dxx-rebirth/ui
2012-04-14 17:41:50 +08:00
..
button.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:11:39 +08:00
checkbox.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:11:39 +08:00
dialog.c Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug) 2012-04-09 20:40:55 +08:00
file.c Fix a crash when going into a directory with no files in the editor file browser, clicking on listboxes for same sets inputbox correctly 2012-04-11 12:03:36 +08:00
gadget.c Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog 2012-03-24 17:50:37 +08:00
icon.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:11:39 +08:00
inputbox.c Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:19 +08:00
keypad.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:12:58 +08:00
keypress.c Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:19 +08:00
keytrap.c Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit 2011-10-25 09:38:12 +08:00
listbox.c Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:19 +08:00
menu.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:07:57 +08:00
menubar.c Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug) 2012-04-09 20:40:55 +08:00
message.c Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:19 +08:00
popup.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:07:57 +08:00
radio.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:11:39 +08:00
scroll.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:11:39 +08:00
ui.c Fix bugs switching between game and editor and back: make sure ModeFlag is set to 0 before it has any chance to show an alert message, fixing a crash; allow OBJ_NONE in Assert; make Game_wind invisible when loading editor in case we show an alert; call mouse_flush() in ui_init() to fix mouse issues 2012-04-14 17:41:50 +08:00
uidraw.c Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:19 +08:00
userbox.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:28:44 +08:00