dxx-rebirth/main/network.c

3864 lines
109 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for managing network play.
*
*/
#ifdef RCS
static char rcsid[] = "$Id: network.c,v 1.1.1.1 2006/03/17 19:43:36 zicodxx Exp $";
#endif
#ifdef NETWORK
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "types.h"
#include "args.h"
#include "timer.h"
#include "mono.h"
#include "ipx.h"
#include "newmenu.h"
#include "key.h"
#include "gauges.h"
#include "object.h"
#include "error.h"
#include "netmisc.h"
#include "laser.h"
#include "gamesave.h"
#include "gamemine.h"
#include "player.h"
#include "gameseq.h"
#include "fireball.h"
#include "network.h"
#include "game.h"
#include "multi.h"
#include "endlevel.h"
#include "palette.h"
#include "fuelcen.h"
#include "menu.h"
#include "sounds.h"
#include "text.h"
#include "kmatrix.h"
#include "newdemo.h"
#include "multibot.h"
#include "wall.h"
#include "bm.h"
#include "effects.h"
#include "physics.h"
#include "netpkt.h"
#include "multipow.h"
//added on 2/1/99 by Victor Rachels to add bans
#include "ban.h"
//end this section addition - VR
//added on 10/18/98 by Victor Rachels to add multi profile stuff
#include "mprofile.h"
//end this section addition - Victor
//added on 11/12/98 by Victor Rachels for network radar option
#include "radar.h" //int Network_allow_radar = 0;
//end this section addition - VR
//added on 11/16/98 by Victor Rachels (from GF) for more multi-control
#include "mlticntl.h"
//end this section addition - VR (from GF)
// Begin addition by GRiM FisH
#include "ignore.h"
// End addition by GRiM FisH
//added 03/04/99 Matt Mueller
#include "pingstat.h"
//end addition -MM
//added 04/23/99 Victor Rachels for alt vulcan fire
#include "vlcnfire.h"
//end addition -MM
//added 11/28/99 Victor Rachels for observer mode
#include "observer.h"
//end addition -MM
#include "vers_id.h"
//added 04/19/99 Matt Mueller
#include "multiver.h"
//end addition -MM
//-moved- void network_send_objects(void);
void network_send_rejoin_sync(int player_num);
//-moved- void network_dump_player(ubyte * server, ubyte *node, int why);
void network_update_netgame(void);
void network_send_endlevel_sub(int player_num);
void network_send_endlevel_packet(void);
//-moved- void network_send_game_info(sequence_packet *their, int light);
void network_read_endlevel_packet( ubyte *data );
void network_read_object_packet( ubyte *data );
void network_read_sync_packet( ubyte * sp, int d1x );
void network_flush();
void network_listen();
void network_read_pdata_packet( ubyte *data, int short_pos );
int network_compare_players(netplayer_info *pl1, netplayer_info *pl2);
#define NETWORK_NEW_LIST
#ifdef NETWORK_NEW_LIST
extern int network_join_game_menu();
#endif
#define NETWORK_TIMEOUT (10*F1_0) // 10 seconds disconnect timeout
netgame_info Active_games[MAX_ACTIVE_NETGAMES];
int num_active_games = 0;
int Network_debug=0;
int Network_active=0;
int Network_status = 0;
int Network_games_changed = 0;
int Network_socket = 0;
//int Network_allow_socket_changes = 0;
//fix Network_packet_interval = F1_0 / 10;
int Network_initial_pps = 10;
int Network_initial_shortpackets = 1;
int Network_enable_ignore_ghost = 0;
//added on 8/4/98 by Matt Mueller for short packets
int Network_short_packets = 0;
//added/changed on 8/6/98 by Matt Mueller
network_d1xplayer_info Net_D1xPlayer[MAX_NUM_NET_PLAYERS];
//end modified section - Matt Mueller
//end modified section - Matt Mueller
//added on 8/5/98 by Victor Rachels to make global pps setting
int Network_pps = 10;
//end edit - Victor Rachels
// For rejoin object syncing
int Network_rejoined = 0; // Did WE rejoin this game?
int Network_new_game = 0; // Is this the first level of a new game?
int Network_send_objects = 0; // Are we in the process of sending objects to a player?
int Network_send_objnum = -1; // What object are we sending next?
int Network_player_added = 0; // Is this a new player or a returning player?
int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
sequence_packet Network_player_rejoining; // Who is rejoining now?
fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
int PacketUrgent = 0;
frame_info MySyncPack;
ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
ushort my_segments_checksum = 0;
sequence_packet My_Seq;
extern obj_position Player_init[MAX_PLAYERS];
//-moved- #define DUMP_CLOSED 0
//-moved- #define DUMP_FULL 1
//-moved- #define DUMP_ENDLEVEL 2
//-moved- #define DUMP_DORK 3
//-moved- #define DUMP_ABORTED 4
//-moved- #define DUMP_CONNECTED 5
//-moded- #define DUMP_LEVEL 6
int network_wait_for_snyc();
void
network_init(void)
{
// So you want to play a netgame, eh? Let's a get a few things
// straight
int save_pnum = Player_num;
memset(&Netgame, 0, sizeof(netgame_info));
memset(&My_Seq, 0, sizeof(sequence_packet));
My_Seq.type = PID_REQUEST;
memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
memcpy(My_Seq.player.node, ipx_get_my_local_address(), 6);
memcpy(My_Seq.player.server, ipx_get_my_server_address(), 4 );
#ifndef SHAREWARE
My_Seq.player.sub_protocol = MULTI_PROTO_D1X_MINOR;
#endif
//added/changed 8/6/98 by Matt Mueller
memset( &Net_D1xPlayer, 0, sizeof(Net_D1xPlayer) );
//end modified section - Matt Mueller
//added 04/19/99 Matt Mueller
multi_d1x_ver_queue_init(0,0);
//end addition -MM
for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
init_player_stats_game();
Player_num = save_pnum;
multi_new_game();
Network_new_game = 1;
Fuelcen_control_center_destroyed = 0;
network_flush();
}
// Change socket to new_socket, returns 1 if really changed
int network_change_socket(int new_socket)
{
if ( new_socket+IPX_DEFAULT_SOCKET > 0x8000 )
new_socket = 0x8000 - IPX_DEFAULT_SOCKET;
if ( new_socket+IPX_DEFAULT_SOCKET < 0 )
new_socket = IPX_DEFAULT_SOCKET;
if (new_socket != Network_socket) {
Network_socket = new_socket;
mprintf(( 0, "Changing to socket %d\n", Network_socket ));
network_listen();
ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
return 1;
}
return 0;
}
#define ENDLEVEL_SEND_INTERVAL F1_0*2
#define ENDLEVEL_IDLE_TIME F1_0*10
void
network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for End-of-level menu
static fix t1 = 0;
int i = 0;
int num_ready = 0;
int num_escaped = 0;
int goto_secret = 0;
int previous_state[MAX_NUM_NET_PLAYERS];
int previous_seconds_left;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
{
network_send_endlevel_packet();
t1 = timer_get_approx_seconds();
}
for (i = 0; i < N_players; i++)
previous_state[i] = Players[i].connected;
previous_seconds_left = Fuelcen_seconds_left;
network_listen();
for (i = 0; i < N_players; i++)
{
if (previous_state[i] != Players[i].connected)
{
sprintf(menus[i].text, "%s %s", Players[i].callsign, CONNECT_STATES(Players[i].connected));
menus[i].redraw = 1;
}
if (Players[i].connected == 1)
{
// Check timeout for idle players
if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
{
mprintf((0, "idle timeout for player %d.\n", i));
Players[i].connected = 0;
network_send_endlevel_sub(i);
}
}
if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
num_ready++;
if (Players[i].connected != 1)
num_escaped++;
if (Players[i].connected == 4)
goto_secret = 1;
}
if (num_escaped == N_players) // All players are out of the mine
{
Fuelcen_seconds_left = -1;
}
if (previous_seconds_left != Fuelcen_seconds_left)
{
if (Fuelcen_seconds_left < 0)
{
sprintf(menus[N_players].text, TXT_REACTOR_EXPLODED);
menus[N_players].redraw = 1;
}
else
{
sprintf(menus[N_players].text, "%s: %d %s ", TXT_TIME_REMAINING, Fuelcen_seconds_left, TXT_SECONDS);
menus[N_players].redraw = 1;
}
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
if (goto_secret)
*key = -3;
else
*key = -2;
}
}
void
network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for End-of-level menu
static fix t1 = 0;
int i = 0;
int num_ready = 0;
int goto_secret = 0;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
{
network_send_endlevel_packet();
t1 = timer_get_approx_seconds();
}
network_listen();
for (i = 0; i < N_players; i++)
{
if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
num_ready++;
if (Players[i].connected == 4)
goto_secret = 1;
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
if (goto_secret)
*key = -3;
else
*key = -2;
}
}
int
network_endlevel(int *secret)
{
// Do whatever needs to be done between levels
newmenu_item m[MAX_NUM_NET_PLAYERS+1];
char menu_text[MAX_NUM_NET_PLAYERS+1][80];
int i, choice;
char text[80];
Function_mode = FMODE_MENU;
network_flush();
Network_status = NETSTAT_ENDLEVEL; // We are between levels
network_listen();
network_send_endlevel_packet();
newmenu:
// Setup menu text pointers and zero them
for (i=0; i<N_players; i++)
{
m[i].type = NM_TYPE_TEXT;
m[i].text = menu_text[i];
sprintf(m[i].text, "%s %s", Players[i].callsign, CONNECT_STATES(Players[i].connected));
LastPacketTime[i] = timer_get_approx_seconds();
}
m[N_players].type = NM_TYPE_TEXT;
m[N_players].text = menu_text[N_players];
if (Fuelcen_seconds_left < 0)
sprintf(m[N_players].text, TXT_REACTOR_EXPLODED);
else
sprintf(m[N_players].text, "%s: %d %s ", TXT_TIME_REMAINING, Fuelcen_seconds_left, TXT_SECONDS);
menu:
sprintf(text, "%s\n%s", TXT_WAITING, TXT_ESC_ABORT);
choice=newmenu_do3(NULL, text, N_players+1, m, network_endlevel_poll, 0, "STARS.PCX", 300*(SWIDTH/320), 160*(SHEIGHT/200));
if (choice==-1) {
newmenu_item m2[2];
m2[0].type = m2[1].type = NM_TYPE_MENU;
m2[0].text = TXT_YES; m2[1].text = TXT_NO;
choice = newmenu_do1(NULL, TXT_SURE_LEAVE_GAME, 2, m2, network_endlevel_poll2, 1);
if (choice == 0)
{
Players[Player_num].connected = 0;
network_send_endlevel_packet();
network_send_endlevel_packet();
longjmp(LeaveGame,1);
}
if (choice > -2)
goto newmenu;
}
// kmatrix_view();
if (choice > -2)
goto menu;
if (choice == -3)
*secret = 1; // If any player went to the secret level, we go to the secret level
network_send_endlevel_packet();
network_send_endlevel_packet();
MySyncPackInitialized = 0;
network_update_netgame();
return(0);
}
int
can_join_netgame(netgame_info *game)
{
// Can this player rejoin a netgame in progress?
int i, num_players;
if (game->game_status == NETSTAT_STARTING)
return 1;
if (game->game_status != NETSTAT_PLAYING)
return 0;
// Game is in progress, figure out if this guy can re-join it
num_players = game->numplayers;
// Search to see if we were already in this closed netgame in progress
for (i = 0; i < num_players; i++)
if ( (!strcasecmp(Players[Player_num].callsign, game->players[i].callsign)) &&
(!memcmp(My_Seq.player.node, game->players[i].node, 6)) &&
(!memcmp(My_Seq.player.server, game->players[i].server, 4)) )
break;
if (i != num_players)
return 1;
if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
// Look for player that is not connected
if (game->numplayers < game->max_numplayers)
return 1;
for (i = 0; i < num_players; i++) {
if (game->players[i].connected == 0)
return 1;
}
return 0;
}
return 0;
}
void
network_disconnect_player(int playernum)
{
// A player has disconnected from the net game, take whatever steps are
// necessary
if (playernum == Player_num)
{
Int3(); // Weird, see Rob
return;
}
Players[playernum].connected = 0;
Netgame.players[playernum].connected = 0;
// create_player_appearance_effect(&Objects[Players[playernum].objnum]);
multi_make_player_ghost(playernum);
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_disconnect(playernum);
multi_strip_robots(playernum);
#endif
}
//network_send_config_messages(int dest, int mode) moved to multiver.c 4/18/99 Matt Mueller
// initialize player settings
// called after player joins
void network_get_player_settings(int pnum) {
//added 8/6/98 by Matt Mueller
memset( &Net_D1xPlayer[pnum], 0, sizeof(network_d1xplayer_info) );
//edit 04/19/99 Matt Mueller
//--killed-- network_send_config_messages(pnum,4);
multi_d1x_ver_queue_send(pnum,4);
//end edit -MM
//end edit - Matt Mueller
//added 980815 by adb
#ifndef SHAREWARE
if (Netgame.protocol_version == MULTI_PROTO_D1X_VER)
Net_D1xPlayer[pnum].shp =
(Netgame.flags & NETFLAG_SHORTPACKETS) ? 2 : 0;
#endif
//end edit - adb
}
void
network_new_player(sequence_packet *their)
{
int objnum;
int pnum;
pnum = their->player.connected;
Assert(pnum >= 0);
Assert(pnum < MaxNumNetPlayers);
objnum = Players[pnum].objnum;
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING) {
int new_player;
if (pnum == N_players)
new_player = 1;
else
new_player = 0;
newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
}
#endif
memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
memcpy(Netgame.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
#ifndef SHAREWARE
if ( (*(uint *)their->player.server) != 0 )
ipx_get_local_target( their->player.server, their->player.node, Players[pnum].net_address );
else
#endif
memcpy(Players[pnum].net_address, their->player.node, 6);
memcpy(Netgame.players[pnum].node, their->player.node, 6);
memcpy(Netgame.players[pnum].server, their->player.server, 4);
Players[pnum].n_packets_got = 0;
Players[pnum].connected = 1;
Players[pnum].net_kills_total = 0;
Players[pnum].net_killed_total = 0;
memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
Players[pnum].score = 0;
Players[pnum].flags = 0;
if (pnum == N_players)
{
N_players++;
Netgame.numplayers = N_players;
}
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "'\002%c%s\004' %s",//removed a \n here.. I don't think its supposed to be there. -MPM
gr_getcolor(player_rgb[pnum].r,player_rgb[pnum].g,player_rgb[pnum].b)+1,
their->player.callsign, TXT_JOINING);
multi_make_ghost_player(pnum);
#ifndef SHAREWARE
multi_send_score();
#endif
network_get_player_settings(pnum);
//added on 11/24/99 by Victor Rachels to make observer ghosted
multi_send_observerghost(pnum); // function checks I_am_observer
//end this section addition - VR
// create_player_appearance_effect(&Objects[objnum]);
}
void network_welcome_player(sequence_packet *their)
{
// Add a player to a game already in progress
ubyte local_address[6];
int player_num;
int i;
// Don't accept new players if we're ending this level. Its safe to
// ignore since they'll request again later
if ((Endlevel_sequence) || (Fuelcen_control_center_destroyed))
{
mprintf((0, "Ignored request from new player to join during endgame.\n"));
network_dump_player(their->player.server,their->player.node, DUMP_ENDLEVEL);
return;
}
if (Network_send_objects)
{
// Ignore silently, we're already responding to someone and we can't
// do more than one person at a time. If we don't dump them they will
// re-request in a few seconds.
return;
}
if (their->player.connected != Current_level_num)
{
mprintf((0, "Dumping player due to old level number.\n"));
network_dump_player(their->player.server, their->player.node, DUMP_LEVEL);
return;
}
player_num = -1;
memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
Network_player_added = 0;
#ifndef SHAREWARE
if ( (*(uint *)their->player.server) != 0 )
ipx_get_local_target( their->player.server, their->player.node, local_address );
else
#endif
memcpy(local_address, their->player.node, 6);
for (i = 0; i < N_players; i++)
{
if ( (!strcasecmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
{
player_num = i;
break;
}
}
if (player_num == -1)
{
// Player is new to this game
if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
{
// Add player in an open slot, game not full yet
player_num = N_players;
Network_player_added = 1;
}
else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
{
// Slots are open but game is closed
network_dump_player(their->player.server, their->player.node, DUMP_CLOSED);
return;
}
else
{
// Slots are full but game is open, see if anyone is
// disconnected and replace the oldest player with this new one
int oldest_player = -1;
fix oldest_time = timer_get_approx_seconds();
//added on 11/16/98 by Victor Rachels from GriM FisH
int activeplayers = 0;
Assert(N_players == MaxNumNetPlayers);
for (i = 0; i < Netgame.numplayers; i++)
if (Netgame.players[i].connected)
activeplayers++;
if (activeplayers == Netgame.max_numplayers)
{
// Game is full.
network_dump_player(their->player.server, their->player.node, DUMP_FULL);
return;
}
//End addition by GF
for (i = 0; i < N_players; i++)
{
if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
{
oldest_time = LastPacketTime[i];
oldest_player = i;
}
}
if (oldest_player == -1)
{
// Everyone is still connected
network_dump_player(their->player.server, their->player.node, DUMP_FULL);
return;
}
else
{
// Found a slot!
player_num = oldest_player;
Network_player_added = 1;
}
}
}
else
{
// Player is reconnecting
if (Players[player_num].connected)
{
mprintf((0, "Extra REQUEST from player ignored.\n"));
return;
}
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_reconnect(player_num);
#endif
Network_player_added = 0;
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "'\002%c%s\004' %s",
gr_getcolor(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b)+1,
Players[player_num].callsign, TXT_REJOIN);
}
// Send updated Objects data to the new/returning player
Network_player_rejoining = *their;
Network_player_rejoining.player.connected = player_num;
Network_send_objects = 1;
Network_send_objnum = -1;
network_send_objects();
}
int network_objnum_is_past(int objnum)
{
// determine whether or not a given object number has already been sent
// to a re-joining player.
int player_num = Network_player_rejoining.player.connected;
int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
if (!Network_send_objects)
return 0; // We're not sending objects to a new player
if (obj_mode > Network_send_object_mode)
return 0;
else if (obj_mode < Network_send_object_mode)
return 1;
else if (objnum < Network_send_objnum)
return 1;
else
return 0;
}
#define OBJ_PACKETS_PER_FRAME 1
#ifndef SHAREWARE
void network_send_door_updates(void)
{
// Send door status when new player joins
int i;
for (i = 0; i < Num_walls; i++)
{
if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING)))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
multi_send_hostage_door_status(i);
}
}
void network_process_monitor_vector(int vector)
{
int i, j;
int count = 0;
segment *seg;
for (i=0; i <= Highest_segment_index; i++)
{
int tm, ec, bm;
seg = &Segments[i];
for (j = 0; j < 6; j++)
{
if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
((bm = Effects[ec].dest_bm_num) != -1) )
{
if (vector & (1 << count))
{
seg->sides[j].tmap_num2 = bm | (tm&0xc000);
mprintf((0, "Monitor %d blown up.\n", count));
}
else
mprintf((0, "Monitor %d intact.\n", count));
count++;
Assert(count < 32);
}
}
}
}
int network_create_monitor_vector(void)
{
int i, j, k;
int num_blown_bitmaps = 0;
int monitor_num = 0;
int blown_bitmaps[7];
int vector = 0;
segment *seg;
for (i=0; i < Num_effects; i++)
{
if (Effects[i].dest_bm_num > 0) {
for (j = 0; j < num_blown_bitmaps; j++)
if (blown_bitmaps[j] == Effects[i].dest_bm_num)
break;
if (j == num_blown_bitmaps)
blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
}
}
for (i = 0; i < num_blown_bitmaps; i++)
mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
Assert(num_blown_bitmaps <= 7);
for (i=0; i <= Highest_segment_index; i++)
{
int tm, ec;
seg = &Segments[i];
for (j = 0; j < 6; j++)
{
if ((tm = seg->sides[j].tmap_num2) != 0)
{
if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
(Effects[ec].dest_bm_num != -1) )
{
mprintf((0, "Monitor %d intact.\n", monitor_num));
monitor_num++;
Assert(monitor_num < 32);
}
else
{
for (k = 0; k < num_blown_bitmaps; k++)
{
if ((tm&0x3fff) == blown_bitmaps[k])
{
mprintf((0, "Monitor %d destroyed.\n", monitor_num));
vector |= (1 << monitor_num);
monitor_num++;
Assert(monitor_num < 32);
break;
}
}
}
}
}
}
mprintf((0, "Final monitor vector %x.\n", vector));
return(vector);
}
#endif
void network_stop_resync(sequence_packet *their)
{
if ( (!memcmp(Network_player_rejoining.player.node, their->player.node, 6)) &&
(!memcmp(Network_player_rejoining.player.server, their->player.server, 4)) &&
(!strcasecmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
{
mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
Network_send_objects = 0;
Network_send_objnum = -1;
}
}
ubyte object_buffer[IPX_MAX_DATA_SIZE];
void network_send_objects(void)
{
short remote_objnum;
sbyte owner;
int loc, i, h;
static int obj_count = 0;
static int frame_num = 0;
int obj_count_frame = 0;
int player_num = Network_player_rejoining.player.connected;
// Send clear objects array trigger and send player num
Assert(Network_send_objects != 0);
Assert(player_num >= 0);
Assert(player_num < MaxNumNetPlayers);
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
{
// Endlevel started before we finished sending the goods, we'll
// have to stop and try again after the level.
network_dump_player(Network_player_rejoining.player.server,Network_player_rejoining.player.node, DUMP_ENDLEVEL);
Network_send_objects = 0;
return;
}
for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
// over-stressing the receiver.
{
obj_count_frame = 0;
memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
object_buffer[0] = PID_OBJECT_DATA;
loc = 3;
if (Network_send_objnum == -1)
{
obj_count = 0;
Network_send_object_mode = 0;
// mprintf((0, "Sending object array to player %d.\n", player_num));
*(short *)(object_buffer+loc) = -1; loc += 2;
object_buffer[loc] = player_num; loc += 1;
loc += 2; // Placeholder for remote_objnum, not used here
Network_send_objnum = 0;
obj_count_frame = 1;
frame_num = 0;
}
for (i = Network_send_objnum; i <= Highest_object_index; i++)
{
if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
(Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
(Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE))
continue;
if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
continue;
if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
continue;
if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
break; // Not enough room for another object
obj_count_frame++;
obj_count++;
remote_objnum = objnum_local_to_remote((short)i, &owner);
Assert(owner == object_owner[i]);
*(short *)(object_buffer+loc) = i; loc += 2;
object_buffer[loc] = owner; loc += 1;
*(short *)(object_buffer+loc) = remote_objnum; loc += 2;
memcpy(object_buffer+loc, &Objects[i], sizeof(object)); loc += sizeof(object);
// mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
}
if (obj_count_frame) // Send any objects we've buffered
{
frame_num++;
Network_send_objnum = i;
object_buffer[1] = obj_count_frame;
object_buffer[2] = frame_num;
// mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
Assert(loc <= IPX_MAX_DATA_SIZE);
ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.server, Network_player_rejoining.player.node );
// OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
}
if (i > Highest_object_index)
{
if (Network_send_object_mode == 0)
{
Network_send_objnum = 0;
Network_send_object_mode = 1; // go to next mode
}
else
{
Assert(Network_send_object_mode == 1);
frame_num++;
// Send count so other side can make sure he got them all
// mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
mprintf((0, "Sent %d objects.\n", obj_count));
object_buffer[0] = PID_OBJECT_DATA;
object_buffer[1] = 1;
object_buffer[2] = frame_num;
*(short *)(object_buffer+3) = -2;
*(short *)(object_buffer+6) = obj_count;
//OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.server, Network_player_rejoining.player.node);
// Send sync packet which tells the player who he is and to start!
network_send_rejoin_sync(player_num);
// Turn off send object mode
Network_send_objnum = -1;
Network_send_objects = 0;
obj_count = 0;
return;
} // mode == 1;
} // i > Highest_object_index
} // For PACKETS_PER_FRAME
}
void network_send_rejoin_sync(int player_num)
{
int i, j;
Players[player_num].connected = 1; // connect the new guy
LastPacketTime[player_num] = timer_get_approx_seconds();
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
{
// Endlevel started before we finished sending the goods, we'll
// have to stop and try again after the level.
network_dump_player(Network_player_rejoining.player.server,Network_player_rejoining.player.node, DUMP_ENDLEVEL);
Network_send_objects = 0;
return;
}
if (Network_player_added)
{
Network_player_rejoining.type = PID_ADDPLAYER;
Network_player_rejoining.player.connected = player_num;
network_new_player(&Network_player_rejoining);
for (i = 0; i < N_players; i++)
{
if ((i != player_num) && (i != Player_num) && (Players[i].connected))
{
#ifdef NATIVE_PACKETS
ipx_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), Netgame.players[i].server, Netgame.players[i].node, Players[i].net_address);
#else
send_sequence_packet( Network_player_rejoining, Netgame.players[i].server, Netgame.players[i].node, Players[i].net_address);
#endif
}
}
//added/changed 8/6/98 by Matt Mueller
}else {
//changed 980815 by adb
//-killed memset( &Net_D1xPlayer[player_num], 0, sizeof(network_d1xplayer_info) );
//-killed network_send_config_messages(player_num,4);
network_get_player_settings(player_num);
//end edit - adb
}
//end edit - Matt Mueller
// Send sync packet to the new guy
network_update_netgame();
// Fill in the kill list
for (j=0; j<MAX_PLAYERS; j++)
{
for (i=0; i<MAX_PLAYERS;i++)
Netgame.kills[j][i] = kill_matrix[j][i];
Netgame.killed[j] = Players[j].net_killed_total;
Netgame.player_kills[j] = Players[j].net_kills_total;
#ifndef SHAREWARE
Netgame.player_score[j] = Players[j].score;
#endif
}
#ifndef SHAREWARE
Netgame.level_time = Players[Player_num].time_level;
Netgame.monitor_vector = network_create_monitor_vector();
#endif
mprintf((0, "Sending rejoin sync packet!!!\n"));
#ifdef NATIVE_PACKETS
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.server, Network_player_rejoining.player.node );
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.server, Network_player_rejoining.player.node ); // repeat for safety
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.server, Network_player_rejoining.player.node ); // repeat for safety
#else
send_netgame_packet(Network_player_rejoining.player.server, Network_player_rejoining.player.node );
send_netgame_packet(Network_player_rejoining.player.server, Network_player_rejoining.player.node );
send_netgame_packet(Network_player_rejoining.player.server, Network_player_rejoining.player.node );
#endif
#ifndef SHAREWARE
network_send_door_updates();
#endif
if (Netgame.protocol_version == MULTI_PROTO_D1X_VER)
multi_send_start_powerup_count();
return;
}
char * network_get_player_name( int objnum )
{
if ( objnum < 0 ) return NULL;
if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
if ( Objects[objnum].id >= N_players ) return NULL;
return Players[Objects[objnum].id].callsign;
}
void network_add_player(sequence_packet *p)
{
int i;
mprintf((0, "Got add player request!\n"));
for (i=0; i<N_players; i++ ) {
if ( !memcmp( Netgame.players[i].node, p->player.node, 6) && !memcmp(Netgame.players[i].server, p->player.server, 4)){
mprintf((0, "already have em as player %i!\n",i));
return; // already got them
}
}
if ( N_players >= MAX_PLAYERS ) {
mprintf((0, "too many players %i!\n",N_players));
return; // too many of em
}
memcpy( Netgame.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
memcpy( Netgame.players[N_players].node, p->player.node, 6 );
memcpy( Netgame.players[N_players].server, p->player.server, 4 );
Netgame.players[N_players].connected = 1;
#ifndef SHAREWARE
Netgame.players[N_players].sub_protocol = p->player.sub_protocol;
#endif
Players[N_players].connected = 1;
LastPacketTime[N_players] = timer_get_approx_seconds();
N_players++;
Netgame.numplayers = N_players;
// Broadcast updated info
network_send_game_info(NULL, 0);
}
// One of the players decided not to join the game
void network_remove_player(sequence_packet *p)
{
int i,pn;
pn = -1;
for (i=0; i<N_players; i++ ) {
if (!memcmp(Netgame.players[i].node, p->player.node, 6) && !memcmp(Netgame.players[i].server, p->player.server, 4)) {
pn = i;
break;
}
}
if (pn < 0 ) return;
for (i=pn; i<N_players-1; i++ ) {
memcpy( Netgame.players[i].callsign, Netgame.players[i+1].callsign, CALLSIGN_LEN+1 );
memcpy( Netgame.players[i].node, Netgame.players[i+1].node, 6 );
memcpy( Netgame.players[i].server, Netgame.players[i+1].server, 4 );
}
N_players--;
Netgame.numplayers = N_players;
// Broadcast new info
network_send_game_info(NULL, 0);
}
void
network_dump_player(ubyte * server, ubyte *node, int why)
{
// Remove player from game (not chosen, kicked, ...)
Assert(MySyncPackInitialized);
My_Seq.type = PID_DUMP;
My_Seq.player.connected = why;
#ifdef NATIVE_PACKETS
ipx_send_internetwork_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), server, node);
#else
send_sequence_packet( My_Seq, server, node, NULL);
#endif
}
void
network_send_game_list_request(void)
{
// Send a broadcast request for game info
sequence_packet me;
mprintf((0, "Sending game_list request.\n"));
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
memcpy( me.player.node, ipx_get_my_local_address(), 6 );
memcpy( me.player.server, ipx_get_my_server_address(), 4 );
me.type = PID_GAME_LIST;
#ifdef NATIVE_PACKETS
ipx_send_broadcast_packet_data( (ubyte *)&me, sizeof(sequence_packet) );
#else
send_sequence_packet( me, NULL, NULL, NULL);
#endif
}
void
network_update_netgame(void)
{
// Update the netgame struct with current game variables
int i, j;
if (Network_status == NETSTAT_STARTING)
return;
Netgame.numplayers = N_players;
Netgame.game_status = Network_status;
Netgame.max_numplayers = MaxNumNetPlayers;
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
{
Netgame.players[i].connected = Players[i].connected;
for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
Netgame.kills[i][j] = kill_matrix[i][j];
Netgame.killed[i] = Players[i].net_killed_total;
Netgame.player_kills[i] = Players[i].net_kills_total;
#ifndef SHAREWARE
Netgame.player_score[i] = Players[i].score;
Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
#endif
}
Netgame.team_kills[0] = team_kills[0];
Netgame.team_kills[1] = team_kills[1];
Netgame.levelnum = Current_level_num;
}
void
network_send_endlevel_sub(int player_num)
{
endlevel_info end;
int i;
// Send an endlevel packet for a player
end.type = PID_ENDLEVEL;
end.player_num = player_num;
end.connected = Players[player_num].connected;
end.kills = Players[player_num].net_kills_total;
end.killed = Players[player_num].net_killed_total;
memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
//added 05/18/99 Matt Mueller - it doesn't use the rest, but we should at least initialize it :)
memset(end.kill_matrix[1], 0, (MAX_PLAYERS-1)*MAX_PLAYERS*sizeof(short));
//end addition -MM
if (Players[player_num].connected == 1) // Still playing
{
Assert(Fuelcen_control_center_destroyed);
end.seconds_left = Fuelcen_seconds_left;
}
//added 05/18/99 Matt Mueller - similarly, its not used if we aren't connected, but checker complains.
else
end.seconds_left = 127;
//end addition -MM
// mprintf((0, "Sending endlevel packet.\n"));
for (i = 0; i < N_players; i++)
{
if ((i != Player_num) && (i!=player_num) && (Players[i].connected))
{
#ifdef NATIVE_PACKETS
ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), Netgame.players[i].server, Netgame.players[i].node,Players[i].net_address);
#else
send_endlevel_packet(&end, Netgame.players[i].server, Netgame.players[i].node, Players[i].net_address);
#endif
}
}
}
void
network_send_endlevel_packet(void)
{
// Send an updated endlevel status to other hosts
network_send_endlevel_sub(Player_num);
}
void
network_send_game_info(sequence_packet *their, int light)
{
// Send game info to someone who requested it
char old_type, old_status;
mprintf((0, "Sending game info.\n"));
network_update_netgame(); // Update the values in the netgame struct
old_type = Netgame.type;
old_status = Netgame.game_status;
Netgame.type = (Netgame.protocol_version == MULTI_PROTO_D1X_VER ?
(light ? PID_D1X_GAME_LITE : PID_D1X_GAME_INFO)
: PID_GAME_INFO);
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
Netgame.game_status = NETSTAT_ENDLEVEL;
#ifdef NATIVE_PACKETS
if (!their)
ipx_send_broadcast_packet_data((ubyte *)&Netgame, sizeof(netgame_info));
else
ipx_send_internetwork_packet_data((ubyte *)&Netgame, sizeof(netgame_info), their->player.server, their->player.node);
#else
if (!their)
send_netgame_packet(NULL, NULL);
else
send_netgame_packet(their->player.server, their->player.node);
#endif
Netgame.type = old_type;
Netgame.game_status = old_status;
}
int network_send_request(void)
{
// Send a request to join a game 'Netgame'. Returns 0 if we can join this
// game, non-zero if there is some problem.
int i;
Assert(Netgame.numplayers > 0);
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
if (Netgame.players[i].connected)
break;
Assert(i < MAX_NUM_NET_PLAYERS);
mprintf((0, "Sending game enroll request to player %d. Level = %d\n", i, Netgame.levelnum));
My_Seq.type = (Netgame.protocol_version == MULTI_PROTO_D1X_VER)
? PID_D1X_REQUEST : PID_REQUEST;
My_Seq.player.connected = Current_level_num;
#ifdef NATIVE_PACKETS
ipx_send_internetwork_packet_data((ubyte *)&My_Seq, sizeof(sequence_packet), Netgame.players[i].server, Netgame.players[i].node);
#else
send_sequence_packet(My_Seq, Netgame.players[i].server, Netgame.players[i].node, NULL);
#endif
return i;
}
void network_process_gameinfo(ubyte *data, int d1x)
{
int i, j;
netgame_info *new;
#ifdef NATIVE_PACKETS
new = (netgame_info *)data;
#else
netgame_info netgame;
new = &netgame;
receive_netgame_packet(data, &netgame, d1x);
#endif
Network_games_changed = 1;
mprintf((0, "Got game data for game %s.\n", new->game_name));
for (i = 0; i < num_active_games; i++)
if (!strcasecmp(Active_games[i].game_name, new->game_name) &&
(Active_games[i].type == PID_D1X_GAME_LITE ||
new->type == PID_D1X_GAME_LITE ||
(!memcmp(Active_games[i].players[0].node, new->players[0].node, 6) &&
!memcmp(Active_games[i].players[0].server, new->players[0].server, 4))))
break;
if (i == MAX_ACTIVE_NETGAMES)
{
mprintf((0, "Too many netgames.\n"));
return;
}
memcpy(&Active_games[i], new, sizeof(netgame_info));
if (i == num_active_games)
num_active_games++;
/* Workaround for bug in Descent 1 */
if (Active_games[i].max_numplayers == 255)
{
if (Active_games[i].gamemode & GM_MULTI_ROBOTS)
Active_games[i].max_numplayers = 4;
else
Active_games[i].max_numplayers = 8;
}
if (Active_games[i].numplayers == 0)
{
// Delete this game
for (j = i; j < num_active_games-1; j++)
memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
num_active_games--;
}
}
void network_process_dump(sequence_packet *their)
{
// Our request for join was denied. Tell the user why.
mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
// Begin addition by GF
if (Network_status == NETSTAT_PLAYING)
{
Function_mode = FMODE_MENU;
nm_messagebox(NULL, 1, TXT_OK, "You have been kicked from the game!");
multi_quit_game = 1;
multi_leave_menu = 1;
multi_reset_stuff();
longjmp(LeaveGame,1); // because the other crap didn't work right
return;
}
// End addition by GF
nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
Network_status = NETSTAT_MENU;
}
void network_process_request(sequence_packet *their)
{
// Player is ready to receieve a sync packet
int i;
mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
for (i = 0; i < N_players; i++)
if (!memcmp(their->player.server, Netgame.players[i].server, 4) && !memcmp(their->player.node, Netgame.players[i].node, 6) && (!strcasecmp(their->player.callsign, Netgame.players[i].callsign))) {
Players[i].connected = 1;
break;
}
}
void network_process_packet(ubyte *data, int length )
{
sequence_packet *their = (sequence_packet *)data;
// mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
// if ( length < sizeof(sequence_packet) ) return;
//edited 03/04/99 Matt Mueller - its used now
// length = length;
//end edit -MM
switch( their->type ) {
case PID_GAME_INFO:
mprintf((0, "GOT a PID_GAME_INFO!\n"));
//if (length != sizeof(netgame_info))
// mprintf((0, " Invalid size %d for netgame packet.\n", length));
if (Network_status == NETSTAT_BROWSING)
network_process_gameinfo(data, 0);
break;
case PID_GAME_LIST:
// Someone wants a list of games
mprintf((0, "Got a PID_GAME_LIST!\n"));
if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
if (network_i_am_master())
network_send_game_info(their, 1);
break;
case PID_ADDPLAYER:
mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
network_new_player(their);
break;
case PID_D1X_REQUEST:
case PID_REQUEST:
mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
if (!ipx_check_ready_to_join(their->player.server,their->player.node))
break;
//added on 2/1/99 by Victor Rachels for bans
if(checkban(their->player.node))
{
network_dump_player(their->player.server, their->player.node, DUMP_DORK);
hud_message(MSGC_GAME_FEEDBACK, "%s tried to join at banned ip %d.%d.%d.%d", their->player.callsign,their->player.node[3],their->player.node[2],their->player.node[1],their->player.node[0] );
}
//end this section addition - VR
else if (Network_status == NETSTAT_STARTING)
{
// Someone wants to join our game!
network_add_player(their);
}
else if (Network_status == NETSTAT_WAITING)
{
// Someone is ready to recieve a sync packet
network_process_request(their);
}
else if (Network_status == NETSTAT_PLAYING)
{
//Begin addition by GF
if(!restrict_mode)
network_welcome_player(their);
else if(restrict_mode)
lamer_network_welcome_player_restricted(their);
// Someone wants to join a game in progress!
//-killed- network_welcome_player(their);
//End addition by GF
}
break;
// Begin addition by GF
case PID_DUMP:
if ((Network_status == NETSTAT_WAITING) || (Network_status == NETSTAT_PLAYING))
network_process_dump(their);
break;
// End addition by GF
case PID_QUIT_JOINING:
if (Network_status == NETSTAT_STARTING)
network_remove_player( their );
else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
network_stop_resync( their );
break;
case PID_SYNC:
if (Network_status == NETSTAT_WAITING)
network_read_sync_packet(data, 0);
break;
case PID_PDATA:
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) )) {
network_read_pdata_packet(data, 0);
}
break;
//added on 8/4/98 by Matt Mueller
case PID_SHORTPDATA:
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) )) {
network_read_pdata_packet(data, 1);
}
break;
//end modified section - Matt Mueller
case PID_OBJECT_DATA:
if (Network_status == NETSTAT_WAITING)
network_read_object_packet(data);
break;
case PID_ENDLEVEL:
if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
network_read_endlevel_packet(data);
else
mprintf((0, "Junked endlevel packet.\n"));
break;
// D1X packets
case PID_D1X_GAME_INFO_REQ:
// Someone wants full info of our D1X game
mprintf((0, "Got a PID_D1X_GAME_INFO_REQ!\n"));
if ((Netgame.protocol_version == MULTI_PROTO_D1X_VER) &&
((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL)))
if (network_i_am_master())
network_send_game_info(their, 0);
break;
case PID_D1X_GAME_LITE_REQ:
// Someone wants a list of D1X games
mprintf((0, "Got a PID_D1X_GAME_LITE_REQ!\n"));
if ((Netgame.protocol_version == MULTI_PROTO_D1X_VER) &&
((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL)))
if (network_i_am_master())
network_send_game_info(their, 1);
break;
case PID_D1X_GAME_INFO:
case PID_D1X_GAME_LITE:
if (Network_status == NETSTAT_BROWSING)
network_process_gameinfo(data, 1);
break;
case PID_D1X_SYNC:
if (Network_status == NETSTAT_WAITING)
network_read_sync_packet(data, 1);
break;
case PID_PDATA_SHORT2:
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) )) {
network_read_pdata_packet(data, 2);
}break;
//added 03/04/99 Matt Mueller - new direct data packets..
case PID_DIRECTDATA:
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) )) {
mprintf((0,"got DIRECTDATA, len=%i (%i)\n",length,data[1]));
multi_process_bigdata( (char *)data+1, length-1);
}
break;
//end addition -MM
default:
mprintf((0, "Ignoring invalid packet type.\n"));
Int3(); // Invalid network packet type, see ROB
}
}
#ifndef NDEBUG
void dump_segments()
{
FILE * fp;
fp = fopen( "TEST.DMP", "wb" );
fwrite( Segments, sizeof(segment)*(Highest_segment_index+1),1, fp );
fclose(fp);
mprintf( (0, "SS=%d\n", sizeof(segment) ));
}
#endif
void
network_read_endlevel_packet( ubyte *data )
{
// Special packet for end of level syncing
int playernum;
endlevel_info *end;
#ifdef NATIVE_PACKETS
end = (endlevel_info *)data;
#else
endlevel_info end_data;
end = &end_data;
receive_endlevel_packet(data, &end_data);
#endif
playernum = end->player_num;
Assert(playernum != Player_num);
Assert(playernum < N_players);
if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
return; // Only accept disconnect packets if we're not out of the level yet
Players[playernum].connected = end->connected;
memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
Players[playernum].net_kills_total = end->kills;
Players[playernum].net_killed_total = end->killed;
if ((Players[playernum].connected == 1) && (end->seconds_left < Fuelcen_seconds_left))
Fuelcen_seconds_left = end->seconds_left;
LastPacketTime[playernum] = timer_get_approx_seconds();
// mprintf((0, "Got endlevel packet from player %d.\n", playernum));
}
void
network_pack_objects(void)
{
// Switching modes, pack the object array
special_reset_objects();
}
int
network_verify_objects(int remote, int local)
{
int i;
int nplayers, got_controlcen=0;
if ((remote-local) > 10)
return(-1);
if (Game_mode & GM_MULTI_ROBOTS)
got_controlcen = 1;
nplayers = 0;
for (i = 0; i <= Highest_object_index; i++)
{
if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
nplayers++;
if (Objects[i].type == OBJ_CNTRLCEN)
got_controlcen=1;
}
if (got_controlcen && (nplayers >= MaxNumNetPlayers))
return(0);
return(1);
}
void
network_read_object_packet( ubyte *data )
{
// Object from another net player we need to sync with
short objnum, remote_objnum;
sbyte obj_owner;
int segnum, i;
object *obj;
static int my_pnum = 0;
static int mode = 0;
static int object_count = 0;
static int frame_num = 0;
int nobj = data[1];
int loc = 3;
int remote_frame_num = data[2];
frame_num++;
// mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
for (i = 0; i < nobj; i++)
{
objnum = *(short *)(data+loc); loc += 2;
obj_owner = data[loc]; loc += 1;
remote_objnum = *(short *)(data+loc); loc += 2;
if (objnum == -1)
{
// Clear object array
mprintf((0, "Clearing object array.\n"));
init_objects();
Network_rejoined = 1;
my_pnum = obj_owner;
change_playernum_to(my_pnum);
mode = 1;
object_count = 0;
frame_num = 1;
}
else if (objnum == -2)
{
// Special debug checksum marker for entire send
if (mode == 1)
{
network_pack_objects();
mode = 0;
}
mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
if (remote_objnum != object_count) {
Int3();
}
if (network_verify_objects(remote_objnum, object_count))
{
// Failed to sync up
nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
Network_status = NETSTAT_MENU;
return;
}
frame_num = 0;
}
else
{
if (frame_num != remote_frame_num)
Int3();
object_count++;
if ((obj_owner == my_pnum) || (obj_owner == -1))
{
if (mode != 1)
Int3(); // SEE ROB
objnum = remote_objnum;
//if (objnum > Highest_object_index)
//{
// Highest_object_index = objnum;
// num_objects = Highest_object_index+1;
//}
}
else {
if (mode == 1)
{
network_pack_objects();
mode = 0;
}
objnum = obj_allocate();
}
if (objnum != -1) {
obj = &Objects[objnum];
if (obj->segnum != -1)
obj_unlink(objnum);
Assert(obj->segnum == -1);
Assert(objnum < MAX_OBJECTS);
memcpy(obj,data+loc,sizeof(object)); loc += sizeof(object);
segnum = obj->segnum;
obj->next = obj->prev = obj->segnum = -1;
obj->attached_obj = -1;
if (segnum > -1)
obj_link(obj-Objects,segnum);
if (obj_owner == my_pnum)
map_objnum_local_to_local(objnum);
else if (obj_owner != -1)
map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
else
object_owner[objnum] = -1;
}
} // For a standard onbject
} // For each object in packet
}
void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop waiting for sync packet to start game
static fix t1 = 0;
menus = menus;
citem = citem;
nitems = nitems;
network_listen();
//added/to-be-added on someday by someone for receiving msgs in waitlist
if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
*key = -2;
if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
{
int i;
// Poll time expired, re-send request
t1 = timer_get_approx_seconds();
mprintf((0, "Re-sending join request.\n"));
i = network_send_request();
if (i < 0)
*key = -2;
}
}
void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
int i,n,nm;
key=key;
citem=citem;
Assert(Network_status == NETSTAT_STARTING);
if (!menus[0].value) {
menus[0].value = 1;
menus[0].redraw = 1;
}
for (i=1; i<nitems; i++ ) {
if ( (i>= N_players) && (menus[i].value) ) {
menus[i].value = 0;
menus[i].redraw = 1;
}
}
nm = 0;
for (i=0; i<nitems; i++ ) {
if ( menus[i].value ) {
nm++;
if ( nm > N_players ) {
menus[i].value = 0;
menus[i].redraw = 1;
}
}
}
if ( nm > MaxNumNetPlayers ) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
// Turn off the last player highlighted
for (i = N_players; i > 0; i--)
if (menus[i].value == 1)
{
menus[i].value = 0;
menus[i].redraw = 1;
break;
}
}
//added/killed by Victor Rachels to eventually add msging
//since nitems should not be changing, anyway
// if (nitems > MAX_PLAYERS ) return;
//end this section kill - VR
n = Netgame.numplayers;
network_listen();
if (n < Netgame.numplayers )
{
sprintf( menus[N_players-1].text, "%d. %-16s", N_players, Netgame.players[N_players-1].callsign );
menus[N_players-1].redraw = 1;
//Begin addition by GF
digi_play_sample(SOUND_HUD_MESSAGE, F1_0); //A noise to alert you when someone joins a starting game...
//End addition by GF
if (N_players <= MaxNumNetPlayers)
{
menus[N_players-1].value = 1;
}
}
else if ( n > Netgame.numplayers )
{
// One got removed...
//Begin addition by GF
// <Taken out for now due to lack of testing> digi_play_sample(SOUND_HUD_KILL, F1_0); //A noise to alert you when someone leaves a starting game...
//End addition by GF
for (i=0; i<N_players; i++ )
{
sprintf( menus[i].text, "%d. %-16s", i+1, Netgame.players[i].callsign );
if (i < MaxNumNetPlayers)
menus[i].value = 1;
else
menus[i].value = 0;
menus[i].redraw = 1;
}
for (i=N_players; i<n; i++ )
{
sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
menus[i].value = 0;
menus[i].redraw = 1;
}
}
}
#ifndef SHAREWARE
void network_get_allowed_objects(int multivalues[40]) { //uint *flags) {
newmenu_item m[MULTI_ALLOW_POWERUP_MAX];
int i;
for (i = 0; i < MULTI_ALLOW_POWERUP_MAX; i++) {
m[i].type = NM_TYPE_CHECK; m[i].text = multi_allow_powerup_text[i]; m[i].value = multivalues[i+20];/*(*flags >> i) & 1;*/
}
i = newmenu_do1( NULL, "Objects to allow", MULTI_ALLOW_POWERUP_MAX, m, NULL, 0 );
// if (i > -1) {
// *flags &= ~NETFLAG_DOPOWERUP;
for (i = 0; i < MULTI_ALLOW_POWERUP_MAX; i++)
multivalues[i+20] = m[i].value;
/*if (m[i].value)
*flags |= (1 << i);*/
// }
}
#endif
#ifndef SHAREWARE
int last_maxplayers;
void network_d1x_param_poll(int nitems, newmenu_item * menus, int * key, int citem) {
if (last_maxplayers != menus[7].value) {
last_maxplayers = menus[7].value;
sprintf(menus[7].text, "Maximum players: %d", menus[7].value + 2);
menus[7].redraw = 1;
}
}
void network_get_d1x_params(netgame_info *temp_game, int *new_socket, int multivalues[40]) {
int i, pps, socket;
// uint flags;
int opt;
newmenu_item m[16];
char spps[10];
// char smaxplayers[32];
char ssocket[10];
//added 11/01/98 Matthew Mueller
char smaxplayers[30];
//end addition -MM
// flags = temp_game->flags;
last_maxplayers = -1;
sprintf(spps, "%d", multivalues[11]); //
sprintf(ssocket, "%d", multivalues[12]); //*new_socket
// sprintf(smaxplayers, "Maximum players: %d", multivalues[14]);
{
m[0].value = multivalues[10];
m[2].text = spps;
m[4].text = ssocket;
m[6].value = multivalues[13];
m[7].value = multivalues[14]-2;
//added 11/01/98 Matthew Mueller
sprintf(smaxplayers,"Maximum players: %d",multivalues[14]);
//end addition -MM
m[9].value = multivalues[15];
m[10].value = multivalues[16];
//added on 11/12/98 by Victor Rachels for radar
m[11].value = multivalues[17];
//end this section addition - VR
//added on 11/12/98 by Victor Rachels for alt vulcanfire
m[12].value = multivalues[18];
//end this section addition - VR
}
opt = 0;
/* 0*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; opt++;
/* 1*/ m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 to 20)"; opt++;
/* 2*/ m[opt].type = NM_TYPE_INPUT; m[opt].text_len = 2; opt++;
/* 3*/ m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket (-99 to 99)"; opt++;
/* 4*/ m[opt].type = NM_TYPE_INPUT; m[opt].text_len = 3; opt++;
/* 5*/ m[opt].type = NM_TYPE_TEXT; m[opt].text = "Options below need D1X only games"; opt++;
/* 6*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "D1X only game"; opt++;
//added/edited on 11/1/98 by Matthew Mueller
/* 7*/ m[opt].type = NM_TYPE_SLIDER; m[opt].text = smaxplayers; m[opt].min_value = 0; m[opt].max_value = MaxNumNetPlayers - 2; opt++;
//end edit -MM
/* 8*/ m[opt].type = NM_TYPE_MENU; m[opt].text = "Set objects allowed..."; opt++;
/* 9*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "Drop vulcan ammo"; opt++;
/*10*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "Enable ignore/ghost"; opt++;
//added on 11/12/98 by Victor Rachels for radar
/*11*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "Enable radar"; opt++;
//end this section addition -VR
/*12*/ m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short Vulcanfire"; opt++;
i = 0;
for (;;) {
i = newmenu_do1( NULL, "D1X options", opt, m, &network_d1x_param_poll, i );
if (i == 8) {
network_get_allowed_objects(multivalues); //&flags);
continue;
} else {// if (i > -1) {
pps = atoi(spps);
if (pps < 2 || pps > 20) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid value for packets per second");
i = 2; // select pps field
sprintf(spps, "10");
continue;
}
socket = atoi(ssocket);
if (socket < -99 || socket > 99) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid value for network socket");
i = 4; // select socket field
sprintf(ssocket, "0");
continue;
}
}
break;
}
// if (i > -1) {
{
multivalues[10] = m[0].value;
multivalues[11] = atoi(spps);
multivalues[12] = atoi(ssocket);
multivalues[13] = m[6].value;
multivalues[14] = m[7].value + 2;
multivalues[15] = m[9].value;
multivalues[16] = m[10].value;
//added on 11/12/98 by Victor Rachels for radar
multivalues[17] = m[11].value;
//end this section addition - VR
//added on 11/12/98 by Victor Rachels for alt vulcanfire
multivalues[18] = m[12].value;
//end this section addition - VR
}
/* flags &= ~NETFLAG_SHORTPACKETS;
if (m[0].value)
flags |= NETFLAG_SHORTPACKETS;
temp_game->packets_per_sec = pps;
*new_socket = socket;
temp_game->protocol_version = (m[6].value ?
MULTI_PROTO_D1X_VER : MULTI_PROTO_VERSION);
temp_game->max_numplayers = m[7].value + 2;
flags &= ~NETFLAG_DROP_VULCAN_AMMO;
if (m[9].value)
flags |= NETFLAG_DROP_VULCAN_AMMO;
flags &= ~NETFLAG_ENABLE_IGNORE_GHOST;
if (m[10].value)
flags |= NETFLAG_ENABLE_IGNORE_GHOST;
temp_game->flags = flags;*/
// }
}
#endif
int opt_cinvul;
int last_cinvul=0;
int opt_mode;
int last_mode;
netgame_info *cur_temp_game;
void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
#ifndef SHAREWARE
#ifndef ROCKWELL_CODE
int i;
for (i = 0; i < 4; i++)
if (menus[opt_mode + i].value && last_mode != i) { // mode changed?
last_mode = i;
MaxNumNetPlayers = (i > 1) ? // robo-anarchy/cooperative
4 : 8;
cur_temp_game->max_numplayers = MaxNumNetPlayers;
}
if (menus[opt_mode+1].value && !menus[opt_mode+5].value) {
menus[opt_mode+5].value = 1;
menus[opt_mode+5].redraw = 1;
}
if (menus[opt_mode+3].value) {
if (!menus[opt_mode+7].value) {
menus[opt_mode+7].value = 1;
menus[opt_mode+7].redraw = 1;
}
}
#endif
if ( last_cinvul != menus[opt_cinvul].value ) {
sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
last_cinvul = menus[opt_cinvul].value;
menus[opt_cinvul].redraw = 1;
}
#endif
}
int network_get_game_params( netgame_info *netgame, int *new_socket )
{
int i;
int opt, opt_name, opt_level, opt_closed, opt_difficulty;
newmenu_item m[16];
netgame_info temp_game;
//char name[NETGAME_NAME_LEN+1];
char slevel[5];
char level_text[32];
#ifndef SHAREWARE
int opt_showmap;
char srinvul[32];
int new_mission_num;
int anarchy_only;
#endif
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
int multivalues[40];
memset(multivalues,0,sizeof(int) * 40);
//end this section addition - Victor
#ifndef SHAREWARE
new_mission_num = multi_choose_mission(&anarchy_only);
if (new_mission_num < 0)
return -1;
#endif
restrict_mode = 0;
cur_temp_game = &temp_game;
memset(&temp_game, 0, sizeof(temp_game));
temp_game.protocol_version = MULTI_PROTO_VERSION;
temp_game.difficulty = Player_default_difficulty;
#ifndef SHAREWARE
strcpy(temp_game.mission_name, Mission_list[new_mission_num].filename);
strcpy(temp_game.mission_title, Mission_list[new_mission_num].mission_name);
temp_game.control_invul_time = control_invul_time;
temp_game.flags = NETFLAG_DOPOWERUP | // enable all powerups
(Network_initial_shortpackets ? NETFLAG_SHORTPACKETS : 0) |
NETFLAG_ENABLE_IGNORE_GHOST;
temp_game.packets_per_sec = Network_initial_pps;
#endif
temp_game.max_numplayers = 8;
sprintf( temp_game.game_name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
sprintf( slevel, "1" );
last_mode = -1;
// if((i=FindArg("-mpg")))
// read_profile(gameinfo);
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
putto_multivalues(multivalues,&temp_game,new_socket);
if((i=FindArg("-mprofile")))
get_multi_profile(multivalues,Args[i+1]);
//end this section addition - Victor
opt = 0;
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
opt_name = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = temp_game.game_name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
if (Last_secret_level < -1)
sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
else if (Last_secret_level == -1)
sprintf(level_text+strlen(level_text)-1, ", S1)");
Assert(strlen(level_text) < 32);
m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
opt_level = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
#ifdef ROCKWELL_CODE
opt_mode = 0;
#else
//m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_MODE; opt++;
opt_mode = opt;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt++;
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt_mode].value = multivalues[0];
m[opt_mode+1].value = multivalues[1];
m[opt_mode+2].value = multivalues[2];
m[opt_mode+3].value = multivalues[3];
//end this section addition - Victor
#endif
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
opt_closed = opt;
m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_CLOSED_GAME; m[opt].value=0; opt++;
//added on 11/16/98 by Victor Rachels for restricted games
m[opt].type = NM_TYPE_CHECK; m[opt].text = "Restricted Game"; m[opt].value=multivalues[8]; opt++;
//end this section addition - Victor
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt_closed].value = multivalues[4];
//end this section addition - Victor
#ifndef SHAREWARE
// m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
opt_showmap = opt;
m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=0; opt++;
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt_showmap].value = multivalues[5];
//end this section addition - Victor
#endif
opt_difficulty = opt;
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Player_default_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
//added on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt_difficulty].value = multivalues[6];
//end this section addition - Victor
// m[opt].type = NM_TYPE_TEXT; m[opt].text = "Reactor Invulnerability (mins)"; opt++;
// opt_cinvul = opt;
// sprintf( srinvul, "%d", control_invul_time );
// m[opt].type = NM_TYPE_INPUT; m[opt].text = srinvul; m[opt].text_len=2; opt++;
#ifndef SHAREWARE
opt_cinvul = opt;
sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, 5*control_invul_time, TXT_MINUTES_ABBREV );
m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=15; opt++;
//added/changed on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt_cinvul].value = multivalues[7];
last_cinvul = multivalues[7];
//end this section addition - Victor
//m[opt].type = NM_TYPE_CHECK; m[opt].text = "D1X only"; m[opt].value=0; opt++;
m[opt].type = NM_TYPE_MENU; m[opt].text = "D1X options..."; opt++;
//added/changed on 10/18/98 by Victor Rachels to add multiplayer profiles
m[opt].type = NM_TYPE_MENU; m[opt].text = "Multi Profile..."; opt++;
//end this section addition - Victor
#endif
Assert(opt <= 16);
//added on 11/18/98 bu Victor Rachels to add -startnetgame
i = 0;
if(start_net_immediately)
start_net_immediately = 0;
else
//end this section addition
menu:
do {
i = newmenu_do1( NULL, NULL /*TXT_NETGAME_SETUP*/, opt, m, network_game_param_poll, 1 );
#ifndef SHAREWARE
if (i == 14) {
//if (!m[13].value)
// nm_messagebox(TXT_ERROR, 1, TXT_OK, "You can only set D1X options\nfor D1X only games");
//else
network_get_d1x_params(&temp_game, new_socket, multivalues);
}
//added/changed on 10/18/98 by Victor Rachels to add multiplayer profiles
if (i == 15) {
if (do_multi_profile(multivalues))
{
m[opt_mode].value = multivalues[0];
m[opt_mode+1].value = multivalues[1];
m[opt_mode+2].value = multivalues[2];
m[opt_mode+3].value = multivalues[3];
m[opt_closed].value = multivalues[4];
#ifndef SHAREWARE
m[opt_showmap].value = multivalues[5];
#endif
m[opt_difficulty].value = multivalues[6];
#ifndef SHAREWARE
m[opt_cinvul].value = multivalues[7];
#endif
m[opt_closed+1].value = multivalues[8];
}
}
//end this section addition - Victor
#endif
} while (i > 13);
if ( i > -1 ) {
int j;
for (j = 0; j < num_active_games; j++)
if (!strcasecmp(Active_games[j].game_name, temp_game.game_name))
{
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
goto menu;
}
//strcpy( game_name, name );
//added/changed on 10/23/98 by Victor Rachels to add multiplayer profiles
multivalues[0] = m[opt_mode].value;
multivalues[1] = m[opt_mode+1].value;
multivalues[2] = m[opt_mode+2].value;
multivalues[3] = m[opt_mode+3].value;
multivalues[4] = m[opt_closed].value;
multivalues[6] = m[opt_difficulty].value;
#ifndef SHAREWARE
multivalues[5] = m[opt_showmap].value;
multivalues[7] = m[opt_cinvul].value;
#endif
multivalues[8] = m[opt_closed+1].value;
//end this section addition - Victor Rachels
if (!strncasecmp(slevel, "s", 1))
temp_game.levelnum = -atoi(slevel+1);
else
temp_game.levelnum = atoi(slevel);
if ((temp_game.levelnum < Last_secret_level) || (temp_game.levelnum > Last_level) || (temp_game.levelnum == 0))
{
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
sprintf(slevel, "1");
goto menu;
}
//added/killed on 10/18/98 by Victor Rachels to add multiplayer profiles
//-killed- #ifdef ROCKWELL_CODE
//-killed- temp_game.mode = NETGAME_COOPERATIVE;
//-killed- #else
//-killed- if ( m[opt_mode].value )
//-killed- temp_game.gamemode = NETGAME_ANARCHY;
//-killed- #ifndef SHAREWARE
//-killed- else if (m[opt_mode+1].value)
//-killed- temp_game.gamemode = NETGAME_TEAM_ANARCHY;
//-killed- else if (anarchy_only) {
//-killed- nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
//-killed- m[opt_mode+2].value = 0;
//-killed- m[opt_mode+3].value = 0;
//-killed- m[opt_mode].value = 1;
//-killed- goto menu;
//-killed- } else if ( m[opt_mode+2].value )
//-killed- temp_game.gamemode = NETGAME_ROBOT_ANARCHY;
//-killed- else if ( m[opt_mode+3].value )
//-killed- temp_game.gamemode = NETGAME_COOPERATIVE;
//-killed- else Int3(); // Invalid mode -- see Rob
//-killed- #else
//-killed- else {
//-killed- nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY);
//-killed- m[opt_mode+2].value = 0;
//-killed- m[opt_mode+3].value = 0;
//-killed- m[opt_mode].value = 1;
//-killed- goto menu;
//-killed- }
//-killed- #endif
//-killed- #endif // ifdef ROCKWELL
//-killed-
//-killed- temp_game.game_flags = 0;
//-killed- if (m[opt_closed].value)
//-killed- temp_game.game_flags |= NETGAME_FLAG_CLOSED;
//-killed- #ifndef SHAREWARE
//-killed- // if (m[opt_closed+1].value)
//-killed- // temp_game.game_flags |= NETGAME_FLAG_SHOW_ID;
//-killed- if (m[opt_showmap].value)
//-killed- temp_game.game_flags |= NETGAME_FLAG_SHOW_MAP;
//-killed- #endif
//-killed-
//-killed- temp_game.difficulty = Difficulty_level = m[opt_difficulty].value;
//-killed- #ifndef SHAREWARE
//control_invul_time = atoi( srinvul )*60*F1_0;
//-killed control_invul_time = m[opt_cinvul].value;
//-killed temp_game.control_invul_time = control_invul_time*5*F1_0*60;
//temp_game.protocol_version = (m[13].value ?
// MULTI_PROTO_D1X_VER : MULTI_PROTO_VERSION);
//end this section kill - Victor
//added/changed on 10/18/98 by Victor Rachels to add multiplayer profiles
putfrom_multivalues(multivalues,&temp_game,new_socket);
#ifndef SHAREWARE
control_invul_time = temp_game.control_invul_time;
temp_game.control_invul_time = control_invul_time*5*F1_0*60;
//end this section addition - Victor
temp_game.subprotocol = MULTI_PROTO_D1X_MINOR;
temp_game.required_subprotocol = 0;
#endif
*netgame = temp_game;
if ((netgame->gamemode == 2 || netgame->gamemode == 3) && netgame->max_numplayers > 4) // restrict players in robo-anarchy/cooperative if player hasn't done so far...
netgame->max_numplayers = 4;
}
return i;
}
void
network_set_game_mode(int gamemode)
{
Show_kill_list = 1;
if ( gamemode == NETGAME_ANARCHY )
Game_mode = GM_NETWORK;
else if ( gamemode == NETGAME_ROBOT_ANARCHY )
Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
else if ( gamemode == NETGAME_COOPERATIVE )
Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
else if ( gamemode == NETGAME_TEAM_ANARCHY )
{
Game_mode = GM_NETWORK | GM_TEAM;
Show_kill_list = 3;
}
else
Int3();
#if 0 // adb: now done elsewhere
if (Game_mode & GM_MULTI_ROBOTS)
MaxNumNetPlayers = 4;
else
MaxNumNetPlayers = 8;
#endif
}
int
network_find_game(void)
{
// Find out whether or not there is space left on this socket
fix t1;
Network_status = NETSTAT_BROWSING;
num_active_games = 0;
show_boxed_message(TXT_WAIT);
network_send_game_list_request();
t1 = timer_get_approx_seconds() + F1_0*2;
while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
network_listen();
clear_boxed_message();
// mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
if (num_active_games < MAX_ACTIVE_NETGAMES)
return 0;
return 1;
}
void network_read_sync_packet( ubyte * data, int d1x )
{
int i, j;
netgame_info *sp = &Netgame;
char temp_callsign[CALLSIGN_LEN+1];
// This function is now called by all people entering the netgame.
// mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
if (data)
{
#ifdef NATIVE_PACKETS
memcpy( &Netgame, data, sizeof(netgame_info) );
#else
receive_netgame_packet( data, &Netgame, d1x );
#endif
}
N_players = sp->numplayers;
Difficulty_level = sp->difficulty;
Network_status = sp->game_status;
Assert(Function_mode != FMODE_GAME);
// New code, 11/27
mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
if (Netgame.segments_checksum != my_segments_checksum)
{
Network_status = NETSTAT_MENU;
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
#ifdef NDEBUG
return;
#endif
}
// Discover my player number
memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
Player_num = -1;
for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
Players[i].net_kills_total = 0;
//added/uncommented on 11/12/98 by Victor Rachels... who knows
Players[i].net_killed_total = 0;
//end this section uncomment - VR
}
for (i=0; i<N_players; i++ ) {
if ((!memcmp( sp->players[i].node, My_Seq.player.node, 6 )) &&
(!strcasecmp( sp->players[i].callsign, temp_callsign)) )
{
Assert(Player_num == -1); // Make sure we don't find ourselves twice! Looking for interplay reported bug
change_playernum_to(i);
}
memcpy( Players[i].callsign, sp->players[i].callsign, CALLSIGN_LEN+1 );
#ifndef SHAREWARE
if ( (*(uint *)sp->players[i].server) != 0 )
ipx_get_local_target( sp->players[i].server, sp->players[i].node, Players[i].net_address );
else
#endif
memcpy( Players[i].net_address, sp->players[i].node, 6 );
Players[i].n_packets_got=0; // How many packets we got from them
Players[i].n_packets_sent=0; // How many packets we sent to them
Players[i].connected = sp->players[i].connected;
//added/edited on 11/12/98 by Victor Rachels += -> =
Players[i].net_kills_total = sp->player_kills[i];
//end this section edit - VR
#ifndef SHAREWARE
if ((Network_rejoined) || (i != Player_num))
Players[i].score = sp->player_score[i];
#endif
for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
{
kill_matrix[i][j] = sp->kills[i][j];
}
}
if ( Player_num < 0 ) {
Network_status = NETSTAT_MENU;
return;
}
//added/edited on 11/12/98 by Victor Rachels to hopefully fix joining
//I wonder how much else is foobarred like this?
// if (Network_rejoined)
for (i=0; i<N_players;i++)
Players[i].net_killed_total = sp->killed[i];
//added/killed on 1/5/99 by Victor Rachels to fix next level
//-killed if(!Network_rejoined)
//-killed Players[Player_num].net_killed_total = 0;
//end this section kill
//end this section addition/edit - VR
//added/edited on 11/12/98 by Victor Rachels to hopefully fix eff
multi_kills_stat -= Players[Player_num].net_kills_total;
multi_deaths_stat -= Players[Player_num].net_killed_total;
//end this section addition - VR
#ifndef SHAREWARE
if (Network_rejoined) {
network_process_monitor_vector(sp->monitor_vector);
Players[Player_num].time_level = sp->level_time;
}
#endif
team_kills[0] = sp->team_kills[0];
team_kills[1] = sp->team_kills[1];
Players[Player_num].connected = 1;
Netgame.players[Player_num].connected = 1;
if (!Network_rejoined)
for (i=0; i<MaxNumNetPlayers; i++) {
Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
}
Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
#ifndef SHAREWARE
// process D1X options
if (Netgame.protocol_version == MULTI_PROTO_D1X_VER) {
multi_allow_powerup = Netgame.flags & NETFLAG_DOPOWERUP;
Network_short_packets = (Netgame.flags & NETFLAG_SHORTPACKETS) ? 2 : 0;
Network_pps = Netgame.packets_per_sec;
Laser_drop_vulcan_ammo = (Netgame.flags & NETFLAG_DROP_VULCAN_AMMO) != 0;
Network_enable_ignore_ghost = (Netgame.flags & NETFLAG_ENABLE_IGNORE_GHOST) != 0;
// in D1X only games everybody has the same shp setting
//added on 11/12/98 by Victor Rachels to add radar
Network_allow_radar = (Netgame.flags & NETFLAG_ENABLE_RADAR) != 0;
if (Network_allow_radar)
show_radar = 1;
//end this section addition - VR
//added on 4/23/99 by Victor Rachels to add altvlcnfire
use_alt_vulcanfire = (Netgame.flags & NETFLAG_ENABLE_ALT_VULCAN) != 0;
//end this section addition - VR
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
Net_D1xPlayer[i].shp = Network_short_packets;
} else {
if (data) { // adb: master does have this info
Network_short_packets = 0;
Network_pps = 10;
}
multi_allow_powerup = NETFLAG_DOPOWERUP;
Laser_drop_vulcan_ammo = 0;
Network_enable_ignore_ghost = 1; // Might not be what everybody wants, but v0.08 does it too.
}
#endif
Network_status = NETSTAT_PLAYING;
Function_mode = FMODE_GAME;
multi_sort_kill_list();
}
void
network_abort_game(void)
{
int i;
for (i=1; i<N_players; i++)
network_dump_player(Netgame.players[i].server,Netgame.players[i].node, DUMP_ABORTED);
N_players = Netgame.numplayers = 0;
network_send_game_info(NULL, 1); // Tell everyone we're bailing
}
int
network_send_sync(void)
{
int i, j, np;
// Randomize their starting locations...
if (NumNetPlayerPositions < MaxNumNetPlayers) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Not enough start positions\n(need %d got %d)\nNetgame aborted", MaxNumNetPlayers, NumNetPlayerPositions);
network_abort_game();
//return -1;
longjmp(LeaveGame, 1);
}
//added/changed on 9/13/98 by adb to remove TICKER
d_srand( timer_get_approx_seconds() );
//end change - adb
for (i=0; i<MaxNumNetPlayers; i++ )
{
if (Players[i].connected)
Players[i].connected = 1; // Get rid of endlevel connect statuses
if (Game_mode & GM_MULTI_COOP)
Netgame.locations[i] = i;
else {
do
{
np = d_rand() % NumNetPlayerPositions;
for (j=0; j<i; j++ )
{
if (Netgame.locations[j]==np)
{
np =-1;
break;
}
}
} while (np<0);
// np is a location that is not used anywhere else..
Netgame.locations[i]=np;
// mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
}
}
// Push current data into the sync packet
network_update_netgame();
Netgame.game_status = NETSTAT_PLAYING;
Netgame.type = (Netgame.protocol_version == MULTI_PROTO_D1X_VER ? PID_D1X_SYNC : PID_SYNC);
Netgame.segments_checksum = my_segments_checksum;
for (i=0; i<N_players; i++ ) {
if ((!Players[i].connected) || (i == Player_num))
continue;
#ifdef NATIVE_PACKETS
// Send several times, extras will be ignored
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Netgame.players[i].server, Netgame.players[i].node);
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Netgame.players[i].server, Netgame.players[i].node);
ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Netgame.players[i].server, Netgame.players[i].node);
#else
send_netgame_packet(Netgame.players[i].server, Netgame.players[i].node);
send_netgame_packet(Netgame.players[i].server, Netgame.players[i].node);
send_netgame_packet(Netgame.players[i].server, Netgame.players[i].node);
#endif
}
network_read_sync_packet(NULL, 1); // Read it myself, as if I had sent it
return 0;
}
int
network_select_teams(void)
{
#ifndef SHAREWARE
newmenu_item m[MAX_PLAYERS+4];
int choice, opt, opt_team_b;
ubyte team_vector = 0;
char team_names[2][CALLSIGN_LEN+1];
int i;
int pnums[MAX_PLAYERS+2];
// One-time initialization
for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
{
team_vector |= (1 << i);
}
sprintf(team_names[0], "%s", TXT_BLUE);
sprintf(team_names[1], "%s", TXT_RED);
// Here comes da menu
menu:
m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
opt = 1;
for (i = 0; i < N_players; i++)
{
if (!(team_vector & (1 << i)))
{
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
}
}
opt_team_b = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
for (i = 0; i < N_players; i++)
{
if (team_vector & (1 << i))
{
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
}
}
m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
Assert(opt <= MAX_PLAYERS+4);
choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
if (choice == opt-1)
{
if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
{
nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
goto menu;
}
Netgame.team_vector = team_vector;
strcpy(Netgame.team_name[0], team_names[0]);
strcpy(Netgame.team_name[1], team_names[1]);
return 1;
}
else if ((choice > 0) && (choice < opt_team_b)) {
team_vector |= (1 << pnums[choice]);
}
else if ((choice > opt_team_b) && (choice < opt-2)) {
team_vector &= ~(1 << pnums[choice]);
}
else if (choice == -1)
return 0;
goto menu;
#else
return 0;
#endif
}
int
network_select_players(void)
{
int i, j, opts, opt_msg;
newmenu_item m[MAX_PLAYERS+1];
char text[MAX_PLAYERS][25];
char title[50];
int save_nplayers;
network_add_player( &My_Seq );
for (i=0; i< MAX_PLAYERS; i++ ) {
sprintf( text[i], "%d. %-16s", i+1, "" );
m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
}
//added/edited on 11/7/98 by Victor Rachels in an attempt to get msgs going.
opts=MAX_PLAYERS;
opt_msg = opts;
//killed for now to not raise people's hopes - 11/10/98 - VR
// m[opts].type = NM_TYPE_MENU; m[opts].text = "Send message..."; opts++;
m[0].value = 1; // Assume server will play...
sprintf( text[0], "%d. %-16s", 1, Players[Player_num].callsign );
sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
GetPlayersAgain:
j=opt_msg;
while(j==opt_msg)
{
j=newmenu_do1( NULL, title, opts, m, network_start_poll, 1 );
if(j==opt_msg)
{
multi_send_message_dialog();
if (Network_message_reciever != -1)
multi_send_message();
}
}
//end this section addition
save_nplayers = N_players;
if (j<0)
{
// Aborted!
// Dump all players and go back to menu mode
abort:
network_abort_game();
Network_status = NETSTAT_MENU;
return(0);
}
// Count number of players chosen
N_players = 0;
for (i=0; i<save_nplayers; i++ )
{
if (m[i].value)
N_players++;
}
if ( N_players > MaxNumNetPlayers) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#ifdef NDEBUG
if ( N_players < 2 ) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#endif
#ifdef NDEBUG
if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY) && (N_players < 3) ) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_THREE );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#endif
// Remove players that aren't marked.
N_players = 0;
for (i=0; i<save_nplayers; i++ ) {
if (m[i].value)
{
if (i > N_players)
{
memcpy(Netgame.players[N_players].callsign, Netgame.players[i].callsign, CALLSIGN_LEN+1);
memcpy(Netgame.players[N_players].node, Netgame.players[i].node, 6);
memcpy(Netgame.players[N_players].server, Netgame.players[i].server, 4);
}
Players[N_players].connected = 1;
N_players++;
}
else
{
network_dump_player(Netgame.players[i].server,Netgame.players[i].node, DUMP_DORK);
}
}
for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
memset(Netgame.players[i].callsign, 0, CALLSIGN_LEN+1);
memset(Netgame.players[i].node, 0, 6);
memset(Netgame.players[i].server, 0, 4);
}
if (Netgame.gamemode == NETGAME_TEAM_ANARCHY)
if (!network_select_teams())
goto abort;
return(1);
}
void network_start_game(void)
{
int i, new_socket;
//char game_name[NETGAME_NAME_LEN+1];
//int chosen_game_mode, game_flags, level;
Assert( sizeof(frame_info) < IPX_MAX_DATA_SIZE );
mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), IPX_MAX_DATA_SIZE));
if ( !Network_active )
{
nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
return;
}
if (setjmp(LeaveGame)) {
Game_mode = GM_GAME_OVER;
return;
}
network_init();
change_playernum_to(0);
if (network_find_game())
{
nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
return;
}
//game_flags = 0;
new_socket = Network_socket;
i = network_get_game_params( &Netgame, &new_socket );
if (i<0) return;
network_change_socket(new_socket);
N_players = 0;
// LoadLevel(level); Old, no longer used.
//adb: this is now set in network_get_game_params
//Netgame.difficulty = Difficulty_level;
//Netgame.gamemode = chosen_game_mode;
//Netgame.levelnum = level;
//Netgame.game_flags = game_flags;
//Netgame.protocol_version = MULTI_PROTO_VERSION;
//strcpy(Netgame.game_name, game_name);
Netgame.game_status = NETSTAT_STARTING;
Netgame.numplayers = 0;
network_set_game_mode(Netgame.gamemode);
MaxNumNetPlayers = Netgame.max_numplayers;
Network_status = NETSTAT_STARTING;
//adb: the following will be overwritten for D1X only games
#ifndef SHAREWARE
Network_pps = Netgame.packets_per_sec;
Network_short_packets = (Netgame.flags & NETFLAG_SHORTPACKETS) ? 1 : 0;
#endif
if(network_select_players())
{
StartNewLevel(Netgame.levelnum);
//added 8/5/98 by Matt Mueller- moved stuff to a function
//edited 04/19/99 Matt Mueller
//-killed- network_send_config_messages(100,1);
multi_d1x_ver_queue_init(MaxNumNetPlayers,1);
//end edit -MM
//end modified section - Matt Mueller
}
else
Game_mode = GM_GAME_OVER;
}
#ifndef NETWORK_NEW_LIST
void restart_net_searching(newmenu_item * m)
{
int i;
N_players = 0;
num_active_games = 0;
memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
sprintf(m[(2*i)+1].text, "%d. ", i+1);
sprintf(m[(2*i)+2].text, " \n");
m[(2*i)+1].redraw = 1;
m[(2*i)+2].redraw = 1;
}
Network_games_changed = 1;
}
void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for Join Game menu
static fix t1 = 0;
int i, new_socket;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
if (Network_allow_socket_changes ) {
new_socket = Network_socket;
if ( *key==KEY_PAGEUP ) { new_socket--; *key = 0; }
if ( *key==KEY_PAGEDOWN ) { new_socket++; *key = 0; }
if ( network_change_socket(new_socket) ) {
sprintf( menus[0].text, "%s %+d", TXT_CURRENT_IPX_SOCKET, Network_socket );
menus[0].redraw = 1;
restart_net_searching(menus);
network_send_game_list_request();
return;
}
}
if (timer_get_approx_seconds() > t1+F1_0*4)
{
t1 = timer_get_approx_seconds();
network_send_game_list_request();
}
network_listen();
if (!Network_games_changed)
return;
Network_games_changed = 0;
// Copy the active games data into the menu options
for (i = 0; i < num_active_games; i++)
{
int game_status = Active_games[i].game_status;
int j, nplayers = 0;
char levelname[4];
for (j = 0; j < Active_games[i].numplayers; j++)
if (Active_games[i].players[j].connected)
nplayers++;
if (Active_games[i].levelnum < 0)
sprintf(levelname, "S%d", -Active_games[i].levelnum);
else
sprintf(levelname, "%d", Active_games[i].levelnum);
sprintf(menus[(2*i)+1].text, "%d. %s (%s)", i+1, Active_games[i].game_name, MODE_NAMES(Active_games[i].gamemode));
if (game_status == NETSTAT_STARTING)
{
sprintf(menus[(2*i)+2].text, "%s%s %s%d\n", TXT_NET_FORMING, levelname, TXT_NET_PLAYERS, nplayers);
}
else if (game_status == NETSTAT_PLAYING)
{
if (can_join_netgame(&Active_games[i]))
sprintf(menus[(2*i)+2].text, "%s%s %s%d\n", TXT_NET_JOIN, levelname, TXT_NET_PLAYERS, nplayers);
else
sprintf(menus[(2*i)+2].text, "%s\n", TXT_NET_CLOSED);
}
else
sprintf(menus[(2*i)+2].text, "%s\n", TXT_NET_BETWEEN);
#ifndef SHAREWARE
if (strlen(Active_games[i].mission_name) > 0)
sprintf(menus[(2*i)+2].text+strlen(menus[(2*i)+2].text), "%s%s", TXT_MISSION, Active_games[i].mission_title);
#endif
Assert(strlen(menus[(2*i)+2].text) < 70);
menus[(2*i)+1].redraw = 1;
menus[(2*i)+2].redraw = 1;
}
for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
{
sprintf(menus[(2*i)+1].text, "%d. ", i+1);
sprintf(menus[(2*i)+2].text, " \n");
menus[(2*i)+1].redraw = 1;
menus[(2*i)+2].redraw = 1;
}
}
#endif
int
network_wait_for_sync(void)
{
char text[60];
newmenu_item m[2];
int i, choice;
Network_status = NETSTAT_WAITING;
m[0].type=NM_TYPE_TEXT; m[0].text = text;
m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
i = network_send_request();
if (i < 0)
return(-1);
sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, Netgame.players[i].callsign, TXT_NET_TO_ENTER );
menu:
choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
if (choice > -1)
goto menu;
if (Network_status != NETSTAT_PLAYING)
{
sequence_packet me;
// if (Network_status == NETSTAT_ENDLEVEL)
// {
// network_send_endlevel_packet(0);
// longjmp(LeaveGame, 1);
// }
mprintf((0, "Aborting join.\n"));
me.type = PID_QUIT_JOINING;
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
memcpy( me.player.node, ipx_get_my_local_address(), 6 );
memcpy( me.player.server, ipx_get_my_server_address(), 4 );
#ifdef NATIVE_PACKETS
ipx_send_internetwork_packet_data( (ubyte *)&me, sizeof(sequence_packet), Netgame.players[0].server, Netgame.players[0].node );
#else
send_sequence_packet( me, Netgame.players[0].server, Netgame.players[0].node, NULL );
#endif
N_players = 0;
Function_mode = FMODE_MENU;
Game_mode = GM_GAME_OVER;
return(-1); // they cancelled
}
return(0);
}
void
network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for waiting-for-requests menu
int i = 0;
int num_ready = 0;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
// if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
// {
// network_send_endlevel_packet();
// t1 = timer_get_approx_seconds();
// }
network_listen();
for (i = 0; i < N_players; i++)
{
if ((Players[i].connected == 1) || (Players[i].connected == 0))
num_ready++;
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
*key = -2;
}
}
void
network_wait_for_requests(void)
{
// Wait for other players to load the level before we send the sync
int choice, i;
newmenu_item m[1];
Network_status = NETSTAT_WAITING;
m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
for (choice = 0; choice < N_players; choice++)
mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
Network_status = NETSTAT_WAITING;
network_flush();
Players[Player_num].connected = 1;
menu:
choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
if (choice == -1)
{
// User aborted
choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
if (choice == 2)
return;
if (choice != 0)
goto menu;
// User confirmed abort
for (i=0; i < N_players; i++)
if ((Players[i].connected != 0) && (i != Player_num))
network_dump_player(Netgame.players[i].server, Netgame.players[i].node, DUMP_ABORTED);
longjmp(LeaveGame, 1);
}
else if (choice != -2)
goto menu;
}
int
network_level_sync(void)
{
// Do required syncing between (before) levels
int result;
mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
MySyncPackInitialized = 0;
// my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
network_flush(); // Flush any old packets
if (N_players == 0)
result = network_wait_for_sync();
else if (network_i_am_master())
{
network_wait_for_requests();
result = network_send_sync();
if (result)
return -1;
}
else
result = network_wait_for_sync();
if (result)
{
Players[Player_num].connected = 0;
network_send_endlevel_packet();
longjmp(LeaveGame, 1);
}
return(0);
}
//moved 2000/02/07 Matt Mueller - clipped stuff from network_join_game into new network_do_join_game to allow easy joining from other funcs too.
int network_do_join_game(netgame_info *jgame){
if (jgame->game_status == NETSTAT_ENDLEVEL)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
return 0;
}
if ((jgame->protocol_version != MULTI_PROTO_VERSION) &&
(jgame->protocol_version != MULTI_PROTO_D1X_VER))
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
return 0;
}
#ifndef SHAREWARE
if (jgame->protocol_version == MULTI_PROTO_D1X_VER &&
jgame->required_subprotocol > MULTI_PROTO_D1X_MINOR)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, "This game uses features\nnot present in this version.");
return 0;
}
{
// Check for valid mission name
mprintf((0, "Loading mission:%s.\n", jgame->mission_name));
if (!load_mission_by_name(jgame->mission_name))
{
nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
//add getlevel functionality here - Victor Rachels
return 0;
}
}
#endif
if (!can_join_netgame(jgame))
{
if (jgame->numplayers == jgame->max_numplayers)
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
else
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
return 0;
}
// Choice is valid, prepare to join in
memcpy(&Netgame, jgame, sizeof(netgame_info));
Difficulty_level = Netgame.difficulty;
MaxNumNetPlayers = Netgame.max_numplayers;
change_playernum_to(1);
network_set_game_mode(Netgame.gamemode);
StartNewLevel(Netgame.levelnum);
return 1; // look ma, we're in a game!!!
}
void network_join_game()
{
int choice;
#ifndef NETWORK_NEW_LIST
int i;
char menu_text[(MAX_ACTIVE_NETGAMES*2)+1][70];
newmenu_item m[((MAX_ACTIVE_NETGAMES)*2)+1];
#endif
if ( !Network_active )
{
nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
return;
}
network_init();
N_players = 0;
setjmp(LeaveGame);
Network_status = NETSTAT_BROWSING; // We are looking at a game menu
network_listen(); // Throw out old info
network_send_game_list_request(); // broadcast a request for lists
num_active_games = 0;
memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
#ifndef NETWORK_NEW_LIST
memset(m, 0, sizeof(newmenu_item)*(MAX_ACTIVE_NETGAMES*2));
m[0].text = menu_text[0];
m[0].type = NM_TYPE_TEXT;
if (Network_allow_socket_changes)
sprintf( m[0].text, "Current IPX Socket is default%+d", Network_socket );
else
sprintf( m[0].text, "" );
for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
m[2*i+1].text = menu_text[2*i+1];
m[2*i+2].text = menu_text[2*i+2];
m[2*i+1].type = NM_TYPE_MENU;
m[2*i+2].type = NM_TYPE_TEXT;
sprintf(m[(2*i)+1].text, "%d. ", i+1);
sprintf(m[(2*i)+2].text, " \n");
m[(2*i)+1].redraw = 1;
m[(2*i)+2].redraw = 1;
}
Network_games_changed = 1;
remenu:
choice=newmenu_do1(NULL, TXT_NET_SEARCHING, (MAX_ACTIVE_NETGAMES)*2+1, m, network_join_poll, 0 );
if (choice==-1) {
Network_status = NETSTAT_MENU;
return; // they cancelled
}
choice--;
choice /= 2;
#else
remenu:
choice = network_join_game_menu();
if (choice==-1) {
Network_status = NETSTAT_MENU;
return; // they cancelled
}
#endif
if (choice >=num_active_games)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
goto remenu;
}
// Choice has been made and looks legit
if (network_do_join_game(&Active_games[choice])==0)
goto remenu;
return; // look ma, we're in a game!!!
}
void network_leave_game()
{
network_do_frame(1, 1);
if ((network_i_am_master()) &&
(Netgame.numplayers == 1 || Network_status == NETSTAT_STARTING))
{
N_players = Netgame.numplayers = 0;
network_send_game_info(NULL, 1);
}
Players[Player_num].connected = 0;
network_send_endlevel_packet();
change_playernum_to(0);
Game_mode = GM_GAME_OVER;
network_flush();
}
void network_flush()
{
ubyte packet[IPX_MAX_DATA_SIZE];
if (!Network_active)
return;
while (ipx_get_packet_data(packet) > 0)
;
}
void network_listen()
{
int size;
ubyte packet[IPX_MAX_DATA_SIZE];
if (!Network_active) return;
if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
mprintf((0, "Calling network_listen() when not in net game.\n"));
size = ipx_get_packet_data( packet );
while ( size > 0 ) {
// mprintf((0,"{%i}",Player_num));
network_process_packet( packet, size );
size = ipx_get_packet_data( packet );
}
}
void network_send_data( ubyte * ptr, int len, int urgent )
{
char check;
if (Endlevel_sequence)
return;
if (!MySyncPackInitialized) {
MySyncPackInitialized = 1;
memset( &MySyncPack, 0, sizeof(frame_info) );
}
if (urgent)
PacketUrgent = 1;
if ((MySyncPack.data_size+len) > NET_XDATA_SIZE ) {
check = ptr[0];
network_do_frame(1, 0);
if (MySyncPack.data_size != 0) {
mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
Int3();
}
// Int3(); // Trying to send too much!
// return;
mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
Assert(check == ptr[0]);
}
Assert(MySyncPack.data_size+len <= NET_XDATA_SIZE);
memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
MySyncPack.data_size += len;
}
void network_timeout_player(int playernum)
{
// Remove a player from the game if we haven't heard from them in
// a long time.
int i, n = 0;
Assert(playernum < N_players);
Assert(playernum > -1);
network_disconnect_player(playernum);
create_player_appearance_effect(&Objects[Players[playernum].objnum]);
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "\002%c%s\004 %s",
gr_getcolor(player_rgb[playernum].r,player_rgb[playernum].g,player_rgb[playernum].b)+1,
Players[playernum].callsign, TXT_DISCONNECTING);
for (i = 0; i < N_players; i++)
if (Players[i].connected)
n++;
if (n == 1)
{
//added/changed on 10/11/98 by Victor Rachels cuz this is annoying as a box
//-killed- nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
hud_message(MSGC_GAME_FEEDBACK, TXT_YOU_ARE_ONLY);
//end this section change - VR
}
}
fix last_send_time = 0;
fix last_timeout_check = 0;
//added on 11/29/99 by Victor Rachels to resend ghosting
fix last_observer_send_time = 0;
//end this section addition - VR
void network_do_frame(int force, int listen)
{
int i;
#ifdef NATIVE_PACKETS
int objnum;
#endif
if (!(Game_mode&GM_NETWORK)) return;
if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
goto listen;
last_send_time += FrameTime;
last_timeout_check += FrameTime;
//added on 11/29/99 by Victor Rachels to resend ghosting
if(I_am_observer)
{
last_observer_send_time += FrameTime;
if(last_observer_send_time > (OBSERVER_RESEND_DELAY*F1_0))
{
multi_send_observerghost(100);
last_observer_send_time = 0;
}
}
//end this section addition - VR
// Send out packet 10 times per second maximum... unless they fire, then send more often...
//added/edited on 11/28/99 by Victor Rachels to use less bandwidth for observer
if ( (last_send_time > (F1_0 / (I_am_observer?1:Network_pps))) ||
(Network_laser_fired) || force || PacketUrgent ) {
if ( Players[Player_num].connected ) {
// printf(",");//####
PacketUrgent = 0;
if (listen) {
#ifndef SHAREWARE
multi_send_robot_frame(0);
#endif
multi_send_fire(100); // Do firing if needed..
}
// mprintf((0, "Send packet, %f secs, %d bytes.\n", f2fl(last_send_time), MySyncPack.data_size));
last_send_time = 0;
#ifdef NATIVE_PACKETS
objnum = Players[Player_num].objnum;
MySyncPack.type = PID_PDATA;
MySyncPack.playernum = Player_num;
#ifdef SHAREWARE
MySyncPack.objnum = Players[Player_num].objnum;
#endif
MySyncPack.obj_segnum = Objects[objnum].segnum;
MySyncPack.obj_pos = Objects[objnum].pos;
MySyncPack.obj_orient = Objects[objnum].orient;
#ifdef SHAREWARE
MySyncPack.obj_phys_info = Objects[objnum].mtype.phys_info;
#else
MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
#endif
MySyncPack.obj_render_type = Objects[objnum].render_type;
MySyncPack.level_num = Current_level_num;
#endif
for (i=0; i<N_players; i++ ) {
if ( (Players[i].connected) && (i!=Player_num ) ) {
MySyncPack.numpackets = ++Players[i].n_packets_sent; // adb: changed ...++ to ++... to prevent bogus missed packets msg
// mprintf((0, "sync pack is %d bytes long.\n", sizeof(frame_info)));
#ifdef NATIVE_PACKETS
ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-NET_XDATA_SIZE+MySyncPack.data_size, Netgame.players[i].server, Netgame.players[i].node,Players[i].net_address );
#else
send_frameinfo_packet(Netgame.players[i].server, Netgame.players[i].node, Players[i].net_address, Net_D1xPlayer[i].shp);
#endif
}
}
MySyncPack.data_size = 0; // Start data over at 0 length.
if (Fuelcen_control_center_destroyed)
network_send_endlevel_packet();
//mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-NET_XDATA_SIZE+MySyncPack.data_size ));
}
}
if (!listen)
return;
if ((last_timeout_check > F1_0) && !(Fuelcen_control_center_destroyed))
{
fix approx_time = timer_get_approx_seconds();
// Check for player timeouts
for (i = 0; i < N_players; i++)
{
if ((i != Player_num) && (Players[i].connected == 1))
{
if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
{
LastPacketTime[i] = approx_time;
continue;
}
if ((approx_time - LastPacketTime[i]) > NETWORK_TIMEOUT)
network_timeout_player(i);
}
//added on 11/18/98 by Victor Rachels to hack ghost disconnects
if(Players[i].connected != 1 && Objects[Players[i].objnum].type != OBJ_GHOST)
{
hud_message(MSGC_MULTI_INFO, "\002%c%s\004 has left.",
gr_getcolor(player_rgb[i].r,player_rgb[i].g,player_rgb[i].b)+1,
Players[i].callsign);
multi_make_player_ghost(i);
}
//end this section addition - VR
}
last_timeout_check = 0;
}
listen:
if (!listen)
{
MySyncPack.data_size = 0;
return;
}
network_listen();
if (Network_send_objects)
network_send_objects();
}
int missed_packets = 0;
void network_consistency_error(void)
{
static int count = 0;
if (count++ < 10)
return;
Function_mode = FMODE_MENU;
nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
Function_mode = FMODE_GAME;
count = 0;
multi_quit_game = 1;
multi_leave_menu = 1;
multi_reset_stuff();
}
void network_read_pdata_packet(ubyte *data, int short_packet)
{
int TheirPlayernum;
int TheirObjnum;
object * TheirObj = NULL;
frame_info *pd;
#ifdef NATIVE_PACKETS
pd = (frame_info *)data; // doesn't work with short_pos
#else
frame_info frame_data;
pd = &frame_data;
receive_frameinfo_packet(data, &frame_data, short_packet);
#endif
// printf("[%i,%i]",Player_num,pd->playernum);//#####
if ((TheirPlayernum = pd->playernum) < 0) {
Int3(); // This packet is bogus!!
return;
}
#ifdef SHAREWARE
TheirObjnum = pd->objnum;
#else
TheirObjnum = Players[TheirPlayernum].objnum;
#endif
if (!multi_quit_game && (TheirPlayernum >= N_players)) {
Int3(); // We missed an important packet!
network_consistency_error();
return;
}
if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
int old_Endlevel_sequence = Endlevel_sequence;
Endlevel_sequence = 1;
if ( pd->data_size>0 ) {
// pass pd->data to some parser function....
multi_process_bigdata( pd->data, pd->data_size );
}
Endlevel_sequence = old_Endlevel_sequence;
return;
}
// mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
if ((sbyte)pd->level_num != Current_level_num)
{
mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
return;
}
TheirObj = &Objects[TheirObjnum];
//------------- Keep track of missed packets -----------------
Players[TheirPlayernum].n_packets_got++;
LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
//edited 03/04/99 Matt Mueller - short_packet type 1 is the type without missed_packets
if ( short_packet != 1 && pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
//end edit -MM
//mprintf((0,"packet count: remote says %d, we say %d\n", pd->numpackets, Players[TheirPlayernum].n_packets_got));
missed_packets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
if ( missed_packets > 0 )
mprintf( (0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
else
mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
Players[TheirPlayernum].n_packets_got = pd->numpackets;
}
//------------ Read the player's ship's object info ----------------------
if (short_packet == 1) {
extract_shortpos(TheirObj, (shortpos *)(data + 4));
} else if (short_packet == 2) {
extract_shortpos(TheirObj, (shortpos *)(data + 2));
} else {
TheirObj->pos = pd->obj_pos;
TheirObj->orient = pd->obj_orient;
#ifdef SHAREWARE
TheirObj->mtype.phys_info = pd->obj_phys_info;
#else
TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
#endif
#if 0 // adb: why this? screws up ignore command
if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
multi_make_ghost_player(TheirPlayernum);
#endif
obj_relink(TheirObjnum,pd->obj_segnum);
}
if (TheirObj->movement_type == MT_PHYSICS)
set_thrust_from_velocity(TheirObj);
//------------ Welcome them back if reconnecting --------------
if (!Players[TheirPlayernum].connected) {
// Begin addition by GF
//Check to see if we have this player on ignore.
//hud_message(MSGC_DEBUG, "Rejoining Player = %s",Players[TheirPlayernum].callsign);
if (Network_enable_ignore_ghost &&
checkignore(Players[TheirPlayernum].callsign))
{
//network_disconnect_player(TheirPlayernum);
//hud_message(MSGC_DEBUG, "#2 ignore...");
return; //Player is on ignore.
}
// End addition by GF
//added/changed on 8/6/98 by Matt Mueller
//added on 8/5/98 by Matt Mueller to make sure someone doesn't accidentally get short packets
// NetWantShort[TheirPlayernum]=0;
//changed on 980815 by adb: don't remove version info for non shp games
//-killed memset( &Net_D1xPlayer[TheirPlayernum], 0, sizeof(network_d1xplayer_info) );
Net_D1xPlayer[TheirPlayernum].shp = 0;
//end edit - adb
//end edit - Matt Mueller
//end edit - Matt Mueller
Players[TheirPlayernum].connected = 1;
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_reconnect(TheirPlayernum);
#endif
multi_make_ghost_player(TheirPlayernum);
create_player_appearance_effect(&Objects[TheirObjnum]);
digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
hud_message( MSGC_MULTI_INFO, "'\002%c%s\004' %s",
gr_getcolor(player_rgb[TheirPlayernum].r,player_rgb[TheirPlayernum].g,player_rgb[TheirPlayernum].b)+1,
Players[TheirPlayernum].callsign, TXT_REJOIN );
#ifndef SHAREWARE
multi_send_score();
#endif
}
//------------ Parse the extra data at the end ---------------
if ( pd->data_size>0 ) {
// pass pd->data to some parser function....
multi_process_bigdata( pd->data, pd->data_size );
}
// mprintf( (0, "Got packet with %d bytes on it!\n", pd->data_size ));
}
// get player number of master
// (the lowest numbered connected player)
int network_whois_master() {
int i;
for (i = 0; i < Netgame.numplayers; i++)
if (Netgame.players[i].connected)
return i;
Error("No players in netgame");
}
#if 0 // currently not used
// compare two players
// players are considered equal if they have the same callsign and
// the same network address
// returns 1 if equal, 0 if not.
int network_compare_players(netplayer_info *pl1, netplayer_info *pl2) {
return ((strcasecmp(pl1->callsign, pl2->callsign) == 0) &&
(memcmp(pl1->node, pl2->node, 6) == 0) &&
(memcmp(pl1->server, pl2->server, 4) == 0));
}
#endif
#endif