dxx-rebirth/main/fvi.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

82 lines
3 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _FVI_H
#define _FVI_H
#include "vecmat.h"
#include "segment.h"
#include "object.h"
//return values for find_vector_intersection() - what did we hit?
#define HIT_NONE 0 //we hit nothing
#define HIT_WALL 1 //we hit - guess - a wall
#define HIT_OBJECT 2 //we hit an object - which one? no way to tell...
#define HIT_BAD_P0 3 //start point not is specified segment
#define MAX_FVI_SEGS 100
//this data structure gets filled in by find_vector_intersection()
typedef struct fvi_info {
int hit_type; //what sort of intersection
vms_vector hit_pnt; //where we hit
int hit_seg; //what segment hit_pnt is in
int hit_side; //if hit wall, which side
int hit_side_seg; //what segment the hit side is in
int hit_object; //if object hit, which object
vms_vector hit_wallnorm; //if hit wall, ptr to its surface normal
int n_segs; //how many segs we went through
int seglist[MAX_FVI_SEGS]; //list of segs vector went through
} fvi_info;
//flags for fvi query
#define FQ_CHECK_OBJS 1 //check against objects?
#define FQ_TRANSWALL 2 //go through transparent walls
#define FQ_TRANSPOINT 4 //go through trans wall if hit point is transparent
#define FQ_GET_SEGLIST 8 //build a list of segments
#define FQ_IGNORE_POWERUPS 16 //ignore powerups
//this data contains the parms to fvi()
typedef struct fvi_query {
vms_vector *p0,*p1;
int startseg;
fix rad;
short thisobjnum;
int *ignore_obj_list;
int flags;
} fvi_query;
//Find out if a vector intersects with anything.
//Fills in hit_data, an fvi_info structure (see above).
//Parms:
// p0 & startseg describe the start of the vector
// p1 the end of the vector
// rad the radius of the cylinder
// thisobjnum used to prevent an object with colliding with itself
// ingore_obj_list NULL, or ptr to a list of objnums to ignore, terminated with -1
// check_obj_flag determines whether collisions with objects are checked
//Returns the hit_data->hit_type
int find_vector_intersection(fvi_query *fq,fvi_info *hit_data);
//finds the uv coords of the given point on the given seg & side
//fills in u & v. if l is non-NULL fills it in also
void find_hitpoint_uv(fix *u,fix *v,fix *l, vms_vector *pnt,segment *seg,int sidenum,int facenum);
//Returns true if the object is through any walls
int object_intersects_wall(object *objp);
#endif