dxx-rebirth/input/ggi_mouse.c
Bradley Bell f05dc678f0 This commit was generated by cvs2svn to compensate for changes in r5,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:34:09 +00:00

162 lines
2.9 KiB
C

#include <conf.h>
#ifdef GGI_INPUT
#include <stdio.h>
#include <string.h>
#include <ggi/gii.h>
#include "fix.h"
#include "timer.h"
#include "event.h"
#include "mouse.h"
struct mousebutton {
ubyte pressed;
fix time_went_down;
fix time_held_down;
uint num_downs;
uint num_ups;
};
#define MOUSE_MAX_BUTTONS 3
static struct mouseinfo {
struct mousebutton buttons[MOUSE_MAX_BUTTONS];
//added on 10/17/98 by Hans de Goede for mouse functionality
int min_x, min_y;
int max_x, max_y;
int delta_x, delta_y;
int x,y;
} Mouse;
void mouse_correct()
{
if (Mouse.x < Mouse.min_x)
Mouse.x = Mouse.min_x;
else if (Mouse.x > Mouse.max_x)
Mouse.x = Mouse.max_x;
if (Mouse.y < Mouse.min_y)
Mouse.y = Mouse.min_y;
else if (Mouse.y > Mouse.max_y)
Mouse.y = Mouse.max_y;
}
void mouse_handler_absolute(int x, int y)
{
Mouse.delta_x += (x - Mouse.x);
Mouse.delta_y += (y - Mouse.y);
Mouse.x = x;
Mouse.y = y;
// mouse_correct();
}
void mouse_handler_relative(int x, int y)
{
Mouse.delta_x += x;
Mouse.delta_y += y;
Mouse.x += x;
Mouse.y += y;
// mouse_correct();
}
void mouse_handler_button(int button, ubyte state)
{
if (!Mouse.buttons[button].pressed && state)
{
Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
Mouse.buttons[button].num_downs++;
}
else if (Mouse.buttons[button].pressed && !state)
{
Mouse.buttons[button].num_ups++;
}
Mouse.buttons[button].pressed = state;
}
void Mouse_close(void)
{
}
void Mouse_init(void)
{
memset(&Mouse, 0, sizeof(Mouse));
}
int mouse_set_limits( int x1, int y1, int x2, int y2 )
{
Mouse.min_x = x1;
Mouse.max_x = x2;
Mouse.min_y = y1;
Mouse.max_y = y2;
return MOUSE_MAX_BUTTONS;
}
void mouse_flush() // clears all mice events...
{
Mouse.x = 0;
Mouse.y = 0;
Mouse.delta_x = 0;
Mouse.delta_y = 0;
}
//========================================================================
void mouse_get_pos( int *x, int *y)
{
event_poll();
*x = Mouse.x;
*y = Mouse.y;
}
void mouse_get_delta( int *dx, int *dy )
{
event_poll();
*dx = Mouse.delta_x;
*dy = Mouse.delta_y;
Mouse.delta_x = 0;
Mouse.delta_y = 0;
}
int mouse_get_btns()
{
ubyte buttons = 0;
int i;
event_poll();
for (i = 0; i < MOUSE_MAX_BUTTONS; i++)
buttons |= (Mouse.buttons[i].pressed << i);
return buttons;
}
void mouse_set_pos( int x, int y)
{
Mouse.x = x;
Mouse.y = y;
}
void mouse_get_cyberman_pos( int *x, int *y )
{
}
// Returns how long this button has been down since last call.
fix mouse_button_down_time(int button)
{
if (Mouse.buttons[button].pressed)
return (timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down);
else
return 0;
}
// Returns how many times this button has went down since last call
int mouse_button_down_count(int button)
{
int count = Mouse.buttons[button].num_downs;
Mouse.buttons[button].num_downs = 0;
return count;
}
// Returns 1 if this button is currently down
int mouse_button_state(int button)
{
return Mouse.buttons[button].pressed;
}
#endif //GGI_INPUT