142 lines
5.3 KiB
Plaintext
142 lines
5.3 KiB
Plaintext
Compiling D1X-Rebirth Sourcecode
|
||
|
||
This file describes how to compile D1X-Rebirth from Source.
|
||
|
||
|
||
Requirements:
|
||
=============
|
||
|
||
1. C/C++ compiler (gcc/g++)
|
||
2. SCons (to compile in *NIX/Win32) / XCode (to compile on MacOS)
|
||
3. SDL(-devel)
|
||
4. PhysFS(-devel)
|
||
5. GLU/GL
|
||
6. NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build)
|
||
7. SDL_mixer(-devel) (+ dependencies) for external music support
|
||
|
||
|
||
Compiling:
|
||
==========
|
||
|
||
*NIX:
|
||
-----
|
||
Type 'scons' to compile the source.
|
||
You can also give additional options like 'scons sdl_only=1 asm=1'. See 'scons -h' for available options.
|
||
To install, use 'scons install' but remember to use all your options as well or SCons will re-compile and
|
||
install without any options given to prior compiling. However it's STRONGLY recommended NOT to use the
|
||
'install' argument but to create a package for your Linux distribution or operating system. 'install' will
|
||
compile the resulting binary (d1x-rebirth-gl/sdl) to /usr/local/bin/ by default so to uninstall, just
|
||
delete the binary.
|
||
|
||
MacOS:
|
||
------
|
||
For Mac OS X, an Xcode project is available (requires Xcode 2.1 or later). Xcode includes the compiler
|
||
and OpenGL. For Mac OS 9, an MPW Makefile is available. MPW includes the compiler. For the sources to
|
||
compile, they will need to be made into text files using a typecode changing program, if they were
|
||
downloaded outside of Mac OS 9 (including Mac OS X). This will also need to be done after any Terminal
|
||
command (diff, svn update etc) edits the source files.
|
||
SCons also works on MacOS, but it's recommended to use XCode instead.
|
||
Note that there are ready-to-go packages on http://www.dxx-rebirth.com
|
||
|
||
Win32:
|
||
------
|
||
Use the SCons way like described in the *NIX-instructions from an MSYS/MinGW environment. However you will
|
||
not need to use 'install' but just drag the resulting binary to your Descent-folder.
|
||
Note that there are ready-to-go packages on http://www.dxx-rebirth.com
|
||
|
||
|
||
Needed files:
|
||
=============
|
||
|
||
Since D1X-Rebirth is a Sourceport of the Descent-Engine you will need the Game-Content data files to run
|
||
the game. You don't own the full game, yet?
|
||
Just visit GOOD OLD GAMES via:
|
||
http://www.gog.com/en/gamecard/descent_1_descent_2/pp/fc074d501302eb2b93e2554793fcaf50b3bf7291
|
||
and download it for a very low price! DRM-FREE!
|
||
|
||
Following files are needed to run the game:
|
||
descent.hog
|
||
descent.pig
|
||
|
||
For the Mac CD-ROM, the data files will need to be installed from the CD using a Mac system earler than
|
||
OS X. Classic will work. If you know of any other way, please tell me at chris at icculus.org.
|
||
|
||
Note that the above files must be lowercase if you use an operating system with case-sensitive file management.
|
||
|
||
|
||
Where to put these files:
|
||
=========================
|
||
|
||
*NIX
|
||
----
|
||
The Sharepath (/usr/local/share/games/d1x-rebirth/ by default - if not reconfigured via SCons) or
|
||
~/.d1x-rebirth or
|
||
another directory specified by -hogdir via d1x.ini
|
||
|
||
MacOS
|
||
-----
|
||
Same directory as where the binary is located or
|
||
another directory specified by -hogdir via d1x.ini
|
||
|
||
Win32
|
||
-----
|
||
Same directory as where the binary is located
|
||
|
||
|
||
Optional files:
|
||
===============
|
||
|
||
D1X-Rebirth is expandable. You can add additional content to the game.
|
||
|
||
Missions:
|
||
---------
|
||
Those can be found on several websites. Add them to the game by copying them to subdirectory
|
||
‘missions/’. They can also go in subdirectories of 'missions/', unlike with the original version.
|
||
|
||
Custom Music (MP3, OGG, AIF, etc.):
|
||
-----------------------------------
|
||
Custom Music can be played via the CUSTOM MUSIC options by specifying it in the Sound Options menu.
|
||
Please note that all custom music has to be in 44Khz format. Supported formats depend on the capabilities of SDL_mixer.
|
||
|
||
AddOn Packs:
|
||
------------
|
||
Custom AddOn packs will expand the game in many differnt ways. These are usually provided as ZIP or 7Z and can easily
|
||
be installed by putting them to where your game content resides (OS-dependent - see above).
|
||
NO EXTRACTION OR ADDITIONAL CONFIGURATION NEEDED.
|
||
A list of currently available packs:
|
||
- Hires background images and fonts:
|
||
http://www.dxx-rebirth.com/download/dxx/res/d1xr-hires.zip
|
||
- German briefings:
|
||
http://www.dxx-rebirth.com/download/dxx/res/d1xr-briefings-ger.zip
|
||
- Soundtrack in OGG format (created by Brandon Blume using Roland SC-55 MIDI Module):
|
||
http://www.dxx-rebirth.com/download/dxx/res/d1xr-sc55-music.zip
|
||
- Sound Effects for Mac Game Content (adds sounds which were not included in DESCENT.PIG)
|
||
http://www.dxx-rebirth.com/download/dxx/res/d1xr-mac-sounds.zip
|
||
|
||
|
||
Launching the program
|
||
=====================
|
||
|
||
MacOS
|
||
-----
|
||
Simply double-click "D1X-Rebirth".
|
||
|
||
Win32
|
||
-----
|
||
Doubleclick d1x-rebirth-gl.exe
|
||
|
||
*NIX
|
||
----
|
||
After compiling and installing, the program can be launched with the command:
|
||
d1x-rebirth-gl
|
||
or - if it has been compiled with SCons parameter ‘sdl_only=1’:
|
||
d1x-rebirth-sdl
|
||
|
||
To see a full list of available command-line options append ‘-h’, ‘-?’ to the command or refer file
|
||
d1x.ini
|
||
|
||
|
||
Appendix
|
||
========
|
||
http://DXX-Rebirth.com
|