468 lines
13 KiB
C
468 lines
13 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* main() for Inferno
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*
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*/
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#ifdef __GNUC__
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static char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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static char *__reference[2]={copyright,(char *)__reference};
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#endif
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#include <stdio.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL/SDL.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef __MSDOS__
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#include <time.h>
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#endif
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#ifdef __WINDOWS__
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#include <windows.h>
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#endif
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#if defined(_MSC_VER) && defined(_DEBUG)
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#include <crtdbg.h>
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#endif
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#ifdef __MSDOS__
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#include <conio.h>
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#else
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#define getch() getchar()
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#endif
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#endif
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#ifdef QUICKSTART
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#include "playsave.h"
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#endif
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#ifdef SCRIPT
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#include "script.h"
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#endif
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#include "gr.h"
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#include "3d.h"
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#include "inferno.h"
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#include "error.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "args.h"
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#include "titles.h"
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#include "text.h"
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#include "ipx.h"
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#include "network.h"
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#include "modem.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "newmenu.h"
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#include "desc_id.h"
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#include "config.h"
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#include "joydefs.h"
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#include "multi.h"
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#include "songs.h"
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#include "cfile.h"
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#include "gameseq.h"
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#include "timer.h"
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#include "key.h"
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#include "mono.h"
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#include "palette.h"
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#include "bm.h"
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#include "screens.h"
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#include "hudmsg.h"
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#include "playsave.h"
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#include "d_io.h"
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#include "ban.h"
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#include "gauges.h"
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#include "physics.h"
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#include "strutil.h"
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#include "altsound.h"
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#include "../texmap/scanline.h" //for select_tmap -MM
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#include "vers_id.h"
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#include "collide.h"
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#include "newdemo.h"
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#include "joy.h"
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static const char desc_id_checksum_str[] = DESC_ID_CHKSUM;
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char desc_id_exit_num = 0;
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int Function_mode=FMODE_MENU; //game or editor?
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int Screen_mode=-1; //game screen or editor screen?
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int descent_critical_error = 0;
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unsigned int descent_critical_deverror = 0;
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unsigned int descent_critical_errcode = 0;
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void mem_init(void);
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#ifdef EDITOR
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int Inferno_is_800x600_available = 0;
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#endif
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extern void d_mouse_init(void);
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void show_commandline_help()
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{
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printf( "\n System Options:\n\n");
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printf( " -fps %s\n", "Enable FPS indicator by default");
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printf( " -nicefps %s\n", "Free CPU-cycles. Less CPU load, but game may become choppy");
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printf( " -maxfps <n> %s\n", "Set maximum framerate (1-80)");
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printf( " -missiondir <s> %s\n", "Set alternate mission dir to <d> instead of missions/");
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printf( " -use_players_dir %s\n", "put player files and saved games in Players subdirectory");
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printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
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printf( " -legacyhomers %s\n", "Activate original homing missiles (FPS and physics dependent)");
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printf( " -pilot <s> %s\n", "Select this pilot-file automatically");
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printf( " -autodemo %s\n", "Start in demo mode");
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printf( " -notitles %s\n", "Skip title screens");
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printf( " -window %s\n", "Run the game in a window");
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printf( "\n Controls:\n\n");
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printf( " -nomouse %s\n", "Deactivate mouse");
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printf( " -nojoystick %s\n", "Deactivate joystick");
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printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
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printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
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printf( "\n Sound:\n\n");
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printf( " -nosound %s\n", "Disables sound output");
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printf( " -nomusic %s\n", "Disables music output");
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#ifdef USE_SDLMIXER
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printf( " -sdlmixer %s\n", "Sound output via SDL_mixer");
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printf( " -music_ext <s> %s\n", "Play music files with extension <s> (i.e. mp3, ogg)");
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printf( " -jukebox <s> %s\n", "Play music files out of path <s>");
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#endif // USE SDLMIXER
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printf( "\n Graphics:\n\n");
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printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
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printf( " -hud <n> %s\n", "Set hud mode. 0=normal 1-3=new");
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printf( " -hudlines <n> %s\n", "Number of hud messages to show");
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printf( " -hiresfont %s\n", "use high resolution fonts if available");
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printf( " -persistentdebris %s\n", "Enable persistent debris. Works in singleplayer only");
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printf( " -noreticle %s\n", "Disable reticle");
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#ifdef OGL
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printf( "\n OpenGL:\n\n");
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printf( " -gl_mipmap %s\n", "Set gl texture filters to \"standard\" options for mipmapping");
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printf( " -gl_trilinear %s\n", "Set gl texture filters to trilinear mipmapping");
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printf( " -gl_transparency %s\n", "Enable transparency effects");
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printf( " -gl_reticle <n> %s\n", "Use OGL reticle 0=never 1=above 320x* 2=always");
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printf( " -gl_voodoo %s\n", "Force fullscreen mode only");
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printf( " -fixedfont %s\n", "Do not scale fonts to current resolution");
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#endif // OGL
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#ifdef NETWORK
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printf( "\n Multiplayer:\n\n");
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printf( " -mprofile %s\n", "Enable multiplayer game profiles");
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printf( " -nobans %s\n", "Don't use saved bans");
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printf( " -savebans %s\n", "Automatically save new bans");
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printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multiplayer");
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printf( " -playermessages %s\n", "View only messages from other players in multi - overrides -noredundancy");
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printf( " -ipxnetwork <n> %s\n", "Use IPX network number <n>");
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printf( " -ipxbasesocket <n> %s\n", "Use <n> as offset from normal IPX socket");
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printf( " -ip_hostaddr <n> %s\n", "Use <n> as host ip address");
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printf( " -ip_nogetmyaddr %s\n", "Prevent autodetection of local ip address");
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printf( " -ip_myaddr <n> %s\n", "Use <n> as local ip address");
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printf( " -ip_baseport <n> %s\n", "Use <n> as offset from normal port (allows multiple instances of d1x to be run on a single computer)");
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#endif // NETWORK
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#ifdef EDITOR
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printf( "\n Editor:\n\n");
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printf( " -nobm %s\n", "Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data");
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#endif // EDITOR
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#ifndef NDEBUG
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printf( "\n Debug:\n\n");
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printf( " -verbose %s\n", "Shows initialization steps for tech support");
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printf( " -norun %s\n", "Bail out after initialization");
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printf( " -renderstats %s\n", "Enable renderstats info by default");
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printf( " -text <s> %s\n", "Specify alternate .tex file");
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printf( " -tmap <s> %s\n", "Select texmapper to use (c,fp,quad,i386,pent,ppro)");
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printf( " -showmeminfo %s\n", "Show memory statistics");
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printf( " -nodoublebuffer %s\n", "Disable Doublebuffering");
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printf( " -bigpig %s\n", "Use uncompressed RLE bitmaps");
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#ifdef OGL
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printf( " -gl_oldtexmerge %s\n", "Use old texmerge, uses more ram, but _might_ be a bit faster");
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printf( " -gl_16bpp %s\n", "Use 16Bpp Color Depth");
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printf( " -gl_intensity4_ok <n> %s\n", "Override DbgGlIntensity4Ok - Default: 1");
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printf( " -gl_luminance4_alpha4_ok <n> %s\n", "Override DbgGlLuminance4Alpha4Ok - Default: 1");
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printf( " -gl_rgba2_ok <n> %s\n", "Override DbgGlRGBA2Ok - Default: 1");
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printf( " -gl_readpixels_ok <n> %s\n", "Override DbgGlReadPixelsOk - Default: 1");
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printf( " -gl_gettexlevelparam_ok <n> %s\n", "Override DbgGlGetTexLevelParamOk - Default: 1");
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printf( " -gl_setgammaramp_ok <n> %s\n", "Override DbgGlSetGammaRampOk - Default: 0");
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printf( " -gl_vidmem <n> %s\n", "Limit Texture cache to <n> MB");
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#else
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printf( " -hwsurface %s\n", "Use HW Surface");
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#endif // OGL
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#endif // NDEBUG
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? %s\n", "View this help screen");
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printf( "\n\n");
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}
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void sdl_close()
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{
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SDL_Quit();
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}
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extern fix fixed_frametime;
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extern void vfx_set_palette_sub(ubyte *);
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#define PROGNAME argv[0]
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int main(int argc,char **argv)
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{
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int t;
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mem_init();
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error_init(NULL);
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setbuf(stdout, NULL); // unbuffered output via printf
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ReadConfigFile();
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InitArgs( argc,argv );
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if (!cfexist(DESCENT_DATA_PATH "descent.hog") || !cfexist(DESCENT_DATA_PATH "descent.pig"))
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Error("Could not find valid descent.hog and/or descent.pig in\n"
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#ifdef __unix__
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"\t" DESCENT_DATA_PATH "\n"
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#else
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"\tcurrent directory\n"
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#endif
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);
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load_text();
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printf(DESCENT_VERSION "\n"
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"This is a MODIFIED version of DESCENT which is NOT supported by Parallax or\n"
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"Interplay. Use at your own risk! Copyright (c) 2005 Christian Beckhaeuser\n");
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printf("Based on: DESCENT %s\n", VERSION_NAME);
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printf("%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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if (GameArg.SysShowCmdHelp) {
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show_commandline_help();
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set_exit_message("");
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return 0;
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}
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printf("\nType %s -help' for a list of command-line options.\n", PROGNAME);
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cfile_use_alternate_hogdir(GameArg.SysMissionDir);
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select_tmap(GameArg.DbgTexMap);
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#ifdef NETWORK
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readbans();
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#endif
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if (GameArg.DbgVerbose)
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printf ("%s", TXT_VERBOSE_1);
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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Error("SDL library initialisation failed: %s.",SDL_GetError());
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key_init();
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digi_select_system(
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GameArg.SndSdlMixer || GameArg.SndExternalMusic || GameArg.SndJukebox ?
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SDLMIXER_SYSTEM : SDLAUDIO_SYSTEM
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);
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if (!GameArg.SndNoSound)
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digi_init();
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if (!GameArg.CtlNoMouse)
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d_mouse_init();
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if (!GameArg.CtlNoJoystick)
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joy_init();
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atexit(sdl_close);
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#ifdef NETWORK
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control_invul_time = 0;
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#endif
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if (GameArg.DbgVerbose)
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printf( "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
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if ((t=gr_init( SM_ORIGINAL ))!=0)
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Error(TXT_CANT_INIT_GFX,t);
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// Load the palette stuff. Returns non-zero if error.
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mprintf( (0, "Going into graphics mode..." ));
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gr_set_mode(Game_screen_mode);
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mprintf( (0, "\nInitializing palette system..." ));
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gr_use_palette_table( "PALETTE.256" );
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mprintf( (0, "\nInitializing font system..." ));
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gamefont_init(); // must load after palette data loaded.
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songs_play_song( SONG_TITLE, 1 );
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if (!GameArg.SysNoTitles)
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{
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show_title_screen( "iplogo1.pcx", 1 );
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show_title_screen( "logo.pcx", 1 );
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show_title_screen( "descent.pcx", 1 );
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}
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#ifdef SHAREWARE
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bm_init_use_tbl();
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#else
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#ifdef EDITOR
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if (!GameArg.EdiNoBm)
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bm_init_use_tbl();
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else
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bm_init();
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#else
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bm_init();
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#endif
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#endif
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if (GameArg.DbgNoRun)
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return(0);
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mprintf( (0, "\nInitializing 3d system..." ));
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g3_init();
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mprintf( (0, "\nInitializing texture caching system..." ));
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texmerge_init( 10 ); // 10 cache bitmaps
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mprintf( (0, "\nRunning game...\n" ));
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#ifdef SCRIPT
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script_init();
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#endif
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set_screen_mode(SCREEN_MENU);
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init_game();
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set_detail_level_parameters(Detail_level);
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Players[Player_num].callsign[0] = '\0';
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key_flush();
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if(GameArg.SysPilot)
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{
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char filename[32];
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int j;
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if (GameArg.SysUsePlayersDir)
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strcpy(filename, "Players/");
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strlwr(GameArg.SysPilot);
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sprintf(filename,"%s", GameArg.SysPilot);
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for (j=GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) {
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switch (filename[j]) {
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case ' ':
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filename[j] = '\0';
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}
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}
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if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it
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strcat(filename,".plr");
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if(!access(filename,4))
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{
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strcpy(strstr(filename,".plr"),"\0");
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strcpy(Players[Player_num].callsign,GameArg.SysUsePlayersDir? &filename[8] : filename);
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read_player_file();
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Auto_leveling_on = Default_leveling_on;
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WriteConfigFile();
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}
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else //pilot doesn't exist. get pilot.
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if(!RegisterPlayer())
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Function_mode = FMODE_EXIT;
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}
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else
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if(!RegisterPlayer())
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Function_mode = FMODE_EXIT;
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gr_palette_fade_out( NULL, 32, 0 );
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Game_mode = GM_GAME_OVER;
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#ifndef SHAREWARE
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t = build_mission_list(0); // This also loads mission 0.
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#endif
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while (Function_mode != FMODE_EXIT)
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{
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switch( Function_mode ) {
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case FMODE_MENU:
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DoMenu();
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#ifdef EDITOR
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if ( Function_mode == FMODE_EDITOR ) {
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create_new_mine();
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SetPlayerFromCurseg();
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}
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#endif
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break;
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case FMODE_GAME:
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#ifdef EDITOR
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keyd_editor_mode = 0;
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#endif
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game();
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if ( Function_mode == FMODE_MENU )
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songs_play_song( SONG_TITLE, 1 );
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break;
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#ifdef EDITOR
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case FMODE_EDITOR:
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keyd_editor_mode = 1;
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editor();
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#ifdef __WATCOMC__
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_harderr( (void *)descent_critical_error_handler ); // Reinstall game error handler
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#endif
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if ( Function_mode == FMODE_GAME ) {
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Game_mode = GM_EDITOR;
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editor_reset_stuff_on_level();
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N_players = 1;
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}
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break;
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#endif
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default:
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Error("Invalid function mode %d",Function_mode);
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}
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}
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WriteConfigFile();
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#ifndef ROCKWELL_CODE
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#ifdef SHAREWARE
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show_order_form();
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#endif
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#endif
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return(0); //presumably successful exit
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}
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void quit_request()
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{
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exit(0);
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}
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