dxx-rebirth/similar/misc
Dave Milici 4169183342 Initial stereo rendering test in side-by-side format.
OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers.
Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
2021-03-11 12:32:01 -08:00
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args.cpp Initial stereo rendering test in side-by-side format. 2021-03-11 12:32:01 -08:00
physfsx.cpp Change PHYSFS_removeFromSearchPath to PHYSFS_unmount 2020-12-27 22:03:09 +00:00