dxx-rebirth/similar/main
2013-12-16 08:37:51 +01:00
..
ai.cpp Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
aipath.cpp
automap.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
bm.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
cntrlcen.cpp
collide.cpp
config.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
console.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
digiobj.cpp
dumpmine.cpp Fix nm_messagebox usage to avoid redundant format string parse 2013-12-15 21:53:40 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamecntl.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
gamesave.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gameseg.cpp Use C++ array for Automap_visited 2013-12-15 18:46:42 +00:00
gameseq.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gauges.cpp Combine composition of IFF name/indicator 2013-12-15 01:50:29 +00:00
hostage.cpp
hud.cpp
iff.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
inferno.cpp
kconfig.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
kmatrix.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
laser.cpp
lighting.cpp
menu.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
mglobal.cpp
mission.cpp Move ending tmp buffer onto load_mission stack 2013-12-08 18:26:20 +00:00
morph.cpp
multi.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
multibot.cpp
net_udp.cpp Fixed usage of nm_messagebox_str in net_udp_process_dump 2013-12-16 06:23:06 +01:00
newdemo.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
newmenu.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
object.cpp Added code which draws activated headlights or their absence to g3_draw_polygon_model. This was never implemented in D2X - probably because most of interp.c was adopted from D1X. 2013-12-16 08:37:51 +01:00
paging.cpp
physics.cpp
piggy.cpp Use static_assert where available 2013-12-13 03:44:02 +00:00
player.cpp
playsave.cpp Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
polyobj.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
powerup.cpp
render.cpp
robot.cpp
scores.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
slew.cpp
songs.cpp
state.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00