dxx-rebirth/README.txt

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__________
__________/ D2X-Rebirth /
http://www.dxx-rebirth.de
0. Introduction
D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent ][ port - called D2X-Rebrith.
I hope you enjoy the game as you did when you played it the first time.
If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de
- zico 20070407
1. Features
D2X-Rebirth has every little feature you already may know from the DOS Version of Descent ][ and much more.
For example:
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High resolutions with full Cockpit support
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Widescreen options
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Joystick and Mouse support
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Possibility to run AddOn levels
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Network support
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Record and play demos
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OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
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MP3/OGG/AIF/WAV Jukebox Support
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everything else you know from DESCENT ][
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... and much more!
2. Installation
See INSTALL.txt.
3. Multiplayer
DXX-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
Using UDP/IP works over LAN and Internet. Since the Networking code of the Descent Engine is Peer-to-Peer, it is necessary for
all players (Host and Clients) to open port UDP 31017.
Clients can put an offset to this port by using '-ip_baseport OFFSET'.
Hosts can also use option '-ip_relay' to route players with closed ports. Use this with caution. It will increase Lag and Ping drastically.
UDP/IP also supports IPv6 by compiling the game with the designated flag. Please note IPv4- and IPv6-builds cannot play together.
4. Legal stuff
See COPYING.txt
5. Contact
http://www.dxx-rebirth.de/
zicodxx [at] yahoo [dot] de