dxx-rebirth/common/include/editor
Chris Taylor bf6eb99d7a When switching to the editor in a game, use a proper saved game
This preserves virtually all game information, including active fire. The saved game 'gamesave.sge' can also be loaded with File->Restore Game State. The level can still be saved as usual (but it warns the user if there's an unsaved game state). This functionality may be useful for testing (or cheating! ;) )
2016-11-21 15:22:11 +08:00
..
centers.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
editor.h When switching to the editor in a game, use a proper saved game 2016-11-21 15:22:11 +08:00
ehostage.h
eobject.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
esegment.h Convert various valptridx accesses to use factory functions 2016-10-15 00:53:18 +00:00
eswitch.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
info.h Declare dcx::window with class keyword to clarify its intended use. 2016-10-03 11:15:22 +08:00
kdefs.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kfuncs.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
macro.h
meddraw.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
medlisp.h
medmisc.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
medrobot.h
medsel.h Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00
medwall.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
objpage.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
seguvs.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
texpage.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00