70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
/*
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* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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// Holds the main init and de-init functions for arch-related program parts
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#include <SDL.h>
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#include "songs.h"
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#include "key.h"
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#include "digi.h"
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#include "mouse.h"
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#include "joy.h"
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#include "gr.h"
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#include "dxxerror.h"
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#include "text.h"
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#include "args.h"
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#include "window.h"
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static void arch_close(void)
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{
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songs_uninit();
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gr_close();
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if (!GameArg.CtlNoJoystick)
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joy_close();
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mouse_close();
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if (!GameArg.SndNoSound)
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{
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digi_close();
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}
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key_close();
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SDL_Quit();
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}
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void arch_init(void)
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{
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int t;
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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Error("SDL library initialisation failed: %s.",SDL_GetError());
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key_init();
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int system = SDLAUDIO_SYSTEM;
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if (!GameArg.SndDisableSdlMixer)
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system = SDLMIXER_SYSTEM;
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digi_select_system( system );
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if (!GameArg.SndNoSound)
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digi_init();
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mouse_init();
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if (!GameArg.CtlNoJoystick)
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joy_init();
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if ((t = gr_init()) != 0)
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Error(TXT_CANT_INIT_GFX,t);
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atexit(arch_close);
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}
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