dxx-rebirth/similar/editor/medwall.cpp

1132 lines
31 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Created from version 1.11 of main\wall.c
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "wall.h"
#include "editor/medwall.h"
#include "inferno.h"
#include "editor/editor.h"
#include "editor/esegment.h"
#include "segment.h"
#include "dxxerror.h"
#include "event.h"
#include "gameseg.h"
#include "textures.h"
#include "screens.h"
#include "switch.h"
#include "editor/eswitch.h"
#include "texmerge.h"
#include "medrobot.h"
#include "timer.h"
#include "cntrlcen.h"
#include "key.h"
#include "ehostage.h"
#include "centers.h"
#include "piggy.h"
#include "kdefs.h"
#include "u_mem.h"
#include "d_enumerate.h"
#include "compiler-exchange.h"
#include "compiler-make_unique.h"
#include "compiler-range_for.h"
#include "partial_range.h"
static int wall_add_to_side(const vmsegptridx_t segp, int side, sbyte type);
//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
static UI_DIALOG *MainWindow = NULL;
namespace {
struct wall_dialog
{
std::unique_ptr<UI_GADGET_USERBOX> wallViewBox;
std::unique_ptr<UI_GADGET_BUTTON> quitButton, prev_wall, next_wall, blastable, door, illusory, closed_wall, goto_prev_wall, goto_next_wall, remove, bind_trigger, bind_control;
array<std::unique_ptr<UI_GADGET_CHECKBOX>, 3> doorFlag;
array<std::unique_ptr<UI_GADGET_RADIO>, 4> keyFlag;
int old_wall_num;
fix64 time;
int framenum;
};
static int Current_door_type=1;
struct count_wall
{
wallnum_t wallnum;
segnum_t segnum;
short sidenum;
};
}
static window_event_result wall_dialog_handler(UI_DIALOG *dlg,const d_event &event, wall_dialog *wd);
//---------------------------------------------------------------------
// Add a wall (removable 2 sided)
static int add_wall(const vmsegptridx_t seg, short side)
{
if (Num_walls < MAX_WALLS-2)
if (IS_CHILD(seg->children[side])) {
if (seg->sides[side].wall_num == wall_none) {
seg->sides[side].wall_num = Num_walls;
Walls.set_count(Num_walls + 1);
}
const auto &&csegp = seg.absolute_sibling(seg->children[side]);
auto Connectside = find_connect_side(seg, csegp);
if (csegp->sides[Connectside].wall_num == wall_none) {
csegp->sides[Connectside].wall_num = Num_walls;
Walls.set_count(Num_walls + 1);
}
create_removable_wall( seg, side, CurrentTexture );
create_removable_wall( csegp, Connectside, CurrentTexture );
return 1;
}
return 0;
}
static int wall_assign_door(int door_type)
{
if (Cursegp->sides[Curside].wall_num == wall_none) {
editor_status("Cannot assign door. No wall at Curside.");
return 0;
}
auto &wall0 = *vmwallptr(Cursegp->sides[Curside].wall_num);
if (wall0.type != WALL_DOOR && wall0.type != WALL_BLASTABLE)
{
editor_status("Cannot assign door. No door at Curside.");
return 0;
}
Current_door_type = door_type;
auto &csegp = *vmsegptr(Cursegp->children[Curside]);
auto Connectside = find_connect_side(Cursegp, csegp);
wall0.clip_num = door_type;
vmwallptr(csegp.sides[Connectside].wall_num)->clip_num = door_type;
if (WallAnims[door_type].flags & WCF_TMAP1) {
Cursegp->sides[Curside].tmap_num = WallAnims[door_type].frames[0];
csegp.sides[Connectside].tmap_num = WallAnims[door_type].frames[0];
Cursegp->sides[Curside].tmap_num2 = 0;
csegp.sides[Connectside].tmap_num2 = 0;
}
else {
Cursegp->sides[Curside].tmap_num2 = WallAnims[door_type].frames[0];
csegp.sides[Connectside].tmap_num2 = WallAnims[door_type].frames[0];
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int wall_add_blastable()
{
return wall_add_to_side(Cursegp, Curside, WALL_BLASTABLE);
}
int wall_add_door()
{
return wall_add_to_side(Cursegp, Curside, WALL_DOOR);
}
int wall_add_closed_wall()
{
return wall_add_to_side(Cursegp, Curside, WALL_CLOSED);
}
int wall_add_external_wall()
{
if (Cursegp->children[Curside] == segment_exit)
{
editor_status( "Wall is already external!" );
return 1;
}
if (IS_CHILD(Cursegp->children[Curside])) {
editor_status( "Cannot add external wall here - seg has children" );
return 0;
}
Cursegp->children[Curside] = -2;
return 1;
}
int wall_add_illusion()
{
return wall_add_to_side(Cursegp, Curside, WALL_ILLUSION);
}
static int GotoPrevWall() {
wallnum_t current_wall;
if (Cursegp->sides[Curside].wall_num == wall_none)
current_wall = Num_walls;
else
current_wall = Cursegp->sides[Curside].wall_num;
current_wall--;
if (current_wall >= Num_walls) current_wall = Num_walls-1;
auto &w = *vcwallptr(current_wall);
if (w.segnum == segment_none)
{
return 0;
}
if (w.sidenum == side_none)
{
return 0;
}
Cursegp = imsegptridx(w.segnum);
Curside = w.sidenum;
return 1;
}
static int GotoNextWall() {
auto current_wall = Cursegp->sides[Curside].wall_num; // It's ok to be -1 because it will immediately become 0
current_wall++;
if (current_wall >= Num_walls) current_wall = 0;
auto &w = *vcwallptr(current_wall);
if (w.segnum == segment_none)
{
return 0;
}
if (w.sidenum == side_none)
{
return 0;
}
Cursegp = imsegptridx(w.segnum);
Curside = w.sidenum;
return 1;
}
static int PrevWall() {
int wall_type;
if (Cursegp->sides[Curside].wall_num == wall_none) {
editor_status("Cannot assign new wall. No wall on curside.");
return 0;
}
auto &w = *vcwallptr(Cursegp->sides[Curside].wall_num);
wall_type = w.clip_num;
if (w.type == WALL_DOOR)
{
do {
wall_type--;
if (wall_type < 0)
wall_type = Num_wall_anims-1;
if (wall_type == w.clip_num)
Error("Cannot find clip for door.");
} while (WallAnims[wall_type].num_frames == wclip_frames_none || WallAnims[wall_type].flags & WCF_BLASTABLE);
}
else if (w.type == WALL_BLASTABLE)
{
do {
wall_type--;
if (wall_type < 0)
wall_type = Num_wall_anims-1;
if (wall_type == w.clip_num)
Error("Cannot find clip for blastable wall.");
} while (WallAnims[wall_type].num_frames == wclip_frames_none || !(WallAnims[wall_type].flags & WCF_BLASTABLE));
}
wall_assign_door(wall_type);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
static int NextWall() {
int wall_type;
if (Cursegp->sides[Curside].wall_num == wall_none) {
editor_status("Cannot assign new wall. No wall on curside.");
return 0;
}
auto &w = *vcwallptr(Cursegp->sides[Curside].wall_num);
wall_type = w.clip_num;
if (w.type == WALL_DOOR)
{
do {
wall_type++;
if (wall_type >= Num_wall_anims) {
wall_type = 0;
if (w.clip_num==-1)
Error("Cannot find clip for door.");
}
} while (WallAnims[wall_type].num_frames == wclip_frames_none || WallAnims[wall_type].flags & WCF_BLASTABLE);
}
else if (w.type == WALL_BLASTABLE)
{
do {
wall_type++;
if (wall_type >= Num_wall_anims) {
wall_type = 0;
if (w.clip_num==-1)
Error("Cannot find clip for blastable wall.");
}
} while (WallAnims[wall_type].num_frames == wclip_frames_none || !(WallAnims[wall_type].flags & WCF_BLASTABLE));
}
wall_assign_door(wall_type);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
//-------------------------------------------------------------------------
// Called from the editor... does one instance of the wall dialog box
//-------------------------------------------------------------------------
int do_wall_dialog()
{
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
auto wd = make_unique<wall_dialog>();
wd->framenum = 0;
// Close other windows.
close_all_windows();
// Open a window with a quit button
MainWindow = ui_create_dialog(TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, wall_dialog_handler, std::move(wd));
return 1;
}
static window_event_result wall_dialog_created(UI_DIALOG *const w, wall_dialog *const wd)
{
wd->quitButton = ui_add_gadget_button(w, 20, 252, 48, 40, "Done", NULL);
// These are the checkboxes for each door flag.
int i = 80;
wd->doorFlag[0] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Locked"); i += 24;
wd->doorFlag[1] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Auto"); i += 24;
wd->doorFlag[2] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Illusion OFF"); i += 24;
wd->keyFlag[0] = ui_add_gadget_radio(w, 22, i, 16, 16, 0, "NONE"); i += 24;
wd->keyFlag[1] = ui_add_gadget_radio(w, 22, i, 16, 16, 0, "Blue"); i += 24;
wd->keyFlag[2] = ui_add_gadget_radio(w, 22, i, 16, 16, 0, "Red"); i += 24;
wd->keyFlag[3] = ui_add_gadget_radio(w, 22, i, 16, 16, 0, "Yellow"); i += 24;
// The little box the wall will appear in.
wd->wallViewBox = ui_add_gadget_userbox(w, 155, 5, 64, 64);
// A bunch of buttons...
i = 80;
wd->prev_wall = ui_add_gadget_button(w, 155, i, 70, 22, "<< Clip", PrevWall);
wd->next_wall = ui_add_gadget_button(w, 155+70, i, 70, 22, "Clip >>", NextWall);i += 25;
wd->blastable = ui_add_gadget_button(w, 155, i, 140, 22, "Add Blastable", wall_add_blastable); i += 25;
wd->door = ui_add_gadget_button(w, 155, i, 140, 22, "Add Door", wall_add_door ); i += 25;
wd->illusory = ui_add_gadget_button(w, 155, i, 140, 22, "Add Illusory", wall_add_illusion); i += 25;
wd->closed_wall = ui_add_gadget_button(w, 155, i, 140, 22, "Add Closed Wall", wall_add_closed_wall); i+=25;
wd->goto_prev_wall = ui_add_gadget_button(w, 155, i, 70, 22, "<< Prev", GotoPrevWall);
wd->goto_next_wall = ui_add_gadget_button(w, 155+70, i, 70, 22, "Next >>", GotoNextWall);i += 25;
wd->remove = ui_add_gadget_button(w, 155, i, 140, 22, "Remove Wall", wall_remove); i += 25;
wd->bind_trigger = ui_add_gadget_button(w, 155, i, 140, 22, "Bind to Trigger", bind_wall_to_trigger); i += 25;
wd->bind_control = ui_add_gadget_button(w, 155, i, 140, 22, "Bind to Control", bind_wall_to_control_center); i+=25;
wd->old_wall_num = -2; // Set to some dummy value so everything works ok on the first frame.
return window_event_result::handled;
}
void close_wall_window()
{
if (MainWindow)
ui_close_dialog(exchange(MainWindow, nullptr));
}
window_event_result wall_dialog_handler(UI_DIALOG *dlg,const d_event &event, wall_dialog *wd)
{
switch(event.type)
{
case EVENT_WINDOW_CREATED:
return wall_dialog_created(dlg, wd);
case EVENT_WINDOW_CLOSE:
std::default_delete<wall_dialog>()(wd);
MainWindow = nullptr;
return window_event_result::ignored;
default:
break;
}
sbyte type;
fix DeltaTime;
fix64 Temp;
int keypress = 0;
window_event_result rval = window_event_result::ignored;
if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
Assert(MainWindow != NULL);
//------------------------------------------------------------
// Call the ui code..
//------------------------------------------------------------
ui_button_any_drawn = 0;
const auto &&w = imwallptridx(Cursegp->sides[Curside].wall_num);
//------------------------------------------------------------
// If we change walls, we need to reset the ui code for all
// of the checkboxes that control the wall flags.
//------------------------------------------------------------
if (wd->old_wall_num != w)
{
if (w)
{
ui_checkbox_check(wd->doorFlag[0].get(), w->flags & WALL_DOOR_LOCKED);
ui_checkbox_check(wd->doorFlag[1].get(), w->flags & WALL_DOOR_AUTO);
ui_checkbox_check(wd->doorFlag[2].get(), w->flags & WALL_ILLUSION_OFF);
ui_radio_set_value(wd->keyFlag[0].get(), w->keys & KEY_NONE);
ui_radio_set_value(wd->keyFlag[1].get(), w->keys & KEY_BLUE);
ui_radio_set_value(wd->keyFlag[2].get(), w->keys & KEY_RED);
ui_radio_set_value(wd->keyFlag[3].get(), w->keys & KEY_GOLD);
}
}
//------------------------------------------------------------
// If any of the checkboxes that control the wallflags are set, then
// update the corresponding wall flag.
//------------------------------------------------------------
if (w && w->type == WALL_DOOR)
{
if (GADGET_PRESSED(wd->doorFlag[0].get()))
{
if ( wd->doorFlag[0]->flag == 1 )
w->flags |= WALL_DOOR_LOCKED;
else
w->flags &= ~WALL_DOOR_LOCKED;
rval = window_event_result::handled;
}
else if (GADGET_PRESSED(wd->doorFlag[1].get()))
{
if ( wd->doorFlag[1]->flag == 1 )
w->flags |= WALL_DOOR_AUTO;
else
w->flags &= ~WALL_DOOR_AUTO;
rval = window_event_result::handled;
}
//------------------------------------------------------------
// If any of the radio buttons that control the mode are set, then
// update the corresponding key.
//------------------------------------------------------------
for ( int i=0; i < 4; i++ ) {
if (GADGET_PRESSED(wd->keyFlag[i].get()))
{
w->keys = 1<<i; // Set the ai_state to the cooresponding radio button
rval = window_event_result::handled;
}
}
} else {
range_for (auto &i, partial_const_range(wd->doorFlag, 2u))
ui_checkbox_check(i.get(), 0);
range_for (auto &i, wd->keyFlag)
ui_radio_set_value(i.get(), 0);
}
if (w && w->type == WALL_ILLUSION) {
if (GADGET_PRESSED(wd->doorFlag[2].get()))
{
if ( wd->doorFlag[2]->flag == 1 )
w->flags |= WALL_ILLUSION_OFF;
else
w->flags &= ~WALL_ILLUSION_OFF;
rval = window_event_result::handled;
}
} else
for ( int i=2; i < 3; i++ )
if (wd->doorFlag[i]->flag == 1) {
wd->doorFlag[i]->flag = 0; // Tells ui that this button isn't checked
wd->doorFlag[i]->status = 1; // Tells ui to redraw button
}
//------------------------------------------------------------
// Draw the wall in the little 64x64 box
//------------------------------------------------------------
if (event.type == EVENT_UI_DIALOG_DRAW)
{
// A simple frame time counter for animating the walls...
Temp = timer_query();
DeltaTime = Temp - wd->time;
gr_set_current_canvas( wd->wallViewBox->canvas );
if (w) {
type = w->type;
if ((type == WALL_DOOR) || (type == WALL_BLASTABLE)) {
if (DeltaTime > ((F1_0*200)/1000)) {
wd->framenum++;
wd->time = Temp;
}
if (wd->framenum >= WallAnims[w->clip_num].num_frames)
wd->framenum=0;
PIGGY_PAGE_IN(Textures[WallAnims[w->clip_num].frames[wd->framenum]]);
gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[WallAnims[w->clip_num].frames[wd->framenum]].index]);
} else {
if (type == WALL_OPEN)
gr_clear_canvas(*grd_curcanv, CBLACK);
else {
if (Cursegp->sides[Curside].tmap_num2 > 0)
gr_ubitmap(*grd_curcanv, texmerge_get_cached_bitmap( Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2));
else {
PIGGY_PAGE_IN(Textures[Cursegp->sides[Curside].tmap_num]);
gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[Cursegp->sides[Curside].tmap_num].index]);
}
}
}
} else
gr_clear_canvas(*grd_curcanv, CGREY);
}
//------------------------------------------------------------
// If anything changes in the ui system, redraw all the text that
// identifies this wall.
//------------------------------------------------------------
if (event.type == EVENT_UI_DIALOG_DRAW)
{
if (w) {
ui_dprintf_at( MainWindow, 12, 6, "Wall: %hi ", static_cast<int16_t>(w));
switch (w->type) {
case WALL_NORMAL:
ui_dprintf_at( MainWindow, 12, 23, " Type: Normal " );
break;
case WALL_BLASTABLE:
ui_dprintf_at( MainWindow, 12, 23, " Type: Blastable" );
break;
case WALL_DOOR:
ui_dprintf_at( MainWindow, 12, 23, " Type: Door " );
ui_dputs_at( MainWindow, 223, 6, &WallAnims[w->clip_num].filename[0]);
break;
case WALL_ILLUSION:
ui_dprintf_at( MainWindow, 12, 23, " Type: Illusion " );
break;
case WALL_OPEN:
ui_dprintf_at( MainWindow, 12, 23, " Type: Open " );
break;
case WALL_CLOSED:
ui_dprintf_at( MainWindow, 12, 23, " Type: Closed " );
break;
default:
ui_dprintf_at( MainWindow, 12, 23, " Type: Unknown " );
break;
}
if (w->type != WALL_DOOR)
ui_dprintf_at( MainWindow, 223, 6, " " );
ui_dprintf_at( MainWindow, 12, 40, " Clip: %d ", w->clip_num );
ui_dprintf_at( MainWindow, 12, 57, " Trigger: %d ", w->trigger );
} else {
ui_dprintf_at( MainWindow, 12, 6, "Wall: none ");
ui_dprintf_at( MainWindow, 12, 23, " Type: none ");
ui_dprintf_at( MainWindow, 12, 40, " Clip: none ");
ui_dprintf_at( MainWindow, 12, 57, " Trigger: none ");
}
}
if (ui_button_any_drawn || (wd->old_wall_num != w) )
Update_flags |= UF_WORLD_CHANGED;
if (GADGET_PRESSED(wd->quitButton.get()) || keypress == KEY_ESC)
{
return window_event_result::close;
}
wd->old_wall_num = w;
return rval;
}
//---------------------------------------------------------------------
// Restore all walls to original status (closed doors, repaired walls)
int wall_restore_all()
{
range_for (const auto &&wp, vmwallptr)
{
auto &w = *wp;
if (w.flags & WALL_BLASTED) {
w.hps = WALL_HPS;
}
w.flags &= ~(WALL_BLASTED | WALL_DOOR_OPENED | WALL_DOOR_OPENING | WALL_EXPLODING);
}
range_for (auto &&i, vmactdoorptr)
wall_close_door_ref(i);
range_for (auto &&i, vmsegptr)
range_for (auto &j, i->sides)
{
const auto wall_num = j.wall_num;
if (wall_num != wall_none)
{
auto &w = *vcwallptr(wall_num);
if (w.type == WALL_BLASTABLE || w.type == WALL_DOOR)
j.tmap_num2 = WallAnims[w.clip_num].frames[0];
}
}
range_for (const auto i, vmtrgptr)
i->flags |= TRIGGER_ON;
Update_flags |= UF_GAME_VIEW_CHANGED;
return 1;
}
//---------------------------------------------------------------------
// Remove a specific side.
int wall_remove_side(const vmsegptridx_t seg, short side)
{
if (IS_CHILD(seg->children[side]) && seg->sides[side].wall_num != wall_none)
{
const auto &&csegp = vmsegptr(seg->children[side]);
const auto Connectside = find_connect_side(seg, csegp);
remove_trigger(seg, side);
remove_trigger(csegp, Connectside);
// Remove walls 'wall_num' and connecting side 'wall_num'
// from Walls array.
const auto wall0 = seg->sides[side].wall_num;
const auto wall1 = csegp->sides[Connectside].wall_num;
const auto lower_wallnum = (wall0 < wall1) ? wall0 : wall1;
{
const auto linked_wall = vcwallptr(lower_wallnum)->linked_wall;
if (linked_wall != wall_none)
vmwallptr(linked_wall)->linked_wall = wall_none;
}
{
const wallnum_t upper_wallnum = lower_wallnum + 1;
const auto linked_wall = vcwallptr(upper_wallnum)->linked_wall;
if (linked_wall != wall_none)
vmwallptr(linked_wall)->linked_wall = wall_none;
}
{
const auto num_walls = Num_walls;
auto &&sr = partial_const_range(Walls, static_cast<wallnum_t>(lower_wallnum + 2), num_walls);
std::move(sr.begin(), sr.end(), partial_range(Walls, lower_wallnum, num_walls - 2).begin());
Walls.set_count(num_walls - 2);
}
range_for (const auto &&segp, vmsegptr)
{
if (segp->segnum != segment_none)
range_for (auto &w, segp->sides)
if (w.wall_num != wall_none && w.wall_num > lower_wallnum+1)
w.wall_num -= 2;
}
// Destroy any links to the deleted wall.
range_for (const auto vt, vmtrgptr)
{
auto &t = *vt;
for (int l=0;l < t.num_links;l++)
if (t.seg[l] == seg && t.side[l] == side) {
for (int t1=0;t1 < t.num_links-1;t1++) {
t.seg[t1] = t.seg[t1+1];
t.side[t1] = t.side[t1+1];
}
t.num_links--;
}
}
// Destroy control center links as well.
for (int l=0;l<ControlCenterTriggers.num_links;l++)
if (ControlCenterTriggers.seg[l] == seg && ControlCenterTriggers.side[l] == side) {
for (int t1=0;t1<ControlCenterTriggers.num_links-1;t1++) {
ControlCenterTriggers.seg[t1] = ControlCenterTriggers.seg[t1+1];
ControlCenterTriggers.side[t1] = ControlCenterTriggers.side[t1+1];
}
ControlCenterTriggers.num_links--;
}
seg->sides[side].wall_num = wall_none;
csegp->sides[Connectside].wall_num = wall_none;
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
editor_status( "Can't remove wall. No wall present.");
return 0;
}
//---------------------------------------------------------------------
// Remove a special wall.
int wall_remove()
{
return wall_remove_side(Cursegp, Curside);
}
//---------------------------------------------------------------------
// Add a wall to curside
static int wall_add_to_side(const vmsegptridx_t segp, int side, sbyte type)
{
if (add_wall(segp, side)) {
const auto &&csegp = segp.absolute_sibling(segp->children[side]);
auto connectside = find_connect_side(segp, csegp);
auto &w0 = *vmwallptr(segp->sides[side].wall_num);
auto &w1 = *vmwallptr(csegp->sides[connectside].wall_num);
w0.segnum = segp;
w1.segnum = csegp;
w0.sidenum = side;
w1.sidenum = connectside;
w0.flags = 0;
w1.flags = 0;
w0.type = type;
w1.type = type;
w0.clip_num = -1;
w1.clip_num = -1;
w0.keys = KEY_NONE;
w1.keys = KEY_NONE;
if (type == WALL_BLASTABLE) {
w0.hps = WALL_HPS;
w1.hps = WALL_HPS;
}
if (type != WALL_DOOR) {
segp->sides[side].tmap_num2 = 0;
csegp->sides[connectside].tmap_num2 = 0;
}
if (type == WALL_DOOR) {
w0.flags |= WALL_DOOR_AUTO;
w1.flags |= WALL_DOOR_AUTO;
w0.clip_num = Current_door_type;
w1.clip_num = Current_door_type;
}
//Update_flags |= UF_WORLD_CHANGED;
//return 1;
// return NextWall(); //assign a clip num
return wall_assign_door(Current_door_type);
} else {
editor_status( "Cannot add wall here, no children" );
return 0;
}
}
//---------------------------------------------------------------------
// Add a wall to markedside
int wall_add_to_markedside(sbyte type)
{
if (add_wall(Markedsegp, Markedside)) {
const auto &&csegp = vmsegptridx(Markedsegp->children[Markedside]);
auto Connectside = find_connect_side(Markedsegp, csegp);
const auto wall_num = Markedsegp->sides[Markedside].wall_num;
const auto cwall_num = csegp->sides[Connectside].wall_num;
auto &w0 = *vmwallptr(wall_num);
auto &w1 = *vmwallptr(cwall_num);
w0.segnum = Markedsegp;
w1.segnum = csegp;
w0.sidenum = Markedside;
w1.sidenum = Connectside;
w0.flags = 0;
w1.flags = 0;
w0.type = type;
w1.type = type;
w0.trigger = trigger_none;
w1.trigger = trigger_none;
w0.clip_num = -1;
w1.clip_num = -1;
w0.keys = KEY_NONE;
w1.keys = KEY_NONE;
if (type == WALL_BLASTABLE) {
w0.hps = WALL_HPS;
w1.hps = WALL_HPS;
w0.clip_num = 0;
w1.clip_num = 0;
}
if (type != WALL_DOOR) {
Markedsegp->sides[Markedside].tmap_num2 = 0;
csegp->sides[Connectside].tmap_num2 = 0;
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
} else {
editor_status( "Cannot add wall here, no children" );
return 0;
}
}
int bind_wall_to_control_center() {
int link_num;
if (Cursegp->sides[Curside].wall_num == wall_none) {
editor_status("No wall at Curside.");
return 0;
}
link_num = ControlCenterTriggers.num_links;
for (int i=0;i<link_num;i++)
if (Cursegp == ControlCenterTriggers.seg[i] && Curside == ControlCenterTriggers.side[i])
{
editor_status("Curside already bound to Control Center.");
return 0;
}
// Error checking completed, actual binding begins
ControlCenterTriggers.seg[link_num] = Cursegp;
ControlCenterTriggers.side[link_num] = Curside;
ControlCenterTriggers.num_links++;
editor_status("Wall linked to control center");
return 1;
}
//link two doors, curseg/curside and markedseg/markedside
int wall_link_doors()
{
const auto cwall_num = Cursegp->sides[Curside].wall_num;
const auto &&w1 = imwallptr(cwall_num);
if (!w1 || w1->type != WALL_DOOR) {
editor_status("Curseg/curside is not a door");
return 0;
}
if (!Markedsegp) {
editor_status("No marked side.");
return 0;
}
const auto mwall_num = Markedsegp->sides[Markedside].wall_num;
const auto &&w2 = imwallptr(mwall_num);
if (!w2 || w2->type != WALL_DOOR) {
editor_status("Markedseg/markedside is not a door");
return 0;
}
if (w1->linked_wall != wall_none)
editor_status("Curseg/curside is already linked");
if (w2->linked_wall != wall_none)
editor_status("Markedseg/markedside is already linked");
w1->linked_wall = Markedsegp->sides[Markedside].wall_num;
w2->linked_wall = Cursegp->sides[Curside].wall_num;
return 1;
}
int wall_unlink_door()
{
const auto cwall_num = Cursegp->sides[Curside].wall_num;
const auto &&w1 = imwallptr(cwall_num);
if (!w1 || w1->type != WALL_DOOR) {
editor_status("Curseg/curside is not a door");
return 0;
}
if (w1->linked_wall == wall_none)
{
editor_status("Curseg/curside is not linked");
return 0;
}
auto &w2 = *vmwallptr(w1->linked_wall);
Assert(w2.linked_wall == cwall_num);
w2.linked_wall = wall_none;
w1->linked_wall = wall_none;
return 1;
}
int check_walls()
{
array<count_wall, MAX_WALLS> CountedWalls;
int matcen_num;
unsigned wall_count = 0;
range_for (const auto &&segp, vmsegptridx)
{
if (segp->segnum != segment_none) {
// Check fuelcenters
matcen_num = segp->matcen_num;
if (matcen_num == 0)
if (RobotCenters[0].segnum != segp) {
segp->matcen_num = -1;
}
if (matcen_num > -1)
RobotCenters[matcen_num].segnum = segp;
range_for (auto &&e, enumerate(segp->sides))
{
auto &s = e.value;
if (s.wall_num != wall_none) {
CountedWalls[wall_count].wallnum = s.wall_num;
CountedWalls[wall_count].segnum = segp;
CountedWalls[wall_count].sidenum = e.idx;
wall_count++;
}
}
}
}
if (wall_count != Num_walls) {
if (ui_messagebox(-2, -2, 2, "Num_walls is bogus\nDo you wish to correct it?\n", "Yes", "No") == 1)
{
Walls.set_count(wall_count);
editor_status_fmt("Num_walls set to %d\n", Num_walls);
}
}
// Check validity of Walls array.
range_for (auto &cw, partial_const_range(CountedWalls, Num_walls))
{
auto &w = *vmwallptr(cw.wallnum);
if (w.segnum != cw.segnum || w.sidenum != cw.sidenum)
{
if (ui_messagebox( -2, -2, 2, "Unmatched wall detected\nDo you wish to correct it?\n", "Yes", "No") == 1)
{
w.segnum = cw.segnum;
w.sidenum = cw.sidenum;
}
}
}
const auto &&used_walls = partial_const_range(Walls, wall_count);
const auto predicate = [](const wall &w) {
return w.trigger != trigger_none;
};
unsigned trigger_count = std::count_if(used_walls.begin(), used_walls.end(), predicate);
if (trigger_count != Num_triggers) {
if (ui_messagebox(-2, -2, 2, "Num_triggers is bogus\nDo you wish to correct it?\n", "Yes", "No") == 1)
{
Triggers.set_count(trigger_count);
editor_status_fmt("Num_triggers set to %d\n", Num_triggers);
}
}
return 1;
}
int delete_all_walls()
{
if (ui_messagebox(-2, -2, 2, "Are you sure that walls are hosed so\n badly that you want them ALL GONE!?\n", "YES!", "No") == 1)
{
range_for (const auto &&segp, vmsegptr)
{
range_for (auto &side, segp->sides)
side.wall_num = wall_none;
}
Walls.set_count(0);
Triggers.set_count(0);
return 1;
}
return 0;
}
// ------------------------------------------------------------------------------------------------
static void copy_old_wall_data_to_new(wallnum_t owall, wallnum_t nwall)
{
auto &o = *vcwallptr(owall);
auto &n = *vmwallptr(nwall);
n.flags = o.flags;
n.type = o.type;
n.clip_num = o.clip_num;
n.keys = o.keys;
n.hps = o.hps;
n.state = o.state;
n.linked_wall = wall_none;
n.trigger = trigger_none;
if (o.trigger != trigger_none)
{
editor_status("Warning: Trigger not copied in group copy.");
}
}
//typedef struct trigger {
// sbyte type;
// short flags;
// fix value;
// fix time;
// sbyte link_num;
// short num_links;
// short seg[MAX_WALLS_PER_LINK];
// short side[MAX_WALLS_PER_LINK];
// } trigger;
// ------------------------------------------------------------------------------------------------
void copy_group_walls(int old_group, int new_group)
{
group::segment_array_type_t::const_iterator bn = GroupList[new_group].segments.begin();
range_for (const auto old_seg, GroupList[old_group].segments)
{
const auto new_seg = *bn++;
auto &os = vcsegptr(old_seg)->sides;
auto &ns = vmsegptr(new_seg)->sides;
for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
if (os[j].wall_num != wall_none) {
ns[j].wall_num = Num_walls;
copy_old_wall_data_to_new(os[j].wall_num, Num_walls);
auto &w = *vmwallptr(static_cast<wallnum_t>(Num_walls));
w.segnum = new_seg;
w.sidenum = j;
Walls.set_count(Num_walls + 1);
Assert(Num_walls < MAX_WALLS);
}
}
}
}
static int Validate_walls=1;
// --------------------------------------------------------------------------------------------------------
// This function should be in medwall.c.
// Make sure all wall/segment connections are valid.
void check_wall_validity(void)
{
int sidenum;
if (!Validate_walls)
return;
range_for (const auto &&w, vcwallptr)
{
segnum_t segnum;
segnum = w->segnum;
sidenum = w->sidenum;
if (vcwallptr(vcsegptr(segnum)->sides[sidenum].wall_num) != w) {
if (!Validate_walls)
return;
Int3(); // Error! Your mine has been invalidated!
// Do not continue! Do not save!
// Remember your last action and Contact Mike!
// To continue, set the variable Validate_walls to 1 by doing:
// /Validate_walls = 1
// Then do the usual /eip++;g
}
}
array<bool, MAX_WALLS> wall_flags{};
range_for (const auto &&segp, vmsegptridx)
{
if (segp->segnum != segment_none)
for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
// Check walls
auto wall_num = segp->sides[j].wall_num;
if (wall_num != wall_none) {
if (wall_flags[wall_num] != 0) {
if (!Validate_walls)
return;
Int3(); // Error! Your mine has been invalidated!
// Do not continue! Do not save!
// Remember your last action and Contact Mike!
// To continue, set the variable Validate_walls to 1 by doing:
// /Validate_walls = 1
// Then do the usual /eip++;g
}
auto &w = *vcwallptr(wall_num);
if (w.segnum != segp || w.sidenum != j)
{
if (!Validate_walls)
return;
Int3(); // Error! Your mine has been invalidated!
// Do not continue! Do not save!
// Remember your last action and Contact Mike!
// To continue, set the variable Validate_walls to 1 by doing:
// /Validate_walls = 1
// Then do the usual /eip++;g
}
wall_flags[wall_num] = 1;
}
}
}
}