dxx-rebirth/similar/main
2020-09-11 03:08:02 +00:00
..
ai.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
aipath.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
automap.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
bm.cpp Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
bmread.cpp Move Marker_model_num to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
cntrlcen.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
collide.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
config.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
console.cpp Make console window inherit from dcx::window 2020-08-28 00:18:45 +00:00
controls.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
credits.cpp Make credits window inherit from dcx::window 2020-08-28 00:18:45 +00:00
digiobj.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
dumpmine.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
effects.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
endlevel.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
fireball.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
fuelcen.cpp Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
game.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
gamecntl.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
gamerend.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
gamesave.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
gameseg.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
gameseq.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
gauges.cpp Merge commit 'fix_gr_menu_crash' into master 2020-09-02 02:16:47 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
hud.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
kconfig.cpp Make kc_menu inherit from window 2020-08-28 00:18:45 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp Make kmatrix window inherit from dcx::window 2020-08-28 00:18:45 +00:00
laser.cpp Use enum class for laser_level 2020-08-24 01:31:28 +00:00
lighting.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
menu.cpp Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
mglobal.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
mission.cpp Move Exit_models_loaded into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
morph.cpp Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
multi.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
multibot.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
net_udp.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
newdemo.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
newmenu.cpp Pass draw_item newmenu_item by reference 2020-09-11 03:08:02 +00:00
object.cpp Move Marker_model_num to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
paging.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
physics.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
piggy.cpp Move d1_tmap_num_unique to piggy.cpp 2020-08-24 01:31:28 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
polyobj.cpp Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.cpp Use enum class for laser_level 2020-08-24 01:31:28 +00:00
render.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
robot.cpp Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
scores.cpp Deduplicate fades[] 2020-08-28 00:18:45 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
songs.cpp Avoid reopening descent.sng 2020-07-05 23:34:33 +00:00
state.cpp Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
switch.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
text.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
titles.cpp Simplify always-true title_screen::allow_keys 2020-08-01 18:29:01 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
weapon.cpp Use enum class for laser_level 2020-08-24 01:31:28 +00:00