dxx-rebirth/similar/main
2016-10-15 00:53:17 +00:00
..
ai.cpp Reuse zeroed *_rw structure during save 2016-10-13 03:14:11 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Fold D1 draw_automap calls to gr_string 2016-10-15 00:53:15 +00:00
bm.cpp Switch DXX_HAVE_POISON to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Use correct get_*_id function for collide_robot_and_weapon 2016-10-07 02:08:56 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
digiobj.cpp
dumpmine.cpp Use range_for/vctrgptridx for write_trigger_text 2016-10-15 00:53:16 +00:00
effects.cpp
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
fuelcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Fixed regression from e0785251c4 making the homing indicator go haywire if built without NEWHOMER defined 2016-10-10 14:23:45 +02:00
gamecntl.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamerend.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
gamesave.cpp Cache temporaries when processing level mutation hack 2016-10-15 00:53:17 +00:00
gameseg.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.cpp Use range_for to iterate segment checksum 2016-10-15 00:53:16 +00:00
gauges.cpp Fold fspacx/fspacy calls 2016-10-15 00:53:16 +00:00
hostage.cpp
hud.cpp
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
kconfig.cpp Fold kconfig_draw gr_string label calls 2016-10-15 00:53:15 +00:00
kmatrix.cpp Fold kmatrix fontcolor lookup 2016-10-15 00:53:16 +00:00
laser.cpp Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Merge branch 'unification/master' into allow_dialog_subclass 2016-10-10 14:40:11 +08:00
mglobal.cpp
mission.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Remove unused get_multi_endlevel_poll1 2016-10-15 00:53:14 +00:00
multibot.cpp Work around clang crash bug 2016-09-11 18:49:17 +00:00
net_udp.cpp Remove unused get_multi_endlevel_poll1 2016-10-15 00:53:14 +00:00
newdemo.cpp Replace nd_read_short casts with an overload for uint16_t 2016-10-12 02:16:29 +00:00
newmenu.cpp Merge branch 'unification/master' into allow_dialog_subclass 2016-10-10 14:40:11 +08:00
object.cpp Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
render.cpp Fold render call to g3_set_view_matrix 2016-09-26 00:50:08 +00:00
robot.cpp
scores.cpp Fold fspacx/fspacy calls 2016-10-15 00:53:16 +00:00
segment.cpp
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Reuse zeroed *_rw structure during save 2016-10-13 03:14:11 +00:00
switch.cpp Prevent crash when level specifies invalid wall number 2016-10-08 18:02:34 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
vclip.cpp
vers_id.cpp
wall.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
weapon.cpp Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00