dxx-rebirth/include
2012-09-02 19:17:17 +02:00
..
editor Fix crash when loading a level in the editor 2012-04-14 13:28:30 +08:00
tracker Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
3d.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
alloca.h windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
archinc.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:19:12 +01:00
bcd.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:14 +01:00
checker.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
clipboard.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
compare.h rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
console.h Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console 2011-01-14 22:55:55 +01:00
d1x.xpm initial import 2006-03-20 16:43:15 +00:00
descent.xpm initial import 2006-03-20 16:43:15 +00:00
dl_list.h Added: Minor improvement and fix to dl_list code... 2008-08-19 04:50:47 +00:00
error.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
fix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
func.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gr.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
grdef.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hmp.h Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function 2011-01-09 17:51:45 +01:00
i86.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
iff.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
ignorecase.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
internal.h Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this 2012-05-14 12:20:27 +02:00
loadgl.h Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:55 +01:00
makesig.h Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
maths.h Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:56 +02:00
ogl_init.h Clicking on mine elements in the editor now works in ogl 2012-04-15 13:43:41 +08:00
palette.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
pcx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
physfsx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
pstypes.h Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:58:59 +01:00
rbaudio.h Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
rle.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
strio.h Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
strutil.h Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed) 2012-07-24 17:29:43 +08:00
texmap.h Additional commit for last revision - didn't selected all files properly 2011-01-19 21:51:59 +01:00
timer.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
u_dpmi.h get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
u_mem.h Compile out memory checker if not enabled - patch by Kp 2012-09-02 19:17:17 +02:00
ui.h Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox 2012-04-17 16:02:32 +08:00
vecmat.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00