60 lines
1.9 KiB
C
60 lines
1.9 KiB
C
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Font declarations for the game.
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef _GAMEFONT_H
|
|
#define _GAMEFONT_H
|
|
|
|
#include "gr.h"
|
|
|
|
// When adding a new font, don't forget to change the filename in
|
|
// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
|
|
// We are interleaving low & high resolution fonts, so to access a
|
|
// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
|
|
|
|
#define GFONT_BIG_1 0
|
|
#define GFONT_MEDIUM_1 1
|
|
#define GFONT_MEDIUM_2 2
|
|
#define GFONT_MEDIUM_3 3
|
|
#define GFONT_SMALL 4
|
|
|
|
#define GAME_FONT (Gamefonts[GFONT_SMALL])
|
|
#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1])
|
|
#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2])
|
|
#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3])
|
|
#define HUGE_FONT (Gamefonts[GFONT_BIG_1])
|
|
|
|
#define MAX_FONTS 5
|
|
|
|
extern float FNTScaleX, FNTScaleY;
|
|
|
|
// add (scaled) spacing to given font coordinate
|
|
#define FSPACX(x) ((float)(x)*(FNTScaleX*(GAME_FONT->ft_w/7)))
|
|
#define FSPACY(y) ((float)(y)*(FNTScaleY*(GAME_FONT->ft_h/5)))
|
|
#define LINE_SPACING ((float)FNTScaleY*(grd_curcanv->cv_font->ft_h+(GAME_FONT->ft_h/5)))
|
|
|
|
extern grs_font *Gamefonts[MAX_FONTS];
|
|
|
|
void gamefont_init();
|
|
void gamefont_close();
|
|
void gamefont_choose_game_font(int scrx,int scry);
|
|
|
|
#endif /* _GAMEFONT_H */
|