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ai.cpp
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Simplify ai predicate functions
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2018-03-27 03:49:34 +00:00 |
aipath.cpp
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Pass vertex factory to compute_center_point_on_side
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2018-03-12 03:43:47 +00:00 |
automap.cpp
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Raise max marker limit to 4 for cooperative games
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2018-03-10 22:45:04 +00:00 |
bm.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
cntrlcen.cpp
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collide.cpp
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Make eclip_num unsigned
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2018-03-31 21:53:01 +00:00 |
config.cpp
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console.cpp
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Add optional support for printing console timestamps to stdout
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2017-12-25 05:44:27 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Pass vertex factory to compute_center_point_on_side
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2018-03-12 03:43:47 +00:00 |
fireball.cpp
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Pass vertex factory to compute_center_point_on_side
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2018-03-12 03:43:47 +00:00 |
fuelcen.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
fvi.cpp
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Move fvi.cpp fvi_hit_object out of global scope
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2018-03-05 01:40:44 +00:00 |
game.cpp
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Move flickering light state into structure
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2018-03-31 21:53:01 +00:00 |
gamecntl.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
gamefont.cpp
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gamemine.cpp
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Pass d_level_object_state to reset_objects
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2018-03-12 03:43:46 +00:00 |
gamerend.cpp
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Move more marker state to d_marker_state
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2018-03-10 22:45:04 +00:00 |
gamesave.cpp
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Clear weapon hitobj list on level load
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2018-03-31 21:53:01 +00:00 |
gameseg.cpp
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Pass vms_matrix &to vms_matrix_from_quaternion
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2018-03-31 21:53:01 +00:00 |
gameseq.cpp
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Make eclip_num unsigned
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2018-03-31 21:53:01 +00:00 |
gauges.cpp
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generate-kconfig-udlr.py
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Support SDL2 style version lookup
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2018-03-03 18:47:23 +00:00 |
kconfig.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kconfig.ui-table.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kmatrix.cpp
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laser.cpp
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Pass valptridx factories to obj_relink
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2018-03-12 03:43:46 +00:00 |
lighting.cpp
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menu.cpp
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In SDL2 mode, exclude test for SDL1-only feature (Redbook)
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2018-03-03 18:47:23 +00:00 |
mglobal.cpp
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Fix struct/class class-key mismatch in mglobal
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2018-04-03 03:20:08 +00:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Remove __attribute__((packed)) from quaternionpos
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2018-03-31 21:53:01 +00:00 |
multibot.cpp
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Remove __attribute__((packed)) from quaternionpos
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2018-03-31 21:53:01 +00:00 |
net_udp.cpp
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Remove __attribute__((packed)) from quaternionpos
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2018-03-31 21:53:01 +00:00 |
newdemo.cpp
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Pass d_level_object_state to reset_objects
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2018-03-12 03:43:46 +00:00 |
newmenu.cpp
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object.cpp
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Move Debris_object_count into d_level_object_state
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2018-04-02 03:39:51 +00:00 |
paging.cpp
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Tighten eclip::dest_bm_num handling
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2018-03-31 21:53:01 +00:00 |
physics.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
piggy.cpp
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Remove build_colormap_good parameter used
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2018-03-08 04:21:18 +00:00 |
player.cpp
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playsave.cpp
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Fix max_joysticks=0 build
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2017-12-24 00:28:34 +00:00 |
polyobj.cpp
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powerup.cpp
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do_powerup_frame: reject invalid vclip frametime
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2017-12-07 05:45:41 +00:00 |
render.cpp
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robot.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
switch.cpp
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Move flickering light state into structure
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2018-03-31 21:53:01 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
vclip.cpp
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Fix proximity bomb failure-to-spin
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2017-12-02 04:31:26 +00:00 |
vers_id.cpp
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wall.cpp
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Make eclip_num unsigned
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2018-03-31 21:53:01 +00:00 |
weapon.cpp
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Fix clang build of similar/main/weapon.cpp
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2018-04-02 03:39:51 +00:00 |