dxx-rebirth/similar/main
Kp 4658abc87e Remove Adam_level_names[]
These refer to the Miner levels, which were removed in the preceding
commit since support for them has been marked as broken for an extended
period, and no one has reported an issue.
2020-12-20 20:39:07 +00:00
..
ai.cpp Use enum class for weapon_info::matter 2020-12-20 20:39:07 +00:00
aipath.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
automap.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
bm.cpp always init extra_bitmap_num in load_exit_models 2020-11-29 22:24:13 +01:00
bmread.cpp Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
cntrlcen.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
collide.cpp Use enum class for weapon_info::matter 2020-12-20 20:39:07 +00:00
config.cpp
console.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
controls.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
digiobj.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
dumpmine.cpp Remove Adam_level_names[] 2020-12-20 20:39:07 +00:00
effects.cpp Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
fireball.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
fuelcen.cpp Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
game.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
gamecntl.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
gamefont.cpp
gamemine.cpp Remove support for reading Miner's .LVL files 2020-12-20 20:39:07 +00:00
gamerend.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
gamesave.cpp Remove Adam_level_names[] 2020-12-20 20:39:07 +00:00
gameseg.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
gameseq.cpp Convert multi_endlevel to dispatch through a vtable 2020-12-20 20:39:07 +00:00
gauges.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
generate-kconfig-udlr.py
hostage.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
hud.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
iff.cpp
inferno.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
kconfig.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
kconfig.ui-table.cpp
kmatrix.cpp Convert get_multi_endlevel_poll2 to dispatch through a vtable 2020-12-20 20:39:07 +00:00
laser.cpp Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
lighting.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
menu.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
mglobal.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
mission.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
morph.cpp Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
multi.cpp Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
multibot.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
net_udp.cpp Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
newdemo.cpp Remove newdemo_strip_frames 2020-12-20 20:39:07 +00:00
newmenu.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
object.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
paging.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
physics.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
piggy.cpp Fix incorrect read length in D1 piggy_read_sounds 2020-09-11 03:08:03 +00:00
player.cpp
playsave.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
polyobj.cpp Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
render.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
robot.cpp Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
scores.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
segment.cpp
slew.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.cpp
state.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
switch.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
terrain.cpp Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.cpp Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
text.cpp Fix gcc-11 -Wmisleading-indentation warning 2020-12-14 00:04:41 +00:00
titles.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
weapon.cpp Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00