..
centers.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
editor.h
When switching to the editor in a game, use a proper saved game
2016-11-21 15:22:11 +08:00
ehostage.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
eobject.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
esegment.h
Convert various valptridx accesses to use factory functions
2016-10-15 00:53:18 +00:00
eswitch.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
info.h
Declare dcx::window with class keyword to clarify its intended use.
2016-10-03 11:15:22 +08:00
kdefs.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
kfuncs.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
macro.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
meddraw.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
medlisp.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
medmisc.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
medrobot.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
medsel.h
Use inline namespace dsx for segment.h
2015-12-05 22:57:25 +00:00
medwall.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
objpage.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
seguvs.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
texpage.h
Use inline namespace dcx for common/arch/sdl
2015-12-05 22:57:24 +00:00