dxx-rebirth/main/terrain.h
2003-10-10 09:36:35 +00:00

47 lines
1.5 KiB
C

/* $Id: terrain.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for terrain.c
*
* Old Log:
* Revision 1.1 1995/05/16 16:03:56 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:32:53 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.3 1994/10/27 01:03:51 matt
* Made terrain renderer use aribtary point in height array as origin
*
* Revision 1.2 1994/08/19 20:09:45 matt
* Added end-of-level cut scene with external scene
*
* Revision 1.1 1994/08/17 20:33:36 matt
* Initial revision
*
*
*/
#ifndef _TERRAIN_H
#define _TERRAIN_H
void load_terrain(char *filename);
void render_terrain(vms_vector *org, int org_i, int org_j);
#endif /* _TERRAIN_H */