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button.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
checkbox.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
dialog.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:41 +01:00 |
file.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
gadget.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
icon.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:41 +01:00 |
inputbox.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
keypad.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
keypress.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
keytrap.c
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Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit
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2011-10-25 09:38:12 +08:00 |
listbox.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
menu.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
menubar.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
message.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
popup.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
radio.c
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Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:29:43 +08:00 |
scroll.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
ui.c
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:14 +08:00 |
uidraw.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
userbox.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |