..
ai.cpp
Link robot sounds to the object, not a position
2021-06-28 03:37:51 +00:00
aipath.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
automap.cpp
Remove unused subfunction_handler
2021-06-28 03:37:50 +00:00
bm.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
bmread.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
cntrlcen.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
collide.cpp
Move collision functions into namespaces
2021-06-28 03:37:51 +00:00
config.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
console.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
digiobj.cpp
Split digi_get_sound_loc
2021-06-28 03:37:51 +00:00
dumpmine.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
effects.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
endlevel.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
fireball.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
fuelcen.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
fvi.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
game.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
gamecntl.cpp
Remove unused subfunction_handler
2021-06-28 03:37:50 +00:00
gamefont.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
gamemine.cpp
Override mapping of D1 secret door texture
2021-04-04 22:01:25 +00:00
gamerend.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
gamesave.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
gameseg.cpp
Use structured bindings for more zip calls
2021-06-28 03:37:51 +00:00
gameseq.cpp
Reduce intensity of player spawn sound
2021-06-28 03:37:51 +00:00
gauges.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
iff.cpp
Reduce uses of RAIIdmem for local variables
2021-06-28 03:37:49 +00:00
inferno.cpp
Keep builtin movies loaded until the end of main
2021-07-25 23:00:56 +00:00
kconfig.cpp
Clamp kconfig window size to screen size
2021-02-25 03:53:49 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Construct nm_item_menu in place
2021-06-28 03:37:49 +00:00
laser.cpp
Reduce intensity of weapon fire sounds
2021-06-28 03:37:51 +00:00
lighting.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
menu.cpp
Transpose returned values for enumerate() of non-tuple
2021-06-28 03:37:50 +00:00
mglobal.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
mission.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
morph.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
multi.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
multibot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
net_udp.cpp
Transpose returned values for enumerate() of non-tuple
2021-06-28 03:37:50 +00:00
newdemo.cpp
Use enum class for sound angle parameter
2021-06-28 03:37:51 +00:00
newmenu.cpp
Convert nm_messagebox_str to use messagebox_newmenu
2021-06-28 03:37:50 +00:00
object.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
paging.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
physics.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
piggy.cpp
Remove write-only field digi_sound::bits
2021-06-28 03:37:49 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Convert some uses of nm_messagebox_str to run_blocking_newmenu
2021-06-28 03:37:49 +00:00
polyobj.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
powerup.cpp
Reduce use of global structures in cheat functions
2021-04-04 22:01:25 +00:00
render.cpp
Use structured bindings for more zip calls
2021-06-28 03:37:51 +00:00
robot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.cpp
Convert high score saying dialog to use run_blocking_newmenu
2021-06-28 03:37:50 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
state.cpp
Make savegame menu inherit from newmenu
2021-06-28 03:37:51 +00:00
switch.cpp
Convert some uses of nm_messagebox_str to run_blocking_newmenu
2021-06-28 03:37:49 +00:00
terrain.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
texmerge.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
text.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
titles.cpp
Use enum class for sound angle parameter
2021-06-28 03:37:51 +00:00
vclip.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
weapon.cpp
Halve the volume of weapon changes
2021-06-28 03:37:51 +00:00