dxx-rebirth/similar/main
2015-12-18 04:08:24 +00:00
..
ai.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
aipath.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
automap.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
bm.cpp Combine D1/D2 gamedata_close 2015-12-04 03:36:32 +00:00
cntrlcen.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
collide.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
config.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
console.cpp
controls.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
credits.cpp
digiobj.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
dumpmine.cpp
effects.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
fireball.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
fuelcen.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
fvi.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
game.cpp Fix SDL-only build after namespace changes 2015-12-18 04:08:24 +00:00
gamecntl.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gamefont.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
gamemine.cpp
gamerend.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gamesave.cpp Poison objects on level load 2015-12-10 03:25:37 +00:00
gameseg.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gameseq.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gauges.cpp Force kill gauge to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
iff.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
inferno.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
kconfig.cpp Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
kmatrix.cpp Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
laser.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
lighting.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
menu.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
mglobal.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
mission.cpp
morph.cpp
multi.cpp Force multi kill list sort order for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
multibot.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
net_udp.cpp Abbreviated some text strings to make menus fit better into a 4x3 game window. 2015-12-14 15:32:42 +01:00
newdemo.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
newmenu.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
object.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
paging.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
physics.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
piggy.cpp
player.cpp
playsave.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.cpp Uninline namespace dcx 2015-12-13 18:00:49 +00:00
powerup.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
render.cpp Move DbgUseOldTextureMerge to CArg 2015-12-18 04:08:24 +00:00
robot.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.cpp
segment.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp
state.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
switch.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
vers_id.cpp
wall.cpp Compile out unused wclip_write 2015-12-04 03:36:31 +00:00
weapon.cpp Compile out unused weapon_info_write 2015-12-04 03:36:31 +00:00