..
ai.cpp
Tighten index handling for Ai_transition_table
2022-01-08 17:48:09 +00:00
aipath.cpp
Convert some bare integers to sidenum_t
2022-01-09 15:25:42 +00:00
automap.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
bm.cpp
Use enum class for tmapinfo_flags
2021-11-01 03:37:20 +00:00
bmread.cpp
Use enum class for tmapinfo_flags
2021-11-01 03:37:20 +00:00
cntrlcen.cpp
Validate control center trigger sides on load
2022-01-09 15:25:42 +00:00
collide.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
config.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
console.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
digiobj.cpp
Split digi_get_sound_loc
2021-06-28 03:37:51 +00:00
dumpmine.cpp
Use enum class for station_number
2021-11-01 03:37:20 +00:00
effects.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
endlevel.cpp
Simplify multiplayer powerup creation
2022-01-09 15:25:42 +00:00
fireball.cpp
Simplify multiplayer powerup creation
2022-01-09 15:25:42 +00:00
fuelcen.cpp
Fix clang build of fuelcen.cpp
2021-11-04 03:24:43 +00:00
fvi.cpp
Use structured bindings for create_abs_vertex_lists
2021-11-01 03:37:20 +00:00
game.cpp
Pass segment sound flags to do_ambient_sounds
2021-11-01 03:37:20 +00:00
gamecntl.cpp
Use enum class for show_kill_list_mode
2021-11-01 03:37:19 +00:00
gamefont.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamemine.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
gamerend.cpp
Use enum class for msgsend_state
2021-11-01 03:37:19 +00:00
gamesave.cpp
Validate control center trigger sides on load
2022-01-09 15:25:42 +00:00
gameseg.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
gameseq.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
gauges.cpp
Use enum class for show_kill_list_mode
2021-11-01 03:37:19 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
iff.cpp
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
inferno.cpp
Expand macro Level_names
2021-11-01 03:37:19 +00:00
kconfig.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
laser.cpp
Reduce intensity of weapon fire sounds
2021-06-28 03:37:51 +00:00
lighting.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
menu.cpp
Allow non-developers to start on any level
2021-11-01 03:37:20 +00:00
mglobal.cpp
Change Side_opposite value_type to sidenum_t
2021-11-01 03:37:20 +00:00
mission.cpp
Use structured bindings in mission parsing
2021-11-01 03:37:20 +00:00
morph.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
multi.cpp
Simplify multiplayer powerup creation
2022-01-09 15:25:42 +00:00
multibot.cpp
Move REMOTE_SLOT_NUM out of ai_static::flags
2022-01-08 17:48:09 +00:00
net_udp.cpp
Move REMOTE_SLOT_NUM out of ai_static::flags
2022-01-08 17:48:09 +00:00
newdemo.cpp
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
newmenu.cpp
Remove newmenu updates of grd_curcanv
2021-09-19 10:53:48 +00:00
object.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
paging.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
physics.cpp
Use enum class for tmapinfo_flags
2021-11-01 03:37:20 +00:00
piggy.cpp
Remove unused-but-set variable similar/main/piggy.cpp: sbytes
2022-01-07 04:26:22 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Use enum class for network_game_type
2021-11-01 03:37:19 +00:00
polyobj.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
powerup.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
render.cpp
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
robot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.cpp
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
segment.cpp
Convert ai_static::GOALSIDE to sidenum_t
2022-01-08 17:48:09 +00:00
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
state.cpp
Validate control center trigger sides on load
2022-01-09 15:25:42 +00:00
switch.cpp
Use enum class for tmapinfo_flags
2021-11-01 03:37:20 +00:00
terrain.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
texmerge.cpp
Use xrange for texture merge loops
2021-12-01 03:15:21 +00:00
text.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
titles.cpp
Expand macro Last_level
2021-11-01 03:37:19 +00:00
vclip.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
weapon.cpp
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00