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3d.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
args.h
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
byteswap.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
cfile.h
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Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
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2010-03-26 21:17:56 +00:00 |
checker.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
console.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
d1x.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
d_glob.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
d_io.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
descent.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
dl_list.h
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Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
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2008-10-28 17:58:54 +00:00 |
error.h
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Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
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2008-11-15 20:49:54 +00:00 |
fix.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
func.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gr.h
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Only list resolutions that can actually be used, using new gr_check_mode
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2009-11-17 14:27:39 +00:00 |
grdef.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hash.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hmp2mid.h
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
i86.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
iff.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ignorecase.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
internal.h
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
interp.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
libmve.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
loadgl.h
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
makesig.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
maths.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
nocfile.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ogl_init.h
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Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
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2009-01-15 01:03:26 +00:00 |
pa_enabl.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
palette.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
pcx.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
physfsrwops.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
physfsx.h
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Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
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2010-03-26 21:17:56 +00:00 |
pngfile.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
psmacros.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
pstypes.h
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Changed define path for SDL_types header for win32
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2007-09-29 10:48:02 +00:00 |
pstypes.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
rbaudio.h
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
rle.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
strio.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
strutil.h
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Add snprintf for Mac OS 9
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2008-07-01 11:15:52 +00:00 |
texmap.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
timer.h
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Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
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2009-11-24 22:43:41 +00:00 |
u_dpmi.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
u_mem.h
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
ui.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
vecmat.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |