dxx-rebirth/similar/misc/args.cpp
Kp f491059ed7 Enable building with SDL2
This commit enables Rebirth to build with SDL2, but the result is not
perfect.

- SDL2 removed some sticky key support.  Rebirth may behave differently
  now in this area.
- SDL2 removed some key-repeat related support.  Rebirth may behave
  differently now in this area.
- SDL2 gained the ability to make a window fullscreen by sizing it to
  the desktop instead of by changing the desktop resolution.  Rebirth
  uses this, and it mostly works.
  - Resizing while in the automap does not notify the automap code, so
    the view is wrong until the player switches out of automap mode and
    back in.
- SDL2 changed how to enumerate available resolutions.  Since
  fitting the window to the desktop is generally more useful than
  fitting the desktop to the window, I chose to drop support for
  enumerating resolutions instead of porting to the new API.  Users can
  now enter an arbitrary window dimension and Rebirth will make an
  attempt to use it.
  - It might be useful to cap the window dimension at the desktop
    dimension, but that is not done yet.
  - Entering fullscreen mode through the Controls->Graphics submenu
    failed to notify the relevant subsystems, causing the rendered
    content not to rescale.  For now, compile out the option to toggle
    full screen through that menu.  Toggling through Alt+Enter works
    properly.

Despite these quirks, this is a substantial improvement over the prior
commit, where SDL2 cannot be used at all.  The remaining issues can be
resolved in future work.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/82>
2018-07-28 23:22:58 +00:00

490 lines
12 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* Functions for accessing arguments.
*
*/
#include <string>
#include <vector>
#include <stdlib.h>
#include <string.h>
#include <SDL_stdinc.h>
#include "physfsx.h"
#include "args.h"
#include "u_mem.h"
#include "strutil.h"
#include "digi.h"
#include "game.h"
#include "gauges.h"
#include "console.h"
#include "mission.h"
#if DXX_USE_UDP
#include "net_udp.h"
#endif
#include "compiler-range_for.h"
#include "partial_range.h"
namespace dcx {
CArg CGameArg;
constexpr std::integral_constant<std::size_t, 1000> MAX_ARGS{};
typedef std::vector<std::string> Arglist;
namespace {
class ini_entry
{
std::string m_filename;
public:
ini_entry(std::string &&f) :
m_filename(std::move(f))
{
}
const std::string &filename() const
{
return m_filename;
}
};
typedef std::vector<ini_entry> Inilist;
class argument_exception
{
public:
const std::string arg;
argument_exception(std::string &&a) :
arg(std::move(a))
{
}
};
class missing_parameter : public argument_exception
{
public:
missing_parameter(std::string &&a) :
argument_exception(std::move(a))
{
}
};
class unhandled_argument : public argument_exception
{
public:
unhandled_argument(std::string &&a) :
argument_exception(std::move(a))
{
}
};
class conversion_failure : public argument_exception
{
public:
const std::string value;
conversion_failure(std::string &&a, std::string &&v) :
argument_exception(std::move(a)), value(std::move(v))
{
}
};
class nesting_depth_exceeded
{
};
}
static void AppendIniArgs(const char *filename, Arglist &Args)
{
if (auto f = PHYSFSX_openReadBuffered(filename))
{
PHYSFSX_gets_line_t<1024> line;
while (Args.size() < MAX_ARGS && PHYSFSX_fgets(line, f))
{
const auto separator = " \t";
for(char *token = strtok(line, separator); token != NULL; token = strtok(NULL, separator))
{
if (*token == ';')
break;
Args.push_back(token);
}
}
}
}
static std::string &&arg_string(Arglist::iterator &pp, Arglist::const_iterator end)
{
auto arg = pp;
if (++pp == end)
throw missing_parameter(std::move(*arg));
return std::move(*pp);
}
static long arg_integer(Arglist::iterator &pp, Arglist::const_iterator end)
{
auto arg = pp;
auto &&value = arg_string(pp, end);
char *p;
auto i = strtol(value.c_str(), &p, 10);
if (*p)
throw conversion_failure(std::move(*arg), std::move(value));
return i;
}
template<typename E> E arg_enum(Arglist::iterator &pp, Arglist::const_iterator end)
{
return static_cast<E>(arg_integer(pp, end));
}
#if DXX_USE_UDP
static void arg_port_number(Arglist::iterator &pp, Arglist::const_iterator end, uint16_t &out, bool allow_privileged)
{
auto port = arg_integer(pp, end);
if (static_cast<uint16_t>(port) == port && (allow_privileged || port >= 1024))
out = port;
}
#endif
static void InitGameArg()
{
CGameArg.SysMaxFPS = MAXIMUM_FPS;
#if defined(DXX_BUILD_DESCENT_II)
GameArg.SndDigiSampleRate = SAMPLE_RATE_22K;
#endif
#if DXX_USE_UDP
CGameArg.MplUdpHostAddr = UDP_MANUAL_ADDR_DEFAULT;
#if DXX_USE_TRACKER
CGameArg.MplTrackerAddr = TRACKER_ADDR_DEFAULT;
CGameArg.MplTrackerPort = TRACKER_PORT_DEFAULT;
#endif
#endif
CGameArg.DbgVerbose = CON_NORMAL;
CGameArg.DbgBpp = 32;
#if DXX_USE_OGL
CGameArg.OglSyncMethod = OGL_SYNC_METHOD_DEFAULT;
CGameArg.OglSyncWait = OGL_SYNC_WAIT_DEFAULT;
CGameArg.DbgGlIntensity4Ok = true;
CGameArg.DbgGlLuminance4Alpha4Ok = true;
CGameArg.DbgGlRGBA2Ok = true;
CGameArg.DbgGlReadPixelsOk = true;
CGameArg.DbgGlGetTexLevelParamOk = true;
#endif
}
}
namespace dsx {
Arg GameArg;
static void ReadCmdArgs(Inilist &ini, Arglist &Args);
static void ReadIniArgs(Inilist &ini)
{
Arglist Args;
AppendIniArgs(ini.back().filename().c_str(), Args);
ReadCmdArgs(ini, Args);
ini.pop_back();
}
static void ReadCmdArgs(Inilist &ini, Arglist &Args)
{
for (Arglist::iterator pp = Args.begin(), end = Args.end(); pp != end; ++pp)
{
const char *p = pp->c_str();
// System Options
if (!d_stricmp(p, "-help") || !d_stricmp(p, "-h") || !d_stricmp(p, "-?") || !d_stricmp(p, "?"))
CGameArg.SysShowCmdHelp = true;
else if (!d_stricmp(p, "-nonicefps"))
CGameArg.SysNoNiceFPS = true;
else if (!d_stricmp(p, "-maxfps"))
CGameArg.SysMaxFPS = arg_integer(pp, end);
else if (!d_stricmp(p, "-hogdir"))
CGameArg.SysHogDir = arg_string(pp, end);
#if PHYSFS_VER_MAJOR >= 2
else if (!d_stricmp(p, "-add-missions-dir"))
CGameArg.SysMissionDir = arg_string(pp, end);
#endif
else if (!d_stricmp(p, "-nohogdir"))
{
/* No effect on non-Unix. Ignore it so that players can
* pass it via a cross-platform ini.
*/
#if defined(__unix__)
CGameArg.SysNoHogDir = true;
#endif
}
else if (!d_stricmp(p, "-use_players_dir"))
CGameArg.SysUsePlayersDir = static_cast<int8_t>(- (sizeof(PLAYER_DIRECTORY_TEXT) - 1));
else if (!d_stricmp(p, "-lowmem"))
CGameArg.SysLowMem = true;
else if (!d_stricmp(p, "-pilot"))
CGameArg.SysPilot = arg_string(pp, end);
else if (!d_stricmp(p, "-record-demo-format"))
CGameArg.SysRecordDemoNameTemplate = arg_string(pp, end);
else if (!d_stricmp(p, "-auto-record-demo"))
CGameArg.SysAutoRecordDemo = true;
else if (!d_stricmp(p, "-window"))
CGameArg.SysWindow = true;
else if (!d_stricmp(p, "-noborders"))
CGameArg.SysNoBorders = true;
else if (!d_stricmp(p, "-notitles"))
CGameArg.SysNoTitles = true;
#if defined(DXX_BUILD_DESCENT_II)
else if (!d_stricmp(p, "-nomovies"))
GameArg.SysNoMovies = 1;
#endif
else if (!d_stricmp(p, "-autodemo"))
CGameArg.SysAutoDemo = true;
// Control Options
else if (!d_stricmp(p, "-nocursor"))
CGameArg.CtlNoCursor = true;
else if (!d_stricmp(p, "-nomouse"))
CGameArg.CtlNoMouse = true;
else if (!d_stricmp(p, "-nojoystick"))
{
#if DXX_MAX_JOYSTICKS
CGameArg.CtlNoJoystick = 1;
#endif
}
else if (!d_stricmp(p, "-nostickykeys"))
CGameArg.CtlNoStickyKeys = true;
// Sound Options
else if (!d_stricmp(p, "-nosound"))
CGameArg.SndNoSound = 1;
else if (!d_stricmp(p, "-nomusic"))
CGameArg.SndNoMusic = true;
#if defined(DXX_BUILD_DESCENT_II)
else if (!d_stricmp(p, "-sound11k"))
GameArg.SndDigiSampleRate = SAMPLE_RATE_11K;
#endif
else if (!d_stricmp(p, "-nosdlmixer"))
{
#if DXX_USE_SDLMIXER
CGameArg.SndDisableSdlMixer = true;
#endif
}
// Graphics Options
else if (!d_stricmp(p, "-lowresfont"))
CGameArg.GfxSkipHiresFNT = true;
#if defined(DXX_BUILD_DESCENT_II)
else if (!d_stricmp(p, "-lowresgraphics"))
GameArg.GfxSkipHiresGFX = 1;
else if (!d_stricmp(p, "-lowresmovies"))
GameArg.GfxSkipHiresMovie = 1;
#endif
#if DXX_USE_OGL
// OpenGL Options
else if (!d_stricmp(p, "-gl_fixedfont"))
CGameArg.OglFixedFont = true;
else if (!d_stricmp(p, "-gl_syncmethod"))
CGameArg.OglSyncMethod = arg_enum<SyncGLMethod>(pp, end);
else if (!d_stricmp(p, "-gl_syncwait"))
CGameArg.OglSyncWait = arg_integer(pp, end);
else if (!d_stricmp(p, "-gl_darkedges"))
CGameArg.OglDarkEdges = true;
#endif
// Multiplayer Options
#if DXX_USE_UDP
else if (!d_stricmp(p, "-udp_hostaddr"))
CGameArg.MplUdpHostAddr = arg_string(pp, end);
else if (!d_stricmp(p, "-udp_hostport"))
/* Peers use -udp_myport to change, so peer cannot set a
* privileged port.
*/
arg_port_number(pp, end, CGameArg.MplUdpHostPort, false);
else if (!d_stricmp(p, "-udp_myport"))
{
arg_port_number(pp, end, CGameArg.MplUdpMyPort, false);
}
else if (!d_stricmp(p, "-no-tracker"))
{
/* Always recognized. No-op if tracker support compiled
* out. */
#if DXX_USE_TRACKER
CGameArg.MplTrackerAddr.clear();
#endif
}
#if DXX_USE_TRACKER
else if (!d_stricmp(p, "-tracker_hostaddr"))
{
CGameArg.MplTrackerAddr = arg_string(pp, end);
}
else if (!d_stricmp(p, "-tracker_hostport"))
arg_port_number(pp, end, CGameArg.MplTrackerPort, true);
#endif
#endif
#if defined(DXX_BUILD_DESCENT_I)
else if (!d_stricmp(p, "-nobm"))
GameArg.EdiNoBm = 1;
#elif defined(DXX_BUILD_DESCENT_II)
#if DXX_USE_EDITOR
// Editor Options
else if (!d_stricmp(p, "-autoload"))
GameArg.EdiAutoLoad = arg_string(pp, end);
else if (!d_stricmp(p, "-macdata"))
GameArg.EdiMacData = 1;
else if (!d_stricmp(p, "-hoarddata"))
GameArg.EdiSaveHoardData = 1;
#endif
#endif
// Debug Options
else if (!d_stricmp(p, "-debug"))
CGameArg.DbgVerbose = CON_DEBUG;
else if (!d_stricmp(p, "-verbose"))
CGameArg.DbgVerbose = CON_VERBOSE;
else if (!d_stricmp(p, "-no-grab"))
CGameArg.DbgForbidConsoleGrab = true;
else if (!d_stricmp(p, "-safelog"))
CGameArg.DbgSafelog = true;
else if (!d_stricmp(p, "-norun"))
CGameArg.DbgNoRun = true;
else if (!d_stricmp(p, "-renderstats"))
CGameArg.DbgRenderStats = true;
else if (!d_stricmp(p, "-text"))
CGameArg.DbgAltTex = arg_string(pp, end);
else if (!d_stricmp(p, "-showmeminfo"))
CGameArg.DbgShowMemInfo = 1;
else if (!d_stricmp(p, "-nodoublebuffer"))
CGameArg.DbgNoDoubleBuffer = true;
else if (!d_stricmp(p, "-bigpig"))
CGameArg.DbgNoCompressPigBitmap = true;
else if (!d_stricmp(p, "-16bpp"))
CGameArg.DbgBpp = 16;
#if DXX_USE_OGL
else if (!d_stricmp(p, "-gl_oldtexmerge"))
CGameArg.DbgUseOldTextureMerge = true;
else if (!d_stricmp(p, "-gl_intensity4_ok"))
CGameArg.DbgGlIntensity4Ok = arg_integer(pp, end);
else if (!d_stricmp(p, "-gl_luminance4_alpha4_ok"))
CGameArg.DbgGlLuminance4Alpha4Ok = arg_integer(pp, end);
else if (!d_stricmp(p, "-gl_rgba2_ok"))
CGameArg.DbgGlRGBA2Ok = arg_integer(pp, end);
else if (!d_stricmp(p, "-gl_readpixels_ok"))
CGameArg.DbgGlReadPixelsOk = arg_integer(pp, end);
else if (!d_stricmp(p, "-gl_gettexlevelparam_ok"))
CGameArg.DbgGlGetTexLevelParamOk = arg_integer(pp, end);
#else
else if (!d_stricmp(p, "-tmap"))
CGameArg.DbgTexMap = arg_string(pp, end);
else if (!d_stricmp(p, "-hwsurface"))
CGameArg.DbgSdlHWSurface = true;
else if (!d_stricmp(p, "-asyncblit"))
CGameArg.DbgSdlASyncBlit = true;
#endif
else if (!d_stricmp(p, "-ini"))
{
ini.emplace_back(arg_string(pp, end));
if (ini.size() > 10)
throw nesting_depth_exceeded();
ReadIniArgs(ini);
}
else
throw unhandled_argument(std::move(*pp));
}
}
}
namespace dcx {
static void PostProcessGameArg()
{
if (CGameArg.SysMaxFPS < MINIMUM_FPS)
CGameArg.SysMaxFPS = MINIMUM_FPS;
else if (CGameArg.SysMaxFPS > MAXIMUM_FPS)
CGameArg.SysMaxFPS = MAXIMUM_FPS;
#if PHYSFS_VER_MAJOR >= 2
if (!CGameArg.SysMissionDir.empty())
PHYSFS_mount(CGameArg.SysMissionDir.c_str(), MISSION_DIR, 1);
#endif
#if SDL_MAJOR_VERSION == 1
static char sdl_disable_lock_keys[] = "SDL_DISABLE_LOCK_KEYS=0";
if (CGameArg.CtlNoStickyKeys) // Must happen before SDL_Init!
sdl_disable_lock_keys[sizeof(sdl_disable_lock_keys) - 2] = '1';
SDL_putenv(sdl_disable_lock_keys);
#endif
}
static std::string ConstructIniStackExplanation(const Inilist &ini)
{
Inilist::const_reverse_iterator i = ini.rbegin(), e = ini.rend();
if (i == e)
return " while processing <command line>";
std::string result;
result.reserve(ini.size() * 128);
result += " while processing \"";
for (;;)
{
result += i->filename();
if (++ i == e)
return result += "\"";
result += "\"\n included from \"";
}
}
}
namespace dsx {
bool InitArgs( int argc,char **argv )
{
InitGameArg();
Inilist ini;
try {
{
assert(ini.empty());
#if defined(DXX_BUILD_DESCENT_I)
const auto INI_FILENAME = "d1x.ini";
#elif defined(DXX_BUILD_DESCENT_II)
const auto INI_FILENAME = "d2x.ini";
#endif
ini.emplace_back(INI_FILENAME);
ReadIniArgs(ini);
}
{
Arglist Args;
Args.reserve(argc);
range_for (auto &i, unchecked_partial_range(argv, 1u, static_cast<unsigned>(argc)))
Args.push_back(i);
ReadCmdArgs(ini, Args);
}
PostProcessGameArg();
return true;
} catch(const missing_parameter& e) {
UserError("Missing parameter for argument \"%s\"%s", e.arg.c_str(), ConstructIniStackExplanation(ini).c_str());
} catch(const unhandled_argument& e) {
UserError("Unhandled argument \"%s\"%s", e.arg.c_str(), ConstructIniStackExplanation(ini).c_str());
} catch(const conversion_failure& e) {
UserError("Failed to convert argument \"%s\" parameter \"%s\"%s", e.arg.c_str(), e.value.c_str(), ConstructIniStackExplanation(ini).c_str());
} catch(const nesting_depth_exceeded &) {
UserError("Nesting depth exceeded%s", ConstructIniStackExplanation(ini).c_str());
}
return false;
}
}