When a robot drops a robot, the dropped robot is not added to the level's running accumulated_robots counter, but when the player destroys that robot, the destruction will be counted. This imbalance allows the expression counting the number of not-yet-destroyed robots to underflow, which then confuses the matcen logic into not creating new robots. Fix this by incrementing the accumulated_robots count as each dropped robot is created. Reported-by: ziplantil <https://github.com/dxx-rebirth/dxx-rebirth/issues/466> |
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