..
ai.cpp
Move move_towards_vector division into helper
2016-10-20 02:11:39 +00:00
aipath.cpp
automap.cpp
Pass grs_canvas &to window_create
2016-10-15 00:53:20 +00:00
bm.cpp
Switch DXX_HAVE_POISON to 0/1 instead of undef/defined
2016-10-08 23:24:21 +00:00
cntrlcen.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
collide.cpp
Pass player_info to add_points_to_score
2016-10-15 00:53:19 +00:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Pass grs_canvas &to window_create
2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
digiobj.cpp
dumpmine.cpp
Refactor write_key_text
2016-10-26 01:58:04 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
Pass player_info to add_points_to_score
2016-10-15 00:53:19 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
Return window_event_result::deleted if Game_wind closed
2016-10-27 12:24:02 +08:00
gamecntl.cpp
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Move player::score to player_info
2016-10-15 00:53:19 +00:00
gamesave.cpp
Factor out reporting errors caused by bad levels
2016-10-17 03:49:32 +00:00
gameseg.cpp
Use array<> in set_segment_depths
2016-10-15 00:53:18 +00:00
gameseq.cpp
Initialize Stuck_objects for D1
2016-10-15 00:53:22 +00:00
gauges.cpp
Pass player_info to hud_show_cloak_invuln
2016-10-15 00:53:22 +00:00
hostage.cpp
Move player::hostages_on_board to player_info
2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.cpp
Use clamp_symmetric_value in kconfig_read_controls
2016-10-21 02:16:48 +00:00
kmatrix.cpp
Pass grs_canvas &to window_create
2016-10-15 00:53:20 +00:00
laser.cpp
Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
2016-10-10 15:37:25 +02:00
lighting.cpp
menu.cpp
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
mglobal.cpp
mission.cpp
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
morph.cpp
multi.cpp
Use range_for in multi_check_for_killgoal_winner
2016-10-21 02:16:47 +00:00
multibot.cpp
Pass player_info to add_points_to_score
2016-10-15 00:53:19 +00:00
net_udp.cpp
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
newdemo.cpp
Move player::score to player_info
2016-10-15 00:53:19 +00:00
newmenu.cpp
Remove use of window_exists in newmenu_handler
2016-10-28 08:22:36 +08:00
object.cpp
Move player::hostages_on_board to player_info
2016-10-15 00:53:19 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
2016-10-09 17:35:03 +00:00
powerup.cpp
Pass player_info to add_points_to_score
2016-10-15 00:53:19 +00:00
render.cpp
robot.cpp
scores.cpp
Revert high-score cool_saying size
2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Move player::hostages_rescued_total to player_info
2016-10-15 00:53:19 +00:00
switch.cpp
Factor out reporting errors caused by bad levels
2016-10-17 03:49:32 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
vclip.cpp
vers_id.cpp
wall.cpp
Initialize Stuck_objects for D1
2016-10-15 00:53:22 +00:00
weapon.cpp
Pass secondary_weapon_index_t to player_has_secondary_weapon
2016-10-02 00:34:49 +00:00