dxx-rebirth/similar/main
2014-12-02 03:35:01 +00:00
..
ai.cpp Use range_for in pae_aux 2014-11-25 04:04:51 +00:00
aipath.cpp Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
automap.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
bm.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
cntrlcen.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
collide.cpp Pass merge_textures_new arg by & 2014-11-30 22:09:18 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
digiobj.cpp
dumpmine.cpp Move object declarations to fwdobject.h 2014-11-23 04:36:58 +00:00
effects.cpp
endlevel.cpp Pass gr_init_bitmap_data arg by & 2014-11-30 22:09:20 +00:00
fireball.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fuelcen.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fvi.cpp Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
game.cpp Pass gr_ubitmap arg by & 2014-11-30 22:09:19 +00:00
gamecntl.cpp
gamefont.cpp
gamemine.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
gamerend.cpp Pass gr_ubitmapm arg by & 2014-12-02 03:35:01 +00:00
gamesave.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
gameseg.cpp Fix various -Wnarrowing errors 2014-11-26 03:39:21 +00:00
gameseq.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
gauges.cpp Pass gr_bitmap arg as & 2014-12-02 03:35:01 +00:00
hostage.cpp
hud.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
iff.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
inferno.cpp
kconfig.cpp
kmatrix.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
laser.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
lighting.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
menu.cpp Pass gr_bitmap arg as & 2014-12-02 03:35:01 +00:00
mglobal.cpp
mission.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
morph.cpp Add workaround for <gcc-4.9.1 reference binding bug 2014-11-04 03:21:23 +00:00
multi.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
multibot.cpp Avoid slicing into objnum_t local 2014-11-20 03:00:41 +00:00
net_udp.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
newdemo.cpp Avoid slicing into objnum_t local 2014-11-20 03:00:41 +00:00
newmenu.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
object.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
paging.cpp
physics.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
piggy.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
player.cpp
playsave.cpp
polyobj.cpp Add workaround for <gcc-4.9.1 reference binding bug 2014-11-04 03:21:23 +00:00
powerup.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
render.cpp Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
robot.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
scores.cpp
segment.cpp
slew.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
songs.cpp
state.cpp Pass gr_bitmap arg as & 2014-12-02 03:35:01 +00:00
switch.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
terrain.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
texmerge.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
text.cpp
titles.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
vclip.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
vers_id.cpp
wall.cpp Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
weapon.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00