baa187801b
All releases to date have a bug where they treat certain segment number fields as an int, not a segment number. Storing segment_none (0xffff) into the save file causes affected releases to crash in various places because it fails to recognize that this is segment_none. Current code correctly treats segment_none as a non-segment and works correctly without this hack. The hack is only required to get past releases to work correctly after loading a saved game written by current code. |
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2d | ||
3d | ||
arch | ||
editor | ||
include | ||
main | ||
maths | ||
mem | ||
misc | ||
texmap | ||
ui |