2476 lines
69 KiB
C
2476 lines
69 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno gauge drivers
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "inferno.h"
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#include "game.h"
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#include "screens.h"
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#include "gauges.h"
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#include "physics.h"
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#include "error.h"
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#include "menu.h"
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#include "collide.h"
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#include "newdemo.h"
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#include "player.h"
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#include "gamefont.h"
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#include "hostage.h"
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#include "bm.h"
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#include "text.h"
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#include "powerup.h"
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#include "sounds.h"
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#include "multi.h"
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#include "endlevel.h"
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#include "wall.h"
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#include "text.h"
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#include "render.h"
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#include "piggy.h"
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#include "playsave.h"
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#include "rle.h"
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#include "byteswap.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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//bitmap numbers for gauges
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#define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%)
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#define GAUGE_INVULNERABLE 10 //10..19
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#define N_INVULNERABLE_FRAMES 10
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#define GAUGE_SPEED 20 //unused
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#define GAUGE_ENERGY_LEFT 21
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#define GAUGE_ENERGY_RIGHT 22
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#define GAUGE_NUMERICAL 23
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#define GAUGE_BLUE_KEY 24
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#define GAUGE_GOLD_KEY 25
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#define GAUGE_RED_KEY 26
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#define GAUGE_BLUE_KEY_OFF 27
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#define GAUGE_GOLD_KEY_OFF 28
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#define GAUGE_RED_KEY_OFF 29
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#define SB_GAUGE_BLUE_KEY 30
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#define SB_GAUGE_GOLD_KEY 31
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#define SB_GAUGE_RED_KEY 32
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#define SB_GAUGE_BLUE_KEY_OFF 33
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#define SB_GAUGE_GOLD_KEY_OFF 34
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#define SB_GAUGE_RED_KEY_OFF 35
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#define SB_GAUGE_ENERGY 36
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#define GAUGE_LIVES 37
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#define GAUGE_SHIPS 38
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#define GAUGE_SHIPS_LAST 45
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#define RETICLE_CROSS 46
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#define RETICLE_PRIMARY 48
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#define RETICLE_SECONDARY 51
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#define RETICLE_LAST 55
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#define GAUGE_HOMING_WARNING_ON 56
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#define GAUGE_HOMING_WARNING_OFF 57
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#define SML_RETICLE_CROSS 58
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#define SML_RETICLE_PRIMARY 60
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#define SML_RETICLE_SECONDARY 63
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#define SML_RETICLE_LAST 67
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#define KEY_ICON_BLUE 68
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#define KEY_ICON_YELLOW 69
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#define KEY_ICON_RED 70
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//Coordinats for gauges
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// cockpit keys
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#define GAUGE_BLUE_KEY_X_L 45
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#define GAUGE_BLUE_KEY_Y_L 152
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#define GAUGE_BLUE_KEY_X_H 91
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#define GAUGE_BLUE_KEY_Y_H 374
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#define GAUGE_BLUE_KEY_X (HIRESMODE?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
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#define GAUGE_BLUE_KEY_Y (HIRESMODE?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
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#define GAUGE_GOLD_KEY_X_L 44
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#define GAUGE_GOLD_KEY_Y_L 162
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#define GAUGE_GOLD_KEY_X_H 89
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#define GAUGE_GOLD_KEY_Y_H 395
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#define GAUGE_GOLD_KEY_X (HIRESMODE?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
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#define GAUGE_GOLD_KEY_Y (HIRESMODE?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
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#define GAUGE_RED_KEY_X_L 43
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#define GAUGE_RED_KEY_Y_L 172
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#define GAUGE_RED_KEY_X_H 87
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#define GAUGE_RED_KEY_Y_H 417
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#define GAUGE_RED_KEY_X (HIRESMODE?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
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#define GAUGE_RED_KEY_Y (HIRESMODE?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
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// status bar keys
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#define SB_GAUGE_KEYS_X_L 11
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#define SB_GAUGE_KEYS_X_H 26
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#define SB_GAUGE_KEYS_X (HIRESMODE?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
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#define SB_GAUGE_BLUE_KEY_Y_L 153
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#define SB_GAUGE_GOLD_KEY_Y_L 169
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#define SB_GAUGE_RED_KEY_Y_L 185
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#define SB_GAUGE_BLUE_KEY_Y_H 390
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#define SB_GAUGE_GOLD_KEY_Y_H 422
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#define SB_GAUGE_RED_KEY_Y_H 454
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#define SB_GAUGE_BLUE_KEY_Y (HIRESMODE?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
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#define SB_GAUGE_GOLD_KEY_Y (HIRESMODE?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
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#define SB_GAUGE_RED_KEY_Y (HIRESMODE?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
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// cockpit enery gauges
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#define LEFT_ENERGY_GAUGE_X_L 70
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#define LEFT_ENERGY_GAUGE_Y_L 131
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#define LEFT_ENERGY_GAUGE_W_L 64
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#define LEFT_ENERGY_GAUGE_H_L 8
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#define LEFT_ENERGY_GAUGE_X_H 137
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#define LEFT_ENERGY_GAUGE_Y_H 314
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#define LEFT_ENERGY_GAUGE_W_H 133
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#define LEFT_ENERGY_GAUGE_H_H 21
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#define LEFT_ENERGY_GAUGE_X (HIRESMODE?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
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#define LEFT_ENERGY_GAUGE_Y (HIRESMODE?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
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#define LEFT_ENERGY_GAUGE_W (HIRESMODE?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
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#define LEFT_ENERGY_GAUGE_H (HIRESMODE?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
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#define RIGHT_ENERGY_GAUGE_X (HIRESMODE?380:190)
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#define RIGHT_ENERGY_GAUGE_Y (HIRESMODE?314:131)
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#define RIGHT_ENERGY_GAUGE_W (HIRESMODE?133:64)
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#define RIGHT_ENERGY_GAUGE_H (HIRESMODE?21:8)
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// sb energy gauge
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#define SB_ENERGY_GAUGE_X (HIRESMODE?196:98)
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#define SB_ENERGY_GAUGE_Y (HIRESMODE?390:155)
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#define SB_ENERGY_GAUGE_W (HIRESMODE?32:16)
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#define SB_ENERGY_GAUGE_H (HIRESMODE?82:41)
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#define SB_ENERGY_NUM_X (SB_ENERGY_GAUGE_X+(HIRESMODE?4:2))
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#define SB_ENERGY_NUM_Y (HIRESMODE?457:190)
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#define SHIELD_GAUGE_X (HIRESMODE?292:146)
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#define SHIELD_GAUGE_Y (HIRESMODE?374:155)
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#define SHIELD_GAUGE_W (HIRESMODE?70:35)
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#define SHIELD_GAUGE_H (HIRESMODE?77:32)
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#define SHIP_GAUGE_X (SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SB_SHIELD_GAUGE_X (HIRESMODE?247:123) //139
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#define SB_SHIELD_GAUGE_Y (HIRESMODE?395:163)
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#define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+(HIRESMODE?21:12)) //151
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#define SB_SHIELD_NUM_Y (SB_SHIELD_GAUGE_Y-(HIRESMODE?16:7)) //156 -- MWA used to be hard coded to 156
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#define NUMERICAL_GAUGE_X (HIRESMODE?308:154)
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#define NUMERICAL_GAUGE_Y (HIRESMODE?316:130)
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#define NUMERICAL_GAUGE_W (HIRESMODE?38:19)
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#define NUMERICAL_GAUGE_H (HIRESMODE?55:22)
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#define PRIMARY_W_PIC_X (HIRESMODE?135:64)
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#define PRIMARY_W_PIC_Y (HIRESMODE?370:154)
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#define PRIMARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?182:87)
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#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define PRIMARY_AMMO_X HUD_SCALE_X(HIRESMODE?186:(96-3))
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#define PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?420:171)
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#define SECONDARY_W_PIC_X (HIRESMODE?405:234)
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#define SECONDARY_W_PIC_Y (HIRESMODE?370:154)
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#define SECONDARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?462:207)
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#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define SECONDARY_AMMO_X HUD_SCALE_X(HIRESMODE?475:213)
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#define SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?425:171)
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#define SB_LIVES_X (HIRESMODE?550:266)
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#define SB_LIVES_Y (HIRESMODE?450:185)
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#define SB_LIVES_LABEL_X (HIRESMODE?475:237)
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#define SB_LIVES_LABEL_Y (SB_LIVES_Y+1)
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#define SB_SCORE_RIGHT_L 301
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#define SB_SCORE_RIGHT_H 605
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#define SB_SCORE_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_Y (HIRESMODE?398:158)
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#define SB_SCORE_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_ADDED_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_ADDED_Y (HIRESMODE?413:165)
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#define HOMING_WARNING_X HUD_SCALE_X(HIRESMODE?13:7)
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#define HOMING_WARNING_Y HUD_SCALE_Y(HIRESMODE?416:171)
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#define BOMB_COUNT_X (HIRESMODE?468:210)
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#define BOMB_COUNT_Y (HIRESMODE?445:186)
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#define SB_BOMB_COUNT_X (HIRESMODE?342:171)
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#define SB_BOMB_COUNT_Y (HIRESMODE?458:191)
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// defining box boundries for weapon pictures
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#define PRIMARY_W_BOX_LEFT_L 63
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#define PRIMARY_W_BOX_TOP_L 151 //154
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#define PRIMARY_W_BOX_RIGHT_L (PRIMARY_W_BOX_LEFT_L+58)
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#define PRIMARY_W_BOX_BOT_L (PRIMARY_W_BOX_TOP_L+42)
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#define PRIMARY_W_BOX_LEFT_H 121
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#define PRIMARY_W_BOX_TOP_H 364
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#define PRIMARY_W_BOX_RIGHT_H 241
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#define PRIMARY_W_BOX_BOT_H (PRIMARY_W_BOX_TOP_H+106) //470
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#define PRIMARY_W_BOX_LEFT (HIRESMODE?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
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#define PRIMARY_W_BOX_TOP (HIRESMODE?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
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#define PRIMARY_W_BOX_RIGHT (HIRESMODE?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
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#define PRIMARY_W_BOX_BOT (HIRESMODE?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
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#define SECONDARY_W_BOX_LEFT_L 202 //207
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#define SECONDARY_W_BOX_TOP_L 151
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#define SECONDARY_W_BOX_RIGHT_L 264 //(SECONDARY_W_BOX_LEFT+54)
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#define SECONDARY_W_BOX_BOT_L (SECONDARY_W_BOX_TOP_L+42)
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#define SECONDARY_W_BOX_LEFT_H 403
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#define SECONDARY_W_BOX_TOP_H 364
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#define SECONDARY_W_BOX_RIGHT_H 531
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#define SECONDARY_W_BOX_BOT_H (SECONDARY_W_BOX_TOP_H+106) //470
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#define SECONDARY_W_BOX_LEFT (HIRESMODE?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
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#define SECONDARY_W_BOX_TOP (HIRESMODE?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
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#define SECONDARY_W_BOX_RIGHT (HIRESMODE?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
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#define SECONDARY_W_BOX_BOT (HIRESMODE?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
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#define SB_PRIMARY_W_BOX_TOP_L 154
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#define SB_PRIMARY_W_BOX_RIGHT_L (SB_PRIMARY_W_BOX_LEFT_L+53)
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#define SB_PRIMARY_W_BOX_BOT_L (195)
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#define SB_PRIMARY_W_BOX_LEFT_H 68
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#define SB_PRIMARY_W_BOX_TOP_H 381
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#define SB_PRIMARY_W_BOX_RIGHT_H 179
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#define SB_PRIMARY_W_BOX_BOT_H 473
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#define SB_PRIMARY_W_BOX_LEFT (HIRESMODE?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
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#define SB_PRIMARY_W_BOX_TOP (HIRESMODE?SB_PRIMARY_W_BOX_TOP_H:SB_PRIMARY_W_BOX_TOP_L)
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#define SB_PRIMARY_W_BOX_RIGHT (HIRESMODE?SB_PRIMARY_W_BOX_RIGHT_H:SB_PRIMARY_W_BOX_RIGHT_L)
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#define SB_PRIMARY_W_BOX_BOT (HIRESMODE?SB_PRIMARY_W_BOX_BOT_H:SB_PRIMARY_W_BOX_BOT_L)
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#define SB_SECONDARY_W_BOX_LEFT_L 169
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#define SB_SECONDARY_W_BOX_TOP_L 154
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#define SB_SECONDARY_W_BOX_RIGHT_L (SB_SECONDARY_W_BOX_LEFT_L+54)
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#define SB_SECONDARY_W_BOX_BOT_L (153+42)
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#define SB_SECONDARY_W_BOX_LEFT_H 338
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#define SB_SECONDARY_W_BOX_TOP_H 381
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#define SB_SECONDARY_W_BOX_RIGHT_H 449
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#define SB_SECONDARY_W_BOX_BOT_H 473
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#define SB_SECONDARY_W_BOX_LEFT (HIRESMODE?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
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#define SB_SECONDARY_W_BOX_TOP (HIRESMODE?SB_SECONDARY_W_BOX_TOP_H:SB_SECONDARY_W_BOX_TOP_L)
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#define SB_SECONDARY_W_BOX_RIGHT (HIRESMODE?SB_SECONDARY_W_BOX_RIGHT_H:SB_SECONDARY_W_BOX_RIGHT_L)
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#define SB_SECONDARY_W_BOX_BOT (HIRESMODE?SB_SECONDARY_W_BOX_BOT_H:SB_SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
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#define SB_PRIMARY_W_PIC_Y (HIRESMODE?382:154)
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#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?50:24)) //(51+23)
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#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
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#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?(38+20):30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
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#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?410:171)
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#define SB_SECONDARY_W_PIC_X (HIRESMODE?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
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#define SB_SECONDARY_W_PIC_Y (HIRESMODE?382:154)
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#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
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#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?389:157)
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#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HIRESMODE?(14):11)) //(212+9)
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#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?414:171)
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#define WS_SET 0 //in correct state
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#define WS_FADING_OUT 1
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#define WS_FADING_IN 2
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#define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int)
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#define MAX_SHOWN_LIVES 4
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#define COCKPIT_PRIMARY_BOX (!HIRESMODE?0:4)
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#define COCKPIT_SECONDARY_BOX (!HIRESMODE?1:5)
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#define SB_PRIMARY_BOX (!HIRESMODE?2:6)
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#define SB_SECONDARY_BOX (!HIRESMODE?3:7)
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// scaling gauges
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#define BASE_WIDTH (HIRESMODE? 640 : 320)
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#define BASE_HEIGHT (HIRESMODE? 480 : 200)
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#ifdef OGL
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#define HUD_SCALE_X(x) ((int) ((double) (x) * ((double)grd_curscreen->sc_w/BASE_WIDTH) + 0.5))
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#define HUD_SCALE_Y(y) ((int) ((double) (y) * ((double)grd_curscreen->sc_h/BASE_HEIGHT) + 0.5))
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#define HUD_SCALE_X_AR(x) (HUD_SCALE_X(100) > HUD_SCALE_Y(100) ? HUD_SCALE_Y(x) : HUD_SCALE_X(x))
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#define HUD_SCALE_Y_AR(y) (HUD_SCALE_Y(100) > HUD_SCALE_X(100) ? HUD_SCALE_X(y) : HUD_SCALE_Y(y))
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#else
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#define HUD_SCALE_X(x) (x)
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#define HUD_SCALE_Y(y) (y)
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#define HUD_SCALE_X_AR(x) (x)
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#define HUD_SCALE_Y_AR(y) (y)
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#endif
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bitmap_index Gauges[MAX_GAUGE_BMS_MAC]; // Array of all gauge bitmaps.
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grs_bitmap deccpt;
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grs_bitmap *WinBoxOverlay[2] = { NULL, NULL }; // Overlay subbitmaps for both weapon boxes
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static int score_display;
|
|
static fix score_time;
|
|
static int old_score = -1;
|
|
static int old_energy = -1;
|
|
static int old_shields = -1;
|
|
static int old_flags = -1;
|
|
static int old_weapon[2] = {-1, -1};
|
|
static int old_ammo_count[2] = {-1, -1};
|
|
static int old_lives = -1;
|
|
static int old_prox = -1;
|
|
static int invulnerable_frame = 0;
|
|
int weapon_box_states[2];
|
|
fix weapon_box_fade_values[2];
|
|
int Color_0_31_0 = -1;
|
|
fix Last_warning_beep_time = 0; // Time we last played homing missile warning beep.
|
|
int Last_homing_warning_shown=-1;
|
|
extern int HUD_nmessages, hud_first;
|
|
extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
|
|
|
|
typedef struct gauge_box {
|
|
int left,top;
|
|
int right,bot; //maximal box
|
|
} gauge_box;
|
|
|
|
//first two are primary & secondary
|
|
//seconds two are the same for the status bar
|
|
gauge_box gauge_boxes[] = {
|
|
|
|
// primary left/right low res
|
|
{PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L},
|
|
{SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L},
|
|
|
|
//sb left/right low res
|
|
{SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L},
|
|
{SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L},
|
|
|
|
// primary left/right hires
|
|
{PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H},
|
|
{SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H},
|
|
|
|
// sb left/right hires
|
|
{SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H},
|
|
{SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H},
|
|
};
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left[] = {
|
|
{71,114},
|
|
{69,116},
|
|
{68,117},
|
|
{66,118},
|
|
{66,119},
|
|
{66,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{63,119},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,117},
|
|
{63,117},
|
|
{64,116},
|
|
{65,115},
|
|
{66,113},
|
|
{68,111},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right[] = {
|
|
{208,255},
|
|
{206,257},
|
|
{205,258},
|
|
{204,259},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{205,263},
|
|
{206,262},
|
|
{207,261},
|
|
{208,260},
|
|
{211,255},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left_hires[] = {
|
|
{141,231},
|
|
{139,234},
|
|
{137,235},
|
|
{136,237},
|
|
{135,238},
|
|
{134,239},
|
|
{133,240},
|
|
{132,240},
|
|
{131,241},
|
|
{131,241},
|
|
{130,242},
|
|
{129,242},
|
|
{129,242},
|
|
{129,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{124,242},
|
|
{124,242},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{122,241},
|
|
{122,241},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,239},
|
|
{121,239},
|
|
{121,239},
|
|
{121,238},
|
|
{121,238},
|
|
{121,238},
|
|
{122,237},
|
|
{122,237},
|
|
{123,236},
|
|
{123,235},
|
|
{124,234},
|
|
{125,233},
|
|
{126,232},
|
|
{126,231},
|
|
{128,230},
|
|
{130,228},
|
|
{131,226},
|
|
{133,223},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right_hires[] = {
|
|
{416,509},
|
|
{413,511},
|
|
{412,513},
|
|
{410,514},
|
|
{409,515},
|
|
{408,516},
|
|
{407,517},
|
|
{407,518},
|
|
{406,519},
|
|
{406,519},
|
|
{405,520},
|
|
{405,521},
|
|
{405,521},
|
|
{404,521},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,526},
|
|
{405,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,528},
|
|
{406,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{408,529},
|
|
{408,529},
|
|
{408,529},
|
|
{409,529},
|
|
{409,529},
|
|
{409,529},
|
|
{410,529},
|
|
{410,528},
|
|
{411,527},
|
|
{412,527},
|
|
{413,526},
|
|
{414,525},
|
|
{415,524},
|
|
{416,524},
|
|
{417,522},
|
|
{419,521},
|
|
{422,519},
|
|
{424,518},
|
|
};
|
|
|
|
inline void hud_bitblt_free (int x, int y, int w, int h, grs_bitmap *bm)
|
|
{
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (x,y,w,h,bm,-1,F1_0);
|
|
#else
|
|
gr_ubitmapm(x, y, bm);
|
|
#endif
|
|
}
|
|
|
|
inline void hud_bitblt (int x, int y, grs_bitmap *bm)
|
|
{
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (x,y,HUD_SCALE_X (bm->bm_w),HUD_SCALE_Y (bm->bm_h),bm,-1,F1_0);
|
|
#else
|
|
gr_ubitmapm(x, y, bm);
|
|
#endif
|
|
}
|
|
|
|
void hud_show_score()
|
|
{
|
|
char score_str[20];
|
|
int w, h, aw;
|
|
|
|
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) {
|
|
sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total);
|
|
} else {
|
|
sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score);
|
|
}
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), FSPACY(1), score_str);
|
|
}
|
|
|
|
void hud_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[20];
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
color = f2i(score_time * 20) + 12;
|
|
|
|
if (color < 10) color = 12;
|
|
if (color > 31) color = 30;
|
|
|
|
color = color - (color % 4);
|
|
|
|
if (Cheats_enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(12), LINE_SPACING+FSPACY(1), score_str);
|
|
} else {
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
}
|
|
|
|
void sb_show_score()
|
|
{
|
|
char score_str[20];
|
|
int x,y;
|
|
int w, h, aw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
|
|
else
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
sprintf(score_str, "%5d", Players[Player_num].net_kills_total);
|
|
else
|
|
sprintf(score_str, "%5d", Players[Player_num].score);
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
|
|
y = HUD_SCALE_Y(SB_SCORE_Y);
|
|
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(x,y,HUD_SCALE_X(SB_SCORE_RIGHT),y+LINE_SPACING);
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
gr_printf(x,y,score_str);
|
|
}
|
|
|
|
void sb_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[32];
|
|
static int x;
|
|
static int last_score_display = -1;
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
if (score_display != last_score_display)
|
|
last_score_display = score_display;
|
|
|
|
color = f2i(score_time * 20) + 10;
|
|
|
|
if (color < 10) color = 10;
|
|
if (color > 31) color = 31;
|
|
|
|
if (Cheats_enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
x = HUD_SCALE_X(SB_SCORE_ADDED_RIGHT)-w-FSPACX(1);
|
|
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
|
|
gr_printf(x, HUD_SCALE_Y(SB_SCORE_ADDED_Y), score_str);
|
|
} else {
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(x,HUD_SCALE_Y(SB_SCORE_ADDED_Y),HUD_SCALE_X(SB_SCORE_ADDED_RIGHT),HUD_SCALE_Y(SB_SCORE_ADDED_Y)+LINE_SPACING);
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void play_homing_warning(void)
|
|
{
|
|
fix beep_delay;
|
|
|
|
if (Endlevel_sequence || Player_is_dead)
|
|
return;
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
beep_delay = Players[Player_num].homing_object_dist/128;
|
|
if (beep_delay > F1_0)
|
|
beep_delay = F1_0;
|
|
else if (beep_delay < F1_0/8)
|
|
beep_delay = F1_0/8;
|
|
|
|
if (GameTime - Last_warning_beep_time > beep_delay/2 || Last_warning_beep_time > GameTime) {
|
|
digi_play_sample( SOUND_HOMING_WARNING, F1_0 );
|
|
Last_warning_beep_time = GameTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void show_homing_warning(void)
|
|
{
|
|
if ((PlayerCfg.CockpitMode == CM_STATUS_BAR) || (Endlevel_sequence)) {
|
|
if (Last_homing_warning_shown == 1) {
|
|
PIGGY_PAGE_IN( Gauges[GAUGE_HOMING_WARNING_OFF] );
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
|
|
if (GameTime & 0x4000) {
|
|
if (Last_homing_warning_shown != 1) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_ON]);
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_ON].index]);
|
|
Last_homing_warning_shown = 1;
|
|
}
|
|
} else {
|
|
if (Last_homing_warning_shown != 0) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]);
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
}
|
|
} else if (Last_homing_warning_shown != 0) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]);
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
|
|
}
|
|
|
|
void hud_show_homing_warning(void)
|
|
{
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
if (GameTime & 0x4000) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-LINE_SPACING,TXT_LOCK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void hud_show_keys(void)
|
|
{
|
|
grs_bitmap *blue,*yellow,*red;
|
|
int y=HUD_SCALE_Y_AR(GameBitmaps[Gauges[GAUGE_LIVES].index].bm_h+2)+FSPACY(1);
|
|
|
|
PIGGY_PAGE_IN(Gauges[KEY_ICON_BLUE]);
|
|
PIGGY_PAGE_IN(Gauges[KEY_ICON_YELLOW]);
|
|
PIGGY_PAGE_IN(Gauges[KEY_ICON_RED]);
|
|
|
|
blue=&GameBitmaps[Gauges[KEY_ICON_BLUE].index];
|
|
yellow=&GameBitmaps[Gauges[KEY_ICON_YELLOW].index];
|
|
red=&GameBitmaps[Gauges[KEY_ICON_RED].index];
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY)
|
|
hud_bitblt_free(FSPACX(2),y,HUD_SCALE_X_AR(blue->bm_w),HUD_SCALE_Y_AR(blue->bm_h),blue);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY)
|
|
hud_bitblt_free(FSPACX(2)+HUD_SCALE_X_AR(blue->bm_w+3),y,HUD_SCALE_X_AR(yellow->bm_w),HUD_SCALE_Y_AR(yellow->bm_h),yellow);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY)
|
|
hud_bitblt_free(FSPACX(2)+HUD_SCALE_X_AR(blue->bm_w+yellow->bm_w+6),y,HUD_SCALE_X_AR(red->bm_w),HUD_SCALE_Y_AR(red->bm_h),red);
|
|
}
|
|
|
|
void hud_show_energy(void)
|
|
{
|
|
if (PlayerCfg.HudMode<2){
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*5)),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-LINE_SPACING),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
}
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING ) {
|
|
int energy = f2ir(Players[Player_num].energy);
|
|
|
|
if (energy != old_energy) {
|
|
#ifdef SHAREWARE
|
|
newdemo_record_player_energy(energy);
|
|
#else
|
|
newdemo_record_player_energy(old_energy, energy);
|
|
#endif
|
|
old_energy = energy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void show_bomb_count(int x,int y,int bg_color,int always_show,int right_align)
|
|
{
|
|
int bomb,count,countx,w=0,h=0,aw=0;
|
|
char txt[5],*t;
|
|
|
|
bomb = PROXIMITY_INDEX;
|
|
count = Players[Player_num].secondary_ammo[bomb];
|
|
|
|
// #ifndef RELEASE
|
|
count = min(count,99); //only have room for 2 digits - cheating give 200
|
|
// #endif
|
|
|
|
countx = (bomb==PROXIMITY_INDEX)?count:-count;
|
|
|
|
if (always_show && count == 0) //no bombs, draw nothing on HUD
|
|
return;
|
|
|
|
if (count)
|
|
gr_set_fontcolor(gr_find_closest_color(55,0,0),bg_color);
|
|
else
|
|
gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color
|
|
|
|
snprintf(txt, sizeof(txt), "B:%02d", count);
|
|
|
|
while ((t=strchr(txt,'1')) != NULL)
|
|
*t = '\x84'; //convert to wide '1'
|
|
|
|
if (right_align)
|
|
gr_get_string_size(txt, &w, &h, &aw );
|
|
|
|
gr_string(x-w,y,txt);
|
|
}
|
|
|
|
void hud_show_weapons_mode(int type,int vertical,int x,int y){
|
|
int i,w,h,aw;
|
|
char weapon_str[10];
|
|
if (vertical){
|
|
y=y+(LINE_SPACING*4);
|
|
}
|
|
if (type==0){
|
|
for (i=4;i>=0;i--){
|
|
if (Primary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(3,3,3),-1);
|
|
}
|
|
switch(i){
|
|
case 0:
|
|
sprintf(weapon_str,"%c%i",
|
|
(Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)?'Q':'L',
|
|
Players[Player_num].laser_level+1);
|
|
break;
|
|
case 1:
|
|
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN)
|
|
sprintf(weapon_str,"V%i", f2i(Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
|
|
else
|
|
sprintf(weapon_str,"V");
|
|
break;
|
|
case 2:
|
|
sprintf(weapon_str,"S");break;
|
|
case 3:
|
|
sprintf(weapon_str,"P");break;
|
|
case 4:
|
|
sprintf(weapon_str,"F");break;
|
|
|
|
}
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACX(2);
|
|
}else
|
|
x-=w+FSPACY(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}else{
|
|
for (i=4;i>=0;i--){
|
|
if (Secondary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (Players[Player_num].secondary_ammo[i]>0)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(0,6,0),-1);
|
|
}
|
|
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACX(2);
|
|
}else
|
|
x-=w+FSPACY(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
}
|
|
|
|
void hud_show_weapons(void)
|
|
{
|
|
int y;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*4;
|
|
|
|
if (PlayerCfg.HudMode==1){
|
|
hud_show_weapons_mode(0,0,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*2));
|
|
hud_show_weapons_mode(1,0,grd_curcanv->cv_bitmap.bm_w,y-LINE_SPACING);
|
|
}
|
|
else if (PlayerCfg.HudMode==2){
|
|
int x1,x2;
|
|
int w, aw;
|
|
gr_get_string_size("V1000", &w, &x1, &aw );
|
|
gr_get_string_size("0 ", &x2, &x1, &aw);
|
|
y=grd_curcanv->cv_bitmap.bm_h/1.75;
|
|
x1=grd_curcanv->cv_bitmap.bm_w/2.1-(FSPACX(40)+w);
|
|
x2=grd_curcanv->cv_bitmap.bm_w/1.9+(FSPACX(42)+x2);
|
|
hud_show_weapons_mode(0,1,x1,y);
|
|
hud_show_weapons_mode(1,1,x2,y);
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
gr_printf(x2, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].shields));
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_printf(x1, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].energy));
|
|
}
|
|
else
|
|
{
|
|
char weapon_str[32];
|
|
int w, h, aw;
|
|
|
|
switch (Primary_weapon) {
|
|
case 0:
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
|
|
sprintf(weapon_str, "%s %s %i", TXT_QUAD, TXT_LASER, Players[Player_num].laser_level+1);
|
|
else
|
|
sprintf(weapon_str, "%s %i", TXT_LASER, Players[Player_num].laser_level+1);
|
|
break;
|
|
case 1:
|
|
sprintf(weapon_str, "%s: %i", TXT_W_VULCAN_S, f2i(Players[Player_num].primary_ammo[Primary_weapon] * VULCAN_AMMO_SCALE));
|
|
break;
|
|
case 2:
|
|
strcpy(weapon_str, TXT_W_SPREADFIRE_S);
|
|
break;
|
|
#ifndef SHAREWARE
|
|
case 3:
|
|
strcpy(weapon_str, TXT_W_PLASMA_S);
|
|
break;
|
|
case 4:
|
|
strcpy(weapon_str, TXT_W_FUSION_S);
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);//originally y-8
|
|
|
|
switch (Secondary_weapon) {
|
|
case 0: strcpy(weapon_str, TXT_CONCUSSION); break;
|
|
case 1: strcpy(weapon_str, TXT_HOMING); break;
|
|
case 2: strcpy(weapon_str, TXT_PROXBOMB ); break;
|
|
#ifndef SHAREWARE
|
|
case 3: strcpy(weapon_str, TXT_SMART); break;
|
|
case 4: strcpy(weapon_str, TXT_MEGA); break;
|
|
#endif
|
|
default: Int3(); weapon_str[0] = 0; break;
|
|
}
|
|
|
|
sprintf(weapon_str, "%s %d",weapon_str,Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
gr_get_string_size(weapon_str, &w,&h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-LINE_SPACING, weapon_str);
|
|
|
|
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FSPACX(1), y-(LINE_SPACING*3),-1,1, 1);
|
|
}
|
|
|
|
#ifndef SHAREWARE
|
|
if (Primary_weapon == VULCAN_INDEX) {
|
|
if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0]) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[Primary_weapon]);
|
|
old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon];
|
|
}
|
|
}
|
|
if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1]) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void hud_show_cloak_invuln(void)
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
int y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*7;
|
|
else
|
|
y -= LINE_SPACING*4;
|
|
|
|
if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime > F1_0*3 ||
|
|
Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime < 0 ||
|
|
GameTime & 0x8000)
|
|
{
|
|
gr_printf(FSPACX(1), y, "%s", TXT_CLOAKED);
|
|
}
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
|
|
int y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*10;
|
|
else
|
|
y -= LINE_SPACING*5;
|
|
|
|
if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
|
|
Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
|
|
GameTime & 0x8000)
|
|
{
|
|
gr_printf(FSPACX(1), y, "%s", TXT_INVULNERABLE);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void hud_show_shield(void)
|
|
{
|
|
if (PlayerCfg.HudMode<2){
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
if ( Players[Player_num].shields >= 0 ) {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
} else {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: 0", TXT_SHIELD );
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: 0", TXT_SHIELD );
|
|
}
|
|
}
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING ) {
|
|
int shields = f2ir(Players[Player_num].shields);
|
|
|
|
if (shields != old_shields) {
|
|
#ifdef SHAREWARE
|
|
newdemo_record_player_shields(shields);
|
|
#else
|
|
newdemo_record_player_shields(old_shields, shields);
|
|
#endif
|
|
old_shields = shields;
|
|
}
|
|
}
|
|
}
|
|
|
|
//draw the icons for number of lives
|
|
void hud_show_lives()
|
|
{
|
|
int x;
|
|
|
|
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
|
|
return;
|
|
|
|
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
|
|
x = HUD_SCALE_X(7);
|
|
else
|
|
x = FSPACX(2);
|
|
|
|
if (Game_mode & GM_MULTI) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
|
|
}
|
|
else if (Players[Player_num].lives > 1) {
|
|
grs_bitmap *bm;
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]);
|
|
bm=&GameBitmaps[Gauges[GAUGE_LIVES].index];
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
hud_bitblt_free(x,FSPACY(1),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
gr_printf(HUD_SCALE_X_AR(bm->bm_w)+x, FSPACY(1), " x %d", Players[Player_num].lives-1);
|
|
}
|
|
}
|
|
|
|
void sb_show_lives()
|
|
{
|
|
int x,y;
|
|
grs_bitmap * bm = &GameBitmaps[Gauges[GAUGE_LIVES].index];
|
|
x = SB_LIVES_X;
|
|
y = SB_LIVES_Y;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_DEATHS);
|
|
else
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_LIVES);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
char killed_str[20];
|
|
int w, h, aw;
|
|
static int last_x[4] = {SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H};
|
|
int x;
|
|
|
|
sprintf(killed_str, "%5d", Players[Player_num].net_killed_total);
|
|
gr_get_string_size(killed_str, &w, &h, &aw);
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(last_x[HIRESMODE], HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y)+LINE_SPACING);
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1);
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
|
|
gr_printf(x, HUD_SCALE_Y(y), killed_str);
|
|
last_x[HIRESMODE] = x;
|
|
return;
|
|
}
|
|
|
|
//erase old icons
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y+bm->bm_h));
|
|
|
|
if (Players[Player_num].lives-1 > 0) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]);
|
|
hud_bitblt_free(HUD_SCALE_X(x),HUD_SCALE_Y(y),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
gr_printf(HUD_SCALE_X(x)+HUD_SCALE_X_AR(bm->bm_w), HUD_SCALE_Y(y), " x %d", Players[Player_num].lives-1);
|
|
}
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
|
|
extern int Piggy_bitmap_cache_next;
|
|
|
|
void show_time()
|
|
{
|
|
int secs = f2i(Players[Player_num].time_level) % 60;
|
|
int mins = f2i(Players[Player_num].time_level) / 60;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1 );
|
|
|
|
gr_printf(SWIDTH-FSPACX(25),(SHEIGHT/2),"%d:%02d", mins, secs);
|
|
}
|
|
#endif
|
|
|
|
#define EXTRA_SHIP_SCORE 50000 //get new ship every this many points
|
|
|
|
void add_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
score_time += f1_0*2;
|
|
score_display += points;
|
|
if (score_time > f1_0*4) score_time = f1_0*4;
|
|
|
|
if (points == 0 || Cheats_enabled)
|
|
return;
|
|
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
#ifndef SHAREWARE
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
#endif
|
|
|
|
#ifndef SHAREWARE
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
multi_send_score();
|
|
#endif
|
|
#endif
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE);
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
void add_bonus_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
if (points == 0 || Cheats_enabled)
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
|
|
#ifndef SHAREWARE
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
#endif
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
// Decode cockpit bitmap to deccpt and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases
|
|
void cockpit_decode_alpha(grs_bitmap *bm)
|
|
{
|
|
|
|
int i=0,x=0,y=0;
|
|
static unsigned char *cur=NULL;
|
|
static short cur_w=0, cur_h=0;
|
|
static unsigned char cockpitbuf[1024*1024];
|
|
|
|
// check if we processed this bitmap already
|
|
if (cur==bm->bm_data && cur_w == bm->bm_w && cur_h == bm->bm_h)
|
|
return;
|
|
|
|
memset(cockpitbuf,0,1024*1024);
|
|
|
|
// decode the bitmap
|
|
if (bm->bm_flags & BM_FLAG_RLE){
|
|
unsigned char * dbits;
|
|
unsigned char * sbits;
|
|
int i, data_offset;
|
|
|
|
data_offset = 1;
|
|
if (bm->bm_flags & BM_FLAG_RLE_BIG)
|
|
data_offset = 2;
|
|
|
|
sbits = &bm->bm_data[4 + (bm->bm_h * data_offset)];
|
|
dbits = cockpitbuf;
|
|
|
|
for (i=0; i < bm->bm_h; i++ ) {
|
|
gr_rle_decode(sbits,dbits);
|
|
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
|
|
sbits += (int)INTEL_SHORT(*((short *)&(bm->bm_data[4+(i*data_offset)])));
|
|
else
|
|
sbits += (int)bm->bm_data[4+i];
|
|
dbits += bm->bm_w;
|
|
}
|
|
}
|
|
|
|
// add alpha color to the pixels which are inside the window box spans
|
|
for (y=0;y<bm->bm_h;y++)
|
|
{
|
|
for (x=0;x<bm->bm_w;x++)
|
|
{
|
|
if (y >= (HIRESMODE?364:151) && y <= (HIRESMODE?469:193) && ((x >= WinBoxLeft[y-(HIRESMODE?364:151)].l && x <= WinBoxLeft[y-(HIRESMODE?364:151)].r) || (x >=WinBoxRight[y-(HIRESMODE?364:151)].l && x <= WinBoxRight[y-(HIRESMODE?364:151)].r)))
|
|
cockpitbuf[i]=TRANSPARENCY_COLOR;
|
|
i++;
|
|
}
|
|
}
|
|
#ifdef OGL
|
|
ogl_freebmtexture(bm);
|
|
#endif
|
|
gr_init_bitmap (&deccpt, 0, 0, 0, bm->bm_w, bm->bm_h, bm->bm_w, cockpitbuf);
|
|
gr_set_transparent(&deccpt,1);
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (0, 0, -1, -1, &deccpt, 255, F1_0); // render one time to init the texture
|
|
#endif
|
|
if (WinBoxOverlay[0] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[1]);
|
|
WinBoxOverlay[0] = gr_create_sub_bitmap(&deccpt,(PRIMARY_W_BOX_LEFT)-2,(PRIMARY_W_BOX_TOP)-2,(PRIMARY_W_BOX_RIGHT-PRIMARY_W_BOX_LEFT+4),(PRIMARY_W_BOX_BOT-PRIMARY_W_BOX_TOP+4));
|
|
WinBoxOverlay[1] = gr_create_sub_bitmap(&deccpt,(SECONDARY_W_BOX_LEFT)-2,(SECONDARY_W_BOX_TOP)-2,(SECONDARY_W_BOX_RIGHT-SECONDARY_W_BOX_LEFT)+4,(SECONDARY_W_BOX_BOT-SECONDARY_W_BOX_TOP)+4);
|
|
|
|
cur = bm->bm_data;
|
|
cur_w = bm->bm_w;
|
|
cur_h = bm->bm_h;
|
|
}
|
|
|
|
void draw_wbu_overlay()
|
|
{
|
|
grs_bitmap * bm = &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode].index];
|
|
|
|
PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode]);
|
|
cockpit_decode_alpha(bm);
|
|
|
|
if (WinBoxOverlay[0] != NULL)
|
|
hud_bitblt(HUD_SCALE_X(PRIMARY_W_BOX_LEFT-2),HUD_SCALE_Y(PRIMARY_W_BOX_TOP-2),WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
hud_bitblt(HUD_SCALE_X(SECONDARY_W_BOX_LEFT-2),HUD_SCALE_Y(SECONDARY_W_BOX_TOP-2),WinBoxOverlay[1]);
|
|
}
|
|
|
|
void close_gauges()
|
|
{
|
|
if (WinBoxOverlay[0] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[1]);
|
|
WinBoxOverlay[0] = NULL;
|
|
WinBoxOverlay[1] = NULL;
|
|
}
|
|
|
|
void init_gauges()
|
|
{
|
|
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) || ((Newdemo_state == ND_STATE_PLAYBACK) && (Newdemo_game_mode & GM_MULTI) && !(Newdemo_game_mode & GM_MULTI_COOP)) )
|
|
old_score = -99;
|
|
else
|
|
old_score = -1;
|
|
old_energy = -1;
|
|
old_shields = -1;
|
|
old_flags = -1;
|
|
old_lives = -1;
|
|
|
|
old_weapon[0] = old_weapon[1] = -1;
|
|
old_ammo_count[0] = old_ammo_count[1] = -1;
|
|
}
|
|
|
|
void draw_energy_bar(int energy)
|
|
{
|
|
int x1, x2, y;
|
|
int not_energy = (HIRESMODE?(HUD_SCALE_X(125 - (energy*125)/100)):(HUD_SCALE_X(63 - (energy*63)/100)));
|
|
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
|
|
|
|
// Draw left energy bar
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_LEFT]);
|
|
hud_bitblt (HUD_SCALE_X(LEFT_ENERGY_GAUGE_X), HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_ENERGY_LEFT].index]);
|
|
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(LEFT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale);
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale) + not_energy;
|
|
|
|
if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3)
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
// Draw right energy bar
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_RIGHT]);
|
|
hud_bitblt (HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X), HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_ENERGY_RIGHT].index]);
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale) - not_energy;
|
|
x2 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale);
|
|
|
|
if (x1 < (y*aplitscale)/3)
|
|
x1 = (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
void draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_SHIELDS+9-bm_num]);
|
|
hud_bitblt (HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index]);
|
|
}
|
|
|
|
#define CLOAK_FADE_WAIT_TIME 0x400
|
|
|
|
void draw_player_ship(int cloak_state,int x, int y)
|
|
{
|
|
static fix cloak_fade_timer=0;
|
|
static int cloak_fade_value=GR_FADE_LEVELS-1;
|
|
grs_bitmap *bm = NULL;
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_TEAM)
|
|
{
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+get_team(Player_num)]);
|
|
bm = &GameBitmaps[Gauges[GAUGE_SHIPS+get_team(Player_num)].index];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+Player_num]);
|
|
bm = &GameBitmaps[Gauges[GAUGE_SHIPS+Player_num].index];
|
|
}
|
|
|
|
if (cloak_state)
|
|
{
|
|
static int step = 0;
|
|
|
|
if (GameTime-Players[Player_num].cloak_time < F1_0)
|
|
{
|
|
step = -2;
|
|
}
|
|
else if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime <= F1_0*3)
|
|
{
|
|
if (cloak_fade_value >= (GR_FADE_LEVELS-1))
|
|
{
|
|
step = -2;
|
|
}
|
|
else if (cloak_fade_value <= 0)
|
|
{
|
|
step = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
step = 0;
|
|
cloak_fade_value = 0;
|
|
}
|
|
|
|
cloak_fade_timer -= FrameTime;
|
|
|
|
while (cloak_fade_timer < 0)
|
|
{
|
|
cloak_fade_timer += CLOAK_FADE_WAIT_TIME;
|
|
cloak_fade_value += step;
|
|
}
|
|
|
|
if (cloak_fade_value > (GR_FADE_LEVELS-1))
|
|
cloak_fade_value = (GR_FADE_LEVELS-1);
|
|
if (cloak_fade_value <= 0)
|
|
cloak_fade_value = 0;
|
|
}
|
|
else
|
|
{
|
|
cloak_fade_timer = 0;
|
|
cloak_fade_value = GR_FADE_LEVELS-1;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
hud_bitblt( HUD_SCALE_X(x), HUD_SCALE_Y(y), bm);
|
|
Gr_scanline_darkening_level = cloak_fade_value;
|
|
gr_rect(HUD_SCALE_X(x-3), HUD_SCALE_Y(y-3), HUD_SCALE_X(x+bm->bm_w+3), HUD_SCALE_Y(y+bm->bm_h+3));
|
|
Gr_scanline_darkening_level = GR_FADE_LEVELS;
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
#define INV_FRAME_TIME (f1_0/10) //how long for each frame
|
|
|
|
void draw_numerical_display(int shield, int energy)
|
|
{
|
|
int sw,sh,saw,ew,eh,eaw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
#ifndef OGL
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_NUMERICAL]);
|
|
hud_bitblt (HUD_SCALE_X(NUMERICAL_GAUGE_X), HUD_SCALE_Y(NUMERICAL_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_NUMERICAL].index]);
|
|
#endif
|
|
// cockpit is not 100% geometric so we need to divide shield and energy X position by 1.951 which should be most accurate
|
|
// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
|
|
(grd_curscreen->sc_h/1.365),"%d",shield);
|
|
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(ew/2),
|
|
(grd_curscreen->sc_h/1.5),"%d",energy);
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
|
|
void draw_keys()
|
|
{
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY]);
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[Gauges[GAUGE_BLUE_KEY].index]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[Gauges[GAUGE_BLUE_KEY_OFF].index]);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY]);
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[Gauges[GAUGE_GOLD_KEY].index]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[Gauges[GAUGE_GOLD_KEY_OFF].index]);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
|
PIGGY_PAGE_IN( Gauges[GAUGE_RED_KEY] );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[Gauges[GAUGE_RED_KEY].index]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_RED_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[Gauges[GAUGE_RED_KEY_OFF].index]);
|
|
}
|
|
}
|
|
|
|
|
|
void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y)
|
|
{
|
|
grs_bitmap *bm;
|
|
char *p;
|
|
|
|
//clear the window
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot+1));
|
|
|
|
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
|
|
Assert(bm != NULL);
|
|
|
|
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
|
|
hud_bitblt(HUD_SCALE_X(pic_x), HUD_SCALE_Y(pic_y), bm);
|
|
|
|
if (PlayerCfg.HudMode == 0)
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
|
|
if ((p=strchr(name,'\n'))!=NULL) {
|
|
*p=0;
|
|
gr_printf(text_x,text_y,name);
|
|
gr_printf(text_x,text_y+LINE_SPACING,p+1);
|
|
*p='\n';
|
|
} else
|
|
gr_printf(text_x,text_y,name);
|
|
|
|
// For laser, show level and quadness
|
|
if (info_index == 0) {
|
|
char temp_str[7];
|
|
|
|
sprintf(temp_str, "%s: 0", TXT_LVL);
|
|
|
|
temp_str[5] = Players[Player_num].laser_level+1 + '0';
|
|
|
|
gr_printf(text_x,text_y+LINE_SPACING, temp_str);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) {
|
|
strcpy(temp_str, TXT_QUAD);
|
|
gr_printf(text_x,text_y+(LINE_SPACING*2), temp_str);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_weapon_info(int weapon_type,int weapon_num)
|
|
{
|
|
int x,y;
|
|
|
|
#ifdef SHAREWARE
|
|
if (Newdemo_state==ND_STATE_RECORDING )
|
|
newdemo_record_player_weapon(weapon_type, weapon_num);
|
|
#endif
|
|
|
|
if (weapon_type == 0)
|
|
{
|
|
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
|
|
{
|
|
draw_weapon_info_sub(Primary_weapon_to_weapon_info[weapon_num],&gauge_boxes[SB_PRIMARY_BOX],SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y,Primary_weapon_names_short[weapon_num],SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y);
|
|
x=SB_PRIMARY_AMMO_X;
|
|
y=SB_PRIMARY_AMMO_Y;
|
|
}
|
|
else
|
|
{
|
|
draw_weapon_info_sub(Primary_weapon_to_weapon_info[weapon_num],&gauge_boxes[COCKPIT_PRIMARY_BOX],PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y, Primary_weapon_names_short[weapon_num],PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y);
|
|
x=PRIMARY_AMMO_X;
|
|
y=PRIMARY_AMMO_Y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
|
|
{
|
|
draw_weapon_info_sub(Secondary_weapon_to_weapon_info[weapon_num],&gauge_boxes[SB_SECONDARY_BOX],SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y,SECONDARY_WEAPON_NAMES_SHORT(weapon_num),SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y);
|
|
x=SB_SECONDARY_AMMO_X;
|
|
y=SB_SECONDARY_AMMO_Y;
|
|
}
|
|
else
|
|
{
|
|
draw_weapon_info_sub(Secondary_weapon_to_weapon_info[weapon_num],&gauge_boxes[COCKPIT_SECONDARY_BOX],SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y,SECONDARY_WEAPON_NAMES_SHORT(weapon_num),SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y);
|
|
x=SECONDARY_AMMO_X;
|
|
y=SECONDARY_AMMO_Y;
|
|
}
|
|
}
|
|
|
|
if (PlayerCfg.HudMode!=0)
|
|
hud_show_weapons_mode(weapon_type,1,x,y);
|
|
}
|
|
|
|
void draw_ammo_info(int x,int y,int ammo_count,int primary)
|
|
{
|
|
if (PlayerCfg.HudMode!=0)
|
|
hud_show_weapons_mode(!primary,1,x,y);
|
|
else
|
|
{
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1 );
|
|
gr_printf(x,y,"%03d",ammo_count);
|
|
}
|
|
}
|
|
|
|
void draw_primary_ammo_info(int ammo_count)
|
|
{
|
|
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1);
|
|
else
|
|
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1);
|
|
}
|
|
|
|
void draw_secondary_ammo_info(int ammo_count)
|
|
{
|
|
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0);
|
|
else
|
|
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0);
|
|
}
|
|
|
|
void draw_weapon_box(int weapon_type,int weapon_num)
|
|
{
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (weapon_num != old_weapon[weapon_type] && weapon_box_states[weapon_type] == WS_SET && (old_weapon[weapon_type] != -1) && !PlayerCfg.HudMode)
|
|
{
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1);
|
|
}
|
|
|
|
if (old_weapon[weapon_type] == -1)
|
|
{
|
|
draw_weapon_info(weapon_type,weapon_num);
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_ammo_count[weapon_type]=-1;
|
|
weapon_box_states[weapon_type] = WS_SET;
|
|
}
|
|
|
|
if (weapon_box_states[weapon_type] == WS_FADING_OUT) {
|
|
draw_weapon_info(weapon_type,old_weapon[weapon_type]);
|
|
old_ammo_count[weapon_type]=-1;
|
|
weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] <= 0)
|
|
{
|
|
weapon_box_states[weapon_type] = WS_FADING_IN;
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_weapon[weapon_type] = weapon_num;
|
|
weapon_box_fade_values[weapon_type] = 0;
|
|
}
|
|
}
|
|
else if (weapon_box_states[weapon_type] == WS_FADING_IN)
|
|
{
|
|
if (weapon_num != old_weapon[weapon_type])
|
|
{
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
}
|
|
else
|
|
{
|
|
draw_weapon_info(weapon_type,weapon_num);
|
|
old_ammo_count[weapon_type]=-1;
|
|
weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) {
|
|
weapon_box_states[weapon_type] = WS_SET;
|
|
old_weapon[weapon_type] = -1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_weapon_info(weapon_type, weapon_num);
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_ammo_count[weapon_type] = -1;
|
|
}
|
|
|
|
|
|
if (weapon_box_states[weapon_type] != WS_SET) //fade gauge
|
|
{
|
|
int fade_value = f2i(weapon_box_fade_values[weapon_type]);
|
|
int boxofs = (PlayerCfg.CockpitMode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
|
|
|
|
Gr_scanline_darkening_level = fade_value;
|
|
gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot));
|
|
|
|
Gr_scanline_darkening_level = GR_FADE_LEVELS;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
}
|
|
|
|
void draw_weapon_boxes()
|
|
{
|
|
draw_weapon_box(0,Primary_weapon);
|
|
|
|
if (weapon_box_states[0] == WS_SET)
|
|
if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0])
|
|
if (Primary_weapon == VULCAN_INDEX)
|
|
{
|
|
#ifndef SHAREWARE
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[Primary_weapon]);
|
|
#endif
|
|
draw_primary_ammo_info(f2i(VULCAN_AMMO_SCALE * Players[Player_num].primary_ammo[Primary_weapon]));
|
|
old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon];
|
|
}
|
|
|
|
draw_weapon_box(1,Secondary_weapon);
|
|
|
|
if (weapon_box_states[1] == WS_SET)
|
|
if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1] || Players[Player_num].secondary_ammo[2] != old_prox)
|
|
{
|
|
old_prox=Players[Player_num].secondary_ammo[2];
|
|
|
|
#ifndef SHAREWARE
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
#endif
|
|
draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
|
|
}
|
|
|
|
if(PlayerCfg.HudMode!=0)
|
|
{
|
|
draw_primary_ammo_info(f2i(VULCAN_AMMO_SCALE * Players[Player_num].primary_ammo[Primary_weapon]));
|
|
draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
}
|
|
}
|
|
|
|
void sb_draw_energy_bar(int energy)
|
|
{
|
|
int erase_height,i;
|
|
int ew,eh,eaw;
|
|
|
|
PIGGY_PAGE_IN(Gauges[SB_GAUGE_ENERGY]);
|
|
hud_bitblt( HUD_SCALE_X(SB_ENERGY_GAUGE_X), HUD_SCALE_Y(SB_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[SB_GAUGE_ENERGY].index]);
|
|
|
|
erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
|
|
gr_setcolor( 0 );
|
|
for (i=0;i<erase_height;i++)
|
|
gr_uline( i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X-1)), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X+(SB_ENERGY_GAUGE_W))), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i) );
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
//draw numbers
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf((grd_curscreen->sc_w/3)-(ew/2),HUD_SCALE_Y(SB_ENERGY_NUM_Y),"%d",energy);
|
|
}
|
|
|
|
void sb_draw_shield_num(int shield)
|
|
{
|
|
grs_bitmap *bm = &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode].index];
|
|
int sw,sh,saw;
|
|
|
|
//draw numbers
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
|
|
//erase old one
|
|
PIGGY_PAGE_IN( cockpit_bitmap[PlayerCfg.CockpitMode] );
|
|
gr_setcolor(gr_gpixel(bm,SB_SHIELD_NUM_X,SB_SHIELD_NUM_Y-(SM_H(Game_screen_mode)-bm->bm_h)));
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf((grd_curscreen->sc_w/2.267)-(sw/2),HUD_SCALE_Y(SB_SHIELD_NUM_Y),"%d",shield);
|
|
}
|
|
|
|
void sb_draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
PIGGY_PAGE_IN( Gauges[GAUGE_SHIELDS+9-bm_num] );
|
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index]);
|
|
}
|
|
|
|
void sb_draw_keys()
|
|
{
|
|
grs_bitmap * bm;
|
|
int flags = Players[Player_num].flags;
|
|
|
|
gr_set_current_canvas( NULL );
|
|
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF].index];
|
|
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_BLUE_KEY_Y), bm);
|
|
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF].index];
|
|
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_GOLD_KEY_Y), bm);
|
|
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF].index];
|
|
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF]);
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_RED_KEY_Y), bm);
|
|
}
|
|
|
|
// Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left.
|
|
void draw_invulnerable_ship()
|
|
{
|
|
static fix time=0;
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
|
|
Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
|
|
GameTime & 0x8000)
|
|
{
|
|
|
|
if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]);
|
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]);
|
|
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index]);
|
|
}
|
|
|
|
time += FrameTime;
|
|
|
|
while (time > INV_FRAME_TIME) {
|
|
time -= INV_FRAME_TIME;
|
|
if (++invulnerable_frame == N_INVULNERABLE_FRAMES)
|
|
invulnerable_frame=0;
|
|
}
|
|
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
|
|
sb_draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
else
|
|
draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
}
|
|
|
|
extern int Missile_gun;
|
|
extern int allowed_to_fire_laser(void);
|
|
extern int allowed_to_fire_missile(void);
|
|
|
|
rgb player_rgb[] = { {15,15,23},
|
|
{27,0,0},
|
|
{0,23,0},
|
|
{30,11,31},
|
|
{31,16,0},
|
|
{24,17,6},
|
|
{14,21,12},
|
|
{29,29,0}, };
|
|
|
|
typedef struct {
|
|
sbyte x, y;
|
|
} xy;
|
|
|
|
//offsets for reticle parts: high-big high-sml low-big low-sml
|
|
xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
|
|
xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
|
|
xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
|
|
|
|
//draw the reticle
|
|
void show_reticle()
|
|
{
|
|
int x,y;
|
|
int laser_ready,missile_ready,laser_ammo,missile_ammo;
|
|
int cross_bm_num,primary_bm_num,secondary_bm_num;
|
|
int use_hires_reticle,ofs;
|
|
|
|
x = grd_curcanv->cv_bitmap.bm_w/2;
|
|
y = grd_curcanv->cv_bitmap.bm_h/2;
|
|
|
|
laser_ready = allowed_to_fire_laser();
|
|
missile_ready = allowed_to_fire_missile();
|
|
|
|
laser_ammo = player_has_weapon(Primary_weapon,0);
|
|
missile_ammo = player_has_weapon(Secondary_weapon,1);
|
|
|
|
primary_bm_num = (laser_ready && laser_ammo==HAS_ALL);
|
|
secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL);
|
|
|
|
if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS))
|
|
primary_bm_num++;
|
|
|
|
if (Secondary_weapon!=CONCUSSION_INDEX && Secondary_weapon!=HOMING_INDEX)
|
|
secondary_bm_num += 3;
|
|
else if (secondary_bm_num && !(Missile_gun&1))
|
|
secondary_bm_num++;
|
|
|
|
cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0));
|
|
|
|
Assert(primary_bm_num <= 2);
|
|
Assert(secondary_bm_num <= 4);
|
|
Assert(cross_bm_num <= 1);
|
|
#ifdef OGL
|
|
if (PlayerCfg.OglReticle)
|
|
{
|
|
ogl_draw_reticle(cross_bm_num,primary_bm_num,secondary_bm_num);
|
|
}
|
|
else
|
|
#endif
|
|
|
|
if (grd_curcanv->cv_bitmap.bm_w > 200) {
|
|
grs_bitmap *cross, *primary, *secondary;
|
|
|
|
use_hires_reticle = (HIRESMODE != 0);
|
|
ofs = (use_hires_reticle?0:2);
|
|
|
|
PIGGY_PAGE_IN(Gauges[RETICLE_CROSS + cross_bm_num]);
|
|
cross = &GameBitmaps[Gauges[RETICLE_CROSS + cross_bm_num].index];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(cross_offsets[ofs].x),y+HUD_SCALE_Y_AR(cross_offsets[ofs].y), HUD_SCALE_X_AR(cross->bm_w), HUD_SCALE_Y_AR(cross->bm_h), cross);
|
|
|
|
PIGGY_PAGE_IN(Gauges[RETICLE_PRIMARY + primary_bm_num]);
|
|
primary = &GameBitmaps[Gauges[RETICLE_PRIMARY + primary_bm_num].index];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(primary_offsets[ofs].x),y+HUD_SCALE_Y_AR(primary_offsets[ofs].y), HUD_SCALE_X_AR(primary->bm_w), HUD_SCALE_Y_AR(primary->bm_h), primary);
|
|
|
|
PIGGY_PAGE_IN(Gauges[RETICLE_SECONDARY + secondary_bm_num]);
|
|
secondary = &GameBitmaps[Gauges[RETICLE_SECONDARY + secondary_bm_num].index];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(secondary_offsets[ofs].x),y+HUD_SCALE_Y_AR(secondary_offsets[ofs].y), HUD_SCALE_X_AR(secondary->bm_w), HUD_SCALE_Y_AR(secondary->bm_h), secondary);
|
|
}
|
|
|
|
#ifndef SHAREWARE
|
|
#ifdef NETWORK
|
|
if ((Newdemo_state == ND_STATE_PLAYBACK) || (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name))
|
|
{
|
|
// Draw player callsign for player in sights
|
|
fvi_query fq;
|
|
vms_vector orient;
|
|
int Hit_type;
|
|
fvi_info Hit_data;
|
|
|
|
fq.p0 = &ConsoleObject->pos;
|
|
orient = ConsoleObject->orient.fvec;
|
|
vm_vec_scale(&orient, F1_0*1024);
|
|
vm_vec_add2(&orient, fq.p0);
|
|
fq.p1 = &orient;
|
|
fq.rad = 0;
|
|
fq.thisobjnum = ConsoleObject - Objects;
|
|
fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS;
|
|
fq.startseg = ConsoleObject->segnum;
|
|
fq.ignore_obj_list = NULL;
|
|
|
|
Hit_type = find_vector_intersection(&fq, &Hit_data);
|
|
if ((Hit_type == HIT_OBJECT) && (Objects[Hit_data.hit_object].type == OBJ_PLAYER))
|
|
{
|
|
// Draw callsign on HUD
|
|
char s[CALLSIGN_LEN+1];
|
|
int w, h, aw;
|
|
int x1, y1;
|
|
int pnum;
|
|
int color_num;
|
|
|
|
pnum = Objects[Hit_data.hit_object].id;
|
|
|
|
if ((Game_mode & GM_TEAM) && (get_team(pnum) != get_team(Player_num)) && (Newdemo_state != ND_STATE_PLAYBACK))
|
|
return;
|
|
|
|
if (Game_mode & GM_TEAM)
|
|
color_num = get_team(pnum);
|
|
else
|
|
color_num = pnum;
|
|
sprintf(s, "%s", Players[pnum].callsign);
|
|
gr_get_string_size(s, &w, &h, &aw);
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 );
|
|
x1 = x-(w/2);
|
|
y1 = y+HUD_SCALE_Y(12);
|
|
gr_string (x1, y1, s);
|
|
}
|
|
#ifndef NDEBUG
|
|
else if ((Hit_type == HIT_OBJECT) && (Objects[Hit_data.hit_object].type == OBJ_ROBOT))
|
|
{
|
|
char s[CALLSIGN_LEN+1];
|
|
int w, h, aw;
|
|
int x1, y1;
|
|
int color_num = 0;
|
|
|
|
sprintf(s, "%d", Hit_data.hit_object);
|
|
gr_get_string_size(s, &w, &h, &aw);
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 );
|
|
x1 = x-(w/2);
|
|
y1 = y+(HUD_SCALE_Y(12));
|
|
gr_string (x1, y1, s);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
void hud_show_kill_list()
|
|
{
|
|
int n_players,player_list[MAX_NUM_NET_PLAYERS];
|
|
int n_left,i,x0,x1,y,save_y;
|
|
|
|
if (Show_kill_list_timer > 0)
|
|
{
|
|
Show_kill_list_timer -= FrameTime;
|
|
if (Show_kill_list_timer < 0)
|
|
Show_kill_list = 0;
|
|
}
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
n_players = multi_get_kill_list(player_list);
|
|
|
|
if (Show_kill_list == 3)
|
|
n_players = 2;
|
|
|
|
if (n_players <= 4)
|
|
n_left = n_players;
|
|
else
|
|
n_left = (n_players+1)/2;
|
|
|
|
x0 = FSPACX(1); x1 = FSPACX(43);
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = FSPACX(31);
|
|
|
|
save_y = y = grd_curcanv->cv_bitmap.bm_h - n_left*(LINE_SPACING);
|
|
|
|
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
|
|
save_y = y -= FSPACX(6);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = FSPACX(33);
|
|
else
|
|
x1 = FSPACX(43);
|
|
}
|
|
|
|
for (i=0;i<n_players;i++) {
|
|
int player_num;
|
|
char name[9];
|
|
int sw,sh,aw;
|
|
|
|
if (i>=n_left) {
|
|
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
|
|
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(53);
|
|
else
|
|
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(60);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(27);
|
|
else
|
|
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(15); // Right edge of name, change this for width problems
|
|
if (i==n_left)
|
|
y = save_y;
|
|
|
|
}
|
|
|
|
if (Show_kill_list == 3)
|
|
player_num = i;
|
|
else
|
|
player_num = player_list[i];
|
|
|
|
if (Show_kill_list == 1 || Show_kill_list==2)
|
|
{
|
|
int color;
|
|
|
|
if (Players[player_num].connected != CONNECT_PLAYING)
|
|
gr_set_fontcolor(BM_XRGB(12, 12, 12), -1);
|
|
else if (Game_mode & GM_TEAM) {
|
|
color = get_team(player_num);
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
else {
|
|
color = player_num;
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 );
|
|
}
|
|
|
|
if (Show_kill_list == 3)
|
|
strcpy(name, Netgame.team_name[i]);
|
|
else
|
|
strcpy(name,Players[player_num].callsign); // Note link to above if!!
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
while (sw > (x1-x0-FSPACX(2))) {
|
|
name[strlen(name)-1]=0;
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
}
|
|
gr_printf(x0,y,"%s",name);
|
|
|
|
if (Show_kill_list==2)
|
|
{
|
|
if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0)
|
|
gr_printf (x1,y,"NA");
|
|
else
|
|
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
|
|
}
|
|
else if (Show_kill_list == 3)
|
|
gr_printf(x1,y,"%3d",team_kills[i]);
|
|
else if (Game_mode & GM_MULTI_COOP)
|
|
gr_printf(x1,y,"%-6d",Players[player_num].score);
|
|
else
|
|
gr_printf(x1,y,"%3d",Players[player_num].net_kills_total);
|
|
|
|
y += LINE_SPACING;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//draw all the things on the HUD
|
|
|
|
void draw_hud()
|
|
{
|
|
// Show score so long as not in rearview
|
|
if ( !Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW && PlayerCfg.CockpitMode!=CM_STATUS_BAR) {
|
|
hud_show_score();
|
|
if (score_time)
|
|
hud_show_score_added();
|
|
}
|
|
|
|
// Show other stuff if not in rearview or letterbox.
|
|
if (!Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW) {
|
|
if (PlayerCfg.CockpitMode==CM_STATUS_BAR || PlayerCfg.CockpitMode==CM_FULL_SCREEN)
|
|
hud_show_homing_warning();
|
|
|
|
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
|
|
hud_show_energy();
|
|
hud_show_shield();
|
|
hud_show_weapons();
|
|
hud_show_keys();
|
|
hud_show_cloak_invuln();
|
|
|
|
if ( ( Newdemo_state==ND_STATE_RECORDING ) && ( Players[Player_num].flags != old_flags )) {
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
#ifndef RELEASE
|
|
if (!(Game_mode&GM_MULTI && Show_kill_list))
|
|
show_time();
|
|
#endif
|
|
#endif
|
|
if (PlayerCfg.CockpitMode != CM_LETTERBOX && PlayerCfg.ReticleOn)
|
|
show_reticle();
|
|
HUD_render_message_frame();
|
|
|
|
if (PlayerCfg.CockpitMode!=CM_STATUS_BAR)
|
|
hud_show_lives();
|
|
#ifdef NETWORK
|
|
if (Game_mode&GM_MULTI && Show_kill_list)
|
|
hud_show_kill_list();
|
|
#endif
|
|
}
|
|
|
|
if (Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW) {
|
|
HUD_render_message_frame();
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(0x8000,GHEIGHT-LINE_SPACING,TXT_REAR_VIEW);
|
|
}
|
|
|
|
}
|
|
|
|
//print out some player statistics
|
|
void render_gauges()
|
|
{
|
|
int energy = f2ir(Players[Player_num].energy);
|
|
int shields = f2ir(Players[Player_num].shields);
|
|
int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0);
|
|
|
|
Assert(PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR);
|
|
|
|
if (shields < 0 ) shields = 0;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
if (Players[Player_num].homing_object_dist >= 0)
|
|
newdemo_record_homing_distance(Players[Player_num].homing_object_dist);
|
|
|
|
draw_weapon_boxes();
|
|
|
|
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
|
|
{
|
|
newdemo_record_player_energy(
|
|
#ifndef SHAREWARE
|
|
old_energy,
|
|
#endif
|
|
energy);
|
|
old_energy = energy;
|
|
}
|
|
draw_energy_bar(energy);
|
|
draw_numerical_display(shields, energy);
|
|
if (!PlayerCfg.HudMode)
|
|
show_bomb_count(HUD_SCALE_X(BOMB_COUNT_X), HUD_SCALE_Y(BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
|
|
draw_player_ship(cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
|
|
draw_invulnerable_ship();
|
|
old_shields = shields ^ 1;
|
|
} else { // Draw the shield gauge
|
|
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
|
|
{
|
|
newdemo_record_player_shields(
|
|
#ifndef SHAREWARE
|
|
old_shields,
|
|
#endif
|
|
shields);
|
|
old_shields = shields;
|
|
}
|
|
draw_shield_bar(shields);
|
|
}
|
|
draw_numerical_display(shields, energy);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
|
|
{
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
draw_keys();
|
|
|
|
show_homing_warning();
|
|
draw_wbu_overlay();
|
|
|
|
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
|
|
{
|
|
newdemo_record_player_energy(
|
|
#ifndef SHAREWARE
|
|
old_energy,
|
|
#endif
|
|
energy);
|
|
old_energy = energy;
|
|
}
|
|
sb_draw_energy_bar(energy);
|
|
if (!PlayerCfg.HudMode)
|
|
show_bomb_count(HUD_SCALE_X(SB_BOMB_COUNT_X), HUD_SCALE_Y(SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
|
|
|
|
draw_player_ship(cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
{
|
|
draw_invulnerable_ship();
|
|
old_shields = shields ^ 1;
|
|
}
|
|
else
|
|
{ // Draw the shield gauge
|
|
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
|
|
{
|
|
newdemo_record_player_shields(
|
|
#ifndef SHAREWARE
|
|
old_shields,
|
|
#endif
|
|
shields);
|
|
old_shields = shields;
|
|
}
|
|
sb_draw_shield_bar(shields);
|
|
}
|
|
sb_draw_shield_num(shields);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
|
|
{
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
sb_draw_keys();
|
|
|
|
|
|
// May want to record this in a demo...
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
{
|
|
sb_show_lives();
|
|
old_lives = Players[Player_num].net_killed_total;
|
|
}
|
|
else
|
|
{
|
|
sb_show_lives();
|
|
old_lives = Players[Player_num].lives;
|
|
}
|
|
|
|
if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
{
|
|
sb_show_score();
|
|
old_score = Players[Player_num].net_kills_total;
|
|
}
|
|
else
|
|
{
|
|
sb_show_score();
|
|
old_score = Players[Player_num].score;
|
|
sb_show_score_added();
|
|
}
|
|
} else
|
|
draw_player_ship(cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
// Call when picked up a laser powerup.
|
|
// If laser is active, set old_weapon[0] to -1 to force redraw.
|
|
void update_laser_weapon_info(void)
|
|
{
|
|
if (old_weapon[0] == 0)
|
|
old_weapon[0] = -1;
|
|
}
|