_ALTED + KEY_F7:
|
|
VR_eye_width = F1_0;
|
|
VR_eye_offset = 0;
|
|
reset_cockpit();
|
|
break;
|
|
case KEY_SHIFTED + KEY_F8:
|
|
case KEY_SHIFTED + KEY_ALTED + KEY_F8:
|
|
++VR_stereo %= STEREO_MAX_FORMAT;
|
|
init_stereo();
|
|
reset_cockpit();
|
|
break;
|
|
#endif
|
|
|
|
/*
|
|
* Jukebox hotkeys -- MD2211, 2007
|
|
* Now for all music
|
|
* ==============================================
|
|
*/
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F9:
|
|
KEY_MAC(case KEY_COMMAND+KEY_E:)
|
|
#if DXX_USE_SDL_REDBOOK_AUDIO
|
|
if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK)
|
|
{
|
|
songs_stop_all();
|
|
RBAEjectDisk();
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F10:
|
|
KEY_MAC(case KEY_COMMAND+KEY_UP:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_DOWN:)
|
|
songs_pause_resume();
|
|
break;
|
|
|
|
case KEY_MINUS + KEY_ALTED:
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F11:
|
|
KEY_MAC(case KEY_COMMAND+KEY_LEFT:)
|
|
songs_play_level_song( Current_level_num, -1 );
|
|
break;
|
|
case KEY_EQUAL + KEY_ALTED:
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F12:
|
|
KEY_MAC(case KEY_COMMAND+KEY_RIGHT:)
|
|
songs_play_level_song( Current_level_num, 1 );
|
|
break;
|
|
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
static window_event_result HandleGameKey(int key, control_info &Controls)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
switch (key) {
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_1 + KEY_SHIFTED:
|
|
case KEY_2 + KEY_SHIFTED:
|
|
case KEY_3 + KEY_SHIFTED:
|
|
case KEY_4 + KEY_SHIFTED:
|
|
case KEY_5 + KEY_SHIFTED:
|
|
case KEY_6 + KEY_SHIFTED:
|
|
case KEY_7 + KEY_SHIFTED:
|
|
case KEY_8 + KEY_SHIFTED:
|
|
case KEY_9 + KEY_SHIFTED:
|
|
case KEY_0 + KEY_SHIFTED:
|
|
if (PlayerCfg.EscortHotKeys)
|
|
{
|
|
auto &BuddyState = LevelUniqueObjectState.BuddyState;
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
if (!check_warn_local_player_can_control_guidebot(Objects.vcptr, BuddyState, Netgame))
|
|
return window_event_result::handled;
|
|
}
|
|
set_escort_special_goal(BuddyState, key);
|
|
game_flush_inputs(Controls);
|
|
return window_event_result::handled;
|
|
}
|
|
else
|
|
return window_event_result::ignored;
|
|
#endif
|
|
|
|
case KEY_ALTED+KEY_F7:
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
|
|
PlayerCfg.HudMode = static_cast<HudType>((static_cast<unsigned>(PlayerCfg.HudMode) + 1) % GAUGE_HUD_NUMMODES);
|
|
write_player_file();
|
|
switch (PlayerCfg.HudMode)
|
|
{
|
|
case HudType::Standard:
|
|
HUD_init_message_literal(HM_DEFAULT, "Standard HUD");
|
|
break;
|
|
case HudType::Alternate1:
|
|
HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1");
|
|
break;
|
|
case HudType::Alternate2:
|
|
HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2");
|
|
break;
|
|
case HudType::Hidden:
|
|
HUD_init_message_literal(HM_DEFAULT, "No HUD");
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_6:)
|
|
case KEY_F6:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
}
|
|
return window_event_result::handled;
|
|
case KEY_ALTED + KEY_1:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
RefuseTeam=1;
|
|
game_flush_inputs(Controls);
|
|
}
|
|
return window_event_result::handled;
|
|
case KEY_ALTED + KEY_2:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
RefuseTeam=2;
|
|
game_flush_inputs(Controls);
|
|
}
|
|
return window_event_result::handled;
|
|
|
|
default:
|
|
break;
|
|
|
|
} //switch (key)
|
|
|
|
if (Player_dead_state == player_dead_state::no)
|
|
switch (key)
|
|
{
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
|
|
case KEY_F5 + KEY_SHIFTED:
|
|
DropCurrentWeapon(get_local_plrobj().ctype.player_info);
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
|
|
case KEY_F6 + KEY_SHIFTED:
|
|
DropSecondaryWeapon(get_local_plrobj().ctype.player_info);
|
|
break;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_0 + KEY_ALTED:
|
|
DropFlag ();
|
|
game_flush_inputs(Controls);
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_4:)
|
|
case KEY_F4:
|
|
if (!MarkerState.DefiningMarkerMessage())
|
|
InitMarkerInput();
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
else
|
|
return window_event_result::ignored;
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static void kill_all_robots(void)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
int dead_count=0;
|
|
//int boss_index = -1;
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
|
|
// Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
|
|
range_for (const auto &&objp, vmobjptr)
|
|
{
|
|
if (objp->type == OBJ_ROBOT)
|
|
{
|
|
if (!Robot_info[get_robot_id(objp)].companion && !Robot_info[get_robot_id(objp)].boss_flag) {
|
|
dead_count++;
|
|
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -- // Now, if more than boss and buddy left, un-kill boss.
|
|
// -- if ((dead_count > 2) && (boss_index != -1)) {
|
|
// -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
|
|
// -- dead_count--;
|
|
// -- } else if (boss_index != -1)
|
|
// -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!");
|
|
|
|
// Toast the buddy if nothing else toasted!
|
|
if (dead_count == 0)
|
|
range_for (const auto &&objp, vmobjptr)
|
|
{
|
|
if (objp->type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(objp)].companion) {
|
|
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*");
|
|
dead_count++;
|
|
}
|
|
}
|
|
|
|
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Detonate reactor.
|
|
// Award player all powerups in mine.
|
|
// Place player just outside exit.
|
|
// Kill all bots in mine.
|
|
// Yippee!!
|
|
static void kill_and_so_forth(fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vmobjptr = Objects.vmptr;
|
|
HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!");
|
|
|
|
range_for (const auto &&o, vmobjptridx)
|
|
{
|
|
switch (o->type) {
|
|
case OBJ_ROBOT:
|
|
apply_damage_to_robot(o, o->shields + 1, get_local_player().objnum);
|
|
break;
|
|
case OBJ_POWERUP:
|
|
do_powerup(o);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
do_controlcen_destroyed_stuff(object_none);
|
|
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
auto &vctrgptr = Triggers.vcptr;
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &vcwallptr = Walls.vcptr;
|
|
for (trgnum_t i = 0; i < Triggers.get_count(); i++)
|
|
{
|
|
const auto &&t = vctrgptr(i);
|
|
if (trigger_is_exit(t))
|
|
{
|
|
range_for (const auto &&wp, vcwallptr)
|
|
{
|
|
auto &w = *wp;
|
|
if (w.trigger == i)
|
|
{
|
|
const auto &&segp = vmsegptridx(w.segnum);
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
compute_segment_center(vcvertptr, ConsoleObject->pos, segp);
|
|
obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), segp);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static void kill_all_snipers(void) __attribute_used;
|
|
static void kill_all_snipers(void)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
int dead_count=0;
|
|
|
|
// Kill all snipers.
|
|
range_for (const auto &&objp, vmobjptr)
|
|
{
|
|
if (objp->type == OBJ_ROBOT)
|
|
if (objp->ctype.ai_info.behavior == ai_behavior::AIB_SNIPE)
|
|
{
|
|
dead_count++;
|
|
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
}
|
|
|
|
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
|
|
}
|
|
|
|
static void kill_thief(void) __attribute_used;
|
|
static void kill_thief(void)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
// Kill thief.
|
|
range_for (const auto &&objp, vmobjptr)
|
|
{
|
|
if (objp->type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(objp)].thief)
|
|
{
|
|
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Thief toasted!");
|
|
}
|
|
}
|
|
}
|
|
|
|
static void kill_buddy(void) __attribute_used;
|
|
static void kill_buddy(void)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
// Kill buddy.
|
|
range_for (const auto &&objp, vmobjptr)
|
|
{
|
|
if (objp->type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(objp)].companion)
|
|
{
|
|
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static window_event_result HandleTestKey(fvmsegptridx &vmsegptridx, int key, control_info &Controls)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &LevelUniqueMorphObjectState = LevelUniqueObjectState.MorphObjectState;
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
switch (key)
|
|
{
|
|
|
|
#ifdef SHOW_EXIT_PATH
|
|
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_Y:
|
|
do_controlcen_destroyed_stuff(object_none);
|
|
break;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_DEBUGGED+KEY_ALTED+KEY_D:
|
|
PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5;
|
|
multi_add_lifetime_kills(1);
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
|
|
kill_all_robots();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
Int3(); break;
|
|
|
|
case KEY_DEBUGGED+KEY_P:
|
|
if (Game_suspended & SUSP_ROBOTS)
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
else
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
break;
|
|
case KEY_DEBUGGED+KEY_M:
|
|
{
|
|
static int i = 0;
|
|
const auto &&segp = vmsegptridx(ConsoleObject->segnum);
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
const auto &&new_obj = create_morph_robot(segp, compute_segment_center(vcvertptr, segp), i);
|
|
if (new_obj != object_none)
|
|
morph_start(LevelUniqueMorphObjectState, LevelSharedPolygonModelState, new_obj);
|
|
i++;
|
|
if (i >= LevelSharedRobotInfoState.N_robot_types)
|
|
i = 0;
|
|
break;
|
|
}
|
|
case KEY_DEBUGGED+KEY_K:
|
|
get_local_plrobj().shields = 1;
|
|
break; // a virtual kill
|
|
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:
|
|
get_local_plrobj().shields = -1;
|
|
break; // an actual kill
|
|
case KEY_DEBUGGED+KEY_X: get_local_player().lives++; break; // Extra life cheat key.
|
|
case KEY_DEBUGGED+KEY_H:
|
|
{
|
|
if (Player_dead_state != player_dead_state::no)
|
|
return window_event_result::ignored;
|
|
|
|
auto &player_info = get_local_plrobj().ctype.player_info;
|
|
auto &pl_flags = player_info.powerup_flags;
|
|
pl_flags ^= PLAYER_FLAGS_CLOAKED;
|
|
if (pl_flags & PLAYER_FLAGS_CLOAKED) {
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
ai_do_cloak_stuff();
|
|
player_info.cloak_time = GameTime64;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_R:
|
|
cheats.robotfiringsuspended = !cheats.robotfiringsuspended;
|
|
break;
|
|
|
|
#if DXX_USE_EDITOR //editor-specific functions
|
|
|
|
case KEY_E + KEY_DEBUGGED:
|
|
{
|
|
window_set_visible(*Game_wind, 0); // don't let the game do anything while we set the editor up
|
|
auto old_gamestate = gamestate;
|
|
gamestate = editor_gamestate::unsaved; // saved game editing mode
|
|
|
|
init_editor();
|
|
// If editor failed to load, carry on playing
|
|
if (!EditorWindow)
|
|
{
|
|
window_set_visible(*Game_wind, 1);
|
|
gamestate = old_gamestate;
|
|
return window_event_result::handled;
|
|
}
|
|
return window_event_result::close;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
|
|
{
|
|
palette_array_t save_pal;
|
|
save_pal = gr_palette;
|
|
PlayMovie ("end.tex", "end.mve",MOVIE_ABORT_ON);
|
|
Screen_mode = -1;
|
|
set_screen_mode(SCREEN_GAME);
|
|
reset_cockpit();
|
|
gr_palette = save_pal;
|
|
gr_palette_load(gr_palette);
|
|
break;
|
|
}
|
|
#endif
|
|
case KEY_C + KEY_CTRLED + KEY_DEBUGGED:
|
|
window_create<choose_curseg_menu>(LevelSharedSegmentState, *grd_curcanv);
|
|
break;
|
|
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
|
|
if (Player_dead_state == player_dead_state::no &&
|
|
!(Game_mode & GM_MULTI))
|
|
move_player_2_segment(Cursegp,Curside);
|
|
break; //move eye to curseg
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
|
|
|
|
#endif //#ifdef EDITOR
|
|
|
|
case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
|
|
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
|
|
case KEY_DEBUGGED+KEY_T:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
{
|
|
static int Toggle_var;
|
|
Toggle_var = !Toggle_var;
|
|
if (Toggle_var)
|
|
CGameArg.SysMaxFPS = 300;
|
|
else
|
|
CGameArg.SysMaxFPS = 30;
|
|
}
|
|
#endif
|
|
break;
|
|
case KEY_DEBUGGED + KEY_L:
|
|
#if !DXX_USE_OGL
|
|
if (++Lighting_on >= 2)
|
|
Lighting_on = 0;
|
|
#endif
|
|
break;
|
|
case KEY_PAD5: slew_stop(); break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED + KEY_C:
|
|
{
|
|
auto &plrobj = get_local_plrobj();
|
|
do_cheat_menu(plrobj, grd_curscreen->sc_canvas);
|
|
break;
|
|
}
|
|
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
|
|
{
|
|
auto &plrobj = get_local_plrobj();
|
|
do_megawow_powerup(plrobj, 10);
|
|
break;
|
|
}
|
|
case KEY_DEBUGGED + KEY_A: {
|
|
auto &plrobj = get_local_plrobj();
|
|
do_megawow_powerup(plrobj, 200);
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
|
|
slew_stop();
|
|
game_flush_inputs(Controls);
|
|
if (ConsoleObject->control_source != object::control_type::flying)
|
|
{
|
|
fly_init(*ConsoleObject);
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
} else {
|
|
slew_init(vmobjptr(ConsoleObject)); //start player slewing
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
}
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
|
|
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED+KEY_D:
|
|
if ((CGameArg.DbgNoDoubleBuffer = !CGameArg.DbgNoDoubleBuffer)!=0)
|
|
init_cockpit();
|
|
break;
|
|
#endif
|
|
|
|
#if DXX_USE_EDITOR
|
|
case KEY_DEBUGGED+KEY_Q:
|
|
{
|
|
pause_game_world_time p;
|
|
dump_used_textures_all();
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_B: {
|
|
d_fname text{};
|
|
int item;
|
|
std::array<newmenu_item, 1> m{{
|
|
newmenu_item::nm_item_input(text),
|
|
}};
|
|
struct briefing_menu : passive_newmenu
|
|
{
|
|
briefing_menu(partial_range_t<newmenu_item *> items) :
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{"Briefing to play?"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(items, 0), *grd_curcanv)
|
|
{
|
|
}
|
|
};
|
|
item = run_blocking_newmenu<briefing_menu>(m);
|
|
if (item != -1) {
|
|
do_briefing_screens(text,1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
|
|
if (Player_dead_state != player_dead_state::no)
|
|
return window_event_result::ignored;
|
|
|
|
kill_and_so_forth(vmobjptridx, vmsegptridx);
|
|
break;
|
|
case KEY_DEBUGGED+KEY_G:
|
|
GameTime64 = (INT64_MAX) - (F1_0*10);
|
|
HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64);
|
|
break;
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
#endif //#ifndef RELEASE
|
|
|
|
#define CHEAT_MAX_LEN 15
|
|
struct cheat_code
|
|
{
|
|
const char string[CHEAT_MAX_LEN];
|
|
int game_cheats::*stateptr;
|
|
};
|
|
|
|
constexpr cheat_code cheat_codes[] = {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
{ "gabbagabbahey", &game_cheats::enabled },
|
|
{ "scourge", &game_cheats::wowie },
|
|
{ "bigred", &game_cheats::wowie2 },
|
|
{ "mitzi", &game_cheats::allkeys },
|
|
{ "racerx", &game_cheats::invul },
|
|
{ "guile", &game_cheats::cloak },
|
|
{ "twilight", &game_cheats::shields },
|
|
{ "poboys", &game_cheats::killreactor },
|
|
{ "farmerjoe", &game_cheats::levelwarp },
|
|
{ "bruin", &game_cheats::extralife },
|
|
{ "porgys", &game_cheats::rapidfire },
|
|
{ "ahimsa", &game_cheats::robotfiringsuspended },
|
|
{ "baldguy", &game_cheats::baldguy },
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
{ "gabbagabbahey", &game_cheats::lamer },
|
|
{ "motherlode", &game_cheats::lamer },
|
|
{ "currygoat", &game_cheats::lamer },
|
|
{ "zingermans", &game_cheats::lamer },
|
|
{ "eatangelos", &game_cheats::lamer },
|
|
{ "ericaanne", &game_cheats::lamer },
|
|
{ "joshuaakira", &game_cheats::lamer },
|
|
{ "whammazoom", &game_cheats::lamer },
|
|
{ "honestbob", &game_cheats::wowie },
|
|
{ "oralgroove", &game_cheats::allkeys },
|
|
{ "alifalafel", &game_cheats::accessory },
|
|
{ "almighty", &game_cheats::invul },
|
|
{ "blueorb", &game_cheats::shields },
|
|
{ "delshiftb", &game_cheats::killreactor },
|
|
{ "freespace", &game_cheats::levelwarp },
|
|
{ "rockrgrl", &game_cheats::fullautomap },
|
|
{ "wildfire", &game_cheats::rapidfire },
|
|
{ "duddaboo", &game_cheats::bouncyfire },
|
|
{ "lpnlizard", &game_cheats::homingfire },
|
|
{ "imagespace", &game_cheats::robotfiringsuspended },
|
|
{ "spaniard", &game_cheats::killallrobots },
|
|
{ "silkwing", &game_cheats::robotskillrobots },
|
|
{ "godzilla", &game_cheats::monsterdamage },
|
|
{ "helpvishnu", &game_cheats::buddyclone },
|
|
{ "gowingnut", &game_cheats::buddyangry },
|
|
#endif
|
|
{ "flash", &game_cheats::exitpath },
|
|
{ "astral", &game_cheats::ghostphysics },
|
|
{ "buggin", &game_cheats::turbo },
|
|
{ "bittersweet", &game_cheats::acid },
|
|
};
|
|
|
|
struct levelwarp_menu_items
|
|
{
|
|
std::array<char, 8> text{};
|
|
std::array<newmenu_item, 1> menu_items{{
|
|
newmenu_item::nm_item_input(text),
|
|
}};
|
|
};
|
|
|
|
struct levelwarp_menu : levelwarp_menu_items, passive_newmenu
|
|
{
|
|
levelwarp_menu(grs_canvas &src) :
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{TXT_WARP_TO_LEVEL}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(menu_items, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
void handle_close_event();
|
|
};
|
|
|
|
void levelwarp_menu::handle_close_event()
|
|
{
|
|
if (!text[0])
|
|
return;
|
|
char *p;
|
|
const auto l = strtoul(text.data(), &p, 0);
|
|
if (*p)
|
|
return;
|
|
/* No handling for secret levels. Warping to secret
|
|
* levels is not supported.
|
|
*/
|
|
if (l > Last_level)
|
|
return;
|
|
window_set_visible(*Game_wind, 0);
|
|
StartNewLevel(l);
|
|
window_set_visible(*Game_wind, 1);
|
|
}
|
|
|
|
window_event_result levelwarp_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
handle_close_event();
|
|
return window_event_result::ignored;
|
|
default:
|
|
return newmenu::event_handler(event);
|
|
}
|
|
}
|
|
|
|
static window_event_result FinalCheats()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
int game_cheats::*gotcha;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return window_event_result::ignored;
|
|
|
|
static std::array<char, CHEAT_MAX_LEN> cheat_buffer;
|
|
std::move(std::next(cheat_buffer.begin()), cheat_buffer.end(), cheat_buffer.begin());
|
|
cheat_buffer.back() = key_ascii();
|
|
for (unsigned i = 0;; i++)
|
|
{
|
|
if (i >= std::size(cheat_codes))
|
|
return window_event_result::ignored;
|
|
int cheatlen = strlen(cheat_codes[i].string);
|
|
Assert(cheatlen <= CHEAT_MAX_LEN);
|
|
if (d_strnicmp(cheat_codes[i].string, &cheat_buffer[CHEAT_MAX_LEN-cheatlen], cheatlen)==0)
|
|
{
|
|
gotcha = cheat_codes[i].stateptr;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (!cheats.enabled && gotcha != &game_cheats::enabled)
|
|
return window_event_result::ignored;
|
|
if (!cheats.enabled)
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED);
|
|
#endif
|
|
cheats.*gotcha = !(cheats.*gotcha);
|
|
cheats.enabled = 1;
|
|
digi_play_sample( SOUND_CHEATER, F1_0);
|
|
break;
|
|
}
|
|
}
|
|
auto &plrobj = get_local_plrobj();
|
|
auto &player_info = plrobj.ctype.player_info;
|
|
player_info.mission.score = 0;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (gotcha == &game_cheats::wowie)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
|
|
|
|
player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG);
|
|
|
|
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
|
|
auto &secondary_ammo = player_info.secondary_ammo;
|
|
for (const auto i : {secondary_weapon_index_t::CONCUSSION_INDEX, secondary_weapon_index_t::HOMING_INDEX, secondary_weapon_index_t::PROXIMITY_INDEX})
|
|
secondary_ammo[i] = Secondary_ammo_max[i];
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL);
|
|
|
|
player_info.energy = MAX_ENERGY;
|
|
player_info.laser_level = MAX_LASER_LEVEL;
|
|
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::wowie2)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE);
|
|
|
|
player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG);
|
|
|
|
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
|
|
auto &secondary_ammo = player_info.secondary_ammo;
|
|
secondary_ammo = Secondary_ammo_max;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL);
|
|
|
|
player_info.energy = MAX_ENERGY;
|
|
player_info.laser_level = MAX_LASER_LEVEL;
|
|
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::lamer)
|
|
{
|
|
plrobj.shields = player_info.energy = i2f(1);
|
|
HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::wowie)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
|
|
|
|
if (Piggy_hamfile_version < 3) // SHAREWARE
|
|
{
|
|
player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG);
|
|
}
|
|
else
|
|
{
|
|
player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG);
|
|
}
|
|
|
|
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
|
|
auto &secondary_ammo = player_info.secondary_ammo;
|
|
secondary_ammo = Secondary_ammo_max;
|
|
|
|
if (Piggy_hamfile_version < 3) // SHAREWARE
|
|
{
|
|
secondary_ammo[SMISSILE4_INDEX] = 0;
|
|
secondary_ammo[SMISSILE5_INDEX] = 0;
|
|
secondary_ammo[MEGA_INDEX] = 0;
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(player_info.laser_level, MAX_SUPER_LASER_LEVEL);
|
|
|
|
player_info.energy = MAX_ENERGY;
|
|
player_info.laser_level = MAX_SUPER_LASER_LEVEL;
|
|
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::accessory)
|
|
{
|
|
player_info.powerup_flags |= PLAYER_FLAGS_HEADLIGHT | PLAYER_FLAGS_AFTERBURNER | PLAYER_FLAGS_AMMO_RACK | PLAYER_FLAGS_CONVERTER;
|
|
HUD_init_message_literal(HM_DEFAULT, "Accessories!!");
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::allkeys)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS);
|
|
player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
|
|
}
|
|
|
|
if (gotcha == &game_cheats::invul)
|
|
{
|
|
player_info.invulnerable_time = GameTime64+i2f(1000);
|
|
auto &pl_flags = player_info.powerup_flags;
|
|
pl_flags ^= PLAYER_FLAGS_INVULNERABLE;
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (pl_flags & PLAYER_FLAGS_INVULNERABLE) ? (player_info.FakingInvul = 0, TXT_ON) : TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::shields)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS);
|
|
plrobj.shields = MAX_SHIELDS;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (gotcha == &game_cheats::cloak)
|
|
{
|
|
auto &pl_flags = player_info.powerup_flags;
|
|
pl_flags ^= PLAYER_FLAGS_CLOAKED;
|
|
const auto have_cloaked = pl_flags & PLAYER_FLAGS_CLOAKED;
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, have_cloaked ? TXT_ON : TXT_OFF);
|
|
if (have_cloaked)
|
|
{
|
|
ai_do_cloak_stuff();
|
|
player_info.cloak_time = GameTime64;
|
|
}
|
|
}
|
|
|
|
if (gotcha == &game_cheats::extralife)
|
|
{
|
|
auto &plr = get_local_player();
|
|
if (plr.lives < 50)
|
|
{
|
|
plr.lives++;
|
|
HUD_init_message_literal(HM_DEFAULT, "Extra life!");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::killreactor)
|
|
{
|
|
kill_and_so_forth(vmobjptridx, vmsegptridx);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::exitpath)
|
|
{
|
|
if (create_special_path())
|
|
HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::levelwarp)
|
|
{
|
|
auto menu = window_create<levelwarp_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::fullautomap)
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.fullautomap ? "FULL MAP!" : "REGULAR MAP");
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::ghostphysics)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::rapidfire)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (cheats.rapidfire)
|
|
do_megawow_powerup(plrobj, 200);
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::bouncyfire)
|
|
{
|
|
|
|
HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::homingfire)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "Homing weapons %s!", cheats.homingfire ? (weapons_homing_all(), TXT_ON) : (weapons_homing_all_reset(), TXT_OFF));
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::turbo)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::robotfiringsuspended)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::killallrobots)
|
|
{
|
|
kill_all_robots();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::robotskillrobots)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::monsterdamage)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::buddyclone)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!");
|
|
create_buddy_bot();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::buddyangry)
|
|
{
|
|
|
|
if (cheats.buddyangry)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s gets angry!", static_cast<const char *>(PlayerCfg.GuidebotName));
|
|
PlayerCfg.GuidebotName = "Wingnut";
|
|
}
|
|
else
|
|
{
|
|
PlayerCfg.GuidebotName = PlayerCfg.GuidebotNameReal;
|
|
HUD_init_message(HM_DEFAULT, "%s calms down", static_cast<const char *>(PlayerCfg.GuidebotName));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::acid)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
// Internal Cheat Menu
|
|
#ifndef RELEASE
|
|
|
|
class menu_fix_wrapper
|
|
{
|
|
fix &m_value;
|
|
public:
|
|
constexpr menu_fix_wrapper(fix &t) :
|
|
m_value(t)
|
|
{
|
|
}
|
|
operator int() const
|
|
{
|
|
return f2i(m_value);
|
|
}
|
|
menu_fix_wrapper &operator=(int n)
|
|
{
|
|
m_value = i2f(n);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
class cheat_menu_bit_invulnerability :
|
|
std::reference_wrapper<player_info>,
|
|
public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_INVULNERABLE>>
|
|
{
|
|
public:
|
|
cheat_menu_bit_invulnerability(player_info &pl_info) :
|
|
reference_wrapper(pl_info),
|
|
menu_bit_wrapper_t(pl_info.powerup_flags, {})
|
|
{
|
|
}
|
|
cheat_menu_bit_invulnerability &operator=(const uint32_t n)
|
|
{
|
|
this->menu_bit_wrapper_t::operator=(n);
|
|
if (n)
|
|
{
|
|
auto &player_info = get();
|
|
player_info.FakingInvul = 0;
|
|
player_info.invulnerable_time = GameTime64+i2f(1000);
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
class cheat_menu_bit_cloak :
|
|
std::reference_wrapper<player_info>,
|
|
public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_CLOAKED>>
|
|
{
|
|
public:
|
|
cheat_menu_bit_cloak(player_info &pl_info) :
|
|
reference_wrapper(pl_info),
|
|
menu_bit_wrapper_t(pl_info.powerup_flags, {})
|
|
{
|
|
}
|
|
cheat_menu_bit_cloak &operator=(const uint32_t n)
|
|
{
|
|
this->menu_bit_wrapper_t::operator=(n);
|
|
if (n)
|
|
{
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
ai_do_cloak_stuff();
|
|
get().cloak_time = GameTime64;
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define WIMP_MENU_DXX(VERB)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
/* Adding an afterburner like this adds it at 0% charge. This is OK for
|
|
* a cheat. The player can change his energy up if he needs more.
|
|
*/
|
|
#define WIMP_MENU_DXX(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, TXT_AFTERBURNER, opt_afterburner, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_AFTERBURNER)) \
|
|
|
|
#endif
|
|
|
|
#define DXX_WIMP_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, TXT_INVULNERABILITY, opt_invul, cheat_menu_bit_invulnerability(pl_info)) \
|
|
DXX_MENUITEM(VERB, CHECK, TXT_CLOAKED, opt_cloak, cheat_menu_bit_cloak(pl_info)) \
|
|
DXX_MENUITEM(VERB, CHECK, "BLUE KEY", opt_key_blue, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \
|
|
DXX_MENUITEM(VERB, CHECK, "GOLD KEY", opt_key_gold, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_GOLD_KEY)) \
|
|
DXX_MENUITEM(VERB, CHECK, "RED KEY", opt_key_red, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_RED_KEY)) \
|
|
WIMP_MENU_DXX(VERB) \
|
|
DXX_MENUITEM(VERB, NUMBER, TXT_ENERGY, opt_energy, menu_fix_wrapper(pl_info.energy), 0, 200) \
|
|
DXX_MENUITEM(VERB, NUMBER, "Shields", opt_shields, menu_fix_wrapper(plrobj.shields), 0, 200) \
|
|
DXX_MENUITEM(VERB, TEXT, TXT_SCORE, opt_txt_score) \
|
|
DXX_MENUITEM(VERB, INPUT, score_text, opt_score) \
|
|
DXX_MENUITEM(VERB, NUMBER, "Laser Level", opt_laser_level, menu_number_bias_wrapper<1>(plr_laser_level), static_cast<uint8_t>(laser_level::_1) + 1, static_cast<uint8_t>(DXX_MAXIMUM_LASER_LEVEL) + 1) \
|
|
DXX_MENUITEM(VERB, NUMBER, "Concussion", opt_concussion, pl_info.secondary_ammo[CONCUSSION_INDEX], 0, 200) \
|
|
|
|
struct wimp_menu_items
|
|
{
|
|
object &plrobj;
|
|
std::array<char, sizeof("2147483647")> score_text;
|
|
enum {
|
|
DXX_WIMP_MENU(ENUM)
|
|
};
|
|
std::array<newmenu_item, DXX_WIMP_MENU(COUNT)> m;
|
|
wimp_menu_items(object &plr) :
|
|
plrobj(plr)
|
|
{
|
|
auto &pl_info = plrobj.ctype.player_info;
|
|
snprintf(score_text.data(), score_text.size(), "%d", pl_info.mission.score);
|
|
const uint8_t plr_laser_level = static_cast<uint8_t>(pl_info.laser_level);
|
|
DXX_WIMP_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct wimp_menu : wimp_menu_items, newmenu
|
|
{
|
|
wimp_menu(object &plr, grs_canvas &src) :
|
|
wimp_menu_items(plr),
|
|
newmenu(menu_title{"Wimp Menu"}, menu_subtitle{nullptr}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result wimp_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
auto &pl_info = plrobj.ctype.player_info;
|
|
uint8_t plr_laser_level;
|
|
DXX_WIMP_MENU(READ);
|
|
pl_info.laser_level = laser_level{plr_laser_level};
|
|
char *p;
|
|
auto ul = strtoul(score_text.data(), &p, 10);
|
|
if (!*p)
|
|
pl_info.mission.score = static_cast<int>(ul);
|
|
init_gauges();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
static void do_cheat_menu(object &plrobj, grs_canvas &cv_canvas)
|
|
{
|
|
auto menu = window_create<wimp_menu>(plrobj, cv_canvas);
|
|
(void)menu;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Testing functions ----------------------------------------------------------
|
|
|
|
#ifndef NDEBUG
|
|
// Sounds for testing
|
|
__attribute_used
|
|
static int Test_sound;
|
|
|
|
static void play_test_sound()
|
|
{
|
|
digi_play_sample(Test_sound, F1_0);
|
|
}
|
|
#endif //ifndef NDEBUG
|
|
|
|
}
|
|
|
|
window_event_result ReadControls(const d_event &event, control_info &Controls)
|
|
{
|
|
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
int key;
|
|
static ubyte exploding_flag=0;
|
|
|
|
Player_fired_laser_this_frame=object_none;
|
|
|
|
if (Player_dead_state == player_dead_state::exploded)
|
|
{
|
|
if (exploding_flag==0) {
|
|
exploding_flag = 1; // When player starts exploding, clear all input devices...
|
|
game_flush_inputs(Controls);
|
|
}
|
|
} else {
|
|
exploding_flag=0;
|
|
}
|
|
if (Player_dead_state != player_dead_state::no &&
|
|
!((Game_mode & GM_MULTI) &&
|
|
(multi_sending_message[Player_num] || multi_defining_message)
|
|
)
|
|
)
|
|
HandleDeathInput(event, Controls);
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
update_vcr_state();
|
|
|
|
if (event.type == EVENT_KEY_COMMAND)
|
|
{
|
|
key = event_key_get(event);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (MarkerState.DefiningMarkerMessage())
|
|
{
|
|
return MarkerInputMessage(key, Controls);
|
|
}
|
|
#endif
|
|
if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) )
|
|
{
|
|
return multi_message_input_sub(key, Controls);
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
|
|
Network_message_reciever = 100; // Send to everyone...
|
|
snprintf(Network_message.data(), Network_message.size(), "%s %s", TXT_I_AM_A, TXT_CHEATER);
|
|
}
|
|
#endif
|
|
|
|
if (Endlevel_sequence)
|
|
{
|
|
auto result = HandleEndlevelKey(key);
|
|
if (result != window_event_result::ignored)
|
|
return result;
|
|
}
|
|
else if (Newdemo_state == ND_STATE_PLAYBACK )
|
|
{
|
|
auto r = HandleDemoKey(key);
|
|
if (r != window_event_result::ignored)
|
|
return r;
|
|
}
|
|
else
|
|
{
|
|
window_event_result r = FinalCheats();
|
|
if (r == window_event_result::ignored)
|
|
r = HandleSystemKey(key);
|
|
if (r == window_event_result::ignored)
|
|
r = HandleGameKey(key, Controls);
|
|
if (r != window_event_result::ignored)
|
|
return r;
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
{
|
|
window_event_result r = HandleTestKey(vmsegptridx, key, Controls);
|
|
if (r != window_event_result::ignored)
|
|
return r;
|
|
}
|
|
#endif
|
|
|
|
auto result = call_default_handler(event);
|
|
if (result != window_event_result::ignored)
|
|
return result;
|
|
}
|
|
|
|
if (!Endlevel_sequence && Newdemo_state != ND_STATE_PLAYBACK)
|
|
{
|
|
kconfig_read_controls(Controls, event, 0);
|
|
const auto Player_is_dead = Player_dead_state;
|
|
if (Player_is_dead != player_dead_state::no && HandleDeathInput(event, Controls))
|
|
return window_event_result::handled;
|
|
|
|
check_rear_view(Controls);
|
|
|
|
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
|
|
if ( Controls.state.automap )
|
|
{
|
|
Controls.state.automap = 0;
|
|
if (Player_is_dead != player_dead_state::no || !((Game_mode & GM_MULTI) && LevelUniqueControlCenterState.Control_center_destroyed && LevelUniqueControlCenterState.Countdown_seconds_left < 10))
|
|
{
|
|
do_automap();
|
|
return window_event_result::handled;
|
|
}
|
|
}
|
|
if (Player_is_dead != player_dead_state::no)
|
|
return window_event_result::ignored;
|
|
do_weapon_n_item_stuff(Objects, Controls);
|
|
}
|
|
|
|
if (Controls.state.show_menu)
|
|
{
|
|
Controls.state.show_menu = 0;
|
|
return HandleSystemKey(KEY_ESC);
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
}
|