3009 lines
90 KiB
C
3009 lines
90 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno gauge drivers
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "hudmsg.h"
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#include "inferno.h"
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#include "game.h"
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#include "screens.h"
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#include "gauges.h"
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#include "physics.h"
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#include "error.h"
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#include "menu.h" // For the font.
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#include "collide.h"
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#include "newdemo.h"
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#include "player.h"
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#include "gamefont.h"
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#include "bm.h"
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#include "text.h"
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#include "powerup.h"
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#include "sounds.h"
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#ifdef NETWORK
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#include "multi.h"
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#endif
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "controls.h"
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#include "wall.h"
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#include "text.h"
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#include "render.h"
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#include "piggy.h"
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#include "laser.h"
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#include "playsave.h"
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#include "rle.h"
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#include "byteswap.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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//bitmap numbers for gauges
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#define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%)
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#define GAUGE_INVULNERABLE 10 //10..19
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#define N_INVULNERABLE_FRAMES 10
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#define GAUGE_AFTERBURNER 20
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#define GAUGE_ENERGY_LEFT 21
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#define GAUGE_ENERGY_RIGHT 22
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#define GAUGE_NUMERICAL 23
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#define GAUGE_BLUE_KEY 24
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#define GAUGE_GOLD_KEY 25
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#define GAUGE_RED_KEY 26
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#define GAUGE_BLUE_KEY_OFF 27
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#define GAUGE_GOLD_KEY_OFF 28
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#define GAUGE_RED_KEY_OFF 29
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#define SB_GAUGE_BLUE_KEY 30
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#define SB_GAUGE_GOLD_KEY 31
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#define SB_GAUGE_RED_KEY 32
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#define SB_GAUGE_BLUE_KEY_OFF 33
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#define SB_GAUGE_GOLD_KEY_OFF 34
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#define SB_GAUGE_RED_KEY_OFF 35
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#define SB_GAUGE_ENERGY 36
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#define GAUGE_LIVES 37
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#define GAUGE_SHIPS 38
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#define GAUGE_SHIPS_LAST 45
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#define RETICLE_CROSS 46
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#define RETICLE_PRIMARY 48
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#define RETICLE_SECONDARY 51
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#define RETICLE_LAST 55
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#define GAUGE_HOMING_WARNING_ON 56
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#define GAUGE_HOMING_WARNING_OFF 57
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#define SML_RETICLE_CROSS 58
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#define SML_RETICLE_PRIMARY 60
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#define SML_RETICLE_SECONDARY 63
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#define SML_RETICLE_LAST 67
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#define KEY_ICON_BLUE 68
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#define KEY_ICON_YELLOW 69
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#define KEY_ICON_RED 70
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#define SB_GAUGE_AFTERBURNER 71
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#define FLAG_ICON_RED 72
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#define FLAG_ICON_BLUE 73
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//Coordinats for gauges
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#define GAUGE_BLUE_KEY_X_L 272
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#define GAUGE_BLUE_KEY_Y_L 152
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#define GAUGE_BLUE_KEY_X_H 535
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#define GAUGE_BLUE_KEY_Y_H 374
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#define GAUGE_BLUE_KEY_X (HIRESMODE?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
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#define GAUGE_BLUE_KEY_Y (HIRESMODE?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
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#define GAUGE_GOLD_KEY_X_L 273
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#define GAUGE_GOLD_KEY_Y_L 162
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#define GAUGE_GOLD_KEY_X_H 537
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#define GAUGE_GOLD_KEY_Y_H 395
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#define GAUGE_GOLD_KEY_X (HIRESMODE?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
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#define GAUGE_GOLD_KEY_Y (HIRESMODE?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
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#define GAUGE_RED_KEY_X_L 274
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#define GAUGE_RED_KEY_Y_L 172
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#define GAUGE_RED_KEY_X_H 539
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#define GAUGE_RED_KEY_Y_H 416
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#define GAUGE_RED_KEY_X (HIRESMODE?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
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#define GAUGE_RED_KEY_Y (HIRESMODE?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
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#define SB_GAUGE_KEYS_X_L 11
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#define SB_GAUGE_KEYS_X_H 26
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#define SB_GAUGE_KEYS_X (HIRESMODE?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
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#define SB_GAUGE_BLUE_KEY_Y_L 153
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#define SB_GAUGE_GOLD_KEY_Y_L 169
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#define SB_GAUGE_RED_KEY_Y_L 185
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#define SB_GAUGE_BLUE_KEY_Y_H 390
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#define SB_GAUGE_GOLD_KEY_Y_H 422
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#define SB_GAUGE_RED_KEY_Y_H 454
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#define SB_GAUGE_BLUE_KEY_Y (HIRESMODE?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
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#define SB_GAUGE_GOLD_KEY_Y (HIRESMODE?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
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#define SB_GAUGE_RED_KEY_Y (HIRESMODE?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
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#define LEFT_ENERGY_GAUGE_X_L 70
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#define LEFT_ENERGY_GAUGE_Y_L 131
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#define LEFT_ENERGY_GAUGE_W_L 64
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#define LEFT_ENERGY_GAUGE_H_L 8
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#define LEFT_ENERGY_GAUGE_X_H 138
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#define LEFT_ENERGY_GAUGE_Y_H 314
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#define LEFT_ENERGY_GAUGE_W_H 133
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#define LEFT_ENERGY_GAUGE_H_H 21
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#define LEFT_ENERGY_GAUGE_X (HIRESMODE?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
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#define LEFT_ENERGY_GAUGE_Y (HIRESMODE?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
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#define LEFT_ENERGY_GAUGE_W (HIRESMODE?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
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#define LEFT_ENERGY_GAUGE_H (HIRESMODE?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
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#define RIGHT_ENERGY_GAUGE_X (HIRESMODE?379:190)
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#define RIGHT_ENERGY_GAUGE_Y (HIRESMODE?314:131)
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#define RIGHT_ENERGY_GAUGE_W (HIRESMODE?133:64)
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#define RIGHT_ENERGY_GAUGE_H (HIRESMODE?21:8)
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#define AFTERBURNER_GAUGE_X_L 45-1
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#define AFTERBURNER_GAUGE_Y_L 158
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#define AFTERBURNER_GAUGE_W_L 12
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#define AFTERBURNER_GAUGE_H_L 32
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#define AFTERBURNER_GAUGE_X_H 88
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#define AFTERBURNER_GAUGE_Y_H 378
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#define AFTERBURNER_GAUGE_W_H 21
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#define AFTERBURNER_GAUGE_H_H 65
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#define AFTERBURNER_GAUGE_X (HIRESMODE?AFTERBURNER_GAUGE_X_H:AFTERBURNER_GAUGE_X_L)
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#define AFTERBURNER_GAUGE_Y (HIRESMODE?AFTERBURNER_GAUGE_Y_H:AFTERBURNER_GAUGE_Y_L)
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#define AFTERBURNER_GAUGE_W (HIRESMODE?AFTERBURNER_GAUGE_W_H:AFTERBURNER_GAUGE_W_L)
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#define AFTERBURNER_GAUGE_H (HIRESMODE?AFTERBURNER_GAUGE_H_H:AFTERBURNER_GAUGE_H_L)
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#define SB_ENERGY_GAUGE_X (HIRESMODE?196:98)
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#define SB_ENERGY_GAUGE_Y (HIRESMODE?381:(155-2))
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#define SB_ENERGY_GAUGE_W (HIRESMODE?32:16)
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#define SB_ENERGY_GAUGE_H (HIRESMODE?60:29)
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#define SB_AFTERBURNER_GAUGE_X (HIRESMODE?196:98)
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#define SB_AFTERBURNER_GAUGE_Y (HIRESMODE?445:184)
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#define SB_AFTERBURNER_GAUGE_W (HIRESMODE?33:16)
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#define SB_AFTERBURNER_GAUGE_H (HIRESMODE?29:13)
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#define SB_ENERGY_NUM_X ((HIRESMODE?196:98)+(HIRESMODE?4:2))
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#define SB_ENERGY_NUM_Y (HIRESMODE?457:175)
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#define SHIELD_GAUGE_X (HIRESMODE?292:146)
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#define SHIELD_GAUGE_Y (HIRESMODE?375:155)
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#define SHIELD_GAUGE_W (HIRESMODE?70:35)
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#define SHIELD_GAUGE_H (HIRESMODE?77:32)
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#define SHIP_GAUGE_X ((HIRESMODE?292:146)+(HIRESMODE?11:5))
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#define SHIP_GAUGE_Y ((HIRESMODE?375:155)+(HIRESMODE?10:5))
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#define SB_SHIELD_GAUGE_X (HIRESMODE?247:123) //139
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#define SB_SHIELD_GAUGE_Y (HIRESMODE?395:163)
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#define SB_SHIP_GAUGE_X ((HIRESMODE?247:123)+(HIRESMODE?11:5))
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#define SB_SHIP_GAUGE_Y ((HIRESMODE?395:163)+(HIRESMODE?10:5))
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#define SB_SHIELD_NUM_X ((HIRESMODE?247:123)+(HIRESMODE?21:12)) //151
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#define SB_SHIELD_NUM_Y ((HIRESMODE?395:163)-(HIRESMODE?16:8)) //156 -- MWA used to be hard coded to 156
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#define NUMERICAL_GAUGE_X (HIRESMODE?308:154)
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#define NUMERICAL_GAUGE_Y (HIRESMODE?314:130)
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#define NUMERICAL_GAUGE_W (HIRESMODE?38:19)
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#define NUMERICAL_GAUGE_H (HIRESMODE?55:22)
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#define PRIMARY_W_PIC_X (HIRESMODE?(135-10):64)
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#define PRIMARY_W_PIC_Y (HIRESMODE?370:154)
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#define PRIMARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?182:87)
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#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define PRIMARY_AMMO_X HUD_SCALE_X(HIRESMODE?186:93)
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#define PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?420:171)
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#define SECONDARY_W_PIC_X (HIRESMODE?466:234)
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#define SECONDARY_W_PIC_Y (HIRESMODE?374:154)
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#define SECONDARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?413:207)
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#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?378:157)
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#define SECONDARY_AMMO_X HUD_SCALE_X(HIRESMODE?428:213)
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#define SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?407:171)
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#define SB_LIVES_X (HIRESMODE?(550-10-3):266)
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#define SB_LIVES_Y (HIRESMODE?450-3:185)
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#define SB_LIVES_LABEL_X (HIRESMODE?475:237)
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#define SB_LIVES_LABEL_Y ((HIRESMODE?450-3:185)+1)
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#define SB_SCORE_RIGHT_L 301
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#define SB_SCORE_RIGHT_H (605+8)
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#define SB_SCORE_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_Y (HIRESMODE?398:158)
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#define SB_SCORE_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_ADDED_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_ADDED_Y (HIRESMODE?413:165)
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#define HOMING_WARNING_X (HIRESMODE?13:7)
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#define HOMING_WARNING_Y (HIRESMODE?416:171)
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#define BOMB_COUNT_X (HIRESMODE?546:275)
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#define BOMB_COUNT_Y (HIRESMODE?445:186)
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#define SB_BOMB_COUNT_X (HIRESMODE?342:171)
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#define SB_BOMB_COUNT_Y (HIRESMODE?458:191)
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// defining box boundries for weapon pictures
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#define PRIMARY_W_BOX_LEFT_L 63
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#define PRIMARY_W_BOX_TOP_L 151 //154
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#define PRIMARY_W_BOX_RIGHT_L (63+58)
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#define PRIMARY_W_BOX_BOT_L (151+42)
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#define PRIMARY_W_BOX_LEFT_H 121
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#define PRIMARY_W_BOX_TOP_H 364
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#define PRIMARY_W_BOX_RIGHT_H 242
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#define PRIMARY_W_BOX_BOT_H (364+106) //470
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#define PRIMARY_W_BOX_LEFT (HIRESMODE?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
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#define PRIMARY_W_BOX_TOP (HIRESMODE?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
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#define PRIMARY_W_BOX_RIGHT (HIRESMODE?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
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#define PRIMARY_W_BOX_BOT (HIRESMODE?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
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#define SECONDARY_W_BOX_LEFT_L 202 //207
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#define SECONDARY_W_BOX_TOP_L 151
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#define SECONDARY_W_BOX_RIGHT_L 263 //(SECONDARY_W_BOX_LEFT+54)
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#define SECONDARY_W_BOX_BOT_L (151+42)
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#define SECONDARY_W_BOX_LEFT_H 404
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#define SECONDARY_W_BOX_TOP_H 363
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#define SECONDARY_W_BOX_RIGHT_H 529
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#define SECONDARY_W_BOX_BOT_H (363+106) //470
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#define SECONDARY_W_BOX_LEFT (HIRESMODE?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
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#define SECONDARY_W_BOX_TOP (HIRESMODE?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
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#define SECONDARY_W_BOX_RIGHT (HIRESMODE?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
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#define SECONDARY_W_BOX_BOT (HIRESMODE?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
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#define SB_PRIMARY_W_BOX_TOP_L 153
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#define SB_PRIMARY_W_BOX_RIGHT_L (34+53+2)
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#define SB_PRIMARY_W_BOX_BOT_L (195+1)
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#define SB_PRIMARY_W_BOX_LEFT_H 68
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#define SB_PRIMARY_W_BOX_TOP_H 381
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#define SB_PRIMARY_W_BOX_RIGHT_H 179
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#define SB_PRIMARY_W_BOX_BOT_H 473
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#define SB_PRIMARY_W_BOX_LEFT (HIRESMODE?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
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#define SB_PRIMARY_W_BOX_TOP (HIRESMODE?SB_PRIMARY_W_BOX_TOP_H:SB_PRIMARY_W_BOX_TOP_L)
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#define SB_PRIMARY_W_BOX_RIGHT (HIRESMODE?SB_PRIMARY_W_BOX_RIGHT_H:SB_PRIMARY_W_BOX_RIGHT_L)
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#define SB_PRIMARY_W_BOX_BOT (HIRESMODE?SB_PRIMARY_W_BOX_BOT_H:SB_PRIMARY_W_BOX_BOT_L)
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#define SB_SECONDARY_W_BOX_LEFT_L 169
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#define SB_SECONDARY_W_BOX_TOP_L 153
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#define SB_SECONDARY_W_BOX_RIGHT_L (169+54+1)
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#define SB_SECONDARY_W_BOX_BOT_L (153+43)
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#define SB_SECONDARY_W_BOX_LEFT_H 338
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#define SB_SECONDARY_W_BOX_TOP_H 381
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#define SB_SECONDARY_W_BOX_RIGHT_H 449
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#define SB_SECONDARY_W_BOX_BOT_H 473
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#define SB_SECONDARY_W_BOX_LEFT (HIRESMODE?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
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#define SB_SECONDARY_W_BOX_TOP (HIRESMODE?SB_SECONDARY_W_BOX_TOP_H:SB_SECONDARY_W_BOX_TOP_L)
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#define SB_SECONDARY_W_BOX_RIGHT (HIRESMODE?SB_SECONDARY_W_BOX_RIGHT_H:SB_SECONDARY_W_BOX_RIGHT_L)
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#define SB_SECONDARY_W_BOX_BOT (HIRESMODE?SB_SECONDARY_W_BOX_BOT_H:SB_SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
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#define SB_PRIMARY_W_PIC_Y (HIRESMODE?382:154)
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#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?50:24)) //(51+23)
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#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
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#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?58:30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
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#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?410:171)
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#define SB_SECONDARY_W_PIC_X (HIRESMODE?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
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#define SB_SECONDARY_W_PIC_Y (HIRESMODE?382:154)
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#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
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#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
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#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HIRESMODE?(14-4):11)) //(212+9)
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#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?414:171)
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#define WS_SET 0 //in correct state
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#define WS_FADING_OUT 1
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#define WS_FADING_IN 2
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#define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int)
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#define MAX_SHOWN_LIVES 4
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#define GET_GAUGE_INDEX(x) ((HIRESMODE)?Gauges_hires[x].index:Gauges[x].index)
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#define COCKPIT_PRIMARY_BOX (!HIRESMODE?0:4)
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#define COCKPIT_SECONDARY_BOX (!HIRESMODE?1:5)
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#define SB_PRIMARY_BOX (!HIRESMODE?2:6)
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#define SB_SECONDARY_BOX (!HIRESMODE?3:7)
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// scaling gauges
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#ifdef OGL
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#define HUD_SCALE_X(x) ((int) ((double) (x) * (HIRESMODE?(double)grd_curscreen->sc_w/640:(double)grd_curscreen->sc_w/320) + 0.5))
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#define HUD_SCALE_Y(y) ((int) ((double) (y) * (HIRESMODE?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5))
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#define HUD_SCALE_X_AR(x) (HUD_SCALE_X(100) > HUD_SCALE_Y(100) ? HUD_SCALE_Y(x) : HUD_SCALE_X(x))
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#define HUD_SCALE_Y_AR(y) (HUD_SCALE_Y(100) > HUD_SCALE_X(100) ? HUD_SCALE_X(y) : HUD_SCALE_Y(y))
|
|
#else
|
|
#define HUD_SCALE_X(x) (x)
|
|
#define HUD_SCALE_Y(y) (y)
|
|
#define HUD_SCALE_X_AR(x) (x)
|
|
#define HUD_SCALE_Y_AR(y) (y)
|
|
#endif
|
|
|
|
bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
|
|
bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
|
|
grs_bitmap deccpt;
|
|
grs_bitmap *WinBoxOverlay[2] = { NULL, NULL }; // Overlay subbitmaps for both weapon boxes
|
|
|
|
/* Use static inline function under GCC to avoid CR/LF issues */
|
|
#ifdef __GNUC__
|
|
#define PAGE_IN_GAUGE(x) _page_in_gauge(x)
|
|
static inline void _page_in_gauge(int x)
|
|
{
|
|
if (HIRESMODE) {
|
|
PIGGY_PAGE_IN(Gauges_hires[x]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[x]);
|
|
}
|
|
}
|
|
|
|
#else
|
|
#define PAGE_IN_GAUGE(x) \
|
|
do { \
|
|
if (HIRESMODE) { \
|
|
PIGGY_PAGE_IN(Gauges_hires[x]); \
|
|
} else { \
|
|
PIGGY_PAGE_IN(Gauges[x]); \
|
|
} \
|
|
} while (0)
|
|
// #endif
|
|
#endif
|
|
|
|
void draw_ammo_info(int x,int y,int ammo_count,int primary);
|
|
|
|
static int score_display;
|
|
static fix score_time;
|
|
static int old_weapon[2] = {-1,-1};
|
|
static int old_laser_level = -1;
|
|
static int invulnerable_frame = 0;
|
|
int weapon_box_user[2]={WBU_WEAPON,WBU_WEAPON}; //see WBU_ constants in gauges.h
|
|
int weapon_box_states[2] = {WS_SET, WS_SET};
|
|
fix weapon_box_fade_values[2];
|
|
int Color_0_31_0 = -1;
|
|
extern fix ThisLevelTime;
|
|
extern fix Omega_charge;
|
|
|
|
typedef struct gauge_box {
|
|
int left,top;
|
|
int right,bot; //maximal box
|
|
} gauge_box;
|
|
|
|
gauge_box gauge_boxes[] = {
|
|
|
|
// primary left/right low res
|
|
{PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L},
|
|
{SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L},
|
|
|
|
//sb left/right low res
|
|
{SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L},
|
|
{SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L},
|
|
|
|
// primary left/right hires
|
|
{PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H},
|
|
{SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H},
|
|
|
|
// sb left/right hires
|
|
{SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H},
|
|
{SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H},
|
|
};
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left[] = {
|
|
{71,114},
|
|
{69,116},
|
|
{68,117},
|
|
{66,118},
|
|
{66,119},
|
|
{66,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{63,119},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,117},
|
|
{63,117},
|
|
{64,116},
|
|
{65,115},
|
|
{66,113},
|
|
{68,111},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right[] = {
|
|
{208,255},
|
|
{206,257},
|
|
{205,258},
|
|
{204,259},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{205,263},
|
|
{206,262},
|
|
{207,261},
|
|
{208,260},
|
|
{211,255},
|
|
};
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left_hires[] = {
|
|
{141,231},
|
|
{139,234},
|
|
{137,235},
|
|
{136,237},
|
|
{135,238},
|
|
{134,239},
|
|
{133,240},
|
|
{132,240},
|
|
{131,241},
|
|
{131,241},
|
|
{130,242},
|
|
{129,242},
|
|
{129,242},
|
|
{129,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{124,242},
|
|
{124,242},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{122,241},
|
|
{122,241},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,239},
|
|
{121,239},
|
|
{121,239},
|
|
{121,238},
|
|
{121,238},
|
|
{121,238},
|
|
{122,237},
|
|
{122,237},
|
|
{123,236},
|
|
{123,235},
|
|
{124,234},
|
|
{125,233},
|
|
{126,232},
|
|
{126,231},
|
|
{128,230},
|
|
{130,228},
|
|
{131,226},
|
|
{133,223},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right_hires[] = {
|
|
{416,509},
|
|
{413,511},
|
|
{412,513},
|
|
{410,514},
|
|
{409,515},
|
|
{408,516},
|
|
{407,517},
|
|
{407,518},
|
|
{406,519},
|
|
{406,519},
|
|
{405,520},
|
|
{405,521},
|
|
{405,521},
|
|
{404,521},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,526},
|
|
{405,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,528},
|
|
{406,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{408,529},
|
|
{408,529},
|
|
{408,529},
|
|
{409,529},
|
|
{409,529},
|
|
{409,529},
|
|
{410,529},
|
|
{410,528},
|
|
{411,527},
|
|
{412,527},
|
|
{413,526},
|
|
{414,525},
|
|
{415,524},
|
|
{416,524},
|
|
{417,522},
|
|
{419,521},
|
|
{422,519},
|
|
{424,518},
|
|
};
|
|
|
|
static inline void hud_bitblt_free (int x, int y, int w, int h, grs_bitmap *bm)
|
|
{
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (x,y,w,h,bm,-1,F1_0);
|
|
#else
|
|
gr_ubitmapm(x, y, bm);
|
|
#endif
|
|
}
|
|
|
|
static inline void hud_bitblt (int x, int y, grs_bitmap *bm)
|
|
{
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (x,y,HUD_SCALE_X (bm->bm_w),HUD_SCALE_Y (bm->bm_h),bm,-1,F1_0);
|
|
#else
|
|
gr_ubitmapm(x, y, bm);
|
|
#endif
|
|
}
|
|
|
|
void hud_show_score()
|
|
{
|
|
char score_str[20];
|
|
int w, h, aw;
|
|
|
|
if (HUD_toolong)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) {
|
|
sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total);
|
|
} else {
|
|
sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score);
|
|
}
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), FSPACY(1), score_str);
|
|
}
|
|
|
|
void hud_show_timer_count()
|
|
{
|
|
#ifdef NETWORK
|
|
char score_str[20];
|
|
int w, h, aw,i;
|
|
fix timevar=0;
|
|
#endif
|
|
|
|
if (HUD_toolong)
|
|
return;
|
|
|
|
#ifdef NETWORK
|
|
if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed)
|
|
{
|
|
timevar=i2f (Netgame.PlayTimeAllowed*5*60);
|
|
i=f2i(timevar-ThisLevelTime);
|
|
i++;
|
|
|
|
sprintf(score_str, "T - %5d", i);
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
|
|
if (i>-1 && !Control_center_destroyed)
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(12), LINE_SPACING+FSPACY(1), score_str);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void hud_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[20];
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
color = f2i(score_time * 20) + 12;
|
|
|
|
if (color < 10) color = 12;
|
|
if (color > 31) color = 30;
|
|
|
|
color = color - (color % 4);
|
|
|
|
if (cheats.enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(12), LINE_SPACING+FSPACY(1), score_str);
|
|
} else {
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
}
|
|
|
|
void sb_show_score()
|
|
{
|
|
char score_str[20];
|
|
int x,y;
|
|
int w, h, aw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
|
|
else
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
sprintf(score_str, "%5d", Players[Player_num].net_kills_total);
|
|
else
|
|
sprintf(score_str, "%5d", Players[Player_num].score);
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
|
|
y = HUD_SCALE_Y(SB_SCORE_Y);
|
|
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(x,y,HUD_SCALE_X(SB_SCORE_RIGHT),y+LINE_SPACING);
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
gr_printf(x,y,score_str);
|
|
}
|
|
|
|
void sb_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[32];
|
|
static int x;
|
|
static int last_score_display = -1;
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
if (score_display != last_score_display)
|
|
last_score_display = score_display;
|
|
|
|
color = f2i(score_time * 20) + 10;
|
|
|
|
if (color < 10) color = 10;
|
|
if (color > 31) color = 31;
|
|
|
|
if (cheats.enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
x = HUD_SCALE_X(SB_SCORE_ADDED_RIGHT)-w-FSPACX(1);
|
|
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
|
|
gr_printf(x, HUD_SCALE_Y(SB_SCORE_ADDED_Y), score_str);
|
|
} else {
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(x,HUD_SCALE_Y(SB_SCORE_ADDED_Y),HUD_SCALE_X(SB_SCORE_ADDED_RIGHT),HUD_SCALE_Y(SB_SCORE_ADDED_Y)+LINE_SPACING);
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void play_homing_warning(void)
|
|
{
|
|
fix beep_delay;
|
|
static fix64 Last_warning_beep_time = 0; // Time we last played homing missile warning beep.
|
|
|
|
if (Endlevel_sequence || Player_is_dead)
|
|
return;
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
beep_delay = Players[Player_num].homing_object_dist/128;
|
|
if (beep_delay > F1_0)
|
|
beep_delay = F1_0;
|
|
else if (beep_delay < F1_0/8)
|
|
beep_delay = F1_0/8;
|
|
|
|
if (GameTime64 - Last_warning_beep_time > beep_delay/2 || Last_warning_beep_time > GameTime64) {
|
|
digi_play_sample( SOUND_HOMING_WARNING, F1_0 );
|
|
Last_warning_beep_time = GameTime64;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void show_homing_warning(void)
|
|
{
|
|
if (Endlevel_sequence)
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
|
return;
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0)
|
|
{
|
|
if (GameTime64 & 0x4000)
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_ON );
|
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_ON) ]);
|
|
}
|
|
else
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
|
}
|
|
}
|
|
|
|
void hud_show_homing_warning(void)
|
|
{
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
if (GameTime64 & 0x4000) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-LINE_SPACING,TXT_LOCK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void hud_show_keys(void)
|
|
{
|
|
grs_bitmap *blue,*yellow,*red;
|
|
int y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
|
|
|
|
PAGE_IN_GAUGE( KEY_ICON_BLUE );
|
|
PAGE_IN_GAUGE( KEY_ICON_YELLOW );
|
|
PAGE_IN_GAUGE( KEY_ICON_RED );
|
|
|
|
blue=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_BLUE) ];
|
|
yellow=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_YELLOW) ];
|
|
red=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ];
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY)
|
|
hud_bitblt_free(FSPACX(2),y,HUD_SCALE_X_AR(blue->bm_w),HUD_SCALE_Y_AR(blue->bm_h),blue);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY)
|
|
hud_bitblt_free(FSPACX(2)+HUD_SCALE_X_AR(blue->bm_w+3),y,HUD_SCALE_X_AR(yellow->bm_w),HUD_SCALE_Y_AR(yellow->bm_h),yellow);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY)
|
|
hud_bitblt_free(FSPACX(2)+HUD_SCALE_X_AR(blue->bm_w+yellow->bm_w+6),y,HUD_SCALE_X_AR(red->bm_w),HUD_SCALE_Y_AR(red->bm_h),red);
|
|
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
extern grs_bitmap Orb_icons[2];
|
|
|
|
void hud_show_orbs (void)
|
|
{
|
|
if (Game_mode & GM_HOARD) {
|
|
int x=0,y=LINE_SPACING+FSPACY(1);
|
|
grs_bitmap *bm;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) {
|
|
x = (SWIDTH/18);
|
|
}
|
|
else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
|
x = FSPACX(2);
|
|
}
|
|
else if (PlayerCfg.CockpitMode[1] == CM_FULL_SCREEN) {
|
|
y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ].bm_h+4)+FSPACY(1);
|
|
x = FSPACX(2);
|
|
}
|
|
else
|
|
Int3(); //what sort of cockpit?
|
|
|
|
bm = &Orb_icons[HIRESMODE];
|
|
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
hud_bitblt_free(x,y,HUD_SCALE_Y_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
gr_printf(x+HUD_SCALE_X_AR(bm->bm_w), y, " x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]);
|
|
}
|
|
}
|
|
|
|
void hud_show_flag(void)
|
|
{
|
|
if ((Game_mode & GM_CAPTURE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) {
|
|
int x=0,y=0,icon;
|
|
grs_bitmap *bm;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) {
|
|
y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
|
|
x = (SWIDTH/10);
|
|
}
|
|
else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
|
y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
|
|
x = FSPACX(2);
|
|
}
|
|
else if (PlayerCfg.CockpitMode[1] == CM_FULL_SCREEN) {
|
|
y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ].bm_h+4)+FSPACY(1);
|
|
x = FSPACX(2);
|
|
}
|
|
else
|
|
Int3(); //what sort of cockpit?
|
|
|
|
|
|
icon = (get_team(Player_num) == TEAM_BLUE)?FLAG_ICON_RED:FLAG_ICON_BLUE;
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(icon) ];
|
|
|
|
PAGE_IN_GAUGE( icon );
|
|
hud_bitblt_free(x,y,HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void hud_show_energy(void)
|
|
{
|
|
if (PlayerCfg.HudMode<2) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*5)),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-LINE_SPACING),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_energy(f2ir(Players[Player_num].energy));
|
|
}
|
|
|
|
void hud_show_afterburner(void)
|
|
{
|
|
int y;
|
|
|
|
if (! (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER))
|
|
return; //don't draw if don't have
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
y = (Game_mode & GM_MULTI)?(-7*LINE_SPACING):(-3*LINE_SPACING);
|
|
|
|
gr_printf(FSPACX(1), grd_curcanv->cv_bitmap.bm_h+y, "burn: %d%%" , fixmul(Afterburner_charge,100));
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING )
|
|
newdemo_record_player_afterburner(Afterburner_charge);
|
|
}
|
|
|
|
char *d2_very_short_secondary_weapon_names[] =
|
|
{"Flash","Guided","SmrtMine","Mercury","Shaker"};
|
|
|
|
#define SECONDARY_WEAPON_NAMES_VERY_SHORT(weapon_num) \
|
|
((weapon_num <= MEGA_INDEX)?(*(&TXT_CONCUSSION + (weapon_num))): \
|
|
d2_very_short_secondary_weapon_names[weapon_num-SMISSILE1_INDEX])
|
|
|
|
//return which bomb will be dropped next time the bomb key is pressed
|
|
extern int which_bomb();
|
|
|
|
void show_bomb_count(int x,int y,int bg_color,int always_show,int right_align)
|
|
{
|
|
int bomb,count,w=0,h=0,aw=0;
|
|
char txt[5],*t;
|
|
|
|
bomb = which_bomb();
|
|
count = Players[Player_num].secondary_ammo[bomb];
|
|
|
|
count = min(count,99); //only have room for 2 digits - cheating give 200
|
|
|
|
if (always_show && count == 0) //no bombs, draw nothing on HUD
|
|
return;
|
|
|
|
if (count)
|
|
gr_set_fontcolor((bomb==PROXIMITY_INDEX)?gr_find_closest_color(55,0,0):BM_XRGB(59,50,21),bg_color);
|
|
else
|
|
gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color
|
|
|
|
snprintf(txt, sizeof(txt), "B:%02d", count);
|
|
|
|
while ((t=strchr(txt,'1')) != NULL)
|
|
*t = '\x84'; //convert to wide '1'
|
|
|
|
if (right_align)
|
|
gr_get_string_size(txt, &w, &h, &aw );
|
|
|
|
gr_string(x-w,y,txt);
|
|
}
|
|
|
|
void draw_primary_ammo_info(int ammo_count)
|
|
{
|
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1);
|
|
else
|
|
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1);
|
|
}
|
|
|
|
void hud_show_weapons_mode(int type,int vertical,int x,int y){
|
|
int i,w,h,aw,orig_x,orig_y;
|
|
char weapon_str[10];
|
|
|
|
orig_x = x;
|
|
orig_y = y;
|
|
if (vertical){
|
|
y=y+(LINE_SPACING*4);
|
|
}
|
|
|
|
if (type==0){
|
|
for (i=4;i>=0;i--){
|
|
if (Primary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(3,3,3),-1);
|
|
}
|
|
switch(i){
|
|
case 0:
|
|
sprintf(weapon_str,"%c%i",
|
|
(Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)?'Q':'L',
|
|
Players[Player_num].laser_level+1);
|
|
break;
|
|
case 1:
|
|
sprintf(weapon_str,"V");
|
|
break;
|
|
case 2:
|
|
sprintf(weapon_str,"S");break;
|
|
case 3:
|
|
sprintf(weapon_str,"P");break;
|
|
case 4:
|
|
sprintf(weapon_str,"F");break;
|
|
|
|
}
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACY(2);
|
|
}else
|
|
x-=w+FSPACX(3);
|
|
gr_printf(x, y, weapon_str);
|
|
if (i == 1 && Primary_weapon == i && PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
|
|
gr_printf(x+FSPACX(20),y,"%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
|
|
}
|
|
} else {
|
|
for (i=4;i>=0;i--){
|
|
if (Secondary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (Players[Player_num].secondary_ammo[i]>0)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(0,6,0),-1);
|
|
}
|
|
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACY(2);
|
|
}else
|
|
x-=w+FSPACX(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}
|
|
|
|
x = orig_x;
|
|
y = orig_y;
|
|
if (vertical)
|
|
{
|
|
x=x+FSPACX(15);
|
|
y=y+(LINE_SPACING*4);
|
|
}
|
|
else
|
|
{
|
|
y=y+LINE_SPACING;
|
|
}
|
|
|
|
if (type==0) {
|
|
for (i=9;i>=5;i--){
|
|
if (Primary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(3,3,3),-1);
|
|
}
|
|
switch(i){
|
|
case 5:
|
|
sprintf(weapon_str," ");
|
|
break;
|
|
case 6:
|
|
sprintf(weapon_str,"G");
|
|
break;
|
|
case 7:
|
|
sprintf(weapon_str,"H");break;
|
|
case 8:
|
|
sprintf(weapon_str,"P");break;
|
|
case 9:
|
|
if (PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
|
|
sprintf(weapon_str, "O%03i", Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
else
|
|
sprintf(weapon_str,"O");
|
|
break;
|
|
|
|
}
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACY(2);
|
|
}else
|
|
x-=w+FSPACX(3);
|
|
gr_printf(x, y, weapon_str);
|
|
if (i == 6 && Primary_weapon == i && PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
|
|
gr_printf(x+FSPACX(5),y,"%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
|
|
}
|
|
} else {
|
|
for (i=9;i>=5;i--){
|
|
if (Secondary_weapon==i)
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
|
|
else{
|
|
if (Players[Player_num].secondary_ammo[i]>0)
|
|
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(0,6,0),-1);
|
|
}
|
|
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FSPACY(2);
|
|
}else
|
|
x-=w+FSPACX(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}
|
|
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
}
|
|
|
|
//convert '1' characters to special wide ones
|
|
#define convert_1s(s) do {char *p=s; while ((p=strchr(p,'1')) != NULL) *p=132;} while(0)
|
|
|
|
void hud_show_weapons(void)
|
|
{
|
|
int w, h, aw;
|
|
int y;
|
|
char *weapon_name;
|
|
char weapon_str[32];
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*4;
|
|
|
|
if (PlayerCfg.HudMode==1){
|
|
hud_show_weapons_mode(0,0,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*4));
|
|
hud_show_weapons_mode(1,0,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*2));
|
|
}
|
|
else if (PlayerCfg.HudMode==2){
|
|
int x1,x2;
|
|
int w, aw;
|
|
gr_get_string_size("V1000", &w, &x1, &aw );
|
|
gr_get_string_size("0 ", &x2, &x1, &aw);
|
|
y=grd_curcanv->cv_bitmap.bm_h/1.75;
|
|
x1=grd_curcanv->cv_bitmap.bm_w/2.1-(FSPACX(40)+w);
|
|
x2=grd_curcanv->cv_bitmap.bm_w/1.9+(FSPACX(42)+x2);
|
|
hud_show_weapons_mode(0,1,x1,y);
|
|
hud_show_weapons_mode(1,1,x2,y);
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
gr_printf(x2, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].shields));
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_printf(x1, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].energy));
|
|
}
|
|
else
|
|
{
|
|
weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
|
|
|
|
switch (Primary_weapon) {
|
|
case LASER_INDEX:
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
|
|
sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
|
|
else
|
|
sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
|
|
break;
|
|
|
|
case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser
|
|
|
|
case VULCAN_INDEX:
|
|
case GAUSS_INDEX:
|
|
sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
|
|
convert_1s(weapon_str);
|
|
break;
|
|
|
|
case SPREADFIRE_INDEX:
|
|
case PLASMA_INDEX:
|
|
case FUSION_INDEX:
|
|
case HELIX_INDEX:
|
|
case PHOENIX_INDEX:
|
|
strcpy(weapon_str, weapon_name);
|
|
break;
|
|
case OMEGA_INDEX:
|
|
sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
convert_1s(weapon_str);
|
|
break;
|
|
|
|
default: Int3(); weapon_str[0] = 0; break;
|
|
}
|
|
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);
|
|
|
|
if (Primary_weapon == VULCAN_INDEX)
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(Players[Player_num].primary_ammo[Primary_weapon]);
|
|
|
|
if (Primary_weapon == OMEGA_INDEX)
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(Omega_charge);
|
|
|
|
weapon_name = SECONDARY_WEAPON_NAMES_VERY_SHORT(Secondary_weapon);
|
|
|
|
sprintf(weapon_str, "%s %d",weapon_name,Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-LINE_SPACING, weapon_str);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_secondary_ammo(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
|
|
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FSPACX(1), y-(LINE_SPACING*3),-1,1,1);
|
|
}
|
|
}
|
|
|
|
void hud_show_cloak_invuln(void)
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
int y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*8;
|
|
else
|
|
y -= LINE_SPACING*4;
|
|
|
|
if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime64 > F1_0*3 || GameTime64 & 0x8000)
|
|
{
|
|
gr_printf(FSPACX(1), y, "%s", TXT_CLOAKED);
|
|
}
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
|
|
int y = grd_curcanv->cv_bitmap.bm_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= LINE_SPACING*9;
|
|
else
|
|
y -= LINE_SPACING*5;
|
|
|
|
if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime64 > F1_0*4 || GameTime64 & 0x8000)
|
|
{
|
|
gr_printf(FSPACX(1), y, "%s", TXT_INVULNERABLE);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void hud_show_shield(void)
|
|
{
|
|
if (PlayerCfg.HudMode<2) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
|
|
if ( Players[Player_num].shields >= 0 ) {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
} else {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: 0", TXT_SHIELD );
|
|
else
|
|
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: 0", TXT_SHIELD );
|
|
}
|
|
}
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING )
|
|
newdemo_record_player_shields(f2ir(Players[Player_num].shields));
|
|
}
|
|
|
|
//draw the icons for number of lives
|
|
void hud_show_lives()
|
|
{
|
|
int x;
|
|
|
|
if (HUD_toolong)
|
|
return;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT)
|
|
x = HUD_SCALE_X(7);
|
|
else
|
|
x = FSPACX(2);
|
|
|
|
if (Game_mode & GM_MULTI) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
|
|
}
|
|
else if (Players[Player_num].lives > 1) {
|
|
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
|
PAGE_IN_GAUGE( GAUGE_LIVES );
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
hud_bitblt_free(x,FSPACY(1),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
gr_printf(HUD_SCALE_X_AR(bm->bm_w)+x, FSPACY(1), " x %d", Players[Player_num].lives-1);
|
|
}
|
|
|
|
}
|
|
|
|
void sb_show_lives()
|
|
{
|
|
int x,y;
|
|
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
|
x = SB_LIVES_X;
|
|
y = SB_LIVES_Y;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_DEATHS);
|
|
else
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(y),"%s:", TXT_LIVES);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
char killed_str[20];
|
|
int w, h, aw;
|
|
static int last_x[4] = {SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H};
|
|
int x;
|
|
|
|
sprintf(killed_str, "%5d", Players[Player_num].net_killed_total);
|
|
gr_get_string_size(killed_str, &w, &h, &aw);
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(last_x[HIRESMODE], HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y)+LINE_SPACING);
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1);
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
|
|
gr_printf(x, HUD_SCALE_Y(y), killed_str);
|
|
last_x[HIRESMODE] = x;
|
|
return;
|
|
}
|
|
|
|
//erase old icons
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y+bm->bm_h));
|
|
|
|
if (Players[Player_num].lives-1 > 0) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
PAGE_IN_GAUGE( GAUGE_LIVES );
|
|
hud_bitblt_free(HUD_SCALE_X(x),HUD_SCALE_Y(y),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
|
gr_printf(HUD_SCALE_X(x)+HUD_SCALE_X_AR(bm->bm_w), HUD_SCALE_Y(y), " x %d", Players[Player_num].lives-1);
|
|
}
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
|
|
extern int Piggy_bitmap_cache_next;
|
|
|
|
void show_time()
|
|
{
|
|
int secs = f2i(Players[Player_num].time_level) % 60;
|
|
int mins = f2i(Players[Player_num].time_level) / 60;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1 );
|
|
|
|
gr_printf(SWIDTH-FSPACX(30),GHEIGHT-(LINE_SPACING*11),"%d:%02d", mins, secs);
|
|
}
|
|
#endif
|
|
|
|
#define EXTRA_SHIP_SCORE 50000 //get new ship every this many points
|
|
|
|
void add_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
score_time += f1_0*2;
|
|
score_display += points;
|
|
if (score_time > f1_0*4) score_time = f1_0*4;
|
|
|
|
if (points == 0 || cheats.enabled)
|
|
return;
|
|
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
multi_send_score();
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
#endif
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE);
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
void add_bonus_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
if (points == 0 || cheats.enabled)
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
// Decode cockpit bitmap to deccpt and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases
|
|
void cockpit_decode_alpha(grs_bitmap *bm)
|
|
{
|
|
|
|
int i=0,x=0,y=0;
|
|
static unsigned char *cur=NULL;
|
|
static short cur_w=0, cur_h=0;
|
|
static unsigned char cockpitbuf[1024*1024];
|
|
|
|
// check if we processed this bitmap already
|
|
if (cur==bm->bm_data && cur_w == bm->bm_w && cur_h == bm->bm_h)
|
|
return;
|
|
|
|
memset(cockpitbuf,0,1024*1024);
|
|
|
|
// decode the bitmap
|
|
if (bm->bm_flags & BM_FLAG_RLE){
|
|
unsigned char * dbits;
|
|
unsigned char * sbits;
|
|
int i, data_offset;
|
|
|
|
data_offset = 1;
|
|
if (bm->bm_flags & BM_FLAG_RLE_BIG)
|
|
data_offset = 2;
|
|
|
|
sbits = &bm->bm_data[4 + (bm->bm_h * data_offset)];
|
|
dbits = cockpitbuf;
|
|
|
|
for (i=0; i < bm->bm_h; i++ ) {
|
|
gr_rle_decode(sbits,dbits);
|
|
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
|
|
sbits += (int)INTEL_SHORT(*((short *)&(bm->bm_data[4+(i*data_offset)])));
|
|
else
|
|
sbits += (int)bm->bm_data[4+i];
|
|
dbits += bm->bm_w;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memcpy(&cockpitbuf, bm->bm_data, sizeof(unsigned char)*(bm->bm_w*bm->bm_h));
|
|
}
|
|
|
|
// add alpha color to the pixels which are inside the window box spans
|
|
for (y=0;y<bm->bm_h;y++)
|
|
{
|
|
for (x=0;x<bm->bm_w;x++)
|
|
{
|
|
if (y >= (HIRESMODE?364:151) && y <= (HIRESMODE?469:193) && ((x >= WinBoxLeft[y-(HIRESMODE?364:151)].l && x <= WinBoxLeft[y-(HIRESMODE?364:151)].r) || (x >=WinBoxRight[y-(HIRESMODE?364:151)].l && x <= WinBoxRight[y-(HIRESMODE?364:151)].r)))
|
|
cockpitbuf[i]=TRANSPARENCY_COLOR;
|
|
i++;
|
|
}
|
|
}
|
|
#ifdef OGL
|
|
ogl_freebmtexture(bm);
|
|
#endif
|
|
gr_init_bitmap (&deccpt, 0, 0, 0, bm->bm_w, bm->bm_h, bm->bm_w, cockpitbuf);
|
|
gr_set_transparent(&deccpt,1);
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (0, 0, -1, -1, &deccpt, 255, F1_0); // render one time to init the texture
|
|
#endif
|
|
if (WinBoxOverlay[0] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[1]);
|
|
WinBoxOverlay[0] = gr_create_sub_bitmap(&deccpt,(PRIMARY_W_BOX_LEFT)-2,(PRIMARY_W_BOX_TOP)-2,(PRIMARY_W_BOX_RIGHT-PRIMARY_W_BOX_LEFT+4),(PRIMARY_W_BOX_BOT-PRIMARY_W_BOX_TOP+4));
|
|
WinBoxOverlay[1] = gr_create_sub_bitmap(&deccpt,(SECONDARY_W_BOX_LEFT)-2,(SECONDARY_W_BOX_TOP)-2,(SECONDARY_W_BOX_RIGHT-SECONDARY_W_BOX_LEFT)+4,(SECONDARY_W_BOX_BOT-SECONDARY_W_BOX_TOP)+4);
|
|
|
|
cur = bm->bm_data;
|
|
cur_w = bm->bm_w;
|
|
cur_h = bm->bm_h;
|
|
}
|
|
|
|
void draw_wbu_overlay()
|
|
{
|
|
grs_bitmap *bm = &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode[1]+(HIRESMODE?(Num_cockpits/2):0)].index];
|
|
|
|
PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode[1]+(HIRESMODE?(Num_cockpits/2):0)]);
|
|
cockpit_decode_alpha(bm);
|
|
|
|
if (WinBoxOverlay[0] != NULL)
|
|
hud_bitblt(HUD_SCALE_X(PRIMARY_W_BOX_LEFT-2),HUD_SCALE_Y(PRIMARY_W_BOX_TOP-2),WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
hud_bitblt(HUD_SCALE_X(SECONDARY_W_BOX_LEFT-2),HUD_SCALE_Y(SECONDARY_W_BOX_TOP-2),WinBoxOverlay[1]);
|
|
}
|
|
|
|
void close_gauges()
|
|
{
|
|
if (WinBoxOverlay[0] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[0]);
|
|
if (WinBoxOverlay[1] != NULL)
|
|
gr_free_sub_bitmap(WinBoxOverlay[1]);
|
|
WinBoxOverlay[0] = NULL;
|
|
WinBoxOverlay[1] = NULL;
|
|
}
|
|
|
|
void init_gauges()
|
|
{
|
|
old_laser_level = 0;
|
|
|
|
old_weapon[0] = old_weapon[1] = -1;
|
|
|
|
weapon_box_user[0] = weapon_box_user[1] = WBU_WEAPON;
|
|
}
|
|
|
|
void draw_energy_bar(int energy)
|
|
{
|
|
int x1, x2, y;
|
|
int not_energy = (HIRESMODE?(HUD_SCALE_X(125 - (energy*125)/100)):(HUD_SCALE_X(63 - (energy*63)/100)));
|
|
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
|
|
|
|
// Draw left energy bar
|
|
PAGE_IN_GAUGE( GAUGE_ENERGY_LEFT );
|
|
hud_bitblt (HUD_SCALE_X(LEFT_ENERGY_GAUGE_X), HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_LEFT) ]);
|
|
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(LEFT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale);
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale) + not_energy;
|
|
|
|
if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3)
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
// Draw right energy bar
|
|
PAGE_IN_GAUGE( GAUGE_ENERGY_RIGHT );
|
|
hud_bitblt (HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X), HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_RIGHT) ]);
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale) - not_energy;
|
|
x2 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale);
|
|
|
|
if (x1 < (y*aplitscale)/3)
|
|
x1 = (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
void draw_afterburner_bar(int afterburner)
|
|
{
|
|
int not_afterburner;
|
|
int i, j, y;
|
|
ubyte afterburner_bar_table[AFTERBURNER_GAUGE_H_L*2] = { 3,11, 3,11, 3,11, 3,11, 3,11, 3,11, 2,11, 2,10, 2,10, 2,10, 2,10, 2,10, 2,10, 1,10, 1,10, 1,10, 1,9, 1,9, 1,9, 1,9, 0,9, 0,9, 0,8, 0,8, 0,8, 0,8, 1,8, 2,8, 3,8, 4,8, 5,8, 6,7 };
|
|
ubyte afterburner_bar_table_hires[AFTERBURNER_GAUGE_H_H*2] = { 5,20, 5,20, 5,19, 5,19, 5,19, 5,19, 4,19, 4,19, 4,19, 4,19, 4,19, 4,18, 4,18, 4,18, 4,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,17, 3,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,16, 2,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,15, 1,15, 1,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,14, 0,14, 0,14, 1,14, 2,14, 3,14, 4,14, 5,14, 6,13, 7,13, 8,13, 9,13, 10,13, 11,13, 12,13 };
|
|
ubyte *pabt = (HIRESMODE ? afterburner_bar_table_hires : afterburner_bar_table);
|
|
|
|
// Draw afterburner bar
|
|
PAGE_IN_GAUGE( GAUGE_AFTERBURNER );
|
|
hud_bitblt( HUD_SCALE_X(AFTERBURNER_GAUGE_X), HUD_SCALE_Y(AFTERBURNER_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_AFTERBURNER) ]);
|
|
gr_setcolor( BM_XRGB(0,0,0) );
|
|
not_afterburner = fixmul(f1_0 - afterburner,AFTERBURNER_GAUGE_H);
|
|
|
|
for (y = 0; y < not_afterburner; y++) {
|
|
for (i = HUD_SCALE_Y (y), j = HUD_SCALE_Y (y + 1); i < j; i++) {
|
|
gr_rect (
|
|
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2]),
|
|
HUD_SCALE_Y (AFTERBURNER_GAUGE_Y-1) + i,
|
|
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2 + 1] + 1),
|
|
HUD_SCALE_Y (AFTERBURNER_GAUGE_Y) + i);
|
|
}
|
|
}
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
void draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
|
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
|
|
}
|
|
|
|
#define CLOAK_FADE_WAIT_TIME 0x400
|
|
|
|
void draw_player_ship(int cloak_state,int x, int y)
|
|
{
|
|
static fix cloak_fade_timer=0;
|
|
static int cloak_fade_value=GR_FADE_LEVELS-1;
|
|
grs_bitmap *bm = NULL;
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_TEAM)
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_SHIPS+get_team(Player_num) );
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+get_team(Player_num)) ];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
PAGE_IN_GAUGE( GAUGE_SHIPS+Player_num );
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+Player_num) ];
|
|
}
|
|
|
|
if (cloak_state)
|
|
{
|
|
static int step = 0;
|
|
|
|
if (GameTime64-Players[Player_num].cloak_time < F1_0)
|
|
{
|
|
step = -2;
|
|
}
|
|
else if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime64 <= F1_0*3)
|
|
{
|
|
if (cloak_fade_value >= (GR_FADE_LEVELS-1))
|
|
{
|
|
step = -2;
|
|
}
|
|
else if (cloak_fade_value <= 0)
|
|
{
|
|
step = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
step = 0;
|
|
cloak_fade_value = 0;
|
|
}
|
|
|
|
cloak_fade_timer -= FrameTime;
|
|
|
|
while (cloak_fade_timer < 0)
|
|
{
|
|
cloak_fade_timer += CLOAK_FADE_WAIT_TIME;
|
|
cloak_fade_value += step;
|
|
}
|
|
|
|
if (cloak_fade_value > (GR_FADE_LEVELS-1))
|
|
cloak_fade_value = (GR_FADE_LEVELS-1);
|
|
if (cloak_fade_value <= 0)
|
|
cloak_fade_value = 0;
|
|
}
|
|
else
|
|
{
|
|
cloak_fade_timer = 0;
|
|
cloak_fade_value = GR_FADE_LEVELS-1;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
hud_bitblt( HUD_SCALE_X(x), HUD_SCALE_Y(y), bm);
|
|
gr_settransblend(cloak_fade_value, GR_BLEND_NORMAL);
|
|
gr_rect(HUD_SCALE_X(x-3), HUD_SCALE_Y(y-3), HUD_SCALE_X(x+bm->bm_w+3), HUD_SCALE_Y(y+bm->bm_h+3));
|
|
gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
#define INV_FRAME_TIME (f1_0/10) //how long for each frame
|
|
|
|
void draw_numerical_display(int shield, int energy)
|
|
{
|
|
int sw,sh,saw,ew,eh,eaw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
#ifndef OGL
|
|
PAGE_IN_GAUGE( GAUGE_NUMERICAL );
|
|
hud_bitblt( HUD_SCALE_X(NUMERICAL_GAUGE_X), HUD_SCALE_Y(NUMERICAL_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_NUMERICAL) ]);
|
|
#endif
|
|
// cockpit is not 100% geometric so we need to divide shield and energy X position by 1.951 which should be most accurate
|
|
// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
|
|
(grd_curscreen->sc_h/1.365),"%d",shield);
|
|
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(ew/2),
|
|
(grd_curscreen->sc_h/1.5),"%d",energy);
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
|
|
void draw_keys()
|
|
{
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
|
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY) ]);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY_OFF) ]);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY) ]);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY_OFF) ]);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
|
PAGE_IN_GAUGE( GAUGE_RED_KEY );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ]);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_RED_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) ]);
|
|
}
|
|
}
|
|
|
|
|
|
void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y)
|
|
{
|
|
grs_bitmap *bm;
|
|
|
|
//clear the window
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot));
|
|
|
|
if (Piggy_hamfile_version >= 3 // !SHAREWARE
|
|
&& HIRESMODE)
|
|
{
|
|
bm=&GameBitmaps[Weapon_info[info_index].hires_picture.index];
|
|
PIGGY_PAGE_IN( Weapon_info[info_index].hires_picture );
|
|
}
|
|
else
|
|
{
|
|
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
|
|
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
|
|
}
|
|
|
|
Assert(bm != NULL);
|
|
|
|
hud_bitblt(HUD_SCALE_X(pic_x), HUD_SCALE_Y(pic_y), bm);
|
|
|
|
if (PlayerCfg.HudMode == 0)
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
|
|
|
if ((strchr(name,'\n'))!=NULL)
|
|
{
|
|
gr_printf(text_x,text_y,name);
|
|
}
|
|
else
|
|
gr_printf(text_x,text_y,name);
|
|
|
|
// For laser, show level and quadness
|
|
if (info_index == LASER_ID || info_index == SUPER_LASER_ID)
|
|
{
|
|
gr_printf(text_x,text_y+LINE_SPACING, "%s: %i", TXT_LVL, Players[Player_num].laser_level+1);
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
|
|
gr_printf(text_x,text_y+(LINE_SPACING*2), TXT_QUAD);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void draw_weapon_info(int weapon_type,int weapon_num,int laser_level)
|
|
{
|
|
int info_index;
|
|
|
|
if (weapon_type == 0) {
|
|
info_index = Primary_weapon_to_weapon_info[weapon_num];
|
|
|
|
if (info_index == LASER_ID && laser_level > MAX_LASER_LEVEL)
|
|
info_index = SUPER_LASER_ID;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[SB_PRIMARY_BOX],
|
|
SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y,
|
|
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y);
|
|
else
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[COCKPIT_PRIMARY_BOX],
|
|
PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y,
|
|
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y);
|
|
|
|
}
|
|
else {
|
|
info_index = Secondary_weapon_to_weapon_info[weapon_num];
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[SB_SECONDARY_BOX],
|
|
SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y,
|
|
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y);
|
|
else
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[COCKPIT_SECONDARY_BOX],
|
|
SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y,
|
|
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y);
|
|
}
|
|
if (PlayerCfg.HudMode!=0)
|
|
{
|
|
if (weapon_box_user[0] == WBU_WEAPON) {
|
|
hud_show_weapons_mode(0,1,(PlayerCfg.CockpitMode[1]==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X),(PlayerCfg.CockpitMode[1]==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
}
|
|
if (weapon_box_user[1] == WBU_WEAPON) {
|
|
hud_show_weapons_mode(1,1,(PlayerCfg.CockpitMode[1]==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X),(PlayerCfg.CockpitMode[1]==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_ammo_info(int x,int y,int ammo_count,int primary)
|
|
{
|
|
if (!PlayerCfg.HudMode)
|
|
{
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_set_fontcolor(BM_XRGB(20,0,0),-1 );
|
|
gr_printf(x,y,"%03d",ammo_count);
|
|
}
|
|
}
|
|
|
|
void draw_secondary_ammo_info(int ammo_count)
|
|
{
|
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0);
|
|
else
|
|
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0);
|
|
}
|
|
|
|
void draw_weapon_box(int weapon_type,int weapon_num)
|
|
{
|
|
int laser_level_changed;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
laser_level_changed = (weapon_type==0 && weapon_num==LASER_INDEX && (Players[Player_num].laser_level != old_laser_level));
|
|
|
|
if ((weapon_num != old_weapon[weapon_type] || laser_level_changed) && weapon_box_states[weapon_type] == WS_SET && (old_weapon[weapon_type] != -1) && !PlayerCfg.HudMode)
|
|
{
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1);
|
|
}
|
|
|
|
if (old_weapon[weapon_type] == -1)
|
|
{
|
|
draw_weapon_info(weapon_type,weapon_num,Players[Player_num].laser_level);
|
|
old_weapon[weapon_type] = weapon_num;
|
|
weapon_box_states[weapon_type] = WS_SET;
|
|
}
|
|
|
|
if (weapon_box_states[weapon_type] == WS_FADING_OUT) {
|
|
draw_weapon_info(weapon_type,old_weapon[weapon_type],old_laser_level);
|
|
weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] <= 0) {
|
|
weapon_box_states[weapon_type] = WS_FADING_IN;
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_laser_level = Players[Player_num].laser_level;
|
|
weapon_box_fade_values[weapon_type] = 0;
|
|
}
|
|
}
|
|
else if (weapon_box_states[weapon_type] == WS_FADING_IN) {
|
|
if (weapon_num != old_weapon[weapon_type]) {
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
}
|
|
else {
|
|
draw_weapon_info(weapon_type,weapon_num,Players[Player_num].laser_level);
|
|
weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) {
|
|
weapon_box_states[weapon_type] = WS_SET;
|
|
old_weapon[weapon_type] = -1;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
draw_weapon_info(weapon_type, weapon_num, Players[Player_num].laser_level);
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_laser_level = Players[Player_num].laser_level;
|
|
}
|
|
|
|
if (weapon_box_states[weapon_type] != WS_SET) //fade gauge
|
|
{
|
|
int fade_value = f2i(weapon_box_fade_values[weapon_type]);
|
|
int boxofs = (PlayerCfg.CockpitMode[1]==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
|
|
|
|
gr_settransblend(fade_value, GR_BLEND_NORMAL);
|
|
gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot));
|
|
|
|
gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
fix static_time[2];
|
|
|
|
void draw_static(int win)
|
|
{
|
|
vclip *vc = &Vclip[VCLIP_MONITOR_STATIC];
|
|
grs_bitmap *bmp;
|
|
int framenum;
|
|
int boxofs = (PlayerCfg.CockpitMode[1]==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
|
|
#ifndef OGL
|
|
int x,y;
|
|
#endif
|
|
|
|
static_time[win] += FrameTime;
|
|
if (static_time[win] >= vc->play_time) {
|
|
weapon_box_user[win] = WBU_WEAPON;
|
|
return;
|
|
}
|
|
|
|
framenum = static_time[win] * vc->num_frames / vc->play_time;
|
|
|
|
PIGGY_PAGE_IN(vc->frames[framenum]);
|
|
|
|
bmp = &GameBitmaps[vc->frames[framenum].index];
|
|
|
|
gr_set_current_canvas(NULL);
|
|
#ifndef OGL
|
|
for (x=gauge_boxes[boxofs+win].left;x<gauge_boxes[boxofs+win].right;x+=bmp->bm_w)
|
|
for (y=gauge_boxes[boxofs+win].top;y<gauge_boxes[boxofs+win].bot;y+=bmp->bm_h)
|
|
gr_bitmap(x,y,bmp);
|
|
#else
|
|
if (HIRESMODE)
|
|
{
|
|
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),bmp);
|
|
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].bot-bmp->bm_h),bmp);
|
|
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].right-bmp->bm_w),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),bmp);
|
|
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].right-bmp->bm_w),HUD_SCALE_Y(gauge_boxes[boxofs+win].bot-bmp->bm_h),bmp);
|
|
}
|
|
|
|
#endif
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void draw_weapon_boxes()
|
|
{
|
|
if (weapon_box_user[0] == WBU_WEAPON) {
|
|
draw_weapon_box(0,Primary_weapon);
|
|
|
|
if (weapon_box_states[0] == WS_SET) {
|
|
if ((Primary_weapon == VULCAN_INDEX) || (Primary_weapon == GAUSS_INDEX))
|
|
{
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(Players[Player_num].primary_ammo[VULCAN_INDEX]);
|
|
draw_primary_ammo_info(f2i((unsigned) VULCAN_AMMO_SCALE * (unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX]));
|
|
}
|
|
|
|
if (Primary_weapon == OMEGA_INDEX)
|
|
{
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(Omega_charge);
|
|
draw_primary_ammo_info(Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
}
|
|
}
|
|
}
|
|
else if (weapon_box_user[0] == WBU_STATIC)
|
|
draw_static(0);
|
|
|
|
if (weapon_box_user[1] == WBU_WEAPON) {
|
|
draw_weapon_box(1,Secondary_weapon);
|
|
|
|
if (weapon_box_states[1] == WS_SET)
|
|
{
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_secondary_ammo(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
}
|
|
}
|
|
else if (weapon_box_user[1] == WBU_STATIC)
|
|
draw_static(1);
|
|
}
|
|
|
|
|
|
void sb_draw_energy_bar(int energy)
|
|
{
|
|
int erase_height, w, h, aw, i;
|
|
int ew, eh, eaw;
|
|
char energy_str[20];
|
|
|
|
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
|
|
hud_bitblt(HUD_SCALE_X(SB_ENERGY_GAUGE_X), HUD_SCALE_Y(SB_ENERGY_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_ENERGY)]);
|
|
|
|
erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
|
|
gr_setcolor( 0 );
|
|
for (i=0;i<erase_height;i++)
|
|
gr_uline( i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X-1)), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X+(SB_ENERGY_GAUGE_W))), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i) );
|
|
|
|
//draw numbers
|
|
sprintf(energy_str, "%d", energy);
|
|
gr_get_string_size(energy_str, &w, &h, &aw );
|
|
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf((grd_curscreen->sc_w/3)-(ew/2),HUD_SCALE_Y(SB_ENERGY_GAUGE_Y + SB_ENERGY_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4)),"%d",energy);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void sb_draw_afterburner()
|
|
{
|
|
int erase_height, w, h, aw, i;
|
|
char ab_str[3] = "AB";
|
|
|
|
PAGE_IN_GAUGE( SB_GAUGE_AFTERBURNER );
|
|
hud_bitblt(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_AFTERBURNER)]);
|
|
|
|
erase_height = HUD_SCALE_Y(fixmul((f1_0 - Afterburner_charge),SB_AFTERBURNER_GAUGE_H-1));
|
|
gr_setcolor( 0 );
|
|
for (i=0;i<erase_height;i++)
|
|
gr_uline( i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X-1)), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W))), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i) );
|
|
|
|
//draw legend
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
|
|
gr_set_fontcolor(BM_XRGB(45,0,0),-1 );
|
|
else
|
|
gr_set_fontcolor(BM_XRGB(12,12,12),-1 );
|
|
|
|
gr_get_string_size(ab_str, &w, &h, &aw );
|
|
gr_printf(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W+1)/2)-(w/2), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y+(SB_AFTERBURNER_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4))), "AB");
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void sb_draw_shield_num(int shield)
|
|
{
|
|
//draw numbers
|
|
int sw, sh, saw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
|
|
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf((grd_curscreen->sc_w/2.266)-(sw/2),HUD_SCALE_Y(SB_SHIELD_NUM_Y),"%d",shield);
|
|
}
|
|
|
|
void sb_draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
|
|
}
|
|
|
|
void sb_draw_keys()
|
|
{
|
|
grs_bitmap * bm;
|
|
int flags = Players[Player_num].flags;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_BLUE_KEY_Y), bm);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_GOLD_KEY_Y), bm);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF );
|
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_RED_KEY_Y), bm);
|
|
}
|
|
|
|
// Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left.
|
|
void draw_invulnerable_ship()
|
|
{
|
|
static fix time=0;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime64 > F1_0*4 || GameTime64 & 0x8000)
|
|
{
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame) ]);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
|
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame)]);
|
|
}
|
|
|
|
time += FrameTime;
|
|
|
|
while (time > INV_FRAME_TIME) {
|
|
time -= INV_FRAME_TIME;
|
|
if (++invulnerable_frame == N_INVULNERABLE_FRAMES)
|
|
invulnerable_frame=0;
|
|
}
|
|
} else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
sb_draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
else
|
|
draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
}
|
|
|
|
extern int Missile_gun;
|
|
extern int allowed_to_fire_laser(void);
|
|
extern int allowed_to_fire_missile(void);
|
|
|
|
rgb player_rgb[] = {
|
|
{15,15,23},
|
|
{27,0,0},
|
|
{0,23,0},
|
|
{30,11,31},
|
|
{31,16,0},
|
|
{24,17,6},
|
|
{14,21,12},
|
|
{29,29,0},
|
|
};
|
|
|
|
typedef struct {
|
|
sbyte x, y;
|
|
} xy;
|
|
|
|
//offsets for reticle parts: high-big high-sml low-big low-sml
|
|
xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
|
|
xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
|
|
xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
|
|
|
|
//draw the reticle
|
|
void show_reticle(int reticle_type, int secondary_display)
|
|
{
|
|
int x,y,size;
|
|
int laser_ready,missile_ready,laser_ammo,missile_ammo;
|
|
int cross_bm_num,primary_bm_num,secondary_bm_num;
|
|
int use_hires_reticle,ofs,gauge_index;
|
|
|
|
if (Newdemo_state==ND_STATE_PLAYBACK && Viewer->type != OBJ_PLAYER)
|
|
return;
|
|
|
|
x = grd_curcanv->cv_bitmap.bm_w/2;
|
|
y = grd_curcanv->cv_bitmap.bm_h/2;
|
|
size = (grd_curcanv->cv_bitmap.bm_h / (32-(PlayerCfg.ReticleSize*4)));
|
|
|
|
laser_ready = allowed_to_fire_laser();
|
|
missile_ready = allowed_to_fire_missile();
|
|
|
|
laser_ammo = player_has_weapon(Primary_weapon,0);
|
|
missile_ammo = player_has_weapon(Secondary_weapon,1);
|
|
|
|
primary_bm_num = (laser_ready && laser_ammo==HAS_ALL);
|
|
secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL);
|
|
|
|
if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS))
|
|
primary_bm_num++;
|
|
|
|
if (Secondary_weapon_to_gun_num[Secondary_weapon]==7)
|
|
secondary_bm_num += 3; //now value is 0,1 or 3,4
|
|
else if (secondary_bm_num && !(Missile_gun&1))
|
|
secondary_bm_num++;
|
|
|
|
cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0));
|
|
|
|
Assert(primary_bm_num <= 2);
|
|
Assert(secondary_bm_num <= 4);
|
|
Assert(cross_bm_num <= 1);
|
|
|
|
gr_setcolor(BM_XRGB(PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2]));
|
|
gr_settransblend(PlayerCfg.ReticleRGBA[3], GR_BLEND_NORMAL);
|
|
|
|
switch (reticle_type)
|
|
{
|
|
case RET_TYPE_CLASSIC:
|
|
{
|
|
grs_bitmap *cross, *primary, *secondary;
|
|
|
|
use_hires_reticle = (HIRESMODE != 0);
|
|
ofs = (use_hires_reticle?0:2);
|
|
gauge_index = RETICLE_CROSS + cross_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
cross = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(cross_offsets[ofs].x),y+HUD_SCALE_Y_AR(cross_offsets[ofs].y), HUD_SCALE_X_AR(cross->bm_w), HUD_SCALE_Y_AR(cross->bm_h), cross);
|
|
|
|
gauge_index = RETICLE_PRIMARY + primary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
primary = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(primary_offsets[ofs].x),y+HUD_SCALE_Y_AR(primary_offsets[ofs].y), HUD_SCALE_X_AR(primary->bm_w), HUD_SCALE_Y_AR(primary->bm_h), primary);
|
|
|
|
gauge_index = RETICLE_SECONDARY + secondary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
secondary = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
|
hud_bitblt_free(x+HUD_SCALE_X_AR(secondary_offsets[ofs].x),y+HUD_SCALE_Y_AR(secondary_offsets[ofs].y), HUD_SCALE_X_AR(secondary->bm_w), HUD_SCALE_Y_AR(secondary->bm_h), secondary);
|
|
break;
|
|
}
|
|
case RET_TYPE_CLASSIC_REBOOT:
|
|
{
|
|
#ifdef OGL
|
|
ogl_draw_vertex_reticle(cross_bm_num,primary_bm_num,secondary_bm_num,BM_XRGB(PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2]),PlayerCfg.ReticleRGBA[3],PlayerCfg.ReticleSize);
|
|
#endif
|
|
break;
|
|
|
|
}
|
|
case RET_TYPE_X:
|
|
gr_uline(i2f(x-(size/2)), i2f(y-(size/2)), i2f(x-(size/5)), i2f(y-(size/5))); // top-left
|
|
gr_uline(i2f(x+(size/2)), i2f(y-(size/2)), i2f(x+(size/5)), i2f(y-(size/5))); // top-right
|
|
gr_uline(i2f(x-(size/2)), i2f(y+(size/2)), i2f(x-(size/5)), i2f(y+(size/5))); // bottom-left
|
|
gr_uline(i2f(x+(size/2)), i2f(y+(size/2)), i2f(x+(size/5)), i2f(y+(size/5))); // bottom-right
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)-(size/5)), i2f(y-(size/2)), i2f(x-(size/5)-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)+(size/5)), i2f(y-(size/2)), i2f(x+(size/5)+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x+(size/2)), i2f(y+(size/2)+(size/5)), i2f(x+(size/5)), i2f(y+(size/5)+(size/5)));
|
|
break;
|
|
case RET_TYPE_DOT:
|
|
gr_disk(i2f(x),i2f(y),i2f(size/5));
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)-(size/5)), i2f(y-(size/2)), i2f(x-(size/5)-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)+(size/5)), i2f(y-(size/2)), i2f(x+(size/5)+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x), i2f(y+(size/2)+(size/5)), i2f(x), i2f(y+(size/5)+(size/5)));
|
|
break;
|
|
case RET_TYPE_CIRCLE:
|
|
gr_ucircle(i2f(x),i2f(y),i2f(size/4));
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)-(size/5)), i2f(y-(size/2)), i2f(x-(size/5)-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)+(size/5)), i2f(y-(size/2)), i2f(x+(size/5)+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x), i2f(y+(size/2)+(size/5)), i2f(x), i2f(y+(size/5)+(size/5)));
|
|
break;
|
|
case RET_TYPE_CROSS_V1:
|
|
gr_uline(i2f(x),i2f(y-(size/2)),i2f(x),i2f(y+(size/2)+1)); // horiz
|
|
gr_uline(i2f(x-(size/2)),i2f(y),i2f(x+(size/2)+1),i2f(y)); // vert
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)), i2f(y-(size/2)), i2f(x-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)), i2f(y-(size/2)), i2f(x+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x-(size/2)), i2f(y+(size/2)), i2f(x-(size/5)), i2f(y+(size/5)));
|
|
break;
|
|
case RET_TYPE_CROSS_V2:
|
|
gr_uline(i2f(x), i2f(y-(size/2)), i2f(x), i2f(y-(size/6))); // vert-top
|
|
gr_uline(i2f(x), i2f(y+(size/2)), i2f(x), i2f(y+(size/6))); // vert-bottom
|
|
gr_uline(i2f(x-(size/2)), i2f(y), i2f(x-(size/6)), i2f(y)); // horiz-left
|
|
gr_uline(i2f(x+(size/2)), i2f(y), i2f(x+(size/6)), i2f(y)); // horiz-right
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)), i2f(y-(size/2)), i2f(x-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)), i2f(y-(size/2)), i2f(x+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x-(size/2)), i2f(y+(size/2)), i2f(x-(size/5)), i2f(y+(size/5)));
|
|
break;
|
|
case RET_TYPE_ANGLE:
|
|
gr_uline(i2f(x),i2f(y),i2f(x),i2f(y+(size/2))); // vert
|
|
gr_uline(i2f(x),i2f(y),i2f(x+(size/2)),i2f(y)); // horiz
|
|
if (secondary_display && secondary_bm_num == 1)
|
|
gr_uline(i2f(x-(size/2)), i2f(y-(size/2)), i2f(x-(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 2)
|
|
gr_uline(i2f(x+(size/2)), i2f(y-(size/2)), i2f(x+(size/5)), i2f(y-(size/5)));
|
|
else if (secondary_display && secondary_bm_num == 4)
|
|
gr_uline(i2f(x-(size/2)), i2f(y+(size/2)), i2f(x-(size/5)), i2f(y+(size/5)));
|
|
break;
|
|
case RET_TYPE_NONE:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);
|
|
}
|
|
|
|
void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size)
|
|
{
|
|
int axscale = (MOUSEFS_DELTA_RANGE*2)/size, xaxpos = x+(mx/axscale), yaxpos = y+(my/axscale), zaxpos = y+(mz/axscale);
|
|
|
|
gr_setcolor(BM_XRGB(PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2]));
|
|
gr_settransblend(PlayerCfg.ReticleRGBA[3], GR_BLEND_NORMAL);
|
|
gr_uline(i2f(xaxpos), i2f(y-(size/2)), i2f(xaxpos), i2f(y-(size/4)));
|
|
gr_uline(i2f(xaxpos), i2f(y+(size/2)), i2f(xaxpos), i2f(y+(size/4)));
|
|
gr_uline(i2f(x-(size/2)), i2f(yaxpos), i2f(x-(size/4)), i2f(yaxpos));
|
|
gr_uline(i2f(x+(size/2)), i2f(yaxpos), i2f(x+(size/4)), i2f(yaxpos));
|
|
gr_uline(i2f(x+(size/2)+HUD_SCALE_X_AR(2)), i2f(y), i2f(x+(size/2)+HUD_SCALE_X_AR(2)), i2f(zaxpos));
|
|
gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
void hud_show_kill_list()
|
|
{
|
|
int n_players,player_list[MAX_PLAYERS];
|
|
int n_left,i,x0,x1,y,save_y;
|
|
|
|
if (Show_kill_list_timer > 0)
|
|
{
|
|
Show_kill_list_timer -= FrameTime;
|
|
if (Show_kill_list_timer < 0)
|
|
Show_kill_list = 0;
|
|
}
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
n_players = multi_get_kill_list(player_list);
|
|
|
|
if (Show_kill_list == 3)
|
|
n_players = 2;
|
|
|
|
if (n_players <= 4)
|
|
n_left = n_players;
|
|
else
|
|
n_left = (n_players+1)/2;
|
|
|
|
x0 = FSPACX(1); x1 = FSPACX(43);
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = FSPACX(31);
|
|
|
|
save_y = y = grd_curcanv->cv_bitmap.bm_h - n_left*(LINE_SPACING);
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) {
|
|
save_y = y -= FSPACX(6);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = FSPACX(33);
|
|
else
|
|
x1 = FSPACX(43);
|
|
}
|
|
|
|
for (i=0;i<n_players;i++) {
|
|
int player_num;
|
|
char name[9];
|
|
int sw,sh,aw;
|
|
|
|
if (i>=n_left) {
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT)
|
|
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(53);
|
|
else
|
|
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(60);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(27);
|
|
else
|
|
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(15); // Right edge of name, change this for width problems
|
|
if (i==n_left)
|
|
y = save_y;
|
|
|
|
if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
|
|
x1-=FSPACX(18);
|
|
}
|
|
else if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
|
|
{
|
|
x1 = FSPACX(43);
|
|
x1 -=FSPACX(18);
|
|
}
|
|
|
|
if (Show_kill_list == 3)
|
|
player_num = i;
|
|
else
|
|
player_num = player_list[i];
|
|
|
|
if (Show_kill_list == 1 || Show_kill_list==2)
|
|
{
|
|
int color;
|
|
|
|
if (Players[player_num].connected != CONNECT_PLAYING)
|
|
gr_set_fontcolor(BM_XRGB(12, 12, 12), -1);
|
|
else if (Game_mode & GM_TEAM) {
|
|
color = get_team(player_num);
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
else {
|
|
color = player_num;
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 );
|
|
}
|
|
|
|
if (Show_kill_list == 3)
|
|
strcpy(name, Netgame.team_name[i]);
|
|
else if (Game_mode & GM_BOUNTY && player_num == Bounty_target && GameTime64&0x10000)
|
|
strcpy(name,"[TARGET]");
|
|
else
|
|
strcpy(name,Players[player_num].callsign); // Note link to above if!!
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
while (sw > (x1-x0-FSPACX(2))) {
|
|
name[strlen(name)-1]=0;
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
}
|
|
gr_printf(x0,y,"%s",name);
|
|
|
|
if (Show_kill_list==2)
|
|
{
|
|
if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0)
|
|
gr_printf (x1,y,"NA");
|
|
else
|
|
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
|
|
}
|
|
else if (Show_kill_list == 3)
|
|
gr_printf(x1,y,"%3d",team_kills[i]);
|
|
else if (Game_mode & GM_MULTI_COOP)
|
|
gr_printf(x1,y,"%-6d",Players[player_num].score);
|
|
else if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
|
|
gr_printf(x1,y,"%3d(%d)",Players[player_num].net_kills_total,Players[player_num].KillGoalCount);
|
|
else
|
|
gr_printf(x1,y,"%3d",Players[player_num].net_kills_total);
|
|
|
|
y += LINE_SPACING;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//returns true if viewer can see object
|
|
int see_object(int objnum)
|
|
{
|
|
fvi_query fq;
|
|
int hit_type;
|
|
fvi_info hit_data;
|
|
|
|
//see if we can see this player
|
|
|
|
fq.p0 = &Viewer->pos;
|
|
fq.p1 = &Objects[objnum].pos;
|
|
fq.rad = 0;
|
|
fq.thisobjnum = Viewer - Objects;
|
|
fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS | FQ_GET_SEGLIST;
|
|
fq.startseg = Viewer->segnum;
|
|
fq.ignore_obj_list = NULL;
|
|
|
|
hit_type = find_vector_intersection(&fq, &hit_data);
|
|
|
|
return (hit_type == HIT_OBJECT && hit_data.hit_object == objnum);
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
//show names of teammates & players carrying flags
|
|
void show_HUD_names()
|
|
{
|
|
int is_friend = 0, show_friend_name = 0, show_enemy_name = 0, show_name = 0, show_typing = 0, show_indi = 0, pnum = 0, objnum = 0;
|
|
|
|
for (pnum=0;pnum<N_players;pnum++)
|
|
{
|
|
if (pnum == Player_num || Players[pnum].connected != CONNECT_PLAYING)
|
|
continue;
|
|
// ridiculusly complex to check if we want to show something... but this is readable at least.
|
|
is_friend = (Game_mode & GM_MULTI_COOP || (Game_mode & GM_TEAM && get_team(pnum) == get_team(Player_num)));
|
|
show_friend_name = Show_reticle_name;
|
|
show_enemy_name = Show_reticle_name && Netgame.ShowEnemyNames && !(Players[pnum].flags & PLAYER_FLAGS_CLOAKED);
|
|
show_name = ((is_friend && show_friend_name) || (!is_friend && show_enemy_name));
|
|
show_typing = is_friend || !(Players[pnum].flags & PLAYER_FLAGS_CLOAKED);
|
|
show_indi = (((Game_mode & ( GM_CAPTURE | GM_HOARD ) && Players[pnum].flags & PLAYER_FLAGS_FLAG) || (Game_mode & GM_BOUNTY && pnum == Bounty_target)) && (is_friend || !(Players[pnum].flags & PLAYER_FLAGS_CLOAKED)));
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK) {
|
|
//if this is a demo, the objnum in the player struct is wrong, so we search the object list for the objnum
|
|
for (objnum=0;objnum<=Highest_object_index;objnum++)
|
|
if (Objects[objnum].type==OBJ_PLAYER && Objects[objnum].id == pnum)
|
|
break;
|
|
if (objnum > Highest_object_index) //not in list, thus not visible
|
|
continue; //..so don't show name
|
|
}
|
|
else
|
|
objnum = Players[pnum].objnum;
|
|
|
|
if ((show_name || show_typing || show_indi) && see_object(objnum))
|
|
{
|
|
g3s_point player_point;
|
|
g3_rotate_point(&player_point,&Objects[objnum].pos);
|
|
|
|
if (player_point.p3_codes == 0) //on screen
|
|
{
|
|
g3_project_point(&player_point);
|
|
|
|
if (!(player_point.p3_flags & PF_OVERFLOW))
|
|
{
|
|
fix x,y,dx,dy;
|
|
char s[CALLSIGN_LEN+10];
|
|
int w, h, aw, x1, y1, color_num;
|
|
|
|
x = player_point.p3_sx;
|
|
y = player_point.p3_sy;
|
|
dy = -fixmuldiv(fixmul(Objects[objnum].size,Matrix_scale.y),i2f(grd_curcanv->cv_bitmap.bm_h)/2,player_point.p3_z);
|
|
dx = fixmul(dy,grd_curscreen->sc_aspect);
|
|
color_num = (Game_mode & GM_TEAM)?get_team(pnum):pnum;
|
|
memset(&s, '\0', CALLSIGN_LEN+10);
|
|
/* Set the text to show */
|
|
if( Game_mode & GM_BOUNTY && pnum == Bounty_target )
|
|
strncpy( s, "Target", 6 );
|
|
else if (show_name)
|
|
snprintf( s, sizeof(s), "%s", Players[pnum].callsign );
|
|
if (show_typing && multi_sending_message[pnum])
|
|
{
|
|
if (strlen(s))
|
|
strncat( s, ", typing", 8);
|
|
else
|
|
strncpy( s, "Typing", 6 );
|
|
}
|
|
if (strlen(s))
|
|
{
|
|
gr_get_string_size(s, &w, &h, &aw);
|
|
gr_set_fontcolor(BM_XRGB(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 );
|
|
x1 = f2i(x)-w/2;
|
|
y1 = f2i(y-dy)+FSPACY(1);
|
|
gr_string (x1, y1, s);
|
|
}
|
|
|
|
/* Draw box on HUD */
|
|
if (show_indi)
|
|
{
|
|
fix w,h;
|
|
|
|
w = dx/4;
|
|
h = dy/4;
|
|
|
|
if (Game_mode & GM_CAPTURE)
|
|
gr_setcolor((get_team(pnum) == TEAM_BLUE)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
|
|
else if (Game_mode & GM_HOARD)
|
|
{
|
|
if (Game_mode & GM_TEAM)
|
|
gr_setcolor((get_team(pnum) == TEAM_RED)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
|
|
else
|
|
gr_setcolor(BM_XRGB(0,31,0));
|
|
}
|
|
else if( Game_mode & GM_BOUNTY )
|
|
gr_setcolor( BM_XRGB( player_rgb[pnum].r, player_rgb[pnum].g, player_rgb[pnum].b ) );
|
|
|
|
gr_line(x+dx-w,y-dy,x+dx,y-dy);
|
|
gr_line(x+dx,y-dy,x+dx,y-dy+h);
|
|
gr_line(x-dx,y-dy,x-dx+w,y-dy);
|
|
gr_line(x-dx,y-dy,x-dx,y-dy+h);
|
|
gr_line(x+dx-w,y+dy,x+dx,y+dy);
|
|
gr_line(x+dx,y+dy,x+dx,y+dy-h);
|
|
gr_line(x-dx,y+dy,x-dx+w,y+dy);
|
|
gr_line(x-dx,y+dy,x-dx,y+dy-h);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//draw all the things on the HUD
|
|
void draw_hud()
|
|
{
|
|
// Show score so long as not in rearview
|
|
if ( !Rear_view && PlayerCfg.CockpitMode[1]!=CM_REAR_VIEW && PlayerCfg.CockpitMode[1]!=CM_STATUS_BAR) {
|
|
hud_show_score();
|
|
if (score_time)
|
|
hud_show_score_added();
|
|
}
|
|
|
|
if ( !Rear_view && PlayerCfg.CockpitMode[1]!=CM_REAR_VIEW)
|
|
hud_show_timer_count();
|
|
|
|
// Show other stuff if not in rearview or letterbox.
|
|
if (!Rear_view && PlayerCfg.CockpitMode[1]!=CM_REAR_VIEW)
|
|
{
|
|
show_HUD_names();
|
|
|
|
if (PlayerCfg.CockpitMode[1]==CM_STATUS_BAR || PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
|
|
hud_show_homing_warning();
|
|
|
|
if (PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN) {
|
|
hud_show_energy();
|
|
hud_show_shield();
|
|
hud_show_afterburner();
|
|
hud_show_weapons();
|
|
hud_show_keys();
|
|
hud_show_cloak_invuln();
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING)
|
|
newdemo_record_player_flags(Players[Player_num].flags);
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
if (!(Game_mode&GM_MULTI && Show_kill_list))
|
|
show_time();
|
|
#endif
|
|
|
|
if (PlayerCfg.CockpitMode[1] != CM_LETTERBOX && PlayerCfg.CockpitMode[1] != CM_REAR_VIEW)
|
|
{
|
|
hud_show_flag();
|
|
hud_show_orbs();
|
|
}
|
|
|
|
HUD_render_message_frame();
|
|
|
|
if (PlayerCfg.CockpitMode[1]!=CM_STATUS_BAR)
|
|
hud_show_lives();
|
|
if (Game_mode&GM_MULTI && Show_kill_list)
|
|
hud_show_kill_list();
|
|
if (PlayerCfg.CockpitMode[1] != CM_LETTERBOX)
|
|
show_reticle(PlayerCfg.ReticleType, 1);
|
|
if (PlayerCfg.CockpitMode[1] != CM_LETTERBOX && Newdemo_state != ND_STATE_PLAYBACK && PlayerCfg.MouseFlightSim && PlayerCfg.MouseFSIndicator)
|
|
show_mousefs_indicator(Controls.raw_mouse_axis[0], Controls.raw_mouse_axis[1], Controls.raw_mouse_axis[2], GWIDTH/2, GHEIGHT/2, GHEIGHT/4);
|
|
}
|
|
|
|
if (Rear_view && PlayerCfg.CockpitMode[1]!=CM_REAR_VIEW) {
|
|
HUD_render_message_frame();
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
|
|
gr_printf(0x8000,GHEIGHT-LINE_SPACING,TXT_REAR_VIEW);
|
|
}
|
|
}
|
|
|
|
//print out some player statistics
|
|
void render_gauges()
|
|
{
|
|
int energy = f2ir(Players[Player_num].energy);
|
|
int shields = f2ir(Players[Player_num].shields);
|
|
int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0);
|
|
|
|
Assert(PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR);
|
|
|
|
if (shields < 0 ) shields = 0;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
if (Players[Player_num].homing_object_dist >= 0)
|
|
newdemo_record_homing_distance(Players[Player_num].homing_object_dist);
|
|
|
|
draw_weapon_boxes();
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_energy(energy);
|
|
draw_energy_bar(energy);
|
|
draw_numerical_display(shields, energy);
|
|
show_bomb_count(HUD_SCALE_X(BOMB_COUNT_X), HUD_SCALE_Y(BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING )
|
|
newdemo_record_player_afterburner(Afterburner_charge);
|
|
draw_afterburner_bar(Afterburner_charge);
|
|
|
|
draw_player_ship(cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
draw_invulnerable_ship();
|
|
else
|
|
draw_shield_bar(shields);
|
|
draw_numerical_display(shields, energy);
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING)
|
|
{
|
|
newdemo_record_player_shields(shields);
|
|
newdemo_record_player_flags(Players[Player_num].flags);
|
|
}
|
|
draw_keys();
|
|
|
|
show_homing_warning();
|
|
draw_wbu_overlay();
|
|
|
|
} else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_energy(energy);
|
|
sb_draw_energy_bar(energy);
|
|
if (!PlayerCfg.HudMode && weapon_box_user[1] == WBU_WEAPON)
|
|
show_bomb_count(HUD_SCALE_X(SB_BOMB_COUNT_X), HUD_SCALE_Y(SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING )
|
|
newdemo_record_player_afterburner(Afterburner_charge);
|
|
sb_draw_afterburner();
|
|
|
|
draw_player_ship(cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
draw_invulnerable_ship();
|
|
else
|
|
sb_draw_shield_bar(shields);
|
|
sb_draw_shield_num(shields);
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING)
|
|
{
|
|
newdemo_record_player_shields(shields);
|
|
newdemo_record_player_flags(Players[Player_num].flags);
|
|
}
|
|
sb_draw_keys();
|
|
|
|
sb_show_lives();
|
|
|
|
if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
{
|
|
sb_show_score();
|
|
}
|
|
else
|
|
{
|
|
sb_show_score();
|
|
sb_show_score_added();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
// Call when picked up a laser powerup.
|
|
// If laser is active, set old_weapon[0] to -1 to force redraw.
|
|
void update_laser_weapon_info(void)
|
|
{
|
|
if (old_weapon[0] == 0)
|
|
if (! (Players[Player_num].laser_level > MAX_LASER_LEVEL && old_laser_level <= MAX_LASER_LEVEL))
|
|
old_weapon[0] = -1;
|
|
}
|
|
|
|
int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
|
|
|
|
//draws a 3d view into one of the cockpit windows. win is 0 for left,
|
|
//1 for right. viewer is object. NULL object means give up window
|
|
//user is one of the WBU_ constants. If rear_view_flag is set, show a
|
|
//rear view. If label is non-NULL, print the label at the top of the
|
|
//window.
|
|
void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,const char *label)
|
|
{
|
|
grs_canvas window_canv;
|
|
static grs_canvas overlap_canv;
|
|
object *viewer_save = Viewer;
|
|
static int overlap_dirty[2]={0,0};
|
|
int boxnum;
|
|
static int window_x,window_y;
|
|
gauge_box *box;
|
|
int rear_view_save = Rear_view;
|
|
int w,h,dx;
|
|
|
|
box = NULL;
|
|
|
|
if (viewer == NULL) { //this user is done
|
|
|
|
Assert(user == WBU_WEAPON || user == WBU_STATIC);
|
|
|
|
if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC)
|
|
static_time[win] = 0;
|
|
|
|
if (weapon_box_user[win] == WBU_WEAPON || weapon_box_user[win] == WBU_STATIC)
|
|
return; //already set
|
|
|
|
weapon_box_user[win] = user;
|
|
|
|
if (overlap_dirty[win]) {
|
|
gr_set_current_canvas(NULL);
|
|
overlap_dirty[win] = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
update_rendered_data(win+1, viewer, rear_view_flag, user);
|
|
|
|
weapon_box_user[win] = user; //say who's using window
|
|
|
|
Viewer = viewer;
|
|
Rear_view = rear_view_flag;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_SCREEN)
|
|
{
|
|
w = HUD_SCALE_X_AR(HIRESMODE?106:44);
|
|
h = HUD_SCALE_Y_AR(HIRESMODE?106:44);
|
|
|
|
dx = (win==0)?-(w+(w/10)):(w/10);
|
|
|
|
window_x = grd_curscreen->sc_w/2+dx;
|
|
window_y = grd_curscreen->sc_h-h-(SHEIGHT/15);
|
|
|
|
//copy these vars so stereo code can get at them
|
|
SW_drawn[win]=1; SW_x[win] = window_x; SW_y[win] = window_y; SW_w[win] = w; SW_h[win] = h;
|
|
|
|
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,window_x,window_y,w,h);
|
|
}
|
|
else {
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT)
|
|
boxnum = (COCKPIT_PRIMARY_BOX)+win;
|
|
else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
|
|
boxnum = (SB_PRIMARY_BOX)+win;
|
|
else
|
|
goto abort;
|
|
|
|
box = &gauge_boxes[boxnum];
|
|
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right-box->left+1),HUD_SCALE_Y(box->bot-box->top+1));
|
|
}
|
|
|
|
gr_set_current_canvas(&window_canv);
|
|
|
|
render_frame(0, win+1);
|
|
|
|
// HACK! If guided missile, wake up robots as necessary.
|
|
if (viewer->type == OBJ_WEAPON) {
|
|
// -- Used to require to be GUIDED -- if (viewer->id == GUIDEDMISS_ID)
|
|
wake_up_rendered_objects(viewer, win+1);
|
|
}
|
|
|
|
if (label) {
|
|
gr_set_curfont( GAME_FONT );
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = BM_XRGB(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
gr_printf(0x8000,FSPACY(1),label);
|
|
}
|
|
|
|
if (user == WBU_GUIDED)
|
|
show_reticle(RET_TYPE_CROSS_V1, 0);
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_SCREEN) {
|
|
int small_window_bottom,big_window_bottom,extra_part_h;
|
|
|
|
{
|
|
gr_setcolor(BM_XRGB(0,0,32));
|
|
gr_ubox(0,0,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h);
|
|
}
|
|
|
|
//if the window only partially overlaps the big 3d window, copy
|
|
//the extra part to the visible screen
|
|
|
|
big_window_bottom = SHEIGHT - 1;
|
|
|
|
if (window_y > big_window_bottom) {
|
|
|
|
//the small window is completely outside the big 3d window, so
|
|
//copy it to the visible screen
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_bitmap(window_x,window_y,&window_canv.cv_bitmap);
|
|
|
|
overlap_dirty[win] = 1;
|
|
}
|
|
else {
|
|
|
|
small_window_bottom = window_y + window_canv.cv_bitmap.bm_h - 1;
|
|
|
|
extra_part_h = small_window_bottom - big_window_bottom;
|
|
|
|
if (extra_part_h > 0) {
|
|
|
|
gr_init_sub_canvas(&overlap_canv,&window_canv,0,window_canv.cv_bitmap.bm_h-extra_part_h,window_canv.cv_bitmap.bm_w,extra_part_h);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_bitmap(window_x,big_window_bottom+1,&overlap_canv.cv_bitmap);
|
|
|
|
overlap_dirty[win] = 1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
//force redraw when done
|
|
old_weapon[win] = -1;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT)
|
|
draw_wbu_overlay();
|
|
|
|
abort:;
|
|
|
|
Viewer = viewer_save;
|
|
|
|
Rear_view = rear_view_save;
|
|
}
|