dxx-rebirth/main/gamesave.h
2003-10-10 09:36:35 +00:00

89 lines
2.5 KiB
C

/* $Id: gamesave.h,v 1.3 2003-10-10 09:36:35 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Headers for gamesave.c
*
* Old Log:
* Revision 1.1 1995/05/16 15:57:10 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:30:25 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.11 1994/11/23 12:19:32 mike
* detail level menu.
*
* Revision 1.10 1994/10/20 12:47:30 matt
* Replace old save files (MIN/SAV/HOT) with new LVL files
*
* Revision 1.9 1994/09/27 17:08:47 mike
* Message boxes when you load bogus mines.
*
* Revision 1.8 1994/09/27 15:43:05 mike
* Prototype write_game_text.
*
* Revision 1.7 1994/09/14 15:46:39 matt
* Added function load_mine_only()
*
* Revision 1.6 1994/07/22 12:36:28 matt
* Cleaned up editor/game interactions some more.
*
* Revision 1.5 1994/07/20 13:38:14 matt
* Added get_level_name() prototype
*
* Revision 1.4 1994/06/20 22:19:41 john
* Added Gamesave_num_org_robots.
*
* Revision 1.3 1994/06/14 11:32:49 john
* Made Newdemo record & restore the current mine.
*
* Revision 1.2 1994/05/14 17:16:25 matt
* Got rid of externs in source (non-header) files
*
* Revision 1.1 1994/05/14 16:01:26 matt
* Initial revision
*
*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
void LoadGame(void);
void SaveGame(void);
void get_level_name(void);
extern int load_level(char *filename);
extern int save_level(char *filename);
// called in place of load_game() to only load the .min data
extern void load_mine_only(char * filename);
extern char Gamesave_current_filename[];
extern int Gamesave_current_version;
extern int Gamesave_num_org_robots;
// In dumpmine.c
extern void write_game_text_file(char *filename);
extern int Errors_in_mine;
#endif /* _GAMESAVE_H */