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ai.cpp
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Cache Segment subscript operation in materialization handling
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2016-09-04 00:02:50 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
cntrlcen.cpp
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Use none_of in do_controlcen_frame search of segment children
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2016-09-04 00:02:50 +00:00 |
collide.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
config.cpp
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Added new texture filtering options based on patch of user 'beware'
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2016-08-29 20:53:10 +02:00 |
console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Avoid recomputing object* in say_totals
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2016-08-28 22:41:48 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Fix invalid access on very short exit tunnels
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2016-09-03 17:30:18 +00:00 |
fireball.cpp
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Switch fireball.cpp timer cast to static_cast
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2016-09-04 00:02:51 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Check segment index in do_ambient_sounds
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2016-09-04 00:02:50 +00:00 |
gamecntl.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
gamefont.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamemine.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamerend.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamesave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.cpp
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Cache temporaries in check_segment_connections type rewrite
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2016-09-03 17:30:18 +00:00 |
gameseq.cpp
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Switch netmisc_calc_checksum to reinterpret_cast
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2016-09-04 00:02:51 +00:00 |
gauges.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Reduce scope of convert_ilbm_to_pbm rowptr
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2016-09-04 00:02:51 +00:00 |
inferno.cpp
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Updated INSTALL.txt, README.txt, RELEASE-NOTES.txt, d1x.ini, d2x.ini for upcoming release. Updated Debian build to not include obsolete patch (it may still be broken, needs to be verified). Fixed small parsing typo in inferno.cpp help output.
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2016-08-30 13:15:55 +02:00 |
kconfig.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
kmatrix.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
laser.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |
lighting.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
menu.cpp
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Added new texture filtering options based on patch of user 'beware'
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2016-08-29 20:53:10 +02:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Switch multi.cpp to C++ casts
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2016-09-04 00:02:52 +00:00 |
multibot.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
net_udp.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newdemo.cpp
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Switch newdemo.cpp to C++ casts
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2016-09-04 00:02:51 +00:00 |
newmenu.cpp
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Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay.
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2016-08-29 16:04:46 +02:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
playsave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
polyobj.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
render.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
state.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |
switch.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
terrain.cpp
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Switch terrain.cpp light cast to static_cast
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2016-09-04 00:02:51 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Reintroduce D1 title song bug
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2016-08-28 22:41:49 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
weapon.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |