dxx-rebirth/unused/win95/mouse.c
2006-03-20 17:12:09 +00:00

351 lines
7 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#pragma off (unreferenced)
static char rcsid[] = "$Id: mouse.c,v 1.1.1.1 2006/03/17 20:00:44 zicodxx Exp $";
#pragma on (unreferenced)
#define _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
#include <string.h>
#include <i86.h>
#include "error.h"
#include "fix.h"
#include "mouse.h"
#include "timer.h"
#include "mono.h"
#define ME_CURSOR_MOVED (1<<0)
#define ME_LB_P (1<<1)
#define ME_LB_R (1<<2)
#define ME_RB_P (1<<3)
#define ME_RB_R (1<<4)
#define ME_MB_P (1<<5)
#define ME_MB_R (1<<6)
#define ME_OB_P (1<<7)
#define ME_OB_R (1<<8)
#define ME_X_C (1<<9)
#define ME_Y_C (1<<10)
#define ME_Z_C (1<<11)
#define ME_P_C (1<<12)
#define ME_B_C (1<<13)
#define ME_H_C (1<<14)
#define ME_O_C (1<<15)
#define MOUSE_MAX_BUTTONS 11
typedef struct event_info {
short x;
short y;
short z;
short pitch;
short bank;
short heading;
ushort button_status;
ushort device_dependant;
} event_info;
typedef struct mouse_info {
fix ctime;
ubyte cyberman;
int num_buttons;
ubyte pressed[MOUSE_MAX_BUTTONS];
fix time_went_down[MOUSE_MAX_BUTTONS];
fix time_held_down[MOUSE_MAX_BUTTONS];
uint num_downs[MOUSE_MAX_BUTTONS];
uint num_ups[MOUSE_MAX_BUTTONS];
event_info *x_info;
ushort button_status;
} mouse_info;
typedef struct cyberman_info {
ubyte device_type;
ubyte major_version;
ubyte minor_version;
ubyte x_descriptor;
ubyte y_descriptor;
ubyte z_descriptor;
ubyte pitch_descriptor;
ubyte roll_descriptor;
ubyte yaw_descriptor;
ubyte reserved;
} cyberman_info;
static mouse_info Mouse;
static int Mouse_installed = 0;
static HWND _hMouseWnd = 0;
static Mouse_center = 0;
extern int timer_initialized;
void mouse_set_window(HWND wnd)
{
_hMouseWnd = wnd;
}
int Save_x=320,Save_y=240;
#define MOUSE_CENTER_X 160
#define MOUSE_CENTER_Y 100
int mouse_set_mode(int i)
{
int old;
old = Mouse_center;
if (i) Mouse_center = 1;
else Mouse_center = 0;
if (Mouse_center) {
int x,y;
mouse_get_pos( &Save_x, &Save_y); //save current pos
mouse_get_delta(&x,&y); //flush old movement
}
else
mouse_set_pos( Save_x, Save_y); //restore pos
return old;
}
//--------------------------------------------------------
// returns 0 if no mouse
// else number of buttons
int mouse_init(int enable_cyberman)
{
if (Mouse_installed)
return 2;
Mouse_installed = 1;
atexit( mouse_close );
mouse_flush();
return 2;
}
void mouse_close()
{
if (Mouse_installed) {
Mouse_installed = 0;
_hMouseWnd = 0;
}
}
void mouse_set_limits( int x1, int y1, int x2, int y2 )
{
}
void mouse_get_pos( int *x, int *y)
{
POINT point;
GetCursorPos(&point);
//ScreenToClient(_hMouseWnd, &point);
*x = (int)point.x;
*y = (int)point.y;
}
void mouse_get_delta( int *dx, int *dy )
{
POINT point;
GetCursorPos(&point);
*dx = (point.x-MOUSE_CENTER_X)/2;
*dy = (point.y-MOUSE_CENTER_Y)/2;
//mprintf((0,"C=%d (%d,%d) (%d,%d) ",Mouse_center,point.x,point.y,*dx,*dy));
if (Mouse_center)
//SetCursorPos (320,240);
SetCursorPos (MOUSE_CENTER_X,MOUSE_CENTER_Y);
}
int mouse_get_btns()
{
int i;
uint flag=1;
int status = 0;
for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
if (Mouse.pressed[i])
status |= flag;
flag <<= 1;
}
return status;
}
void mouse_set_pos( int x, int y)
{
POINT point;
point.x = x;
point.y = y;
ClientToScreen(_hMouseWnd, &point);
SetCursorPos(point.x, point.y);
}
void mouse_flush()
{
int i;
fix CurTime;
//Clear the mouse data
CurTime =timer_get_fixed_secondsX();
for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
Mouse.pressed[i] = 0;
Mouse.time_went_down[i] = CurTime;
Mouse.time_held_down[i] = 0;
Mouse.num_downs[i]=0;
Mouse.num_ups[i]=0;
}
}
// Returns how many times this button has went down since last call.
int mouse_button_down_count(int button)
{
int count;
count = Mouse.num_downs[button];
Mouse.num_downs[button]=0;
return count;
}
// Returns 1 if this button is currently down
int mouse_button_state(int button)
{
int state;
state = Mouse.pressed[button];
return state;
}
// Returns how long this button has been down since last call.
fix mouse_button_down_time(int button)
{
fix time_down, time;
if ( !Mouse.pressed[button] ) {
time_down = Mouse.time_held_down[button];
Mouse.time_held_down[button] = 0;
} else {
time = timer_get_fixed_secondsX();
time_down = time - Mouse.time_went_down[button];
Mouse.time_went_down[button] = time;
}
return time_down;
}
void mouse_get_cyberman_pos( int *x, int *y )
{
*x = 0;
*y = 0;
}
// Mouse Callback from windows
void mouse_win_callback(UINT msg, UINT wParam, UINT lParam)
{
if (!timer_initialized) return;
Mouse.ctime = timer_get_fixed_secondsX();
switch (msg)
{
case WM_LBUTTONDOWN:
mprintf ((0,"Left down!\n"));
if (!Mouse.pressed[MB_LEFT]) {
Mouse.pressed[MB_LEFT] = 1;
Mouse.time_went_down[MB_LEFT] = Mouse.ctime;
}
Mouse.num_downs[MB_LEFT]++;
break;
case WM_LBUTTONUP:
if (Mouse.pressed[MB_LEFT]) {
Mouse.pressed[MB_LEFT] = 0;
Mouse.time_held_down[MB_LEFT] += Mouse.ctime-Mouse.time_went_down[MB_LEFT];
}
Mouse.num_ups[MB_LEFT]++;
break;
case WM_RBUTTONDOWN:
mprintf ((0,"Right down!\n"));
if (!Mouse.pressed[MB_RIGHT]) {
Mouse.pressed[MB_RIGHT] = 1;
Mouse.time_went_down[MB_RIGHT] = Mouse.ctime;
}
Mouse.num_downs[MB_RIGHT]++;
break;
case WM_RBUTTONUP:
if (Mouse.pressed[MB_RIGHT]) {
Mouse.pressed[MB_RIGHT] = 0;
Mouse.time_held_down[MB_RIGHT] += Mouse.ctime-Mouse.time_went_down[MB_RIGHT];
}
Mouse.num_ups[MB_RIGHT]++;
break;
case WM_MBUTTONDOWN:
if (!Mouse.pressed[MB_MIDDLE]) {
Mouse.pressed[MB_MIDDLE] = 1;
Mouse.time_went_down[MB_MIDDLE] = Mouse.ctime;
}
Mouse.num_downs[MB_MIDDLE]++;
break;
case WM_MBUTTONUP:
if (Mouse.pressed[MB_MIDDLE]) {
Mouse.pressed[MB_MIDDLE] = 0;
Mouse.time_held_down[MB_MIDDLE] += Mouse.ctime-Mouse.time_went_down[MB_MIDDLE];
}
Mouse.num_ups[MB_MIDDLE]++;
break;
}
}