dxx-rebirth/main/automap.h
2003-11-15 00:36:54 +00:00

76 lines
2.3 KiB
C

/* $Id: automap.h,v 1.4 2003-11-15 00:36:54 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for auto-map stuff.
*
* Old Log:
* Revision 1.2 1995/07/12 12:48:33 allender
* moved edge_list structure into here for mallocing in mglobal
*
* Revision 1.1 1995/05/16 15:54:31 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:29:35 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.5 1994/12/09 00:41:21 mike
* fix hang in automap print screen
*
* Revision 1.4 1994/07/14 11:25:29 john
* Made control centers destroy better; made automap use Tab key.
*
* Revision 1.3 1994/07/12 15:45:51 john
* Made paritial map.
*
* Revision 1.2 1994/07/07 18:35:05 john
* First version of automap
*
* Revision 1.1 1994/07/07 15:12:13 john
* Initial revision
*
*
*/
#ifndef _AUTOMAP_H
#define _AUTOMAP_H
#include "player.h"
extern void do_automap(int key_code);
extern void automap_clear_visited();
extern ubyte Automap_visited[MAX_SEGMENTS];
void DropBuddyMarker(object *objp);
extern int Automap_active;
#define NUM_MARKERS 16
#define MARKER_MESSAGE_LEN 40
extern char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
extern char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
extern int MarkerObject[NUM_MARKERS];
//added on 9/30/98 by Matt Mueller for selectable automap modes
extern u_int32_t automap_mode;
#define AUTOMAP_MODE (automap_use_game_res?grd_curscreen->sc_mode:automap_mode)
//extern int automap_width;
//extern int automap_height;
//end addition -MM
extern int automap_use_game_res;
#endif